# Space Engineers changelog > Space Engineers is a sandbox engineering game where you design and build ships, stations, and planetary bases in a fully… - Vendor: Keen Software House - Category: Games - Official site: http://www.SpaceEngineersGame.com - Tracked by: What's New (https://whatsnew.fyi/product/space-engineers) - Harvested from: Steam (app 244850) - Entries below: 8 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Space Engineers: Prosperity Update & Pack Live Now! - Date: 2026-07-27 - Original notes: https://store.steampowered.com/news/app/244850/view/690889040713482382 - Permalink: https://whatsnew.fyi/product/space-engineers/releases/steam-690889040713482382 - **added** — Add new Factorum Global Encounter with Prototech O2/H2 Generator block - **added** — Add Ping Grid button to track grid locations from the Info screen - **added** — Add small grid Flat Collector block - **added** — Add option for player stores to opt out of Item Search - **changed** — Improve Services Terminal feedback to explain why grids cannot be stored or deployed - **changed** — Improve grid retrieval to allow server owners to control distance restrictions and timing - **changed** — Allow Precision Mode marker to be set to current character position - **changed** — Tighten grid repair, salvage, and storage rules to prevent bypassing hacking or ownership restrictions with hostile blocks - **changed** — Modernize Space Respawn Ship with improved visibility of systems and better survival readiness - **changed** — Improve projector movement and rotation consistency and unlock previously locked settings for manipulation at any time - **changed** — Improve wording around Store Blocks and Market Search for easier understanding of listings and search behavior - **changed** — Add new modding options for enabling repair and salvage services on player-made grids Hello, Engineers! The **Prosperity Update** makes Space Engineers feel more alive, useful, and rewarding: better economy services, safer grid recovery, and more ways to build the kind of base, station, or ship that feels great. Explore a new Factorum encounter and hunt down the new Prototech O2/H2 Generator, track missing ships with the new Ping Grid button, and enjoy improvements to Projector, Contracts, the Services Terminal and economy systems. We’ve also added a small grid Flat Collector - a handy new block for all the farmers among you. - [Full Blog Post](https://www.spaceengineersgame.com/prosperity/) - [Support Portal](https://support.keenswh.com/spaceengineers) Everything in this update is free. Alongside it, we're releasing the [**Prosperity Pack**](https://store.steampowered.com/app/4835530/Space_Engineers__Prosperity_Pack/) with new decorative blocks and variants to expand your creative options. https://store.steampowered.com/app/4835530/Space_Engineers__Prosperity_Pack/ If you own Space Engineers, everything below is yours - no extra purchase needed. ##### New Factorum Encounter Apparently, the Factorum have not shown us everything they have been hiding. New rumors are spreading through the void: strange signals and valuable Prototech waiting for any engineer bold enough to go after it. Of course, that means some of you are already plotting the fastest way in - and the most explosive way out. A new Factorum Global Encounter has been added into your worlds. Track it down, break through their defenses, and see what secrets you can bring back in one piece. As always, getting your hands on it will not be as simple as grinding down a few blocks and flying home. ##### Services Terminal & Economy Improvements Economy 2 added new ways to store, repair, recover, and salvage grids. With this update, we focused on making those systems clearer, safer, and more predictable in normal gameplay. Services Terminals now give you better feedback about what is happening with your stored grids. If a grid cannot be stored or deployed yet, the terminal should do a better job explaining why - for example, if the grid is moving, recently damaged, or otherwise not ready. This should make grid storage feel less like a black box and more like a proper station service. We’ve also improved how grid retrieval works. Server owners can now control whether stored grids can be pulled from very distant locations, and retrieval timing can take distance into account. For players, this means Economy 2 servers can be tuned for different playstyles - from convenient ship storage to more grounded logistics where location matters. Precision deployment is getting a useful improvement too. You