What’s New

Slay the Spire 2 — Beta Patch Notes - v0.100.0

Beta Patch Notes - v0.100.0

Added
  • Added Phobia Mode with bespoke assets to mitigate creepy phobia concerns
  • Added new portrait art for various cards
  • Added character-specific VFX for when you gain energy
  • Added Deprecated Card placeholder that draws 1 card, removes itself from deck, and exhausts
  • Added Hefty Tablet Neow blessing that lets you choose 1 of 3 Rare cards to add to your deck but adds 1 Injury
  • Added Neow's Talisman blessing that upgrades 1 Strike and 1 Defend
Changed
  • If a card in your in-progress run is removed from the game due to an update, it is replaced with Deprecated Card
  • Reworked Dominate card to apply 1 Vulnerable and gain 1 Strength for each Vulnerable on the enemy
  • Reworked Expect a Fight card to gain energy for each Attack in your hand with a restriction on additional energy gain this turn
  • Reworked Spite card to deal 5 damage, hitting 2 or 3 times if you lost HP this turn
  • Reworked Stoke card to exhaust your hand and add 1 random upgraded card for each card exhausted
  • Reworked Prepared card into Prepare to discard 2 cards and gain 2 or 3 Energy next turn
  • Reworked Glow card to gain 1 or 2 Stars, draw 1 card, and draw 1 card next turn
  • Reworked Hidden Gem card to give a random card in your Draw Pile without Replay the Replay 2 or 3 ability
  • Reworked Doormaker enemy
  • Reworked Skulling Colony to have a deadlier moveset
  • All relics in the shop now cost 25 Gold less
  • Gloom Ascension now also affects ? rooms
  • BEGONE! card is now a Skill that no longer deals damage and creates Minion Strike instead of Minion Dive Bomb
  • CHARGE!! card now creates Minion Dive Bomb cards instead of Minion Strike cards
  • Void Form card is now Ethereal with upgrade changed from +1 card to losing Ethereal
  • Defy card upgrade no longer increases Weak but increases Block by +3 instead of +1
Fixed
  • Certain character stats no longer update in Daily or Custom runs
Removed
  • Relics that generate Gold such as Bowler Hat and Amethyst Aubergine no longer appear at the Merchant
  • Power values can no longer stack above 999,999,999
  • You can no longer acquire epochs in Daily or Custom runs

Welcome to the first BIG post-launch patch, Slayers!! This one has a huge balance pass, the main aim of which is to make infinites harder to achieve. We're also introducing a Phobia Mode with bespoke assets that should mitigate various creepy phobia concerns. Speaking of visuals, here are some other major highlights:

Some snazzy new portrait art for various cards!

Cool new character-specific VFX for when you gain energy!

Reminder that this patch is exclusive to the beta branch branch for now, which you can access via the instructions outlined (https://store.steampowered.com/news/app/2868840/view/502852451136700758?). It will come to the main branch later, likely with some more tweaks!

CONTENT:

General:

  • Added a Deprecated Card placeholder: Status - "Draw 1 card. Remove this from your Deck. Exhaust."

  • If you have an in-progress run and a card in your deck is removed from the game due to a recent update, it will be replaced with "Deprecated Card"

Ironclad:

  • Reworked Dominate card: Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust."

  • Reworked Expect a Fight card: Skill - Cost 2(1) - Uncommon - "Gain for each Attack in your Hand. You cannot gain additional this turn."

  • Reworked Spite card: Cost 0 - Attack - Uncommon - "Deal 5 damage. If you lost HP this turn, hits 2(3) times."

  • Reworked Stoke card: Skill - Cost 1 - Rare - "Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted."

Silent:

  • Reworked Prepared card into Prepare: Skill - Cost 1 - Common - "Discard 2 cards. Next turn, gain 2(3) Energy."

Regent:

  • Reworked Glow card: Skill - Cost 1 - Common - "Gain 1(2) Stars. Draw 1 card. Next turn, draw 1 card."

Colorless Cards:

  • Reworked Hidden Gem card: Skill - Cost 1 - "A random card in your Draw Pile without Replay gains Replay 2(3)."

Enemies:

  • Reworked Doormaker. Beware.

  • Reworked Skulking Colony to have a deadlier moveset

Ancients:

  • Added new Neow blessing: Hefty Tablet -"Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck."

  • Added new Neow blessing: Neow's Talisman - "Upgrade 1 of your Strikes and 1 of your Defends."

