# Slay the Spire The Language Patch! (v2.1 Beta) - Product: Slay the Spire (https://whatsnew.fyi/product/slay-the-spire) - Vendor: Mega Crit - Date: 2020-05-26 - Original notes: https://store.steampowered.com/news/app/646570/view/2214028155647833162 - Permalink: https://whatsnew.fyi/product/slay-the-spire/releases/2020-05-26-the-language-patch-v2.1-beta What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — More MacOS notarization-related updates so future builds will run on MacOS Catalina and beyond - **fixed** — Fixed bug where continuing a save at the event after the 3rd boss would resume the game timer if not going to the final act - **fixed** — Fixed bug where Controlled Chaos mod would give you Unknown cards - **fixed** — Fixed issue where Watcher data may not delete properly upon deleting a profile slot - **fixed** — Fixed letterboxing asset placed above Gremlin Wheel spin button at certain resolutions - **fixed** — Fixed highlight asset for View Upgrade button in card library when using controllers - **fixed** — If Bigger Text mode is on, the main tutorial's text raised so it's not hidden by the Next button in certain aspect ratios - **added** — Re-adding longpress support for mouse and touchscreen modes, off by default - **added** — Adding support for ultra high resolutions for various aspect ratios - **changed** — Dropdowns in Run History screen are now left aligned so it works with Bigger Text mode better - **changed** — Locked characters are now grayscale in custom mode screen - **changed** — Seed shown in the Run History Screen is now anchored in a specific location - **changed** — Shifted much of the Run History screen slightly right so it's more spacious for some languages - **changed** — Updating credits screen timing as there's more credits - **changed** — Updating Gremlin Wheel event so arrow is placed better based on aspect ratio - **changed** — Updating rich presence string so that Ascension and Floor number can be seen - **changed** — While in touchscreen mode, certain strings now say tap instead of click - **fixed** — Fixing issue with Fairy Potion displaying incorrect value for VIE - **changed** — Increasing card width space for CJK languages in Bigger Text mode - **deprecated** — Mod support for MacOS will become incompatible starting v2.1 due to updated notarization requirements Hey everyone, We're adding a few tweaks and fixes to improve compatibility for certain resolutions, devices, and operating systems that have been trickling in while working with our porting teams. ##### MacOS Notarization and Mod Support Mod support for MacOS will become incompatible starting v2.1 due to updated notarization requirements. To play modded Slay the Spire, the game must be played on v2.0 branches. This can be accessed via [Steam's branches](https://partner.steamgames.com/doc/store/application/branches). **Patch Notes** ##### Compatibility - More MacOS notarization-related updates so future builds will run on MacOS Catalina and beyond. ##### Bug Fixes - Fixed bug where continuing a save at the event after the 3rd boss would resume the game timer if not going to the final act. - Fixed bug where Controlled Chaos mod would give you Unknown cards. - Fixed issue where Watcher data may not delete properly upon deleting a profile slot. - Fixed letterboxing asset placed above Gremlin Wheel spin button at certain resolutions. - Fixing highlight asset for View Upgrade button in card library when using controllers. - If Bigger Text mode is on, the main tutorial's text raised so it's not hidden by the Next button in certain aspect ratios. ##### UI and Effects - Re-adding longpress support for mouse and touchscreen modes (enabled in Settings), off by default. - Adding support for ultra high resolutions for various aspect ratios. NOTE: Font textures scale to resolution, increasing memory use. - Dropdowns in Run History screen are now left aligned so it works with Bigger Text mode better. - Locked characters are now grayscale in custom mode screen. - Seed shown in the Run History Screen is now anchored in a specific location. - Shifted much of the Run History screen slightly right so it's more spacious for some languages. - Updating credits screen timing as there's more credits. - Updating Gremlin Wheel event so arrow is placed better based on aspect ratio. - Updating rich presence string so that Ascension and Floor number can be seen. - While in touchscreen mode, certain strings now say tap instead of click. ##### Localization - Fixing issue with Fairy Potion displaying incorrect value for VIE. - Increasing card width space for CJK languages in Bigger Text mode. - Updates for DEU, DUT, FRA, IND, ITA, JPN, KOR, RUS, SPA, TUR, VIE, ZHT. - Updates for DEU, IND, ITA, JPN, RUS, SPA, THA, TUR, and VIE. - Updating credits for SPA, TUR.