# Space Engineers Space Engineers: Hotfix 1.209.022 - Product: Space Engineers (https://whatsnew.fyi/product/space-engineers) - Vendor: Keen Software House - Date: 2026-05-07 - Original notes: https://store.steampowered.com/news/app/244850/view/672867776636913246 - Permalink: https://whatsnew.fyi/product/space-engineers/releases/2026-05-07-space-engineers-hotfix-1.209.022 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a crash when failing to download the DLC banners on Steam platform - **fixed** — Fixed a crash when trying to display DLC badges after skipping the main menu through launch option arguments - **fixed** — Fixed a crash when a modded contract referenced an icon which did not exist - **fixed** — Fixed a crash when the selected UI item for a grid deposit action did not exist - **fixed** — Fixed a crash when an admin deleted a target grid of an active PvE Bounty contract - **fixed** — Fixed an issue where a Grid Hauling contract triggering from Character proximity to an encounter did not make the encounter persistent - **fixed** — Fixed an issue where the Centered Half, Glass, and Half Glass Doors were not set up properly for pressurisation, causing leaks - **fixed** — Fixed an issue where some of the Economy station prefabs had their beacon broadcast radius set to more than 10km - **fixed** — Fixed an issue where a previously deleted contract Drop-off point GPS belonging to Client A was recreated for Client B when reaching the same station - **fixed** — Fixed an issue where a Grid Hauling contract triggered from an encounter was not scaling its duration with distance to the delivery site - **fixed** — Fixed an issue where the Economy station 14 prefab and its pirate variant did not have their Refill station connected to the conveyor system - **fixed** — Fixed an issue where the Economy station 11 prefab did not have its Refill station LCD set to the proper image - **fixed** — Fixed an issue where the Grid Hauling contract targets of Wrecked Corvette and Damaged Assembly Barge spawned as stations - **fixed** — Fixed an issue where the new NPCs appeared as a choice in the character Customize screen ##### Hotfix 1.209.022 has been released! - **➡️ Changelog: **[https://support.keenswh.com/spaceengineers/pc/announcement/update-1-209-economy-2](https://support.keenswh.com/spaceengineers/pc/announcement/update-1-209-economy-2) - **🛠️ Support Portal: **[https://support.keenswh.com/spaceengineers](https://support.keenswh.com/spaceengineers) - **🛰️ Discord: **[https://discord.gg/keenswh](https://discord.gg/keenswh) **Stability** - Fixed a crash when failing to download the DLC banners (Steam platform only fix) - Fixed a crash when trying to display DLC badges after skipping the main menu through launch option arguments - Fixed a crash when a (modded) contract referenced an icon which did not exist - Fixed a crash when the selected UI item for a grid deposit action did not exist - Fixed a crash when an admin deleted a target grid of an active PvE Bounty contract **Functional** - Fixed an issue where a Grid Hauling contract triggering from Character proximity to an encounter did not make the encounter persistent - Fixed an issue where the Centered (Half|Glass|Half Glass) Doors were not set up properly for pressurisation, causing leaks - Fixed an issue where some of the Economy station prefabs had their beacon broadcast radius set to more than 10km - Fixed an issue where a previously deleted contract Drop-off point GPS belonging to Client A was recreated for Client B when reaching the same station - Fixed an issue where a Grid Hauling contract triggered from an encounter was not scaling its duration with distance to the delivery site - Fixed an issue where the Economy station 14 prefab and its pirate variant did not have their Refill station connected to the conveyor system - Fixed an issue where the Economy station 11 prefab did not have its Refill station LCD set to the proper image - Fixed an issue where the Grid Hauling contract targets of Wrecked Corvette and Damaged Assembly Barge spawned as stations **UI** - Fixed an issue where the new NPCs appeared as a choice in the character Customize screen **Thank you for helping us make the game better!** Image Credits: [HME Utility Ship by AnOx Oldhide](https://steamcommunity.com/sharedfiles/filedetails/?id=3711906395) 🛠️ Feedback & Support - [https://support.keenswh.com/](https://support.keenswh.com/) 🛰️ Discord: [https://discord.gg/keenswh](https://discord.gg/keenswh) 📫 Newsletter: [https://www.keenswh.com/newsletter](https://www.keenswh.com/newsletter) 🚀 Community Hub: [https://www.spaceengineersgame.com/community-hub/](https://www.spaceengineersgame.com/community-hub/) ➡️ Connect and find us on your platform of choice: [https://www.keenswh.com/connect/](https://www.keenswh.com/connect/) https://steamcommunity.com/games/244850/announcements/detail/531004183506059332 https://steamcommunity.com/games/244850/announcements/detail/499477287644697776 https://steamcommunity.com/games/244850/announcements/detail/685251502317502873