# Sons Of The Forest v1.0 - Product: Sons Of The Forest (https://whatsnew.fyi/product/sons-of-the-forest) - Vendor: Endnight Games Ltd - Date: 2024-02-22 - Original notes: https://store.steampowered.com/news/app/1326470/view/4192358592270167292 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/2024-02-22-v1.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New title scene and end credits with visuals and music - **added** — New choice alternate ending - **added** — 5 new cutscenes - **added** — New voice acting and details to dining room, gold room, get down son and Jianyu intro cutscenes - **added** — New voice acting to Sahara confidential found footage - **added** — Proximity voice chat with filters for in caves and underwater, and additional filtering to walkie talkie - **added** — Creative mode with alternate creative inventory and ability to skip build animations, unlocked after completing game story - **added** — Raccoons and ability for squirrels and raccoons to climb trees - **added** — 2 new mutants: Legsy and Holey - **added** — New stronger puffy variation called Spotty - **added** — Higher tier gold armor level for cannibals - **added** — New sickness system tied to drinking unclean water or eating bad food, cured by drinking clean water or eating meds - **added** — Many new story item pickups and reworked existing story item pickups, new in world decorative notes and magazines - **changed** — Renamed glider to Foldable glider and it can now be hot-keyed and stashed to inventory - **added** — Golf carts now equipped with radio decks and GPS screen - **added** — New world details, more paths, partially dug tunnels by excavators, new Jianyu camps, 14 new mini caves and cellars, and other environment tweaks - **changed** — Revised hell cave door opening to require additional steps - **added** — NPC Timmy in hell cave - **added** — 2 final artifact pieces and ability to craft final artifact - **added** — Ability to create specific items or structures with combined artifact - **added** — Jianyu helicopters that take off and leave from bases around map and occasionally hover over player structures - **added** — Dying tactical soldiers with red flares visible from distance to direct players towards locations - **added** — Findable dead Tactical and Worker dudes with GPS locators appearing when nearby - **added** — Campfire smoke plumes in cannibal villages visible from distance that go out if no cannibals tend the fire - **added** — Various details to snowy mountains including outdoor Solafite areas that attract lightning, snowmobile versions of carts, and small radar dishes - **added** — New cave unlocking after end game sequence - **added** — New Arrow Storage structure and new explosive storage structure - **added** — New nice chair and nice couch buildable structures - **added** — 2 new platform prefab structures with ability to snap them to built structures - **added** — New auto foundation system for some prefab structures including small cabin, lean-to, lookout tower, and platforms - **added** — 3 new trap structures - **added** — Option to extend campfire with logs to turn it into a bonfire - **added** — Range and valid target readout to the rope gun - **added** — 4 new findable blueprint structures including glider launcher and 3 mystery structures - **added** — Strikeout to message window UI for completed tutorials or ingredient counts - **added** — Additional achievements - **added** — Seed items for Twinberries and Snowberries and new Jam recipe - **added** — New soft opening video to bunker food - **added** — New rotten textures for rotten meat, oysters and fish - **added** — PVP damage setting available in multiplayer admin menu - **added** — AMD Fidelity FX Super Resolution 3 (FSR3) support - **added** — New weather occlusion system for buildings for more accurate weather visuals - **changed** — Reworked interior space warmth system to be more accurate - **changed** — Player can now carry up to 4 stones at once and place multiple stones at once - **changed** — Reworked stone wall so upper rows require only 4 stones instead of 5 - **changed** — Hell cave lava, lighting, effects, details and audio reworked and improved - **changed** — After player sleeps Kelvin will be found sleeping nearby - **changed** — Virginia and Kelvin now wear outfits given to them in cutscenes - **changed** — GPS screen now more accurately reflects world showing cliffs, paths and clearings - **changed** — Moved many items and pickups to better locations - **added** — Weather occlusion support to structure tarps - **added** — New system ensuring multiplayer clients see completed ghost structures transition smoothly to built version regardless of networking conditions - **changed** — Slightly increased size of tarp sleep