can now set the Precision Mode marker to your current character position, making it much easier to bring a stored grid back exactly where you need it. Less guessing, less nudging, fewer “almost perfect” deployments. Repair, salvage, and storage rules have also been tightened up. Grids with hostile blocks attached are now handled more carefully, helping prevent cases where players could bypass hacking or ownership rules through station services. Modders and scenario creators also get more flexibility, including new options for enabling repair and salvage services on player-made grids. Player stores also have a new option to opt out of Item Search. This gives shop owners more control over how their listings appear, especially if they want to run a more private store, keep certain offers local, or avoid cluttering global search results. Your store can still exist and function normally - it just does not have to advertise every listing to everyone through Item Search. We’ve also improved some of the wording around Store Blocks and Market Search, making listings and search behavior easier to understand. Overall, these changes should make Economy 2 feel more reliable in day-to-day play - whether you are storing a hauler, recovering a damaged ship, running _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/244850/view/690889040713482382]_ ### Space Engineers: Hotfix 1.209.024 - Date: 2026-05-18 - Original notes: https://store.steampowered.com/news/app/244850/view/528753960533623220 - Permalink: https://whatsnew.fyi/product/space-engineers/releases/steam-528753960533623220 - **fixed** — Fixed a crash in Player created Courier contracts as it was searching for old definition "Deliver" instead of the new "Deliver_LowRisk" - **fixed** — Fixed a crash in NPC pathfinding where NPCs will now stop navigating instead of crashing the game - **fixed** — Fixed a crash in Device initialisation stemming from specific driver issues - **fixed** — Fixed a crash in blueprint processing when it contained modded components from a missing mod - **fixed** — Fixed a crash where Voice chat over the Antenna system was not thread-safe - **fixed** — Fixed an issue where a collaboratively built grid which wasn't over the limit for each individual contributor was allowed to be stored and later prevented from being restored for a singular owner due to hitting the limits - **fixed** — Fixed an issue where QuickStart options were using the pre-209 versions of Economy stations - **fixed** — Fixed an issue where the Toolbar Config Screen was using the wrong Core Systems Pack mini icons for the Economy 2 Pack DLC blocks - **fixed** — Fixed an issue where banners were not downloading in the Main and Pause Menu - **fixed** — Fixed an issue where the LG Half Bed Open block was not interactable due to a missing highlight dummy - **fixed** — Fixed an issue where the SG Angled Door A block had the old style of highlight due to misnamed dummy - **removed** — Removed player-made and Eco station dispensers as possible targets from Economy Overview Item Search ##### Hotfix 1.209.024 has been released! - **➡️ Changelog: **[https://support.keenswh.com/spaceengineers/pc/announcement/update-1-209-economy-2](https://support.keenswh.com/spaceengineers/pc/announcement/update-1-209-economy-2) - **🛠️ Support Portal: **[https://support.keenswh.com/spaceengineers](https://support.keenswh.com/spaceengineers) - **🛰️ Discord: **[https://discord.gg/keenswh](https://discord.gg/keenswh) **Stability** - Fixed a crash in Player created Courier contracts as it was searching for old definition "Deliver" instead of the new "Deliver_LowRisk" - Fixed a crash in NPC pathfinding, NPCs will now rather stop navigating instead of crashing the game - Fixed a crash in Device initialisation seemingly stemming from specific driver issues - Fixed a crash in blueprint processing when it contained modded components from a missing mod - Fixed a crash where the Voice chat over the Antenna system was not thread-safe **Functional** - Fixed an issue where a collaboratively built grid which wasn't over the limit for each individual contributor was allowed to be stored and later prevented from being restored for a singular owner/author due to hitting the limits. Such grids cannot be stored now until their combined blocks fit. - Fixed an issue where the QuickStart options were using the pre-209 versions of Economy stations **UI** - Fixed an issue where the Toolbar Config Screen (G-screen) was using the wrong (Core Systems Pack) mini icons for the Economy 2 Pack DLC blocks - Fixed an issue where the banners were not downloading in the Main and Pause Menu **Art** - Fixed an issue where the LG Half Bed Open block was not interactable due to a missing highlight dummy - Fixed an issue where the SG Angled Door A block had the old style of highlight due to misnamed dummy **Removed** - Removed player-made and Eco station dispensers as possible targets from Economy Overview > Item Search **Thank you for helping us make the game better!