Beta Patch Notes - v0.111.0
- Indonesian localization with English fallback
- Invite button is shown when the overlay is disabled and displays an error
- Portrait art added for Hibernate, One For All, Cacophony, Underworld, and Midnight cards
- Low HP idle animations added for all playable characters
- Tezcatara's Brightest Flame card max HP loss increased from 1 to 2
- Nonupeipe's Beautiful Bracelet relic now Enchants 4 random cards instead of allowing you to select the cards to Enchant
- Axebot Hammer Uppercut move damage increased from 12(14) to 14(18)
- Axebot now gains +10 Max HP each time it respawns
- Axebot The One-Two damage increased from 9(10)x2 to 10(11)x2
- Mechaknight now also deals 8(12) damage on its Flamethrower turn
- Exoskeleton HP at A8 increased from 24-28(25-29) to 24-28(26-30)
- Globe Head Galvanic power at A9 increased from 6(6) to 6(8)
- Louse Progenitor Strength gain at A9 increased from 5(5) to 5(7)
- Soul Fysh De-Gas move damage at A9 increased from 16(17) to 16(18)
- Entomancer HP at A8 increased from 145(155) to 145(165)
- Rend card energy cost decreased from 2 to 1 and base damage decreased from 15(18) to 10(12)
- Salvo and Splash cards swapped rarities with Splash now Rare and Salvo now Uncommon
- Expect a Fight card reworked to cost 3 and gain 15(16) Block plus 5(8) additional Block for each Strength you have
- Forgotten Ritual card no longer requires a card to be Exhausted to gain Energy
- Rampage card base damage increased from 9 to 10 and scaling damage increased from 5(9) to 5(10)
- Blade of Ink card Inky enchantment no longer gives additional damage
- Mirage card now Exhausts and loses Exhaust on upgrade instead of cost lowering from 1 to 0
- Alignment card Star cost decreased from 3 to 2
- Spoils of Battle card Forge increased from 5(8) to 6(9)
- Refine Blade card Forge decreased from 9(13) to 8(12)
- Guiding Star card draw changed from this turn to next turn and Star cost decreased from 2 to 1
- Regalite relic Block gain decreased from 6 to 4
- Shroud card Block gain increased from 2(3) to 3(4)
- Time's Up card no longer has Exhaust
- Hyperbeam card reworked to deal 24(30) damage to ALL enemies and lose 3 Focus this turn
- Thunder card damage increased from 6(8) to 8(11)
- Null card Weak application decreased from 2(3) to 1(2)
- Synchronize card Focus decreased from 2(3) to 1(2)
- Vakuu's Jeweled Mask relic now chooses a non-Innate power unless all powers in the player's deck are Innate
- Cards with on-end-turn effects are now played faster when there are many of them
- Sped up Epoch unlock VFX if playing in fast mode
- Updated Necrobinder's slash VFX
- Changed Dexterity Potion back to being green
- Players can now confirm card selection via E again
- Saves are no longer copied to the modded save directory if a player declined mod loading but left their mods installed
- Fixed an issue where unmodded saves were not copied for players who had previously declined mod loading
- Fixed input being blocked after clearing map drawings while in map drawing mode
- Fixed map drawings breaking when lines are cleared while a stroke is in progress
- Fixed a crash that could happen in multiplayer when selecting a relic at a treasure room
- Fixed a crash that could occasionally happen after closing and then re-opening the single-card inspection screen
- Fixed an error when a card finished moving to a pile after combat ended
- Fixed an error when a combat would end while cards were still shuffling
- Fixed an issue where badges earned at the end of a run could be lost if you left the game over screen early or had already earned every unlock
- Fixed focus not returning to cards after rerolling rewards on controller
- Fixed Form VFX not flipping when the player flips direction during Kaiser Crab Combat
- Fixed the Lost and Forgotten monster's death particles continuing to play the animation when interrupted in the Bestiary
- Fixed Defect's power-up animation freezing when interrupted while playing Echo Form card
- Cacophony card no longer triggers a second time if its first trigger causes another card to be drawn
- Unreadying in a loaded Daily Run lobby no longer leaves you readied up
Time for another beta patch! Heads up that there won't be a patch on the 27th as our team is taking a break in the last week of August. As we'll explain a bit further in the upcoming August Neowsletter, there may be a longer wait in general for the next patch, as we've shifted our focus to some BIG, much-anticipated pieces of content!
In the meantime, let's look at some of this update's highlights. First off, there are a couple of card reworks and lots of various balance changes as well as UX and performance improvements. Also, we have officially implemented Indonesian localization! In the art and VFX realm, we've added some cool new card art and, excitingly, low HP idle animations for all of the playable characters! Now when you're close to death you'll at least have some fun visual flair to go along with it.
We look forward to hearing all of your feedback! Now on with the rest of the patch notes...
