# Sons Of The Forest changelog > Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. - Vendor: Endnight Games Ltd - Category: Games - Official site: https://store.steampowered.com/app/1326470 - Tracked by: What's New (https://whatsnew.fyi/product/sons-of-the-forest) - Harvested from: Steam (app 1326470) - Entries below: 25 of 30 (newest first; the rest are on https://whatsnew.fyi/product/sons-of-the-forest) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Unity security update - Date: 2025-10-03 - Original notes: https://store.steampowered.com/news/app/1326470/view/543369627969783388 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-543369627969783388 Hey everyone, Due to a Unity engine security issue outlined here: [https://unity.com/security/sept-2025-01/remediation](https://unity.com/security/sept-2025-01/remediation) we’ve updated the UnityPlayer.dll file for the following titles: - Sons of the Forest - Sons of the Forest Dedicated Server - The Forest VR This update is around 1-2mb. The base version of The Forest and its dedicated server are not affected by this issue. If you encounter any unexpected issues, please let us know so we can forward them to Unity. the team at endnight ### Hotfix - Date: 2025-01-21 - Original notes: https://store.steampowered.com/news/app/1326470/view/587257174530458384 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-587257174530458384 Hey Everyone, Here is another small hotfix for last weeks raft patch. - Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. ### Hotfix - Date: 2025-01-20 - Original notes: https://store.steampowered.com/news/app/1326470/view/587257174530458333 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-587257174530458333 Hey Everyone, Here is a small hotfix for last weeks raft patch. - Fixed issue that could occur with overlapping structures being linked incorrectly causing them to be missing on clients or impossible to dismantle. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. ### Rafts, Defensive Wall Blueprints, Fixes, Improvements and more - Date: 2025-01-15 - Original notes: https://store.steampowered.com/news/app/1326470/view/526458302147592280 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-526458302147592280 Hey Everyone, This patch adds 3 buildable rafts along with a mooring post. Additionally there are new buildable holders for the KnightV and the hang glider. We also added a procedural defensive wall placement system so you can now just draw out where you want the walls and let Kelvin finish them. There is also added Steam Game Recording support and a secret clothing item you can find. Ranged weapons and targeting have been improved and along with this there are a ton of bug fixes and improvements all listed below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. **Features** - 3 new raft structures - New mooring structure - Added knightV and glider holder structures - Added drawn defensive wall structures - Added Steam Game Recording support - Secret player findable outfit added. **Improvements** - Crossbow, compound bow, crafted bow, shotgun and slingshot aiming improved - Improved arrow path to match trajectory when shooting bows - Skip place animation option now applies when adding logs to ghost structures - Added ability to revive players when dying while swimming in multiplayer - Player will enter the water death state if they died out of water and then fell into water - Kelvin now has a faster swim animation which he will use most of the time - Kelvin and Virginia can now pull themselves up out of water at edges with collision within reach - When swimming Kelvin will now swim towards the player he is following - Kelvin now has blood and wetness support on all his outfits instead of just the default - Built structures will now only register a single hit for scatter shots (eg. buckshots) - Golf cart batteries can now be added to shelves - Extended world bounds to allow for more area to use rafts - Increased network audio events location accuracy - Motion blur overall quality improved - Improved look of ghost structures when intersecting with camera - Optimized drying racks and fire physics rigs to be more performant - Some collider optimization for Firewood, Bone Chair, Bone Chandelier, Stick Chair, Bone Storage, Firewood Storage, Log Storage, Rock Storage, Stick Storage, Hunting Shelter, Leg Lamp, Mannequin, Planter, Rain Catcher, Repel Shrine, Arrow Storage, Weapon Racks - Optimized physics colliders for items when added to Log storage, stone storage and firewood storage - Grab bag UI prompt layout improved - Improved ranged weapon calculations to make sure impacts are detected when starting inside a collider - Throwing a dead body into water will now create splash and ripple particles - Shooting tree vines with bows and guns will now break the vines **Fixes** - Fixed fire effect sometimes appearing in air when lighting a dead body on fire - Fixed bug in