# Slay the Spire 2 Beta Patch Notes - v0.111.0 - Product: Slay the Spire 2 (https://whatsnew.fyi/product/slay-the-spire-2) - Vendor: Mega Crit - Date: 2026-08-14 - Original notes: https://store.steampowered.com/news/app/2868840/view/671751488532383386 - Permalink: https://whatsnew.fyi/product/slay-the-spire-2/releases/2026-08-14-beta-patch-notes-v0.111.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Tezcatara's Brightest Flame card max HP loss increased from 1 to 2 - **changed** — Nonupeipe's Beautiful Bracelet relic now Enchants 4 random cards instead of allowing you to select the cards to Enchant - **changed** — Axebot Hammer Uppercut move damage increased from 12(14) to 14(18) - **changed** — Axebot now gains +10 Max HP each time it respawns - **changed** — Axebot The One-Two damage increased from 9(10)x2 to 10(11)x2 - **changed** — Mechaknight now also deals 8(12) damage on its Flamethrower turn - **changed** — Exoskeleton HP at A8 increased from 24-28(25-29) to 24-28(26-30) - **changed** — Globe Head Galvanic power at A9 increased from 6(6) to 6(8) - **changed** — Louse Progenitor Strength gain at A9 increased from 5(5) to 5(7) - **changed** — Soul Fysh De-Gas move damage at A9 increased from 16(17) to 16(18) - **changed** — Entomancer HP at A8 increased from 145(155) to 145(165) - **changed** — Rend card energy cost decreased from 2 to 1 and base damage decreased from 15(18) to 10(12) - **changed** — Salvo and Splash cards swapped rarities with Splash now Rare and Salvo now Uncommon - **changed** — Expect a Fight card reworked to cost 3 and gain 15(16) Block plus 5(8) additional Block for each Strength you have - **changed** — Forgotten Ritual card no longer requires a card to be Exhausted to gain Energy - **changed** — Rampage card base damage increased from 9 to 10 and scaling damage increased from 5(9) to 5(10) - **changed** — Blade of Ink card Inky enchantment no longer gives additional damage - **changed** — Mirage card now Exhausts and loses Exhaust on upgrade instead of cost lowering from 1 to 0 - **changed** — Alignment card Star cost decreased from 3 to 2 - **changed** — Spoils of Battle card Forge increased from 5(8) to 6(9) - **changed** — Refine Blade card Forge decreased from 9(13) to 8(12) - **changed** — Guiding Star card draw changed from this turn to next turn and Star cost decreased from 2 to 1 - **changed** — Regalite relic Block gain decreased from 6 to 4 - **changed** — Shroud card Block gain increased from 2(3) to 3(4) - **changed** — Time's Up card no longer has Exhaust - **changed** — Hyperbeam card reworked to deal 24(30) damage to ALL enemies and lose 3 Focus this turn - **changed** — Thunder card damage increased from 6(8) to 8(11) - **changed** — Null card Weak application decreased from 2(3) to 1(2) - **changed** — Synchronize card Focus decreased from 2(3) to 1(2) - **added** — Indonesian localization with English fallback - **changed** — Vakuu's Jeweled Mask relic now chooses a non-Innate power unless all powers in the player's deck are Innate - **changed** — Cards with on-end-turn effects are now played faster when there are many of them - **added** — Invite button is shown when the overlay is disabled and displays an error - **fixed** — Players can now confirm card selection via E again - **changed** — Sped up Epoch unlock VFX if playing in fast mode - **added** — Portrait art added for Hibernate, One For All, Cacophony, Underworld, and Midnight cards - **added** — Low HP idle animations added for all playable characters - **changed** — Updated Necrobinder's slash VFX - **changed** — Changed Dexterity Potion back to being green - **fixed** — Saves are no longer copied to the modded save directory if a player declined mod loading but left their mods installed - **fixed** — Fixed an issue where unmodded saves were not copied for players who had previously declined mod loading - **fixed** — Fixed input being blocked after clearing map drawings while in map drawing mode - **fixed** — Fixed map drawings breaking when lines are cleared while a stroke is in progress - **fixed** — Fixed a crash that could happen in multiplayer when selecting a relic at a treasure room - **fixed** — Fixed a crash that could occasionally happen after closing and then re-opening the single-card inspection screen - **fixed** — Fixed an error when a card finished moving to a pile after combat ended - **fixed** — Fixed an error when a combat would end while cards were still shuffling - **fixed** — Fixed an issue where badges earned at the end of a run could be lost if you left the game over screen early or had already earned every unlock - **fixed** — Fixed