CONTENT & BALANCE:
Ancients:
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Nerfed Tezcatara's Brightest Flame card: max HP loss increased from 1 → 2
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Nerfed Nonupeipe's Beautiful Bracelet relic: now Enchants 4 random cards instead of allowing you to select the cards to Enchant
Enemies:
-
Buffed Axebot:
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Hammer Uppercut move damage increased from 12(14) → 14(18)
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Now gains +10 Max HP each time it respawns
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The One-Two damage from 9(10)x2 → 10(11)x2
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Buffed Mechaknight: now also deals 8(12) damage on it's Flamethrower turn
-
Buffed Exoskeleton: HP at A8 increased from 24-28(25-29) → 24-28(26-30)
-
Buffed Globe Head: Galvanic power at A9 increased from 6(6) → 6(8)
-
Buffed Louse Progenitor: Strength gain at A9 increased from 5(5) → 5(7)
-
Buffed Soul Fysh: De-Gas move damage at A9 increased from 16(17) → 16(18)
-
Buffed Entomancer: HP at A8 increased from 145(155) → 145(165)
Colorless Cards:
-
Changed Rend card:
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Energy cost decreased from 2 → 1
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Base damage decreased from 15(18) → 10(12)
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Changed Salvo and Splash cards: swapped rarities, Splash is now Rare and Salvo is now Uncommon
Ironclad:
-
Reworked Expect a Fight card: from Uncommon - Skill - Cost 2(1) - "Gain 1 Energy for each Attack in your Hand. You cannot gain additional Energy this turn." → Uncommon - Skill - Cost 3 - "Gain 15(16) Block. Gains 5(8) additional Block for each Strength you have."
-
Buffed Forgotten Ritual card: no longer requires a card to be Exhausted to gain Energy
-
Buffed Rampage card:
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Base damage increased from 9 → 10
-
Scaling damage from 5(9) → 5(10)
Silent:
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Nerfed Blade of Ink card: Inky enchantment no longer gives additional damage (still applies Weak)
-
Nerfed Mirage card: now Exhausts and loses Exhaust on upgrade instead of cost lowering from 1 → 0
Regent:
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Buffed Alignment card: Star cost decreased from 3 → 2
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Buffed Spoils of Battle card: Forge increased from 5(8) → 6(9)
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Nerfed Refine Blade card: Forge decreased from 9(13) → 8(12)
-
Changed Guiding Star card:
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Card draw changed from this turn → next turn
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Star cost decreased from 2 → 1
-
Nerfed Regalite relic: Block gain decreased from 6 → 4
Necrobinder:
-
Buffed Shroud card: Block gain increased from 2(3) → 3(4)
-
Buffed Time's Up card: no longer has Exhaust
Defect:
-
Reworked Hyperbeam card: from "Deal 30(38) damage to ALL enemies. Lose 3 Focus." → "Deal 24(30) damage to ALL enemies. Lose 3 Focus this turn."
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Buffed Thunder card: Damage from 6(8) → 8(11)
-
Nerfed Null card: Weak application decreased from 2(3) → 1(2)
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Nerfed Synchronize card: Focus decreased from 2(3) → 1(2)
WRITING:
- Added Indonesian localization with English fallback
USER EXPERIENCE & INTERFACE:
-
Vakuu's Jeweled Mask relic now chooses a non-Innate power unless all powers in the player's deck are Innate
-
Cards with on-end-turn effects are now played faster when there are many of them
-
Invite button is shown when the overlay is disabled, and displays an error
-
Made it so players can confirm card selection via E again
-
Sped up Epoch unlock VFX if playing in fast mode
ART:
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Added portrait art for the cards:
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Hibernate
-
One For All
-
Cacophony
-
Underworld
-
Midnight
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Added low HP idle animations for all playable characters
-
Updated Necrobinder's slash VFX
-
Changed Dexterity Potion back to being green
BUG FIXES:
General:
-
Saves are no longer copied to the modded save directory if a player declined mod loading, but left their mods installed
-
Fixed an issue where unmodded saves were not copied for players who had previously declined mod loading
-
Fixed input being blocked after clearing map drawings while in map drawing mode
-
Fixed map drawings breaking when lines are cleared while a stroke is in progress
-
Fixed a crash that could happen in multiplayer when selecting a relic at a treasure room
-
Fixed a crash that could occasionally happen after closing and then re-opening the single-card inspection screen
-
Fixed an error when a card finished moving to a pile after combat ended
-
Fixed an error when a combat would end while cards were still shuffling
-
Fixed an issue where badges earned at the end of a run could be lost if you left the game over screen early or had already earned every unlock
-
Fixed focus not returning to cards after rerolling rewards on controller
Enemies:
-
Fixed Form VFX not flipping when the player flips direction during the Kaiser Crab Combat
-
Fixed the Lost and Forgotten monster's death particles continuing to play the animation is interrupted in the Bestiary
Defect:
- Fixed Defect's power-up animation freezing when interrupted while playing Echo Form card
Multiplayer:
-
Cacophony card no longer triggers a second time if its first trigger causes another card to be drawn (i.e. via Gremlin Horn relic)
-
Unreadying in a loaded Daily Run lobby no longer leaves you readied up
-
Fixed a multiplayer crash that could happen when killing the last enemy in an encounter with The Ball card
PERFORMANCE:
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Reduced hitch on Punch Off and The Lantern Key events
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Reduced stuttering when text appears for the first time in Japanese, Chinese, Korean, Thai and Russian
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Preloaded only the glyphs the bold and italic faces can render