# Space Engineers Space Engineers: Hotfix 1.207.022 - Product: Space Engineers (https://whatsnew.fyi/product/space-engineers) - Vendor: Keen Software House - Date: 2025-09-25 - Original notes: https://store.steampowered.com/news/app/244850/view/506214931042927082 - Permalink: https://whatsnew.fyi/product/space-engineers/releases/2025-09-25-space-engineers-hotfix-1.207.022 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **removed** — Reputation loss and gain from damaging characters, including NPCs such as Wolves and Spiders - **fixed** — Issue with Factions where existing improperly removed dead NPC IDs were colliding with existing player character IDs - **fixed** — Issue with Factions where new player characters matched IDs with improperly removed dead NPC IDs and ended up in the SPID faction - **fixed** — Issue with Jump Drives where jumps were prevented or truncated by planet influence when jumping away even if outside gravity range - **fixed** — Issue with Jump Drives where jumps were prevented or truncated by whole grids being in the way; jumps are now prevented at the block level when jump path intersects with a block space - **fixed** — Issue in multiplayer where the game would not unpause itself after joining a Friend's game through Steam Overlay UI and trying to spawn - **fixed** — Issue with Chat whisper function where it allowed tabbing through spawned NPCs in addition to Players as potential whisper targets - **fixed** — Issue with VRage remote/DSGUI where NPCs were listed as Players - **fixed** — Issue with Factions where IMyFactionCollection.KickPlayerFromFaction did not actually kick the player correctly and just cleared the mapping - **fixed** — Issue with Jump Drives where jumps were prevented or truncated by modded entities such as Shields; modded entities without collisions should no longer be visible for Jump checks ##### Hotfix 1.207.022 has been released! - **➡️ Changelog: **[https://support.keenswh.com/spaceengineers/pc/announcement/update-1-207-apex-survival](https://support.keenswh.com/spaceengineers/pc/announcement/update-1-207-apex-survival) - **🛠️ Support Portal: **[https://support.keenswh.com/spaceengineers](https://support.keenswh.com/spaceengineers) - **🛰️ Discord: **[https://discord.gg/keenswh](https://discord.gg/keenswh) **Functional** - Removed reputation loss/gain from damaging characters (NPCs such as Wolves and Spiders count as characters) - Fixed an issue with Factions where existing improperly removed dead NPC IDs were colliding with existing player character IDs - Fixed an issue with Factions where new player characters matched IDs with improperly removed dead NPC IDs and ended up in the SPID faction by coincidence - Fixed an issue with Jump Drives where jumps were prevented/truncated by planet influence when jumping away even if outside gravity range - Fixed an issue with Jump Drives where jumps were prevented/truncated by whole grids being in the way - now jumps are prevented at the block level (jump path intersects with a block space) - Fixed an issue with MP where the game would not unpause itself after joining a Friend's game through Steam Overlay UI and trying to spawn **UI** - Fixed an issue with Chat whisper function where it allowed tabbing through spawned NPCs in addition to Players as potential whisper targets - Fixed an issue with VRage remote/DSGUI where NPCs were listed as Players **Modding** - Fixed an issue with Factions where the IMyFactionCollection.KickPlayerFromFaction did not actually kick the player correctly and just cleared the mapping - Fixed an issue with Jump Drives where jumps were prevented/truncated by modded entities (i.e. Shields) - modded entities without collisions should no longer be visible for Jump checks **Thank you for helping us make the game better!** Please join us for Space Engineers Developer Livestream! - 🚀 Friday, September 26st, 5 PM UTC - 🛰️ Twitch: [https://twitch.tv/keencommunitynetwork](https://twitch.tv/keencommunitynetwork) - 🛰️ YouTube: [https://www.youtube.com/@SpaceEngineers](https://www.youtube.com/@SpaceEngineers) Image Credits: - [HARV-E by Engineered Coffee](https://steamcommunity.com/sharedfiles/filedetails/?id=3570186289) - [Tractor R&D by Deathlok-L17](https://steamcommunity.com/sharedfiles/filedetails/?id=3572477393) 🛠️ Feedback & Support - [https://support.keenswh.com/](https://support.keenswh.com/) 🛰️ Discord: [https://discord.gg/keenswh](https://discord.gg/keenswh) 📫 Newsletter: [https://www.keenswh.com/newsletter](https://www.keenswh.com/newsletter) 🚀 Community Hub: [https://www.spaceengineersgame.com/community-hub/](https://www.spaceengineersgame.com/community-hub/) ➡️ Connect and find us on your platform of choice: [https://www.keenswh.com/connect/](https://www.keenswh.com/connect/) https://steamcommunity.com/games/244850/announcements/detail/515220861093937392 https://steamcommunity.com/games/244850/announcements/detail/598537636801413194 https://steamcommunity.com/games/244850/announcements/detail/499453279763169526