rebinding menu when in Portuguese language - Fixed ocean water displacement calculation when not in waves - Fixed collecting a rabbit from hutch or cage as multiplayer client not working when already holding a live rabbit - Fixed a bug with tactical axe where the neutral attack poses had the spine rotated upwards too far causing jerky transitions back to idle - Fixed look of Silver burweed when on fire - The player will no longer be cold or freeze in hell cave - Unified rock collider setup across rock pickup variations - Fixed audio on flares not following transforms when thrown - Fixed some errors on ocean when quitting to title - Fixed a rare case of memory corruption that could lead to possible crashes - Fixed projectile path when using laser sight equipped weapons - Fixed fps affected accuracy on tactical bow - Fixed enemies visibility on clients when host is in Timmy hallway cutscene - Fixed Puffy rendering not disabling as intended in cutscenes or in MP when far away from local player - Fixed issue where a muddy could enter bad state during jump/climb if the tree is damaged - Fixed throwing dead female cannibal sometimes getting glitchy ragdoll leg posit _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1326470/view/526458302147592280]_ ### Hotfix - Date: 2024-06-20 - Original notes: https://store.steampowered.com/news/app/1326470/view/4183362170393954331 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-4183362170393954331 Hey Everyone, Here are a few more fixes for some issues that have come up recently. - Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold - Fix for clients cutscenes not syncing NPC states correctly - Fix for clients losing input control if host shuts down during end cutscene - Fix for t-posed puffy on golf course - Fix for the revolver getting into a bad state if the reload is interrupted by the player being knocked down - Optimized ambient dust in air particle effect - Optimized some environment effects - Optimized some fire effects As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub ### Hotfix - Date: 2024-05-23 - Original notes: https://store.steampowered.com/news/app/1326470/view/4156338036790363957 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-4156338036790363957 Hey Everyone, Here are a few more fixes for some issues that have come up recently. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub **Fixes** - Fixed chainsaw revved audio stuck on for other clients after ground attack - Fixed priest outfit showing low resolution texture in inventory and grab-bag - Fix for bushes and plants sometimes not saving their state when saving on host - Fix for the log sleds main storage interactions turning back on for all item types when the player leaves the sleds LOD range and then moves back within range - Fixed issue for clients with items cooking directly on the fire still making sizzling sounds after the fire had gone out - Fixed picking up and replacing spear trap putting it into a bad state that wont fire automatically - Fixed cut and place plank animation hanging while building some structures if next build input is timed a certain way - Fixed prompt mode for cut actions applying IK to left hand if an item is equipped - Fixed player equipping stick when lifting corners of tarps with ‘skip animations’ option is enabled - Fix for black screen and errors that can be triggered when pausing in water - Fix for underwater rendering missing or flickering in some parts of streams - Fixed player stashing and reequipping left handed items when placing a stick post or tarp or cutting logs or planks - Fixed held ranged weapon firing when propping tarps if ‘skip animations’ option is enabled - Fix for stumps cleared by Kelvin not breaking for MP clients when host is far away - Fix for case where stumps remained if broken by another player in MP when player is far away - Fixed a transition issue with climbing down ropes right after running - Fixed guitar animation playing for too long during one of the riffs - Fixed placing standing stick IK and polish - Moose will now transition smoothly to death animation when killed while sitting down - Fix for stars looking stretched in one corner of the map ### Hotfix - Date: 2024-05-15 - Original notes: https://store.steampowered.com/news/app/1326470/view/4151833802421529452 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-4151833802421529452 Hey Everyone, Here is another hotfix for an issue that came up in Monday’s patch release - Fixed issue where log sled could get into a bad state when holding stones As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub ### Hotfix - Date: 2024-05-14 - Original notes: https://store.steampowered.com/news/app/1326470/view/4197995070236678695 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-4197995070236678695 Hey Everyone, Here is a hotfix for some issues that came up in yesterday's patch release. - Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure - Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub ### Small Patch - Date: 2024-05-13 - Original notes: https://store.steampowered.com/news/app/1326470/view/4197995070232867674 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-4197995070232867674 Hey everyone, Here’s a small patch focused mostly on bug fixing. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub ** Improvements** - Rabbits can now be electrocuted with the stun gun - Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose - Rope bridges will now generate nav mesh links allowing A.I. to path across them - Optimized nav mesh refresh speed - Kelvin now has a careful jump with a new animation when moving slower - Split Logs animation sped up after splitting log ** Fixes** - Fix for stars not rendering at night - Ai characters can now eat dropped meat pickups - Cannibals can now navigate inside of the old fisherman’s huts - Fixed final boss missing snow trail in winter - Blocked opening the screw book if the glider is equipped - Skunk texture resolution adjusted to be consistent with other small animals - Fixed some cases of Kelvin snapping through walls to sit by fire - Printer Laptop now properly cycles the blueprints forward and backwards - Fixed some cases of Kelvin navigating to the level above a player in player built structures - Fixed issue where ai avoidance could set a path point on a different level of a player built structure - Snow mound blockers added outside of CaveB entrance - Fixed some cases where structure nav mesh generation failed - Fixed some cases of nav mesh on ramps not connecting on uneven slopes - Fix for destroyed ramps and corner ramps leaving some remnants in nav graph - Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor - Fix for blendshapes on priest outfit when wearing armor - Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag - Fix for collision errors when throwing ingredients into a cooking pot - Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot - Fixed issues with the cooking recipe UI not always showing recipes correctly - Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed - Fix for shotgun shooting off target in some cases when aiming - Fix for flares not reactivating correctly on dying soldiers - Fix for other players not playing audio events when holding a rabbit - Rabbits now fully support big head mode - Fixed rabbits dropped from hutch being the wrong color variation - Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water - Fix for collisions on lake docks - Fix for Blueberry Bush LOD1 mesh being offset - Fix for some gaps in residential bunker doorways - Fix for tree regrowth sometimes getting desynced - Fix for falling while on KnightV not limiting speed - Fix for rope on rope gun not attaching to end correctly - Fix for golf cart audio sometimes not clearing - Fix for player not being able to un-crouch near certain colliders - Number of players waiting to sleep is now properly displayed in dedicated servers - Fix for not being able to dismount printed sled when not moving - Clicking “No” when asked to confirm overwrite save will not close the menu anymore - Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients - Fix for cases where ai characters could not be visible - Fix for Raccoons sometimes stealing food through walls, and not playing eating animation - Fixed an issue that could cause multiple seagulls or ducks to land at same point - Fix for multiple seagulls spawning from same location by docks - Fixed red cannibals scared animation being distorted - Fix for held rabbits flipping upside-down during player knockdown - Fix for twisting leg during demon and boss demon idl _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1326470/view/4197995070232867674]_ ### Small Patch - Date: 2024-04-18 - Original notes: https://store.steampowered.com/news/app/1326470/view/4200244961706737551 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-4200244961706737551 Hey everyone, Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub **Features** - Added Skunks - Added new rabbit breeding and holding structures - Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up. - Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby **Improvements** - Improved some animations - Speared fish visuals are now synced on characters in multiplayer - Creepy attack parties will now be sent towards the plating structure instead of player - Improved bird awareness to prevent multiple landing in same location **Fixes** - Fixed issue with crafting menu obscuring crafting mat after crafting - Fixed rabbits not being saved on load if caught in trap - Improved cannibal culling ranges when viewed with binoculars - Cannibal spears will now match culling range of cannibals - Fixed small trap not being plateable unless triggered - Fixed some missing static world colliders - Fixed rare instances that could cause multiplayer