** Image Credits: [LIM Bengal-Class | Capital Supercarrier by LadyLime](https://steamcommunity.com/sharedfiles/filedetails/?id=3721804051) 🛠️ Feedback & Support - [https://support.keenswh.com/](https://support.keenswh.com/) 🛰️ Discord: [https://discord.gg/keenswh](https://discord.gg/keenswh) 📫 Newsletter: [https://www.keenswh.com/newsletter](https://www.keenswh.com/newsletter) 🚀 Community Hub: [https://www.spaceengineersgame.com/community-hub/](https://www.spaceengineersgame.com/community-hub/) ➡️ Connect and find us on your platform of choice: [https://www.keenswh.com/connect/](https://www.keenswh.com/connect/) https://steamcommunity.com/games/244850/announcements/detail/499442589740565322 https://steamcommunity.com/games/244850/announcements/detail/672867776636913247 https://steamcommunity.com/games/244850/announcements/detail/531004183506059332 ### Space Engineers: Hotfix 1.209.022 - Date: 2026-05-07 - Original notes: https://store.steampowered.com/news/app/244850/view/672867776636913246 - Permalink: https://whatsnew.fyi/product/space-engineers/releases/steam-672867776636913246 - **fixed** — Fixed a crash when failing to download the DLC banners on Steam platform - **fixed** — Fixed a crash when trying to display DLC badges after skipping the main menu through launch option arguments - **fixed** — Fixed a crash when a modded contract referenced an icon which did not exist - **fixed** — Fixed a crash when the selected UI item for a grid deposit action did not exist - **fixed** — Fixed a crash when an admin deleted a target grid of an active PvE Bounty contract - **fixed** — Fixed an issue where a Grid Hauling contract triggering from Character proximity to an encounter did not make the encounter persistent - **fixed** — Fixed an issue where the Centered Half, Glass, and Half Glass Doors were not set up properly for pressurisation, causing leaks - **fixed** — Fixed an issue where some of the Economy station prefabs had their beacon broadcast radius set to more than 10km - **fixed** — Fixed an issue where a previously deleted contract Drop-off point GPS belonging to Client A was recreated for Client B when reaching the same station - **fixed** — Fixed an issue where a Grid Hauling contract triggered from an encounter was not scaling its duration with distance to the delivery site - **fixed** — Fixed an issue where the Economy station 14 prefab and its pirate variant did not have their Refill station connected to the conveyor system - **fixed** — Fixed an issue where the Economy station 11 prefab did not have its Refill station LCD set to the proper image - **fixed** — Fixed an issue where the Grid Hauling contract targets of Wrecked Corvette and Damaged Assembly Barge spawned as stations - **fixed** — Fixed an issue where the new NPCs appeared as a choice in the character Customize screen ##### Hotfix 1.209.022 has been released! - **➡️ Changelog: **[https://support.keenswh.com/spaceengineers/pc/announcement/update-1-209-economy-2](https://support.keenswh.com/spaceengineers/pc/announcement/update-1-209-economy-2) - **🛠️ Support Portal: **[https://support.keenswh.com/spaceengineers](https://support.keenswh.com/spaceengineers) - **🛰️ Discord: **[https://discord.gg/keenswh](https://discord.gg/keenswh) **Stability** - Fixed a crash when failing to download the DLC banners (Steam platform only fix) - Fixed a crash when trying to display DLC badges after skipping the main menu through launch option arguments - Fixed a crash when a (modded) contract referenced an icon which did not exist - Fixed a crash when the selected UI item for a grid deposit action did not exist - Fixed a crash when an admin deleted a target grid of an active PvE Bounty contract **Functional** - Fixed an issue where a Grid Hauling contract triggering from Character proximity to an encounter did not make the encounter persistent - Fixed an issue where the Centered (Half|Glass|Half Glass) Doors were not set up properly for pressurisation, causing leaks - Fixed an issue where some of the Economy station prefabs had their beacon broadcast radius set to more than 10km - Fixed an issue where a