Space Engineers: Core Systems Live Now!
Hello, Engineers!
The Core Systems Update brings a wide range of quality of life improvements, gameplay refinements, and important bug fixes. This update focuses on polishing the foundation of Space Engineers - from new set value actions for multiple blocks, to joystick support, and streamlined interactions for planting and harvesting from your Farm Plots.
Alongside the free update, we’re also releasing the Core Systems Pack, adding new decorative blocks and block variants to expand your creative options.
https://store.steampowered.com/app/4116960/Space_Engineers__Core_Systems_Pack/
We’re bringing you all the important gameplay changes for free in our Core Systems Update.
Streamlined Planting & Harvesting
Our team has been thrilled to see so many of you dive into the Apex Survival update! Watching you explore, adapt, and enjoy the updated Survival experience has been an absolute pleasure. With the Core Systems update, we’re making farming smoother than ever. You can now plant faster by adding seed types directly to your toolbar – just select and go! Harvesting fully grown plants has also been simplified to a single click.
We’ve seen some incredible farms built by the community, and we hope these improvements make tending to your crops easier and more enjoyable than ever.
Joystick Support
We’ve added initial joystick Steam support to Space Engineers! This first implementation introduces generic hardware support, allowing you to connect and start flying right away.
At this stage, button configuration and customization are not yet included – those features will arrive in a future update. The new Generic Joystick scheme uses X, Y, Rz, Slider 1, and Slider 2 for movement, with Buttons 7 and 8 serving as modifiers.
We recommend using a joystick with at least 12 buttons for the best experience.
More Set Value Actions
We’ve expanded Set Value actions across more blocks so you can dial in exact values from your toolbar - no more slider fiddling or extra timers. This makes cockpit setups cleaner and automation with Event Controller much easier.
These additions build on long-standing community feedback to “set values directly” from the toolbar, cutting down on action list clutter and streamlining grid management.
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Antennas
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Set Name
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Set Broadcast Radius
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Beacons
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Set Name
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Set Broadcast Radius
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Jump Drive
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Set Jump Distance
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Sensors
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Set Back Range
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Set Bottom Range
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Set Front Range
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Set Left Range
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Set Right Range
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Set Top Range
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Gravity Generator
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Set Acceleration
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Custom Turret Controller
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Set Angle Deviation
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Gyroscopes
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Power
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Override Yaw
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Override Pitch
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Override Roll
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Wheel Suspensions
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Set Speed Limit
Projector Improvements
We’ve made the Projector easier to read while you build and repair.
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Mark Missing Blocks can now be toggled at any time and will no longer reset while you are building the projection.
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Mark Unfinished Blocks now also highlights damaged blocks, so you can spot repair targets at a glance.
Hinges, Rotors & Pistons
We’ve increased the structural integrity of hinges, rotors, and pistons - generally buffing their component requirements, thus they can now take a few more hits before being destroyed.
Build Planner
We’ve improved the Build Planner’s mass deposit system to make it more flexible and reliable. You can now use it smoothly even when carrying a mix of different item types - including food and consumables.
Proximity Respawn System
We’ve improved the Proximity Respawn system to make it more consistent and reliable. Players who die while offline will now respawn at the correct location once they return to the game. We’ve also added cause-of-death entries to server logs, making it easier for admins to review incidents and troubleshoot gameplay issues.
Inventory, Production & Conveyor System
We’ve made several improvements to inventory and production management.
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Conveyor Sorter blocks now include new item categories, making it easier to organize and route food items and consumables.
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Inventory tooltips and icons have been refreshed and expanded, offering clearer visuals for specialized and filtered storage spaces.
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O2/H2 Generators and Irrigation Systems now display production output directly on their control panels, giving you instant feedback on resource flow.
Over the past updates, we’ve reworked nearly every aspect of PvE: Prototech, Factorum global encounters and planetary encounters in Contact, Cargo Ships and Unknown Signals in Fieldwork, and most recently, Hazards and Space Encounters in Apex Survival.
The last major piece of that PvE puzzle is coming in the 209 update - Economy stations and missions. This next step will expand the universe with new opportunities for exploration, trade, and progression.
We’re more motivated than ever to keep pushing the boundaries of what Space Engineers can offer. The future of the game is bright, and we can’t wait to share it with you.
