Beta Patch Notes - v0.100.0
- Added Phobia Mode with bespoke assets to mitigate creepy phobia concerns
- Added new portrait art for various cards
- Added character-specific VFX for when you gain energy
- Added Deprecated Card placeholder that draws 1 card, removes itself from deck, and exhausts
- Added Hefty Tablet Neow blessing that lets you choose 1 of 3 Rare cards to add to your deck but adds 1 Injury
- Added Neow's Talisman blessing that upgrades 1 Strike and 1 Defend
- If a card in your in-progress run is removed from the game due to an update, it is replaced with Deprecated Card
- Reworked Dominate card to apply 1 Vulnerable and gain 1 Strength for each Vulnerable on the enemy
- Reworked Expect a Fight card to gain energy for each Attack in your hand with a restriction on additional energy gain this turn
- Reworked Spite card to deal 5 damage, hitting 2 or 3 times if you lost HP this turn
- Reworked Stoke card to exhaust your hand and add 1 random upgraded card for each card exhausted
- Reworked Prepared card into Prepare to discard 2 cards and gain 2 or 3 Energy next turn
- Reworked Glow card to gain 1 or 2 Stars, draw 1 card, and draw 1 card next turn
- Reworked Hidden Gem card to give a random card in your Draw Pile without Replay the Replay 2 or 3 ability
- Reworked Doormaker enemy
- Reworked Skulling Colony to have a deadlier moveset
- All relics in the shop now cost 25 Gold less
- Gloom Ascension now also affects ? rooms
- BEGONE! card is now a Skill that no longer deals damage and creates Minion Strike instead of Minion Dive Bomb
- CHARGE!! card now creates Minion Dive Bomb cards instead of Minion Strike cards
- Void Form card is now Ethereal with upgrade changed from +1 card to losing Ethereal
- Defy card upgrade no longer increases Weak but increases Block by +3 instead of +1
- Certain character stats no longer update in Daily or Custom runs
- Relics that generate Gold such as Bowler Hat and Amethyst Aubergine no longer appear at the Merchant
- Power values can no longer stack above 999,999,999
- You can no longer acquire epochs in Daily or Custom runs
Welcome to the first BIG post-launch patch, Slayers!! This one has a huge balance pass, the main aim of which is to make infinites harder to achieve. We're also introducing a Phobia Mode with bespoke assets that should mitigate various creepy phobia concerns. Speaking of visuals, here are some other major highlights:
Some snazzy new portrait art for various cards!
Cool new character-specific VFX for when you gain energy!
Reminder that this patch is exclusive to the beta branch branch for now, which you can access via the instructions outlined (https://store.steampowered.com/news/app/2868840/view/502852451136700758?). It will come to the main branch later, likely with some more tweaks!
CONTENT:
General:
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Added a Deprecated Card placeholder: Status - "Draw 1 card. Remove this from your Deck. Exhaust."
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If you have an in-progress run and a card in your deck is removed from the game due to a recent update, it will be replaced with "Deprecated Card"
Ironclad:
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Reworked Dominate card: Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust."
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Reworked Expect a Fight card: Skill - Cost 2(1) - Uncommon - "Gain for each Attack in your Hand. You cannot gain additional this turn."
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Reworked Spite card: Cost 0 - Attack - Uncommon - "Deal 5 damage. If you lost HP this turn, hits 2(3) times."
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Reworked Stoke card: Skill - Cost 1 - Rare - "Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted."
Silent:
- Reworked Prepared card into Prepare: Skill - Cost 1 - Common - "Discard 2 cards. Next turn, gain 2(3) Energy."
Regent:
- Reworked Glow card: Skill - Cost 1 - Common - "Gain 1(2) Stars. Draw 1 card. Next turn, draw 1 card."
Colorless Cards:
- Reworked Hidden Gem card: Skill - Cost 1 - "A random card in your Draw Pile without Replay gains Replay 2(3)."
Enemies:
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Reworked Doormaker. Beware.
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Reworked Skulking Colony to have a deadlier moveset
Ancients:
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Added new Neow blessing: Hefty Tablet -"Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck."
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Added new Neow blessing: Neow's Talisman - "Upgrade 1 of your Strikes and 1 of your Defends."