BALANCE:

General:

  • All relics in the shop now cost 25 Gold less

  • Relics that generate Gold (such as Bowler Hat and Amethyst Aubergine) no longer appear at the Merchant

  • Gloom Ascension now also affects ? rooms

  • Power values can no longer stack above 999,999,999

  • You can no longer acquire epochs in Daily or Custom runs

  • Certain character stats no longer update in Daily or Custom runs

Ironclad:

  • Buffed Break card:

  • Energy cost decreased from 2 -> 1

  • Damage increased from 20(25) -> 20(30)

  • Buffed Cinder card: Damage increased from 17(22) -> 18(24)

  • Buffed Fight Me! card: self-Strength gain from 2(3) -> 3(4)

  • Nerfed Forgotten Ritual card: now Exhausts

  • Buffed Hemokinesis card: Damage increased from 14(19) -> 15(20)

  • Buffed Tremble card: Vulnerable increased from 2(3) -> 3(4)

Silent:

  • Nerfed Anticipate card: Dexterity decreased from 3(5) -> 2(3)

  • Nerfed Corrosive Wave card: Poison decreased from 3(4) -> 2(3)

  • Nerfed Flick-Flack card: Damage decreased from 7(9) -> 6(8)

  • Buffed Grand Finale card: Damage increased from 50(60) -> 60(75)

  • Nerfed Pinpoint: Damage decreased from 17(22) -> 15(19)

  • Buffed Skewer card: Damage increased from 7(10) -> 8(11)

  • Nerfed Untouchable card: Block gain decreased from 9(12) -> 7(9)

Regent:

  • Nerfed Alignment card: Star cost increased from 2 -> 3

  • Changed BEGONE! card:

  • Now a Skill that no longer deals damage

  • Now creates Minion Strike instead of Minion Dive Bomb

  • Buffed Bundle of Joy card: Energy cost lowered from 2 -> 1

  • Changed CHARGE!! card: now creates Minion Dive Bomb cards instead of Minion Strike cards

  • Buffed Collision Course card: Damage increased from 9(12) -> 11(15)

  • Buffed Gather Light card: Block increased from 7(10) -> 8(11)

  • Buffed Heirloom Hammer card: Damage increased from 17(22) -> 20(25)

  • Buffed I Am Invincible card: Block increased from 9(12) -> 10(13)

  • Buffed Kingly Kick card: Damage increased from 24(30) -> 27(35)

  • Buffed Kingly Punch card:

  • Base damage increased from 8(8) -> 8(10)

  • Scaling damage increased from 3(5) -> 4(6)

  • Buffed Minion Dive Bomb card: Energy cost decreased from 1 -> 0

  • Nerfed Minion Strike card: Damage decreased from 7(10) -> 6(9)

  • Buffed Parry card: Block increased from 6(9) -> 8(11)

  • Buffed Patter card: Block increased from 8(10) -> 9(11)

  • Buffed Solar Strike card: damage increased from 8(9) -> 9(10)

  • Buffed Spoils of Battle card: Forge increased from 10(15) -> 12(17)

  • Nerfed Void Form card:

  • Is now Ethereal

  • Upgrade changed from +1 card -> losing Ethereal

  • Buffed Wrought in War card: Forge increased from 5(7) -> 7(9)

Necrobinder:

  • Nerfed Banshee's Cry card:

  • Cost increased from 6 -> 9(7)

  • Upgrade no longer increases damage

  • Nerfed Borrowed Time card:

  • Self-Doom increased from 3(3) -> 6(3)

  • Energy gain no longer increases on Upgrade

  • Nerfed Capture Spirit card:

  • HP loss decreased from 3(4) -> 2(3)

  • Souls generated decreased from 3(4) -> 2(3)

  • Buffed Danse Macabre card: Block increased from 3(4) -> 4(6)

  • Buffed Debilitate card: Damage increased from 7(9) -> 10(12)

  • Changed Defy card: upgrade no longer increases Weak, but increases Block by +3 instead of +1

  • Nerfed Dirge card: now Exhausts

  • Changed Grave Warden card: upgrade changed from 8(10) Block -> 8(11) Block and no longer upgrades the Soul

  • Buffed Sculpting Strike card: Damage increased from 8(11) -> 9(12)

  • Nerfed Seance card:

  • Cost increased from 0 -> 1(0)

  • Upgrade no longer makes a Soul+

Defect:

  • Nerfed Hotfix card:

  • Now has Exhaust

  • Upgrade now removes Exhaust instead of increasing Focus

  • Buffed Rocket Punch card: cost reduction effect now lasts until it is played, instead of just until the end of the turn

Colorless Cards:

  • Buffed Seeker Strike card: Damage increased from 6(9) -> 9(12)

  • Changed Discovery card: "It costs 0 this turn." -> "It's free to play this turn."

