# Sons Of The Forest Patch 15 -Weapon holders, New cannibal type, Kelvin actions, New outfit and more - Product: Sons Of The Forest (https://whatsnew.fyi/product/sons-of-the-forest) - Vendor: Endnight Games Ltd - Date: 2023-11-30 - Original notes: https://store.steampowered.com/news/app/1326470/view/3907498306834312015 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/2023-11-30-patch-15-weapon-holders-new-cannibal-type-kelvin What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add three new Kelvin abilities: maintain base, sharpen walls, and repair structures - **added** — Add new female cannibal type Elise with weapons strapped to her hands - **added** — Add free standing and wall weapon holders - **added** — Add firewood holder - **added** — Add ability to build small structures such as birdhouses and torches directly onto trees - **added** — Add three new hanging gore types to trees around the world - **added** — Add more cannibal villages, bridges, paths and ponds to the world - **added** — Add new low lying fog effect - **added** — Add new decorative papers around campsites and new story pickup items - **added** — Add new style Found Footage selectable from the graphics menu - **added** — Add FSR 2.0 support and ultra performance setting for DLSS - **added** — Add new dead worker and tactical body poses - **added** — Add new findable blueprint to the world - **added** — Add new findable outfit to the world - **changed** — Cannibals will now eat dead deer - **changed** — Add more animal zones for increased coverage of the island - **changed** — Add 1.5 second delay to player trigger to all traps after re-arm except for spring traps - **changed** — Increase Kelvin energy recovery while resting - **fixed** — Add memory optimizations to improve overall stability Hey Everyone, This patch gives Kelvin 3 new commands; repair structures, sharpen defensive walls and maintain base. If you ask him to maintain your base he will fill all holders to capacity, complete any in progress structures, repair damage and sharpen placed defensive walls. There’s also a new findable outfit and new findable blueprint added to the world. We added a new female cannibal type ‘Elise’ who has weapons strapped to her hands, and we added a bunch more detailing to the various camps and cannibal villages across the map as well as adding more findable points of interest. There are now buildable weapon racks and a firewood holder, and we added the ability to build small structures such as birdhouses or torches directly onto trees. We also added a bunch of memory optimizations which should help with overall stability, a new visual style ‘Found Footage’ that can be selected from the graphics menu, added FSR 2.0 support and fixed and improved a bunch of other issues, all listed below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. **Features** - Added new Kelvin abilities and animations for: maintain base, sharpen walls and repair structures - New female cannibal type ‘Elise’ - Added free standing and wall weapon holders - Added firewood holder - Three new hanging gore types added to trees around world - More cannibal villages, bridges, paths and ponds added to world - More details/props and gore added to cannibal villages and more new points of interest added to map - Added new low lying fog effect - Added new decorative papers around camp sites and some new story pickup items - Renamed Color Grading setting to Style and added a new style ‘Found Footage’ - Added FSR 2.0 and added an ultra performance setting for DLSS - New dead worker and tactical body poses added - Added new findable blueprint to world - New findable outfit added to world **Improvements** - Cannibals will now eat dead deer - Added more animal zones for increased coverage of the island - Torches, birdhouses, trophy heads and weapon holders can now be attached directly to trees - Set slope walk limit lower for the player on terrain so you can no longer walk directly up steep mountains - Gore clock now always places vertically - Increased distance of fog hemispheres so they don’t pop off - Improved look of cooking pot outro animation - Sped up connecting to multiplayer servers - Pause menu is now blocked while in dead camera mode - Improved wooden crate albedo value - Optimized reflection probes to lower memory use - Optimized dead tactical poser rigs in caves and world - Collision for cannibal camp fire optimized and improved - Rocks removed from cliff greebles - Some sections of beach layouts improved - Grass remover added to Dead Cultist prefabs - Added flapping cloth pickup to some grave crosses - Small pond LOD ranges improved - Ocean material and wave adjustments to reduce appearance of repeating patterns - Flapping cloth placement cleaned up in villages - Held spear no longer flips around onscreen when being unequipped - As optimization added actor pooling support for cannibal types - Bridge rope can now be placed by aiming at either side of beams - Bridge rope is now always on the side that was shown by the preview UI - Bridge rope second rope placement preview now shows more accurately where the rope will be - Second point of rope bridges can now be placed slightly further away to help with reaching high up structures - Enabled partial collapse for bridge floors - Enabled pickup spawn for destroyed bridge floor elements - Bridge floor planks will now place at the closest position possible to where player is aiming at - Dismantling bridge floor planks now removes the ones being looked at - Improved table placement logic - Improved lag spike duration when loading huge saves with lots of o _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1326470/view/3907498306834312015]_