previously deleted contract Drop-off point GPS belonging to Client A was recreated for Client B when reaching the same station - Fixed an issue where a Grid Hauling contract triggered from an encounter was not scaling its duration with distance to the delivery site - Fixed an issue where the Economy station 14 prefab and its pirate variant did not have their Refill station connected to the conveyor system - Fixed an issue where the Economy station 11 prefab did not have its Refill station LCD set to the proper image - Fixed an issue where the Grid Hauling contract targets of Wrecked Corvette and Damaged Assembly Barge spawned as stations **UI** - Fixed an issue where the new NPCs appeared as a choice in the character Customize screen **Thank you for helping us make the game better!** Image Credits: [HME Utility Ship by AnOx Oldhide](https://steamcommunity.com/sharedfiles/filedetails/?id=3711906395) 🛠️ Feedback & Support - [https://support.keenswh.com/](https://support.keenswh.com/) 🛰️ Discord: [https://discord.gg/keenswh](https://discord.gg/keenswh) 📫 Newsletter: [https://www.keenswh.com/newsletter](https://www.keenswh.com/newsletter) 🚀 Community Hub: [https://www.spaceengineersgame.com/community-hub/](https://www.spaceengineersgame.com/community-hub/) ➡️ Connect and find us on your platform of choice: [https://www.keenswh.com/connect/](https://www.keenswh.com/connect/) https://steamcommunity.com/games/244850/announcements/detail/531004183506059332 https://steamcommunity.com/games/244850/announcements/detail/499477287644697776 https://steamcommunity.com/games/244850/announcements/detail/685251502317502873 ### Space Engineers: Economy 2 Update & Pack Live Now! - Date: 2026-05-04 - Original notes: https://store.steampowered.com/news/app/244850/view/531004183506059331 - Permalink: https://whatsnew.fyi/product/space-engineers/releases/steam-531004183506059331 - **added** — Services Terminal block allows players to store entire grids and redeploy them on demand - **added** — Grid Repair service at trade stations enables quick repair of damaged ships and vehicles for Space Credits without replacing individual components - **added** — Grid Salvage service allows players to sell damaged or unwanted grids as scrap for Space Credits - **added** — Precision Mode controls for more precise placement when deploying stored grids - **added** — Grid Storage supports per-grid Share with Faction option to share stored grids with faction members - **added** — NPCs now walk around inside trade stations - **added** — Economy Overview screen replaces the Contracts screen to display store and contract information in one unified view - **added** — Item Search functionality for Store Blocks and Economy Overview allows remote searching and price comparison across NPC and player-built stores - **added** — Time remaining indicator until next economy update shown when interacting with NPC Store Blocks and Contract Blocks - **changed** — Default time between Store Block restocks and Contract Block refreshes has been reduced to make the economy feel more active - **changed** — Services Terminal supports configurable world settings including retrieval timers and whether items can remain in stored grids - **changed** — Services Terminal includes Anyone Can Use option allowing other players to access storage at trade stations or allied bases Hello, Engineers! The **Economy 2 Update** is here - and it changes how you play. Store entire grids and redeploy them when you need them. Repair your ship at a trade station without replacing a single component. Hunt bounties, haul cargo through pirate space, and sell scrap for credits. Trade stations now have NPCs walking around inside them. And further ModAPI improvements open new possibilities for modders, server gamemasters, and scenario makers. - [Full Blog Post](https://blog.marekrosa.org/2026/05/space-engineers-economy-2/) - [Services Terminal Guide](https://www.spaceengineersgame.com/new-players/services-terminal-guide/) - [Support Portal](https://support.keenswh.com/spaceengineers) Everything in this update is free. Alongside it, we're releasing the [**Economy 2 Pack**](https://store.steampowered.com/app/4502100/Space_Engineers__Economy_2_Pack/) with new decorative blocks and variants to expand your creative options. https://store.steampowered.com/app/4502100/Space_Engineers__Economy_2_Pack/ We’re bringing you all the important gameplay changes for free in our Core Systems Update. ##### Services Terminal: Grid Storage, Repair & Salvage The Services Terminal block is one of the core