  • This means that, if the card it generates has a Star cost, this cost is now also reduced to 0 this turn

  • Buffed Eternal Armor card: Plating increased from 7(9) -> 9(12)

  • Changed Hidden Gem card: can no longer be generated in combat by effects like Skill Potion

  • Changed Production card: upgrade changed from losing Exhaust -> +1 additional Energy

Potions & Relics:

  • Buffed Amethyst Aubergine relic: Gold gain increased from 10 -> 15

  • Buffed Book of Five Rings relic: healing increased from 15 -> 20

  • Buffed Bowler Hat relic: Gold gain increased from 20% -> 25%

  • Buffed Permafrost relic: Block gain increased from 6 -> 7

  • Buffed Planisphere relic: HP gain increased from 4 -> 5

  • Buffed Stone Cracker relic: now works in ALL combats but only upgrades 2 cards

Enemies:

  • Nerfed Bygone Effigy: Damage decreased from 15(17) -> 13(15) (still attacks with 10 Strength)

  • Buffed Byrdonis: Swoop attack damage increased from 16(18) -> 17(19)

  • Changed Calcified Cultist + Toadpole encounter: now Calcified Cultist + Seapunk

  • Buffed Rocket Claw:

  • Charge Up move Strength gain now scales with Ascension from 2(2) -> 2(3)

  • HP increased from 189(199) -> 199(209)

  • Rage power Strength buffed from 5 -> 6

  • Buffed Crusher Claw:

  • Adapt move Strength gain now scales with Ascension from 2(2) -> 2(3)

  • HP increased from 199(209) -> 209(219)

  • Rage power Strength buffed from 5 -> 6

  • Nerfed Decimillipede: HP decreased from 42(48)-48(56) to 40(46) - 46(52)

  • Nerfed Fabricator: HP value of all bots decreased by 5

  • Changed the Tunneler normal encounter: the Bowlbug is now replaced by a Chomper that gives Dazed status cards on turn 1

  • Nerfed Living Fog encounter: Gas Bomb HP decreased from 10(12) -> 7(8)

  • Buffed The Lost and The Forgotten encounter:

  • Stat stealing now scales with Ascension; increased from 2 -> 3 of their respective stat at A9

  • The Forgotten now deals an additional point of damage for every Dexterity it has

  • Changed Nibbit: now properly scales with Ascension

  • Hiss move now scales from 2 -> 3 Strength on A9

  • Slice move damage now scales from 6 -> 7 on A9

  • Slice move Block now scales from 5 -> 6 on A8

  • Nerfed Phantasmal Gardeners: HP decreased from 28(29)-32(33) -> 26(27)-31(32)

  • Buffed Seapunk: Sea Kick move damage increased from 11(12) -> 11(13)

  • Nerfed Terror Eel:

  • Crash damage now scales from 17(19) -> 16(18)

  • Thrash Vigor now scales from 7 -> 6

  • Changed Test Subject: Phase 2 no longer has the Pounce move, instead will repeat Multi Claw move every turn

Ancients:

  • Buffed Neow's Fury card: the number of cards returned to your hand now upgrades from 2 -> 3

  • Nerfed Neow's Leafy Poultice relic: blessing's max HP loss increased from 10 -> 12

  • Nerfed Neow's Precarious Shears relic: blessing's self-damage increased from 13 -> 16

  • Changed Tanx's Tri-Boomerang relic: Instinct enchantment no longer reduces cost, instead doubles damage on enchanted Attacks

  • Changed Vakuu's Preserved Fog relic:

  • Cards removed decreased from 5 -> 3

  • Folly curse is now Ethereal

Events:

  • Changed Dense Vegetation event: Trudge On option is now "Lose 8 HP. Gain 61-99 Gold."