disconnects with traps - Fixed issue causing player to get into bad state with grab-bag, lighter and campfire interaction - Fixed canned food placement on shelves - Improved deer and moose dynamic avoidance - Fix for grave digging not rendering correctly in some locations - Fixed issue with severed limbs not syncing their perishable states correctly when on a drying rack or being cooked on a campfire. - Fixed thrown severed limb orientation changing after first impact - Fixed issue with storage sometimes losing items when full - Fixed duping issue when adding items to storage - Fixed issue with ui being stuck on in some cases when dismantling - Fixed rare case of client being kicked when consuming items - Fixed some instances that would push the player through collision when being knocked down - Fixed issue with shotgun ammo cycling not working as expected - Fixed collision on some cellar entrances - Fixed bug with demon boss cutscene becoming broken when teleporting - Fixed multiplayer arrows losing upgrade type when dropped by Kelvin - Fixes for Heavy Cannibal sitting interaction, and reaction when taking damage while sitting - Fixed cannibal look out tower visuals disabling too soon - Fixed instances where characters could sometimes spawn in view of players - Fixed orientation issues after relocating some SCREW structures such as wall torch - Fixed issue causing player to get into a bad state when interacting while being revived ### Small Patch - Date: 2024-03-13 - Original notes: https://store.steampowered.com/news/app/1326470/view/4113547501021440266 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-4113547501021440266 Hey everyone, This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system. There are also some additional fixes and improvements, listed below. **Features** - Added ability for Kelvin to get into golf carts - Added seat occupied indicators for golf carts - Added new Armor type - Auto foundation now allows snapping at various heights instead of only the highest **Improvements** - Arrows and spears are now easier to collect after thrown or shot - Gps tracker will now correctly align to player direction (i.e. when using the glider) - Players can now carry 16 bones - Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals - Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water - Balanced fire torch - Improved performance of effects when plater is active **Fixes** - Fixed case where golf cart particles could cause visual distortion - Fix for knife equip when waking up under water - Fixed some keyboard keys displaying name incorrectly in some languages - Blocked mounting knight V while healing from downed state in multiplayer - Fixed Knight V tire decal disappearing when dismounted - Fixed a bug when trying to sled in ice caves - Fixed canvas scaling for save game menu on dead screen - Fix for HUD coming back when pressing esc after quitting - Fixed a case of auto foundation placement being blocked when it shouldn't - Fixed various beams linking and dismantling issues - Fixed case where eagle could visually pop on landing - Add splash sound on killer whale jump - Increased cooldown on bat scare inside caves - Fix decapitated carried cannibals not hiding their facial deformations - Improved chopper rotation for clients in multiplayer games - Improved moose path following issues and interruption issues - Fixed issue were projectiles like spears could hit and be blocked by player hands - Kelvin will now drop carried items when forced into sleep state when player sleeps - Fixed shark missing some audio events - Fixed seagull missing transition from "eat" to “fly” - Fixed seagull sometimes falling through collision after landing - Add raccoon ragdoll audio for thump on ground falling out of tree dead - Fixed wooden crate position popping on break - Fixed boat engine missing audio for impact/slide - Wall will need 4 door cuts instead of 3 to be considered passable by ai actors - Fix cannibals often looking away at other cannibals when taunting a bound player - Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water - Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh - Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits - Fix for some holes in Cave C collision meshes - Removed a few trees in rocks above Cave B entrance As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub ### Hotfix - Date: 2024-03-04 - Original notes: https://store.steampowered.com/news/app/1326470/view/4143945532211330160 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-4143945532211330160 Hey everyone, Here is another hotfix, fixing some issues that have come up recently. - Reduced volume of bat audio - Fix for locked inputs after quitting to main menu in golf cart - Re-enabled AddCharacter, AddPrefab and Goto commands - Fixes for some contexts where defensive walls and locked structures still allowed enemies to path inside while player sleeps As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub ### Hotfix - Date: 2024-02-29 - Original notes: https://store.steampowered.com/news/app/1326470/view/4143945532197124404 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-4143945532197124404 Hey Everyone, Here is a small hotfix. - Fixed a visual issue that would cause screen artifacts near the landed helicopter. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub ### Hotfix - Date: 2024-02-28 - Original notes: https://store.steampowered.com/news/app/1326470/view/4143945532192861744 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-4143945532192861744 Hey Everyone, Here is a small hotfix fixing some issues that have come up recently. - Fixed some new achievements not triggering correctly - Fixed some additional issues with head trophies visuals not matching for late joining clients - Fixed a bug with dismantling apex elements when it should be prevented - Fixed a bug that could cause some radios to duplicate - Fixed some objects getting snow while indoors As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub ### Hotfix - Date: 2024-02-26 - Original notes: https://store.steampowered.com/news/app/1326470/view/4192358592285239912 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-4192358592285239912 Hey Everyone, Here is a small hotfix fixing some issues that have come up over the last few days. - Fixed issue with rope interaction breaking after using a short rope. - Fixed bug with binding for new actions not working after update. - Added some additional credits - Fixed defensive wall sometimes snapping to wrong object when placing on locations with overlapping cliff and terrain - Fixed Ancient Armour pickup not working if you have already collected a specific Artifact piece As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub ### Hotfix - Date: 2024-02-24 - Original notes: https://store.steampowered.com/news/app/1326470/view/4192358592278267760 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-4192358592278267760 Hey Everyone, Here is another small hotfix. - Fixed an issue where some GPU’s could get stuck on loading a new or saved game. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub ### Hotfix - Date: 2024-02-23 - Original notes: https://store.steampowered.com/news/app/1326470/view/4192358592274662931 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-4192358592274662931 Hey Everyone, Here is a small hotfix for some issues that came up in yesterdays release. - Fixed issue where you could get into a broken state pick up a log while entering water with specific timing - Fixed Artifact UI counts not being show in inventory - Fixed weather occlusion system not working for multiplayer clients after completing a ghost construction - Fixed oysters in the ocean spoiling before being picked up - Added failsafe to potentially prevent freeze during loading screen - Fix for ammo boxes duplicating on shelves - Fix for Timmy t-pose for client if they loaded in to game during boss fight - Fixed radio effect staying on if push to talk was held As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub ### v1.0 - Date: 2024-02-22 - Original notes: https://store.steampowered.com/news/app/1326470/view/4192358592270167292 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-4192358592270167292 Hey Everyone, Today is our 1.0 Release of Sons Of The Forest. We are super excited for you guys to play all the new additions, changes and fixes. If you have an older save game it will still work, but we recommend starting a fresh save if you want to experience the story and all the new features fully. The biggest features, improvements and balance changes are listed below, but beyond this list there are many more small fixes and improvements. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. **Features** - New title scene and end credits details, visuals and music - Added new choice alternate ending - Added 5 new cutscenes - Revised and added new voice acting and details to dining room, gold room, get down son and Jianyu intro cutscenes - Added new voice acting to Sahara confidential found footage - Added proximity voice chat with filters for in caves & underwater along with adding additional filtering to the walkie talkie - Added creative mode, with a new alternate creative inventory, and ability to skip build animations (unlocks when players complete the game story) - Added Raccoons and gave ability for squirrels and raccoons to climb trees - Added 2 new mutants; Legsy and Holey - Added new stronger puffy variation ‘Spotty’ - Added higher tier gold armor level for cannibals - Added new sickness system tied to drinking unclean water or eating bad food. Drinking clean water or eating meds will cure sickness - Many new story item pickups added and most story item pickups re-worked, along with new in world decorative notes and magazines - Renamed glider to Foldable glider and it can now be hot-keyed and stashed to inventory - Golf Carts now come equipped with radio decks and a GPS screen - Added new world details, more paths, partially dug tunnels by excavators, new Jianyu camps, 14 new mini caves and cellars and many other environment tweaks and updates - Revised hell cave door opening, will now require additional steps to open - Added NPC Timmy to hell cave - Added 2 final artifact pieces and final artifact can now be crafted - You can now *(Spoiler)* or create a *(Spoiler)* with the combined artifact - Jianyu helicopters will now take off and leave from bases around map, and may occasionally hover over player structures to check on them - Added dying tactical soldiers with red flares that can be seen from a distance to help direct players towards locations - Added new findable dead Tactical and Worker dudes with GPS locators that appear when nearby, helping direct players towards interesting locations - Added campfire smoke plumes to cannibal villages that can be seen from a distance and will go out if there are no cannibals there to tend to the fire - Added various details to the snowy mountains; outdoor Solafite areas that attract lightning, snowmobile versions of carts, and small radar dishes - Added new cave (unlocks after end game sequence) - Added a new Arrow Storage structure and a new explosive storage structure - Added new nice chair and nice couch buildable structures - Added 2 new platform prefab structures and ability to snap them to built structures - Added new auto foundation system for some prefab structures ( including small cabin, lean-to and lookout tower, and platforms) - Added 3 new trap structures - Added option to extend camp fire with logs to turn it into a bonfire - Added a range and valid target readout to the rope gun - Added 4 new findable blueprint structures, including a glider launcher, and 3 mystery structures - Added strikeout to the message window UI for tutorials or ingredient counts that have been completed - Added additional achievements - Added seed items for Twinberries and Snowberries and a new Jam Recipe - Added new soft opening video to bunker food - Added new rotten textures for rotten meat, oysters & fish - Added PVP damage setting, and mad _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1326470/view/4192358592270167292]_ ### Hotfix - Date: 2023-12-11 - Original notes: https://store.steampowered.com/news/app/1326470/view/3892862241175007560 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-3892862241175007560 Hey everyone, Here are a couple small fixes to some visual issues that have come up recently. - Fixed weapons not getting bloody or if already bloody not getting cleaned off in rain/water - Fixed missing forest fluff particle visuals As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. ### Hotfix - Date: 2023-12-08 - Original notes: https://store.steampowered.com/news/app/1326470/view/3892862241163906305 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-3892862241163906305 Hey everyone, Here are some fixes for few issues that have come up recently. - Rolled back unity to version in last weeks patch 15 release to fix various issues (should also fix mods not working) - Fixed light visuals breaking when too many are placed - Fixed various issues with enemy armor not behaving as expected or cannibals not wearing armor when they should be As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. ### Hotfix - Date: 2023-12-07 - Original notes: https://store.steampowered.com/news/app/1326470/view/3892862241157595710 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-3892862241157595710 Hey everyone, Here’s another small fix for last weeks patch release. - Fixed some tree types not correctly switching to current season As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. ### Hotfix - Date: 2023-12-06 - Original notes: https://store.steampowered.com/news/app/1326470/view/3892862241157063980 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-3892862241157063980 Hey everyone, Here is a small update with some balance tweaks and some fixes. - Updated unity version - Rebalanced Hydration, fullness, and Health values for consumable items for regular and hard survival - Increased Armor health for all armor types - Adjusted some Cooking recipes and values - Fixed issues with Seasonal assets sometimes reverting to incorrect materials - Fixed some cooking recipes not applying their buffs correctly - Fixed Cooked Ramen noodle recipe loading incorrectly in save games - Fixed blurry particles on Fire Arrows and Lava Splash effect - Fixed some items appearing pink on crafting mat in certain cases As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. ### Hotfix - Date: 2023-12-02 - Original notes: https://store.steampowered.com/news/app/1326470/view/3907498306838349798 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-3907498306838349798 Hey everyone, Here are some more small fixes to yesterdays patch release - Fixed Virginia not correctly targeting enemies - Lowered volume of bird audio - Fixed issue with lakes not always freezing on load in winter - Fixed story pages listing incorrect number available As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. ### Hotfix - Date: 2023-12-01 - Original notes: https://store.steampowered.com/news/app/1326470/view/3907498306837266110 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-3907498306837266110 Hey everyone, Here are some small fixes to yesterdays patch release - Fixed log sled contents not activating in some cases in multiplayer games - Fixed errors when holding decayed head in multiplayer - Fixed resolution on wave splashes As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. ### Patch 15 -Weapon holders, New cannibal type, Kelvin actions, New outfit and more - Date: 2023-11-30 - Original notes: https://store.steampowered.com/news/app/1326470/view/3907498306834312015 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/steam-3907498306834312015 Hey Everyone, This patch gives Kelvin 3 new commands; repair structures, sharpen defensive walls and maintain base. If you ask him to maintain your base he will fill all holders to capacity, complete any in progress structures, repair damage and sharpen placed defensive walls. There’s also a new findable outfit and new findable blueprint added to the world. We added a new female cannibal type ‘Elise’ who has weapons strapped to her hands, and we added a bunch more detailing to the various camps and cannibal villages across the map as well as adding more findable points of interest. There are now buildable weapon racks and a firewood holder, and we added the ability to build small structures such as birdhouses or torches directly onto trees. We also added a bunch of memory optimizations which should help with overall stability, a new visual style ‘Found Footage’ that can be selected from the graphics menu, added FSR 2.0 support and fixed and improved a bunch of other issues, all listed below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. **Features** - Added new Kelvin abilities and animations for: maintain base, sharpen walls and repair structures - New female cannibal type ‘Elise’ - Added free standing and wall weapon holders - Added firewood holder - Three new hanging gore types added to trees around world - More cannibal villages, bridges, paths and ponds added to world - More details/props and gore added to cannibal villages and more new points of interest added to map - Added new low lying fog effect - Added new decorative papers around camp sites and some new story pickup items - Renamed Color Grading setting to Style and added a new style ‘Found Footage’ - Added FSR 2.0 and added an ultra performance setting for DLSS - New dead worker and tactical body poses added - Added new findable blueprint to world - New findable outfit added to world **Improvements** - Cannibals will now eat dead deer - Added more animal zones for increased coverage of the island - Torches, birdhouses, trophy heads and weapon holders can now be attached directly to trees - Set slope walk limit lower for the player on terrain so you can no longer walk directly up steep mountains - Gore clock now always places vertically - Increased distance of fog hemispheres so they don’t pop off - Improved look of cooking pot outro animation - Sped up connecting to multiplayer servers - Pause menu is now blocked while in dead camera mode - Improved wooden crate albedo value - Optimized reflection probes to lower memory use - Optimized dead tactical poser rigs in caves and world - Collision for cannibal camp fire optimized and improved - Rocks removed from cliff greebles - Some sections of beach layouts improved - Grass remover added to Dead Cultist prefabs - Added flapping cloth pickup to some grave crosses - Small pond LOD ranges improved - Ocean material and wave adjustments to reduce appearance of repeating patterns - Flapping cloth placement cleaned up in villages - Held spear no longer flips around onscreen when being unequipped - As optimization added actor pooling support for cannibal types - Bridge rope can now be placed by aiming at either side of beams - Bridge rope is now always on the side that was shown by the preview UI - Bridge rope second rope placement preview now shows more accurately where the rope will be - Second point of rope bridges can now be placed slightly further away to help with reaching high up structures - Enabled partial collapse for bridge floors - Enabled pickup spawn for destroyed bridge floor elements - Bridge floor planks will now place at the closest position possible to where player is aiming at - Dismantling bridge floor planks now removes the ones being looked at - Improved table placement logic - Improved lag spike duration when loading huge saves with lots of o _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1326470/view/3907498306834312015]_