BALANCE:
General:
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All relics in the shop now cost 25 Gold less
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Relics that generate Gold (such as Bowler Hat and Amethyst Aubergine) no longer appear at the Merchant
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Gloom Ascension now also affects ? rooms
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Power values can no longer stack above 999,999,999
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You can no longer acquire epochs in Daily or Custom runs
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Certain character stats no longer update in Daily or Custom runs
Ironclad:
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Buffed Break card:
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Energy cost decreased from 2 -> 1
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Damage increased from 20(25) -> 20(30)
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Buffed Cinder card: Damage increased from 17(22) -> 18(24)
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Buffed Fight Me! card: self-Strength gain from 2(3) -> 3(4)
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Nerfed Forgotten Ritual card: now Exhausts
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Buffed Hemokinesis card: Damage increased from 14(19) -> 15(20)
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Buffed Tremble card: Vulnerable increased from 2(3) -> 3(4)
Silent:
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Nerfed Anticipate card: Dexterity decreased from 3(5) -> 2(3)
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Nerfed Corrosive Wave card: Poison decreased from 3(4) -> 2(3)
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Nerfed Flick-Flack card: Damage decreased from 7(9) -> 6(8)
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Buffed Grand Finale card: Damage increased from 50(60) -> 60(75)
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Nerfed Pinpoint: Damage decreased from 17(22) -> 15(19)
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Buffed Skewer card: Damage increased from 7(10) -> 8(11)
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Nerfed Untouchable card: Block gain decreased from 9(12) -> 7(9)
Regent:
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Nerfed Alignment card: Star cost increased from 2 -> 3
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Changed BEGONE! card:
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Now a Skill that no longer deals damage
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Now creates Minion Strike instead of Minion Dive Bomb
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Buffed Bundle of Joy card: Energy cost lowered from 2 -> 1
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Changed CHARGE!! card: now creates Minion Dive Bomb cards instead of Minion Strike cards
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Buffed Collision Course card: Damage increased from 9(12) -> 11(15)
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Buffed Gather Light card: Block increased from 7(10) -> 8(11)
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Buffed Heirloom Hammer card: Damage increased from 17(22) -> 20(25)
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Buffed I Am Invincible card: Block increased from 9(12) -> 10(13)
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Buffed Kingly Kick card: Damage increased from 24(30) -> 27(35)
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Buffed Kingly Punch card:
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Base damage increased from 8(8) -> 8(10)
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Scaling damage increased from 3(5) -> 4(6)
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Buffed Minion Dive Bomb card: Energy cost decreased from 1 -> 0
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Nerfed Minion Strike card: Damage decreased from 7(10) -> 6(9)
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Buffed Parry card: Block increased from 6(9) -> 8(11)
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Buffed Patter card: Block increased from 8(10) -> 9(11)
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Buffed Solar Strike card: damage increased from 8(9) -> 9(10)
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Buffed Spoils of Battle card: Forge increased from 10(15) -> 12(17)
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Nerfed Void Form card:
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Is now Ethereal
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Upgrade changed from +1 card -> losing Ethereal
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Buffed Wrought in War card: Forge increased from 5(7) -> 7(9)
Necrobinder:
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Nerfed Banshee's Cry card:
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Cost increased from 6 -> 9(7)
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Upgrade no longer increases damage
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Nerfed Borrowed Time card:
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Self-Doom increased from 3(3) -> 6(3)
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Energy gain no longer increases on Upgrade
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Nerfed Capture Spirit card:
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HP loss decreased from 3(4) -> 2(3)
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Souls generated decreased from 3(4) -> 2(3)
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Buffed Danse Macabre card: Block increased from 3(4) -> 4(6)
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Buffed Debilitate card: Damage increased from 7(9) -> 10(12)
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Changed Defy card: upgrade no longer increases Weak, but increases Block by +3 instead of +1
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Nerfed Dirge card: now Exhausts
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Changed Grave Warden card: upgrade changed from 8(10) Block -> 8(11) Block and no longer upgrades the Soul
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Buffed Sculpting Strike card: Damage increased from 8(11) -> 9(12)
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Nerfed Seance card:
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Cost increased from 0 -> 1(0)
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Upgrade no longer makes a Soul+
Defect:
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Nerfed Hotfix card:
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Now has Exhaust
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Upgrade now removes Exhaust instead of increasing Focus
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Buffed Rocket Punch card: cost reduction effect now lasts until it is played, instead of just until the end of the turn
Colorless Cards:
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Buffed Seeker Strike card: Damage increased from 6(9) -> 9(12)
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Changed Discovery card: "It costs 0 this turn." -> "It's free to play this turn."