  • Changed Endless Conveyor event:

  • Can no longer spawn unless all players have at least 120 Gold (up from 105)

  • "Grab off the Belt" option cost increased from 35 -> 40 Gold

  • Changed Grave of the Forgotten event: can no longer spawn unless every player has a card with Exhaust in their deck

  • Changed Morphic Grove event:

  • Can no longer spawn unless all players have at least 2 transformable cards in their decks

  • Group option now costs ALL of the player's gold

  • In multiplayer, is now a collaborative event

  • Changed Spirit Grafter event: Rejection option is now "Lose 10 HP. Upgrade a card."

  • Changed The Round Tea Party event: can no longer spawn unless all players have at least 12 HP

Multiplayer:

  • Nerfed Beacon of Hope card: can no longer be stacked

  • Nerfed Believe in You card: Energy decreased from 3(4)-> 2(3)

  • Nerfed Huddle Up card: now Exhausts

ART:
  • Infection affliction card overlay is no longer animated when Phobia Mode is turned on

  • Added alternate Phobia Mode visuals for:

  • Hive backgrounds

  • The Insatiable

  • Phrog Parasite

  • Wrigglers

  • Terror Eel

  • Entomancer

  • Added portrait for the following cards:

  • Gang Up

  • Seeker Strike

  • Spinner

  • Volley

  • Knockdown

  • Lift

  • Updated asset for Kifuda relic

  • Added asset for No Energy Gain power

  • Added animation for Ovicopter buff

  • Added placeholder sketches for the following relics:

  • Neow's Talisman

  • Hefty Tablet

USER INTERFACE & EXPERIENCE:
  • Added Phobia Mode tickbox in the Settings

  • You can now skip relics received at treasure chests

  • Added disclaimers for Daily and Custom runs that you cannot unlock Epochs and Achievements with them anymore

  • Added icon in top bar if player is unable to obtain epochs, achievements in a run

  • Hovering over the character icon now explains if you cant get achievements or epochs

  • Added a way to disable map drawings in multiplayer

  • The invite button now uses a hotkey on controller instead of manual navigation

WRITING:
  • Huddle Up card now says "ALL players" instead of "ALL allies"

  • Improved wording clarity for Bombardment and Howl from Beyond cards

  • The descriptions for Fairy in a Bottle potion and Lizard Tail relic now specify that they trigger specifically when you reach 0 HP, rather than when you die in any manner

  • The Insatiable boss's Sandpit power is now worded more clearly on the turn that it will eat you

LOCALIZATION:
  • Updated translations for various languages

  • Updated Korean text spacing to be a little bit closer

  • The "Fight" message in multiplayer treasure room is now translatable

BUG FIXES:

General:

  • Fixed rare Fatal Error when syncing Steam cloud saves

  • Fixed rare bug where save could be reset

  • Fixed exploit where players could controller navigate to card grid when the upgrade/remove/enchant/transform preview screen is open

  • Fixed a crash that could occur when triggering the thin slice visual effect

  • Fixed crashes related to screen transitions, logo animation, and creature deaths

  • Fixed an issue when viewing the text of a card or power which has numerical values (damage, block, etc.) that have grown very large

  • Fixed an issue where, if you saved and quit after winning a combat that rewards a predetermined relic, the relic reward would be randomized when continuing the run later

  • Fixed an issue where, when a player would view their deck with "View Upgrades" enabled, changing the sort order would cause the screen to break

  • Fixed softlock when card selection screen would show 0 options

  • Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish

Regent

  • The Regent's character select screen now properly displays all constellations among the stars in the background

Defect:

  • Fixed softlock when trying to transform Rip and Tear card

Ancients:

  • Fixed card prompts auto-selecting without player input after a run with Vakuu's Whispering Earring relic

  • Fixed softlock when Vakuu's Whispering Earring relic would auto-play Hand Trick card with 2+ eligible Skills

Events:

  • Fixed missing Eternal hovertip when showing card preview for Greed curse in Sunken Treasury event

Multiplayer:

  • Fixed a crash that could occur when rapidly retrying multiplayer joins

  • Fixed a multiplayer sync issue that occurred when players used different OS languages

  • Fixed a softlock that could occur when a player would die to Breakthrough card's self-HP loss in multiplayer

  • Fixed softlock at the end of the Architect event in multiplayer

  • A proper error is now displayed when trying to accept a stale invite

  • Fixed state divergence related to Imbued enchantment and Letter Opener relic

  • Fixed state divergence related to Defect orb passives triggering during a player choice

  • Fixed a multiplayer softlock caused by auto-playing a sequence of multiple cards (via Cascade card or another similar effect) and dying before the last card in the sequence has been played

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