# Sons Of The Forest Small Patch - Product: Sons Of The Forest (https://whatsnew.fyi/product/sons-of-the-forest) - Vendor: Endnight Games Ltd - Date: 2024-05-13 - Original notes: https://store.steampowered.com/news/app/1326470/view/4197995070232867674 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/2024-05-13-small-patch What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Rabbits can now be electrocuted with the stun gun - **added** — Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose - **added** — Rope bridges will now generate nav mesh links allowing A.I. to path across them - **changed** — Optimized nav mesh refresh speed - **changed** — Kelvin now has a careful jump with a new animation when moving slower - **changed** — Split Logs animation sped up after splitting log - **fixed** — Fix for stars not rendering at night - **fixed** — Ai characters can now eat dropped meat pickups - **fixed** — Cannibals can now navigate inside of the old fisherman's huts - **fixed** — Fixed final boss missing snow trail in winter - **fixed** — Blocked opening the screw book if the glider is equipped - **fixed** — Skunk texture resolution adjusted to be consistent with other small animals - **fixed** — Fixed some cases of Kelvin snapping through walls to sit by fire - **fixed** — Printer Laptop now properly cycles the blueprints forward and backwards - **fixed** — Fixed some cases of Kelvin navigating to the level above a player in player built structures - **fixed** — Fixed issue where ai avoidance could set a path point on a different level of a player built structure - **fixed** — Snow mound blockers added outside of CaveB entrance - **fixed** — Fixed some cases where structure nav mesh generation failed - **fixed** — Fixed some cases of nav mesh on ramps not connecting on uneven slopes Hey everyone, Here’s a small patch focused mostly on bug fixing. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub ** Improvements** - Rabbits can now be electrocuted with the stun gun - Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose - Rope bridges will now generate nav mesh links allowing A.I. to path across them - Optimized nav mesh refresh speed - Kelvin now has a careful jump with a new animation when moving slower - Split Logs animation sped up after splitting log ** Fixes** - Fix for stars not rendering at night - Ai characters can now eat dropped meat pickups - Cannibals can now navigate inside of the old fisherman’s huts - Fixed final boss missing snow trail in winter - Blocked opening the screw book if the glider is equipped - Skunk texture resolution adjusted to be consistent with other small animals - Fixed some cases of Kelvin snapping through walls to sit by fire - Printer Laptop now properly cycles the blueprints forward and backwards - Fixed some cases of Kelvin navigating to the level above a player in player built structures - Fixed issue where ai avoidance could set a path point on a different level of a player built structure - Snow mound blockers added outside of CaveB entrance - Fixed some cases where structure nav mesh generation failed - Fixed some cases of nav mesh on ramps not connecting on uneven slopes - Fix for destroyed ramps and corner ramps leaving some remnants in nav graph - Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor - Fix for blendshapes on priest outfit when wearing armor - Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag - Fix for collision errors when throwing ingredients into a cooking pot - Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot - Fixed issues with the cooking recipe UI not always showing recipes correctly - Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed - Fix for shotgun shooting off target in some cases when aiming - Fix for flares not reactivating correctly on dying soldiers - Fix for other players not playing audio events when holding a rabbit - Rabbits now fully support big head mode - Fixed rabbits dropped from hutch being the wrong color variation - Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water - Fix for collisions on lake docks - Fix for Blueberry Bush LOD1 mesh being offset - Fix for some gaps in residential bunker doorways - Fix for tree regrowth sometimes getting desynced - Fix for falling while on KnightV not limiting speed - Fix for rope on rope gun not attaching to end correctly - Fix for golf cart audio sometimes not clearing - Fix for player not being able to un-crouch near certain colliders - Number of players waiting to sleep is now properly displayed in dedicated servers - Fix for not being able to dismount printed sled when not moving - Clicking “No” when asked to confirm overwrite save will not close the menu anymore - Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients - Fix for cases where ai characters could not be visible - Fix for Raccoons sometimes stealing food through walls, and not playing eating animation - Fixed an issue that could cause multiple seagulls or ducks to land at same point - Fix for multiple seagulls spawning from same location by docks - Fixed red cannibals scared animation being distorted - Fix for held rabbits flipping upside-down during player knockdown - Fix for twisting leg during demon and boss demon idl _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1326470/view/4197995070232867674]_