trigger for easier sleeping for all players - **changed** — Grounded beams fake pillars now remove snow around them - **changed** — Powered cross and leg lamp now have fixed snap point for wire - **changed** — Placing new stone floor now orients to place in front of where player is aiming - **changed** — Improved placement UI to better reflect snap point position - **changed** — Placing stone beam on ground now displays more accurately where stone will be placed - **added** — Snow remover to snow golf cart plow - **added** — Sound effect when relocating structures - **changed** — Flyswatter and Bone-maker traps can now be moved after placed - **changed** — Furniture supported by other furniture is now linked, preventing dismantling of supporting furniture and applying destruction to supported furniture - **added** — Ability for players to trade bones Hey Everyone, Today is our 1.0 Release of Sons Of The Forest. We are super excited for you guys to play all the new additions, changes and fixes. If you have an older save game it will still work, but we recommend starting a fresh save if you want to experience the story and all the new features fully. The biggest features, improvements and balance changes are listed below, but beyond this list there are many more small fixes and improvements. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. **Features** - New title scene and end credits details, visuals and music - Added new choice alternate ending - Added 5 new cutscenes - Revised and added new voice acting and details to dining room, gold room, get down son and Jianyu intro cutscenes - Added new voice acting to Sahara confidential found footage - Added proximity voice chat with filters for in caves & underwater along with adding additional filtering to the walkie talkie - Added creative mode, with a new alternate creative inventory, and ability to skip build animations (unlocks when players complete the game story) - Added Raccoons and gave ability for squirrels and raccoons to climb trees - Added 2 new mutants; Legsy and Holey - Added new stronger puffy variation ‘Spotty’ - Added higher tier gold armor level for cannibals - Added new sickness system tied to drinking unclean water or eating bad food. Drinking clean water or eating meds will cure sickness - Many new story item pickups added and most story item pickups re-worked, along with new in world decorative notes and magazines - Renamed glider to Foldable glider and it can now be hot-keyed and stashed to inventory - Golf Carts now come equipped with radio decks and a GPS screen - Added new world details, more paths, partially dug tunnels by excavators, new Jianyu camps, 14 new mini caves and cellars and many other environment tweaks and updates - Revised hell cave door opening, will now require additional steps to open - Added NPC Timmy to hell cave - Added 2 final artifact pieces and final artifact can now be crafted - You can now *(Spoiler)* or create a *(Spoiler)* with the combined artifact - Jianyu helicopters will now take off and leave from bases around map, and may occasionally hover over player structures to check on them - Added dying tactical soldiers with red flares that can be seen from a distance to help direct players towards locations - Added new findable dead Tactical and Worker dudes with GPS locators that appear when nearby, helping direct players towards interesting locations - Added campfire smoke plumes to cannibal villages that can be seen from a distance and will go out if there are no cannibals there to tend to the fire - Added various details to the snowy mountains; outdoor Solafite areas that attract lightning, snowmobile versions of carts, and small radar dishes - Added new cave (unlocks after end game sequence) - Added a new Arrow Storage structure and a new explosive storage structure - Added new nice chair and nice couch buildable structures - Added 2 new platform prefab structures and ability to snap them to built structures - Added new auto foundation system for some prefab structures ( including small cabin, lean-to and lookout tower, and platforms) - Added 3 new trap structures - Added option to extend camp fire with logs to turn it into a bonfire - Added a range and valid target readout to the rope gun - Added 4 new findable blueprint structures, including a glider launcher, and 3 mystery structures - Added strikeout to the message window UI for tutorials or ingredient counts that have been completed - Added additional achievements - Added seed items for Twinberries and Snowberries and a new Jam Recipe - Added new soft opening video to bunker food - Added new rotten textures for rotten meat, oysters & fish - Added PVP damage setting, and mad _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1326470/view/4192358592270167292]_