# Sons Of The Forest Small Patch - Product: Sons Of The Forest (https://whatsnew.fyi/product/sons-of-the-forest) - Vendor: Endnight Games Ltd - Date: 2024-03-13 - Original notes: https://store.steampowered.com/news/app/1326470/view/4113547501021440266 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/2024-03-13-small-patch What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Kelvin can now get into golf carts - **added** — Seat occupied indicators for golf carts - **added** — New armor type - **changed** — Auto foundation now allows snapping at various heights instead of only the highest - **changed** — Arrows and spears are now easier to collect after thrown or shot - **changed** — GPS tracker will now correctly align to player direction when using the glider - **changed** — Players can now carry 16 bones - **changed** — Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals - **changed** — Raccoons will now trigger some trap types and eagles will now sometimes grab fish out of water - **changed** — Balanced fire torch - **changed** — Improved performance of effects when player is active - **fixed** — Fixed case where golf cart particles could cause visual distortion - **fixed** — Fixed knife equip when waking up under water - **fixed** — Fixed some keyboard keys displaying name incorrectly in some languages - **fixed** — Blocked mounting Knight V while healing from downed state in multiplayer - **fixed** — Fixed Knight V tire decal disappearing when dismounted - **fixed** — Fixed a bug when trying to sled in ice caves - **fixed** — Fixed canvas scaling for save game menu on dead screen - **fixed** — Fixed HUD coming back when pressing esc after quitting - **fixed** — Fixed a case of auto foundation placement being blocked when it shouldn't Hey everyone, This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system. There are also some additional fixes and improvements, listed below. **Features** - Added ability for Kelvin to get into golf carts - Added seat occupied indicators for golf carts - Added new Armor type - Auto foundation now allows snapping at various heights instead of only the highest **Improvements** - Arrows and spears are now easier to collect after thrown or shot - Gps tracker will now correctly align to player direction (i.e. when using the glider) - Players can now carry 16 bones - Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals - Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water - Balanced fire torch - Improved performance of effects when plater is active **Fixes** - Fixed case where golf cart particles could cause visual distortion - Fix for knife equip when waking up under water - Fixed some keyboard keys displaying name incorrectly in some languages - Blocked mounting knight V while healing from downed state in multiplayer - Fixed Knight V tire decal disappearing when dismounted - Fixed a bug when trying to sled in ice caves - Fixed canvas scaling for save game menu on dead screen - Fix for HUD coming back when pressing esc after quitting - Fixed a case of auto foundation placement being blocked when it shouldn't - Fixed various beams linking and dismantling issues - Fixed case where eagle could visually pop on landing - Add splash sound on killer whale jump - Increased cooldown on bat scare inside caves - Fix decapitated carried cannibals not hiding their facial deformations - Improved chopper rotation for clients in multiplayer games - Improved moose path following issues and interruption issues - Fixed issue were projectiles like spears could hit and be blocked by player hands - Kelvin will now drop carried items when forced into sleep state when player sleeps - Fixed shark missing some audio events - Fixed seagull missing transition from "eat" to “fly” - Fixed seagull sometimes falling through collision after landing - Add raccoon ragdoll audio for thump on ground falling out of tree dead - Fixed wooden crate position popping on break - Fixed boat engine missing audio for impact/slide - Wall will need 4 door cuts instead of 3 to be considered passable by ai actors - Fix cannibals often looking away at other cannibals when taunting a bound player - Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water - Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh - Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits - Fix for some holes in Cave C collision meshes - Removed a few trees in rocks above Cave B entrance As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub