# Sons Of The Forest Patch 14 - Arrow upgrades, new blueprints, new cave and more - Product: Sons Of The Forest (https://whatsnew.fyi/product/sons-of-the-forest) - Vendor: Endnight Games Ltd - Date: 2023-11-09 - Original notes: https://store.steampowered.com/news/app/1326470/view/3812920811256965388 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/2023-11-09-patch-14-arrow-upgrades-new-blueprints-new-cave-a What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Craftable arrow types: fire, shock, poison, and explosive - **added** — New small cave added to map - **added** — Another ??? findable item - **added** — Ability to view all collected notes via a group of pages item in inventory - **added** — 3 new findable blueprint traps and 2 other findable blueprints - **added** — Buildable spear holder structure - **added** — Buildable double bed structure - **added** — New cannibal type Igor - **added** — New story note pickups - **added** — New decorative magazine and book - **added** — New crafting animation for crafting GPS trackers - **added** — Poisoned status support to characters that lose health and energy and sometimes get injured and stop attacking when poisoned, with multiple poison effects stacking - **changed** — Muddy cannibals now prioritize eating over attacking - **changed** — Tactical bow resting idle can now be aimed down slightly further - **changed** — Overweight male cannibals now have an alternate burning animation - **changed** — Muddies will gather to pray to their own effigies and eating will reduce their anger and make them more likely to ignore the player - **changed** — Reduced baby attack damage from 15 to 10 - **changed** — Fire status impact on a dead body will now burn it to bones - **fixed** — Fixed dismembered limbs on dead bodies coming back after loading game - **fixed** — Fixed issue where placing severed head on a stick could break other player actions Hey everyone, This patch adds a new small cave along with the second to last ??? findable item. We also added the ability to craft explosive, fire, shock and poison arrows. Along with this, there are 5 new findable blueprints in the world, and 2 new structures added to the book. We also added some new story note pickups, and the ability to view previously collected notes via a stack kept in the inventory. There are also a bunch of new points of interest and pickups added to the map, as well as new details and decorations added to many of the cannibal villages in the world. Finally we added a new cannibal type, Igor, and tweaked the muddy cannibals A.I. so they will now prioritize eating instead of attacking and fixed and improved a bunch of other things all listed below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. **Features** - Added craftable arrow types, fire, shock, poison and explosive - New small cave added to map - Added another ??? findable item - You can now view all the notes you find around the world via the group of pages item in inventory - Added 3 new findable blueprint traps and 2 other findable blueprints - Added buildable spear holder - Added buildable double bed - Added new cannibal type ‘Igor’ - Added some new note pickups - Added new decorative magazine and book - Added new crafting animation for crafting GPS trackers - Added a bunch of new details, pickups and environment details to world - Added various details to many of the cannibal villages - Extended and detailed the 3 ice caves - Added new facial deformities to some cannibal faces - Added new draped tarp pickups on some stumps and skeletons in world - Muddies will now gather to pray to their own effigies that were added to various places around the world and will now prioritize food over everything else **Improvements** - Cannibals with skin masks or bags on their heads now have more agitated idle animations - Tactical bow resting idle can now be aimed down slightly further, bringing it in line with the crafted bow idle animation - When holding a bow and equipping the lighter, the lighter will no longer float through the air towards the players hand - Overweight Male Cannibals now have an alternate burning animation which fixes a bug where they would pop from prone to standing - Heavy Cannibals’ drink water animation has been cleaned up so that their club is in the correct position in their hand - Added more deer and land turtles to the far side of map - Twins now has an electrocute reaction - When the player skins dead animals, other players will now see the knife and pickup in their hands - Improved the look of creepy Virginia and demon wetness masks - Improved albedo on fishing huts - Converted various pickups to use more performant primitives colliders - Improved look and detail of many of the story note pages - Added extra fog to mountains and added more fog details on far side of map - Added poisoned status support to characters, they will lose health and energy and sometimes get injured and stop attacking when poisoned, and multiple poison effects will stack - Arrows that break a piece of armor will attach to the enemy instead of falling off - Items dropped on killing a character should now retain item instance data if there is any stored - Cannibals carrying a torch will now drop their torch on death - Improved issues with hitting or electrocuting cannibals on trees not knocking them off - When a client dismembers a dead body, the limbs now spawn in the position they see them - Adjusted killer whales away from some too shallow areas, and fixed visual issue with their jump - Filled the large lake on the far side of the mountain with fish - Improved the look of cycling arrows on the bow by not having the arrow flicker while switching to to the next arrow - Improved how lighting held items work _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1326470/view/3812920811256965388]_