new infrastructure features of the Economy 2 Update. Its purpose is to give players new ways to quickly store, repair, and sell grids. Repair and Salvage services are exclusive to the economy system, making trade stations useful hubs of activity, and not just of an optional side system. [table noborder=1 equalcells=1] **Services Terminal** (1 block, L grid) **Grid Storage** The Services Terminal lets you store entire grids and bring them back when you need them. Free up your PCU and unleash your creativity, store a specialized grid until an activity calls for its use, or clean up the crowded area around your busy base. When retrieving a stored grid, you can deploy it into the general area or place it more precisely by using Precision Mode controls. These controls give you better control over where your ship appears and makes it easier to handle tighter parking spaces or more organized hangars. Grid Storage can also be used in more flexible ways depending on how the terminal is set up. An "Anyone Can Use" option allows other players to interact with the storage system at trade stations or allied bases, and a per-grid "Share with Faction" option lets you share specific stored grids with your faction members. By default, retrieving a grid can take some time, but new world settings can let you dial in these times to make it behave exactly how you want.When retrieval timers are enabled, you can expedite the redeployment process by paying Space Credits. This block is loaded with optional settings, allowing admins the ability to configure to their liking - including whether or not items are allowed to remain inside stored grids, giving server owners and scenario creators fine control over how the system can be used. **Grid Repair** The Grid Repair Service lets you bring a damaged grid to an NPC Trade Station and pay Space Credits to quickly restore damaged systems. It is a fast and convenient way to get ships and vehicles back into working shape without handling every missing component and damaged block manually - making it a practical recovery option after combat, accidents, or long expeditions. To use this service, you must be the majority owner of the grid. **Grid Salvage** Grid Salvage lets you bring a grid to an NPC Trade Station and sell it as scrap for Space Credits through the Services Terminal. It is a quick and convenient way to turn damaged, outdated, or unwanted ships and vehicles into useful credits instead of taking them apart by hand. To use this service, you must be the majority owner of the grid. If the grid still contains items, you will get a warning before completing the sale, as those items will not be recoverable after the transaction is complete. ##### Revamped Economy Systems The Economy 2 Update bring _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/244850/view/531004183506059331]_ ### Space Engineers: Core Systems Live Now! - Date: 2025-11-24 - Original notes: https://store.steampowered.com/news/app/244850/view/590661232047948088 - Permalink: https://whatsnew.fyi/product/space-engineers/releases/steam-590661232047948088 Hello, Engineers! The **Core Systems Update** brings a wide range of quality of life improvements, gameplay refinements, and important bug fixes. This update focuses on polishing the foundation of Space Engineers - from new set value actions for multiple blocks, to joystick support, and streamlined interactions for planting and harvesting from your Farm Plots. Alongside the free update, we’re also releasing the **[Core Systems Pack](https://store.steampowered.com/app/4116960/Space_Engineers__Core_Systems_Pack/)**, adding new decorative blocks and block variants to expand your creative options. https://store.steampowered.com/app/4116960/Space_Engineers__Core_Systems_Pack/ - [Full Blog Post](https://www.spaceengineersgame.com/space-engineers-apex-survival-live-now/) - [Support Portal](https://support.keenswh.com/spaceengineers) We’re bringing you all the important gameplay changes for free in our Core Systems Update. ##### Streamlined Planting & Harvesting Our team has been thrilled to see so many of you dive into the Apex Survival update! Watching you explore, adapt, and enjoy the updated Survival experience has been an absolute pleasure. With the Core Systems update, we’re making farming smoother than ever. You can now plant faster by adding seed types directly to your toolbar – just select and go! Harvesting fully grown plants has also been simplified to a single click. We’ve seen some incredible farms built by the community, and we hope these improvements