What’s New

Slay the Spire 2 — Beta Patch Notes - v0.99

Beta Patch Notes - v0.99

Added
  • Add icon for Murderous run modifier
  • Added portrait art for Feeding Frenzy card
  • Added portrait art for Sloth card
  • Added portrait art for Waste Away card
Changed
  • Players, enemies, and pets can no longer have their HP increased above 999,999,999
Fixed
  • Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen
  • Fixed crash when interacting with potions during combat transitions
  • Fixed crash when syncing cloud saves on Windows
  • Fixed rare save data loss on Windows when power is lost during a save
  • Fixed crash when quickly navigating away from menus
  • Fixed dev console failing to match commands on non-English system locales
  • Fixed potential softlock when auto-played cards trigger grid or card selection
  • Fixed state divergence related to discarding potions too soon after combat ends
  • Fixed being able to peek in card screens outside of combat
  • Fixed closing the settings menu while a dropdown is open not also closing the dropdown
  • Fixed navigating down the dropdown items causing the settings to scroll down
  • Fixed softlock when auto-played cards triggered card selection
  • Fixed Hellraiser power playing Strikes if there are no valid targets
  • Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1
  • Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards

Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values.

Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta.

BALANCE:
  • Players, enemies, and pets can no longer have their HP increased above 999,999,999
ART:
  • Add icon for Murderous run modifier

  • Added portrait art for the following cards:

  • Feeding Frenzy

  • Sloth

  • Waste Away

BUG FIXES:

General:

  • Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen

  • Fixed crash when interacting with potions during combat transitions

  • Fixed crash when syncing cloud saves on Windows

  • Fixed rare save data loss on Windows when power is lost during a save

  • Fixed crash when quickly navigating away from menus

  • Fixed dev console failing to match commands on non-English system locales

  • Fixed potential softlock when auto-played cards trigger grid or card selection

  • Fixed state divergence related to discarding potions too soon after combat ends

  • Fixed being able to "peek" in card screens outside of combat

  • Fixed closing the settings menu while a dropdown is open not also closing the dropdown

  • Fixed navigating down the dropdown items causing the settings to scroll down

  • Fixed softlock when auto-played cards triggered card selection

Ironclad:

  • Fixed Hellraiser power playing Strikes if there are no valid targets

Potions & Relics:

  • Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1

  • Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards

  • Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards

  • Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block

Enemies:

  • Fixed missing Kaiser Crab boss death VFX

  • Fixed Kaiser Crab face animation not looping after a claw takes damage

  • Fixed the word "Stunned" not appearing when Rock Bowlbug does its stunned move

Ancients:

  • Fixed Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1

Events:

  • Fixed softlock when dying in the Jungle Maze Adventure event

  • Fixed softlock if you die in the Room Full of Cheese event

Multiplayer:

  • Fixed softlock when any player has Potion Belt and Alchemical Coffer relics

  • Fixed being unable to navigate via controller if you unready yourself in lobby

  • Fixed players being unable to end their turn when they die while the Whispering Earring relic autoplays their cards

  • Fixed Doormaker's Door HP not scaling correctly after the Doormaker escapes

  • Fixed softlock when queueing a potion to be thrown after the enemy would die

  • Fixed crash when returning to the map after loading a multiplayer save

  • Fixed host and client sometimes generating different maps from the same seed

  • Fixed map changing after reconnect with the Big Game Hunter modifier or Treasure Map and Golden Compass relics

  • Fixed softlock caused by a player dying with cards in their hand

  • Fixed state divergence related to playing Huddle Up during another player's card selection

  • Fixed timing-related state divergence occurring at the end of a combat

  • Fixed rare instances of getting stuck at an empty chest

Localization:

  • Fixed crash when selecting Ironclad on Turkish locale systems

  • Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards

  • Fixed an issue when viewing run histories in Russian where the player played as The Defect

  • Fixed an issue with Buffer+ card's description when playing in Portuguese

  • Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish

  • Fixed an issue with Colossus card's hovertips when playing in German

  • Fixed an issue with the "Accept" option in The Trial event when playing in French

  • Fixed an issue with the "Violence" option in the Tinker Time event when playing in Korean

LOCALIZATION:
  • Added more translated text for various languages

  • Fixed translation and formatting errors for the following languages:

  • Italian

  • Russian

  • Simplified Chinese

  • Turkish

  • German

  • Spanish

  • Polish

  • Adjusted Japanese font to be rendered slightly smaller and raised to improve vertical centering

  • Improved Korean font spacing

  • Improved Russian and Thai font rendering

  • Improved the look of Simplified Chinese font

  • Share button in stats screen now utilizes correct localized string

MODDING:
  • Reworked mod structure

  • mod_manifest.json has been moved outside of the PCK. All mods should now ship with an additional file named <mod_id>.json - see ModManifest for the new JSON structure.

  • PCK is no longer required for all mods. Json is the only file that is required to declare a mod. The json must declare whether the mod includes a pck/dll file.

  • settings.save now includes a list of all mods that were loaded in the last game run. Reordering this list affects load order.

  • Mods may declare dependencies in the manifest. If settings.save declares a load order incompatible with the listed dependencies, then a re-sort is forced.

  • Added affects_gameplay field to mod manifest. If false, then the mod will not be checked against the host's mods in a multiplayer game.

  • Updated 0Harmony/MonoMod to support mac arm64. Manually overwriting it should no longer be required.

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