focus not returning to cards after rerolling rewards on controller - **fixed** — Fixed Form VFX not flipping when the player flips direction during Kaiser Crab Combat - **fixed** — Fixed the Lost and Forgotten monster's death particles continuing to play the animation when interrupted in the Bestiary - **fixed** — Fixed Defect's power-up animation freezing when interrupted while playing Echo Form card - **fixed** — Cacophony card no longer triggers a second time if its first trigger causes another card to be drawn - **fixed** — Unreadying in a loaded Daily Run lobby no longer leaves you readied up Time for another beta patch! Heads up that there won't be a patch on the 27th as our team is taking a break in the last week of August. As we'll explain a bit further in the upcoming August Neowsletter, there may be a longer wait in general for the next patch, as we've shifted our focus to some BIG, much-anticipated pieces of content! In the meantime, let's look at some of this update's highlights. First off, there are a couple of card reworks and lots of various balance changes as well as UX and performance improvements. Also, we have officially implemented Indonesian localization! In the art and VFX realm, we've added some cool new card art and, excitingly, low HP idle animations for all of the playable characters! Now when you're close to death you'll at least have some fun visual flair to go along with it. We look forward to hearing all of your feedback! Now on with the rest of the patch notes... ##### CONTENT & BALANCE: **Ancients:** - Nerfed **Tezcatara's Brightest Flame** card: max HP loss increased from 1 → 2 - Nerfed **Nonupeipe's Beautiful Bracelet** relic: now Enchants 4 random cards instead of allowing you to select the cards to Enchant **Enemies:** - Buffed **Axebot**: - Hammer Uppercut move damage increased from 12(14) → 14(18) - Now gains +10 Max HP each time it respawns - The One-Two damage from 9(10)x2 → 10(11)x2 - Buffed **Mechaknight**: now also deals 8(12) damage on it's Flamethrower turn - Buffed **Exoskeleton**: HP at A8 increased from 24-28(25-29) → 24-28(26-30) - Buffed **Globe Head**: Galvanic power at A9 increased from 6(6) → 6(8) - Buffed **Louse Progenitor**: Strength gain at A9 increased from 5(5) → 5(7) - Buffed **Soul Fysh**: De-Gas move damage at A9 increased from 16(17) → 16(18) - Buffed **Entomancer**: HP at A8 increased from 145(155) → 145(165) **Colorless Cards:** - Changed **Rend** card: - Energy cost decreased from 2 → 1 - Base damage decreased from 15(18) → 10(12) - Changed **Salvo** and **Splash** cards: swapped rarities, Splash is now Rare and Salvo is now Uncommon **Ironclad:** - Reworked **Expect a Fight** card: from Uncommon - Skill - Cost 2(1) - "Gain 1 Energy for each Attack in your Hand. You cannot gain additional Energy this turn." → Uncommon - Skill - Cost 3 - "Gain 15(16) Block. Gains 5(8) additional Block for each Strength you have." - Buffed **Forgotten Ritual** card: no longer requires a card to be Exhausted to gain Energy - Buffed **Rampage** card: - Base damage increased from 9 → 10 - Scaling damage from 5(9) → 5(10) **Silent:** - Nerfed **Blade of Ink** card: Inky enchantment no longer gives additional damage (still applies Weak) - Nerfed **Mirage** card: now Exhausts and loses Exhaust on upgrade instead of cost lowering from 1 → 0 **Regent:** - Buffed **Alignment** card: Star cost decreased from 3 → 2 - Buffed **Spoils of Battle** card: Forge increased from 5(8) → 6(9) - Nerfed **Refine Blade** card: Forge decreased from 9(13) → 8(12) - Changed **Guiding Star** card: - Card draw changed from this turn → next turn - Star cost decreased from 2 → 1 - Nerfed **Regalite** relic: Block gain decreased from 6 → 4 **Necrobinder:** - Buffed **Shroud** card: Block gain increased from 2(3) → 3(4) - Buffed **Time's Up** card: no longer has Exhaust **Defect:** - Reworked **Hyperbeam** card: from "Deal 30(38) damage to ALL enemies. Lose 3 Focus." → "Deal 24(30) damage to ALL enemies. Lose 3 Focus this turn." - Buffed **Thunder** card: Damage from 6(8) → 8(11) - Nerfed **Null** card: Weak application decreased from 2(3) → 1(2) - Nerfed **Synchronize** card: Focus decreased from 2(3) → 1(2) ##### WRITING: - Added Indonesian localization with English fallback ##### USER EXPERIENCE & INTERFACE: - **Vakuu's Jeweled Mask** relic now chooses a non-Innate power unless all powers in the player's deck are Innate - Cards with on-end-turn effects are now played faster when there are many of them - Invite button is shown when the overlay is disab _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2868840/view/671751488532383386]_