make tending to your crops easier and more enjoyable than ever. ##### Joystick Support We’ve added initial joystick Steam support to Space Engineers! This first implementation introduces generic hardware support, allowing you to connect and start flying right away. At this stage, button configuration and customization are not yet included – those features will arrive in a future update. The new Generic Joystick scheme uses X, Y, Rz, Slider 1, and Slider 2 for movement, with Buttons 7 and 8 serving as modifiers. We recommend using a joystick with at least 12 buttons for the best experience. ##### More Set Value Actions We’ve expanded Set Value actions across more blocks so you can dial in exact values from your toolbar - no more slider fiddling or extra timers. This makes cockpit setups cleaner and automation with Event Controller much easier. These additions build on long-standing community feedback to “set values directly” from the toolbar, cutting down on action list clutter and streamlining grid management. - Antennas - Set Name - Set Broadcast Radius - Beacons - Set Name - Set Broadcast Radius - Jump Drive - Set Jump Distance - Sensors - Set Back Range - Set Bottom Range - Set Front Range - Set Left Range - Set Right Range - Set Top Range - Gravity Generator - Set Acceleration - Custom Turret Controller - Set Angle Deviation - Gyroscopes - Power - Override Yaw - Override Pitch - Override Roll - Wheel Suspensions - Set Speed Limit ##### Projector Improvements We’ve made the Projector easier to read while you build and repair. - Mark Missing Blocks can now be toggled at any time and will no longer reset while you are building the projection. - Mark Unfinished Blocks now also highlights damaged blocks, so you can spot repair targets at a glance. ##### Hinges, Rotors & Pistons We’ve increased the structural integrity of hinges, rotors, and pistons - generally buffing their component requirements, thus they can now take a few more hits before being destroyed. ##### Build Planner We’ve improved the Build Planner’s mass deposit system to make it more flexible and reliable. You can now use it smoothly even when carrying a mix of different item types - including food and consumables. ##### Proximity Respawn System We’ve improved the Proximity Respawn system to make it more consistent and reliable. Players who die while offline will now respawn at the correct location once they return to the game. W _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/244850/view/590661232047948088]_ ### Space Engineers: Hotfix 1.207.022 - Date: 2025-09-25 - Original notes: https://store.steampowered.com/news/app/244850/view/506214931042927082 - Permalink: https://whatsnew.fyi/product/space-engineers/releases/steam-506214931042927082 ##### Hotfix 1.207.022 has been released! - **➡️ Changelog: **[https://support.keenswh.com/spaceengineers/pc/announcement/update-1-207-apex-survival](https://support.keenswh.com/spaceengineers/pc/announcement/update-1-207-apex-survival) - **🛠️ Support Portal: **[https://support.keenswh.com/spaceengineers](https://support.keenswh.com/spaceengineers) - **🛰️ Discord: **[https://discord.gg/keenswh](https://discord.gg/keenswh) **Functional** - Removed reputation loss/gain from damaging characters (NPCs such as Wolves and Spiders count as characters) - Fixed an issue with Factions where existing improperly removed dead NPC IDs were colliding with existing player character IDs - Fixed an issue with Factions where new player characters matched IDs with improperly removed dead NPC IDs and ended up in the SPID faction by coincidence - Fixed an issue with Jump Drives where jumps were prevented/truncated by planet influence when jumping away even if outside gravity range - Fixed an issue with Jump Drives where jumps were prevented/truncated by whole grids being in the way - now jumps are prevented at the block level (jump path intersects with a block space) - Fixed an issue with MP where the game would not unpause itself after joining a Friend's game through Steam Overlay UI and trying to spawn **UI** - Fixed an issue with Chat whisper function where it allowed tabbing through spawned NPCs in addition to Players as potential whisper targets - Fixed an issue with VRage remote/DSGUI where NPCs were listed as Players **Modding** - Fixed an issue with Factions where the IMyFactionCollection.KickPlayerFromFaction did not actually kick the player correctly and just cleared the mapping - Fixed an issue with Jump Drives where jumps were prevented/truncated by modded entities (i.e. Shields) - modded entities without collisions should no longer be visible for Jump checks **Thank you for helping us make the game better!