# Sons Of The Forest Rafts, Defensive Wall Blueprints, Fixes, Improvements and more - Product: Sons Of The Forest (https://whatsnew.fyi/product/sons-of-the-forest) - Vendor: Endnight Games Ltd - Date: 2025-01-15 - Original notes: https://store.steampowered.com/news/app/1326470/view/526458302147592280 - Permalink: https://whatsnew.fyi/product/sons-of-the-forest/releases/2025-01-15-rafts-defensive-wall-blueprints-fixes-improvement What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — 3 new raft structures - **added** — New mooring structure - **added** — Added knightV and glider holder structures - **added** — Added drawn defensive wall structures with procedural placement system - **added** — Added Steam Game Recording support - **added** — Secret player findable outfit added - **changed** — Crossbow, compound bow, crafted bow, shotgun and slingshot aiming improved - **changed** — Improved arrow path to match trajectory when shooting bows - **changed** — Skip place animation option now applies when adding logs to ghost structures - **changed** — Added ability to revive players when dying while swimming in multiplayer - **changed** — Player will enter the water death state if they died out of water and then fell into water - **changed** — Kelvin now has a faster swim animation which he will use most of the time - **changed** — Kelvin and Virginia can now pull themselves up out of water at edges with collision within reach - **changed** — When swimming Kelvin will now swim towards the player he is following - **changed** — Kelvin now has blood and wetness support on all his outfits instead of just the default - **changed** — Built structures will now only register a single hit for scatter shots - **changed** — Golf cart batteries can now be added to shelves - **changed** — Extended world bounds to allow for more area to use rafts - **changed** — Shooting tree vines with bows and guns will now break the vines Hey Everyone, This patch adds 3 buildable rafts along with a mooring post. Additionally there are new buildable holders for the KnightV and the hang glider. We also added a procedural defensive wall placement system so you can now just draw out where you want the walls and let Kelvin finish them. There is also added Steam Game Recording support and a secret clothing item you can find. Ranged weapons and targeting have been improved and along with this there are a ton of bug fixes and improvements all listed below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. **Features** - 3 new raft structures - New mooring structure - Added knightV and glider holder structures - Added drawn defensive wall structures - Added Steam Game Recording support - Secret player findable outfit added. **Improvements** - Crossbow, compound bow, crafted bow, shotgun and slingshot aiming improved - Improved arrow path to match trajectory when shooting bows - Skip place animation option now applies when adding logs to ghost structures - Added ability to revive players when dying while swimming in multiplayer - Player will enter the water death state if they died out of water and then fell into water - Kelvin now has a faster swim animation which he will use most of the time - Kelvin and Virginia can now pull themselves up out of water at edges with collision within reach - When swimming Kelvin will now swim towards the player he is following - Kelvin now has blood and wetness support on all his outfits instead of just the default - Built structures will now only register a single hit for scatter shots (eg. buckshots) - Golf cart batteries can now be added to shelves - Extended world bounds to allow for more area to use rafts - Increased network audio events location accuracy - Motion blur overall quality improved - Improved look of ghost structures when intersecting with camera - Optimized drying racks and fire physics rigs to be more performant - Some collider optimization for Firewood, Bone Chair, Bone Chandelier, Stick Chair, Bone Storage, Firewood Storage, Log Storage, Rock Storage, Stick Storage, Hunting Shelter, Leg Lamp, Mannequin, Planter, Rain Catcher, Repel Shrine, Arrow Storage, Weapon Racks - Optimized physics colliders for items when added to Log storage, stone storage and firewood storage - Grab bag UI prompt layout improved - Improved ranged weapon calculations to make sure impacts are detected when starting inside a collider - Throwing a dead body into water will now create splash and ripple particles - Shooting tree vines with bows and guns will now break the vines **Fixes** - Fixed fire effect sometimes appearing in air when lighting a dead body on fire - Fixed bug in rebinding menu when in Portuguese language - Fixed ocean water displacement calculation when not in waves - Fixed collecting a rabbit from hutch or cage as multiplayer client not working when already holding a live rabbit - Fixed a bug with tactical axe where the neutral attack poses had the spine rotated upwards too far causing jerky transitions back to idle - Fixed look of Silver burweed when on fire - The player will no longer be cold or freeze in hell cave - Unified rock collider setup across rock pickup variations - Fixed audio on flares not following transforms when thrown - Fixed some errors on ocean when quitting to title - Fixed a rare case of memory corruption that could lead to possible crashes - Fixed projectile path when using laser sight equipped weapons - Fixed fps affected accuracy on tactical bow - Fixed enemies visibility on clients when host is in Timmy hallway cutscene - Fixed Puffy rendering not disabling as intended in cutscenes or in MP when far away from local player - Fixed issue where a muddy could enter bad state during jump/climb if the tree is damaged - Fixed throwing dead female cannibal sometimes getting glitchy ragdoll leg posit _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1326470/view/526458302147592280]_