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This means that, if the card it generates has a Star cost, this cost is now also reduced to 0 this turn
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Buffed Eternal Armor card: Plating increased from 7(9) -> 9(12)
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Changed Hidden Gem card: can no longer be generated in combat by effects like Skill Potion
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Changed Production card: upgrade changed from losing Exhaust -> +1 additional Energy
Potions & Relics:
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Buffed Amethyst Aubergine relic: Gold gain increased from 10 -> 15
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Buffed Book of Five Rings relic: healing increased from 15 -> 20
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Buffed Bowler Hat relic: Gold gain increased from 20% -> 25%
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Buffed Permafrost relic: Block gain increased from 6 -> 7
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Buffed Planisphere relic: HP gain increased from 4 -> 5
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Buffed Stone Cracker relic: now works in ALL combats but only upgrades 2 cards
Enemies:
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Nerfed Bygone Effigy: Damage decreased from 15(17) -> 13(15) (still attacks with 10 Strength)
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Buffed Byrdonis: Swoop attack damage increased from 16(18) -> 17(19)
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Changed Calcified Cultist + Toadpole encounter: now Calcified Cultist + Seapunk
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Buffed Rocket Claw:
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Charge Up move Strength gain now scales with Ascension from 2(2) -> 2(3)
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HP increased from 189(199) -> 199(209)
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Rage power Strength buffed from 5 -> 6
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Buffed Crusher Claw:
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Adapt move Strength gain now scales with Ascension from 2(2) -> 2(3)
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HP increased from 199(209) -> 209(219)
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Rage power Strength buffed from 5 -> 6
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Nerfed Decimillipede: HP decreased from 42(48)-48(56) to 40(46) - 46(52)
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Nerfed Fabricator: HP value of all bots decreased by 5
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Changed the Tunneler normal encounter: the Bowlbug is now replaced by a Chomper that gives Dazed status cards on turn 1
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Nerfed Living Fog encounter: Gas Bomb HP decreased from 10(12) -> 7(8)
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Buffed The Lost and The Forgotten encounter:
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Stat stealing now scales with Ascension; increased from 2 -> 3 of their respective stat at A9
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The Forgotten now deals an additional point of damage for every Dexterity it has
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Changed Nibbit: now properly scales with Ascension
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Hiss move now scales from 2 -> 3 Strength on A9
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Slice move damage now scales from 6 -> 7 on A9
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Slice move Block now scales from 5 -> 6 on A8
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Nerfed Phantasmal Gardeners: HP decreased from 28(29)-32(33) -> 26(27)-31(32)
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Buffed Seapunk: Sea Kick move damage increased from 11(12) -> 11(13)
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Nerfed Terror Eel:
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Crash damage now scales from 17(19) -> 16(18)
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Thrash Vigor now scales from 7 -> 6
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Changed Test Subject: Phase 2 no longer has the Pounce move, instead will repeat Multi Claw move every turn
Ancients:
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Buffed Neow's Fury card: the number of cards returned to your hand now upgrades from 2 -> 3
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Nerfed Neow's Leafy Poultice relic: blessing's max HP loss increased from 10 -> 12
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Nerfed Neow's Precarious Shears relic: blessing's self-damage increased from 13 -> 16
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Changed Tanx's Tri-Boomerang relic: Instinct enchantment no longer reduces cost, instead doubles damage on enchanted Attacks
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Changed Vakuu's Preserved Fog relic:
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Cards removed decreased from 5 -> 3
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Folly curse is now Ethereal
Events:
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Changed Dense Vegetation event: Trudge On option is now "Lose 8 HP. Gain 61-99 Gold."
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Changed Endless Conveyor event:
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Can no longer spawn unless all players have at least 120 Gold (up from 105)
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"Grab off the Belt" option cost increased from 35 -> 40 Gold
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Changed Grave of the Forgotten event: can no longer spawn unless every player has a card with Exhaust in their deck
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Changed Morphic Grove event:
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Can no longer spawn unless all players have at least 2 transformable cards in their decks
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Group option now costs ALL of the player's gold
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In multiplayer, is now a collaborative event
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Changed Spirit Grafter event: Rejection option is now "Lose 10 HP. Upgrade a card."
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Changed The Round Tea Party event: can no longer spawn unless all players have at least 12 HP
Multiplayer:
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Nerfed Beacon of Hope card: can no longer be stacked
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Nerfed Believe in You card: Energy decreased from 3(4)-> 2(3)
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Nerfed Huddle Up card: now Exhausts
ART:
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Infection affliction card overlay is no longer animated when Phobia Mode is turned on
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Added alternate Phobia Mode visuals for:
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Hive backgrounds
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The Insatiable
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Phrog Parasite
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Wrigglers
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Terror Eel
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Entomancer
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Added portrait for the following cards:
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Gang Up
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Seeker Strike
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Spinner
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Volley
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Knockdown
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Lift
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Updated asset for Kifuda relic
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Added asset for No Energy Gain power
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Added animation for Ovicopter buff
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Added placeholder sketches for the following relics:
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Neow's Talisman
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Hefty Tablet
USER INTERFACE & EXPERIENCE:
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Added Phobia Mode tickbox in the Settings
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You can now skip relics received at treasure chests
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Added disclaimers for Daily and Custom runs that you cannot unlock Epochs and Achievements with them anymore
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Added icon in top bar if player is unable to obtain epochs, achievements in a run
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Hovering over the character icon now explains if you cant get achievements or epochs
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Added a way to disable map drawings in multiplayer
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The invite button now uses a hotkey on controller instead of manual navigation
WRITING:
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Huddle Up card now says "ALL players" instead of "ALL allies"
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Improved wording clarity for Bombardment and Howl from Beyond cards
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The descriptions for Fairy in a Bottle potion and Lizard Tail relic now specify that they trigger specifically when you reach 0 HP, rather than when you die in any manner
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The Insatiable boss's Sandpit power is now worded more clearly on the turn that it will eat you
LOCALIZATION:
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Updated translations for various languages
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Updated Korean text spacing to be a little bit closer
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The "Fight" message in multiplayer treasure room is now translatable
BUG FIXES:
General:
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Fixed rare Fatal Error when syncing Steam cloud saves
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Fixed rare bug where save could be reset
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Fixed exploit where players could controller navigate to card grid when the upgrade/remove/enchant/transform preview screen is open
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Fixed a crash that could occur when triggering the thin slice visual effect
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Fixed crashes related to screen transitions, logo animation, and creature deaths
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Fixed an issue when viewing the text of a card or power which has numerical values (damage, block, etc.) that have grown very large
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Fixed an issue where, if you saved and quit after winning a combat that rewards a predetermined relic, the relic reward would be randomized when continuing the run later
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Fixed an issue where, when a player would view their deck with "View Upgrades" enabled, changing the sort order would cause the screen to break
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Fixed softlock when card selection screen would show 0 options
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Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish
Regent
- The Regent's character select screen now properly displays all constellations among the stars in the background
Defect:
- Fixed softlock when trying to transform Rip and Tear card
Ancients:
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Fixed card prompts auto-selecting without player input after a run with Vakuu's Whispering Earring relic
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Fixed softlock when Vakuu's Whispering Earring relic would auto-play Hand Trick card with 2+ eligible Skills
Events:
- Fixed missing Eternal hovertip when showing card preview for Greed curse in Sunken Treasury event
Multiplayer:
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Fixed a crash that could occur when rapidly retrying multiplayer joins
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Fixed a multiplayer sync issue that occurred when players used different OS languages
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Fixed a softlock that could occur when a player would die to Breakthrough card's self-HP loss in multiplayer
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Fixed softlock at the end of the Architect event in multiplayer
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A proper error is now displayed when trying to accept a stale invite
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Fixed state divergence related to Imbued enchantment and Letter Opener relic
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Fixed state divergence related to Defect orb passives triggering during a player choice
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Fixed a multiplayer softlock caused by auto-playing a sequence of multiple cards (via Cascade card or another similar effect) and dying before the last card in the sequence has been played