** Please join us for Space Engineers Developer Livestream! - 🚀 Friday, September 26st, 5 PM UTC - 🛰️ Twitch: [https://twitch.tv/keencommunitynetwork](https://twitch.tv/keencommunitynetwork) - 🛰️ YouTube: [https://www.youtube.com/@SpaceEngineers](https://www.youtube.com/@SpaceEngineers) Image Credits: - [HARV-E by Engineered Coffee](https://steamcommunity.com/sharedfiles/filedetails/?id=3570186289) - [Tractor R&D by Deathlok-L17](https://steamcommunity.com/sharedfiles/filedetails/?id=3572477393) 🛠️ Feedback & Support - [https://support.keenswh.com/](https://support.keenswh.com/) 🛰️ Discord: [https://discord.gg/keenswh](https://discord.gg/keenswh) 📫 Newsletter: [https://www.keenswh.com/newsletter](https://www.keenswh.com/newsletter) 🚀 Community Hub: [https://www.spaceengineersgame.com/community-hub/](https://www.spaceengineersgame.com/community-hub/) ➡️ Connect and find us on your platform of choice: [https://www.keenswh.com/connect/](https://www.keenswh.com/connect/) https://steamcommunity.com/games/244850/announcements/detail/515220861093937392 https://steamcommunity.com/games/244850/announcements/detail/598537636801413194 https://steamcommunity.com/games/244850/announcements/detail/499453279763169526 ### Space Engineers: Hotfix 1.207.021 - Date: 2025-09-12 - Original notes: https://store.steampowered.com/news/app/244850/view/598537636801413193 - Permalink: https://whatsnew.fyi/product/space-engineers/releases/steam-598537636801413193 ##### Hotfix 1.207.021 has been released! - **➡️ Changelog: **[https://support.keenswh.com/spaceengineers/pc/announcement/update-1-207-apex-survival](https://support.keenswh.com/spaceengineers/pc/announcement/update-1-207-apex-survival) - **🛠️ Support Portal: **[https://support.keenswh.com/spaceengineers](https://support.keenswh.com/spaceengineers) - **🛰️ Discord: **[https://discord.gg/keenswh](https://discord.gg/keenswh) **Official Servers** - Added EU and North America Hardcore Survival Servers for masochists (max survival difficulty setting, realistic sounds) - Hardcore Survival - EUC #1 (185.206.148.104:27016) - Hardcore Survival - NA #1 (74.50.65.214:27016) - Added UK and North America PvE Survival Servers - Advanced Survival - NA #2 (PvE) (74.50.65.214:27017) - Advanced Survival - UK #4 (PvE) (185.206.148.104:27018) **Fixes & Improvements** - Added a new way for Gamepads to reach the Active Buffs screen via the Systems Radial Menu>View>Active Buffs - Re-enabled several new Random Encounters after fixing a set of issues which made them persistent without the need for interaction with a player - Removed the direct Gamepad binding "View current buffs" due to collision with the "Put to Production" - Removed the direct Gamepad bindings "Quick (Save/Load)" for now due to collision with other controls - Removed the unused model files for Algae Seed from the game and from the ModSDK **UI** - Updated ES localization for Advanced World setting Bounty contracts tooltip - Fixed an issue where the new survival rover was missing radial toolbar actions when using a controller - Fixed an issue with Survival Kit inventory UI where a food constraint icon was generated based on available production blueprints even though the inventory is not actually limited only to food items **Stability** - Fixed a crash when a projector tried to update unfinished block marks - Fixed a crash when updating the banner data **Functional** - Fixed an issue with Grinders where they would not push the gathered components further into the conveyor system and get full - Fixed an issue with Wolves where they spawned further from the player than their aggro range, further contributing to the perception of infrequent or broken spawn rate **Art** - Fixed an issue with Welder Type II where the collision was slightly longer than normal ship Welder, preventing 1 to 1 replacement in existing printer setups with equivalent functionality - Fixed an issue with Conduit Boxes block where a connection between a box and a tube was missing **Thank you for helping us make the game better!