Beta Patch Notes - v0.99
- Add icon for Murderous run modifier
- Added portrait art for Feeding Frenzy card
- Added portrait art for Sloth card
- Added portrait art for Waste Away card
- Players, enemies, and pets can no longer have their HP increased above 999,999,999
- Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen
- Fixed crash when interacting with potions during combat transitions
- Fixed crash when syncing cloud saves on Windows
- Fixed rare save data loss on Windows when power is lost during a save
- Fixed crash when quickly navigating away from menus
- Fixed dev console failing to match commands on non-English system locales
- Fixed potential softlock when auto-played cards trigger grid or card selection
- Fixed state divergence related to discarding potions too soon after combat ends
- Fixed being able to peek in card screens outside of combat
- Fixed closing the settings menu while a dropdown is open not also closing the dropdown
- Fixed navigating down the dropdown items causing the settings to scroll down
- Fixed softlock when auto-played cards triggered card selection
- Fixed Hellraiser power playing Strikes if there are no valid targets
- Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1
- Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards
Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values.
Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta.
BALANCE:
- Players, enemies, and pets can no longer have their HP increased above 999,999,999
ART:
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Add icon for Murderous run modifier
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Added portrait art for the following cards:
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Feeding Frenzy
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Sloth
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Waste Away
BUG FIXES:
General:
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Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen
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Fixed crash when interacting with potions during combat transitions
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Fixed crash when syncing cloud saves on Windows
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Fixed rare save data loss on Windows when power is lost during a save
-
Fixed crash when quickly navigating away from menus
-
Fixed dev console failing to match commands on non-English system locales
-
Fixed potential softlock when auto-played cards trigger grid or card selection
-
Fixed state divergence related to discarding potions too soon after combat ends
-
Fixed being able to "peek" in card screens outside of combat
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Fixed closing the settings menu while a dropdown is open not also closing the dropdown
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Fixed navigating down the dropdown items causing the settings to scroll down
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Fixed softlock when auto-played cards triggered card selection
Ironclad:
- Fixed Hellraiser power playing Strikes if there are no valid targets
Potions & Relics:
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Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1
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Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards
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Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards
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Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block
Enemies:
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Fixed missing Kaiser Crab boss death VFX
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Fixed Kaiser Crab face animation not looping after a claw takes damage
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Fixed the word "Stunned" not appearing when Rock Bowlbug does its stunned move
Ancients:
- Fixed Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1
Events:
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Fixed softlock when dying in the Jungle Maze Adventure event
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Fixed softlock if you die in the Room Full of Cheese event
Multiplayer:
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Fixed softlock when any player has Potion Belt and Alchemical Coffer relics
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Fixed being unable to navigate via controller if you unready yourself in lobby
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Fixed players being unable to end their turn when they die while the Whispering Earring relic autoplays their cards
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Fixed Doormaker's Door HP not scaling correctly after the Doormaker escapes
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Fixed softlock when queueing a potion to be thrown after the enemy would die
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Fixed crash when returning to the map after loading a multiplayer save
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Fixed host and client sometimes generating different maps from the same seed
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Fixed map changing after reconnect with the Big Game Hunter modifier or Treasure Map and Golden Compass relics
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Fixed softlock caused by a player dying with cards in their hand
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Fixed state divergence related to playing Huddle Up during another player's card selection
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Fixed timing-related state divergence occurring at the end of a combat
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Fixed rare instances of getting stuck at an empty chest
Localization:
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Fixed crash when selecting Ironclad on Turkish locale systems
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Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards
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Fixed an issue when viewing run histories in Russian where the player played as The Defect
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Fixed an issue with Buffer+ card's description when playing in Portuguese
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Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish
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Fixed an issue with Colossus card's hovertips when playing in German
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Fixed an issue with the "Accept" option in The Trial event when playing in French
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Fixed an issue with the "Violence" option in the Tinker Time event when playing in Korean
LOCALIZATION:
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Added more translated text for various languages
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Fixed translation and formatting errors for the following languages:
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Italian
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Russian
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Simplified Chinese
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Turkish
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German
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Spanish
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Polish
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Adjusted Japanese font to be rendered slightly smaller and raised to improve vertical centering
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Improved Korean font spacing
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Improved Russian and Thai font rendering
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Improved the look of Simplified Chinese font
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Share button in stats screen now utilizes correct localized string
MODDING:
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Reworked mod structure
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mod_manifest.json has been moved outside of the PCK. All mods should now ship with an additional file named <mod_id>.json - see ModManifest for the new JSON structure.
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PCK is no longer required for all mods. Json is the only file that is required to declare a mod. The json must declare whether the mod includes a pck/dll file.
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settings.save now includes a list of all mods that were loaded in the last game run. Reordering this list affects load order.
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Mods may declare dependencies in the manifest. If settings.save declares a load order incompatible with the listed dependencies, then a re-sort is forced.
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Added affects_gameplay field to mod manifest. If false, then the mod will not be checked against the host's mods in a multiplayer game.
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Updated 0Harmony/MonoMod to support mac arm64. Manually overwriting it should no longer be required.