** 🛠️ Feedback & Support - [https://support.keenswh.com/](https://support.keenswh.com/) 🛰️ Discord: [https://discord.gg/keenswh](https://discord.gg/keenswh) 📫 Newsletter: [https://www.keenswh.com/newsletter](https://www.keenswh.com/newsletter) 🚀 Community Hub: [https://www.spaceengineersgame.com/community-hub/](https://www.spaceengineersgame.com/community-hub/) ➡️ Connect and find us on your platform of choice: [https://www.keenswh.com/connect/](https://www.keenswh.com/connect/) https://steamcommunity.com/games/244850/announcements/detail/499453279763169526 https://steamcommunity.com/games/244850/announcements/detail/499453279763169534 https://steamcommunity.com/games/244850/announcements/detail/499454457318214382 ### Space Engineers: Apex Survival Live Now! - Date: 2025-09-08 - Original notes: https://store.steampowered.com/news/app/244850/view/499453279763169525 - Permalink: https://whatsnew.fyi/product/space-engineers/releases/steam-499453279763169525 Hello, Engineers! We’re excited to introduce **Apex Survival**, the next major evolution of Space Engineers. This free update brings new survival mechanics to the game, adding **food, farming, environmental hazards, meaningful death** and a brand-new **buff system**. Everything is **optional and fully configurable** – you can fine-tune the experience to suit your playstyle. Whether you want a hardcore survival challenge where venturing outside a grid is a constant threat, or a relaxed farming loop while building your perfect base, Apex Survival lets you decide how to play. The **[Apex Survival Pack](https://store.steampowered.com/app/3858380/Space_Engineers__Apex_Survival_Pack/)** includes new decorative blocks accompanying this update – perfect for bringing your bases to life. Add lush greenery, detailed grow spaces, and new design variants to create habitats that feel vibrant and lived-in. https://store.steampowered.com/app/3858380/Space_Engineers__Apex_Survival_Pack/ - [Full Blog Post](https://www.spaceengineersgame.com/space-engineers-apex-survival-live-now/) - Guides: - [Survival Guide: Food](https://www.spaceengineersgame.com/new-players/survival-guide-food/) - [Survival Guide: Buffs](https://www.spaceengineersgame.com/new-players/survival-guide-buffs/) - [Survival Guide: Radiation](https://www.spaceengineersgame.com/new-players/survival-guide-radiation/) - [Survival Guide: Weather](https://www.spaceengineersgame.com/new-players/survival-guide-weather/) - [Modding Guide: Weather Effects](https://www.spaceengineersgame.com/modding-guides/modding-guide-weather-effects/) - [Modding Guide: Automatic Weather System](https://www.spaceengineersgame.com/modding-guides/modding-guide-automatic-weather-system/) - [Support Portal](https://support.keenswh.com/spaceengineers) We’re bringing you all the important gameplay changes for free in our Apex Survival Update. **You don’t need to start a brand-new world** to experience the new features (including the new Space encounters) – they can all be enabled on your old saves. Food is now a core survival mechanic in Apex Survival, enabled by default in all new survival worlds (and off by default in creative mode). A new food bar has been added to the HUD when enabled, giving you another vital resource to manage. Food consumption is customizable with a new world setting: - Disabled – Food system is off - Slow – 3 hours from full to empty - Moderate (Default) – 1.5 hours - Fast – 45 minutes Let your food bar run dry, and you’ll take damage until death. Drop below 20% food and you’ll face debuffs – losing 1% movement speed per missing percent, and eventually losing the ability to sprint entirely. ##### 🥕 Food Items & Ingredients Apex Survival introduces 9 new food items that act as ingredients for crafting **Meal Packs**. While many of these can be eaten raw in a pinch, their nutritional value is limited – combining them into prepared meals is the key to efficient survival. Planning your food supply and crafting recipes will give you a big advantage when living off the land. ##### 🌿 Foraging, Hunting, and Obtaining Food Items Food in Apex Survival comes from a variety of sources. **Algae** is your most basic and accessible food source, harvested using the **Algae Farm** block. It's not glamorous, but it gets the job done, making it ideal for early survival in any environment. Other ingredients can be found through foraging, hunting, and exploration: - New forageable bushes spawn across Pertam, Earthlike and Alien planets. Earthlike is the richest in vegetation, while Pertam is sparse and Alien is rich in edible mushrooms. - These can be harvested by hand or via Collector blocks, and they will respawn over time if cleanup conditions are met. - Wolves now drop Mammal Meat, and Sabiroids drop Insect Meat. - NPCs and Encounters may contain lootable food items, especially in kitchen areas. - Unknown Signals often hold seeds, and NPC Trade Stations _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/244850/view/499453279763169525]_