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**Simple Bed** (1 block, L grid) - In Apex Survival, we added the ability for Bed and Cryo Chamber blocks to pause a character’s hunger, allowing players to safely logoff or go AFK without suffering adverse effects.
After watching how our players interacted with this system, and listening to community feedback, we decided to add a new free bed block, giving everyone access to this functionality earlier in their playthrough. So build yourself a cozy new room - and rest easy knowing you’ll return to your survival buffs intact!
We are always looking for ways to improve, and that includes adding value to prior releases. During this update, we are adding new content to Apex Survival Pack.
Those who already own Apex Survival Pack will get this content for free, as part of the update.
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**Additional Conduit Blocks** (3 blocks, L grid) - More conduit variants for your greebling!
Similar to our previous major releases, we hope you will take this opportunity to support the continued development of Space Engineers. This DLC pack consists of cosmetic items that enrich your game visually. None of the features in this package provide any advantage to players who purchase this DLC.
The price of the Core Systems Pack **link is $4.99 USD or your regional equivalent. Show your continued support for Space Engineers and check out the Core Systems Pack.
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**Sci-Fi Hydrogen Thruster** (2 blocks, L grid + 2 blocks, S grid) - This next generation Hydrogen Thruster is the perfect fit for an advanced exploration craft headed to distant worlds!
**Jump Drive Type II** (1 block, L grid) - An open frame Jump Drive with accessible service and maintenance walkways. The central core spins at high speeds during charging cycles.
**Suspended Control Seat** (2 blocks, L grid + 2 blocks, S grid) - Lightweight ceiling-mounted flight seats which offer a clear field of view for pilots. Choose between the standard Control Seat or the Control Station variant with an overhead transparent display screen.
**Landing Gear Type II** (1 block, L grid + 1 block, S grid) - Compact landing gear suited for use in diverse landscapes.
**Sci-Fi Hydrogen Engine** (1 block, L grid + 1 block, S grid) - Emergency power systems can be critical to surviving out in the frontier. This next generation Hydrogen Engine will keep your batteries charged and your lights on. Sliding panels allow for easy maintenance of internal components.
**Round Edges** (14 blocks, L grid + 12 blocks, S grid) - Lightweight structural blocks ideal for adding shape and visual detail to any build.
**Troffer Light** (3 blocks, L grid) - Whether you’re lining a corridor or lighting a command deck, Troffer Lights provide bright, uniform illumination to any interior space.
https://store.steampowered.com/app/4116960/Space_Engineers__Core_Systems_Pack/
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Streamlined interactions for planting and harvesting from Farm Plots.
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Added a variety of new set value actions for multiple blocks:
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Antennas
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Set Name
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Set Broadcast Radius
-
Beacons
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Set Name
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Set Broadcast Radius
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Jump Drive
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Set Jump Distance
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Sensors
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Set Back Range
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Set Bottom Range
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Set Front Range
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Set Left Range
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Set Right Range
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Set Top Range
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Gravity Generator
-
Set Acceleration
-
Custom Turret Controller
-
Set Angle Deviation
-
Gyroscopes
-
Power
-
Override Yaw
-
Override Pitch
-
Override Roll
-
Wheel Suspensions
-
Set Speed Limit
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Added Joystick Support.
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This is only generic hardware support for the moment. Button configuration and customization will be added in a future update.
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The new Generic Joystick scheme is using X, Y, Rz, Slider 1 and Slider 2 for the movement. Button 7 and 8 are modifiers. You can map them in any 3rd party application for more customization.
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We recommend having a joystick with at least 12 buttons.
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Charge indicators for Jump Drive are now displayed on cockpit toolbars, similar to charging and reloading weapons.
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Improvements to Mark Missing Blocks feature in Projector blocks, allowing this option to be toggled on at any time and preventing it from resetting while Building the projection.
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Improvements to Mark Unfinished Blocks feature in Projector blocks, allowing it to also show blocks which have been damaged.
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Increased integrity for hinges, rotors, and pistons.
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Improved Build Planner mass deposit, allowing for a smoother experience when holding a variety of items - including food items and consumables.
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Added new item categories to Conveyor Sorter blocks, allowing for easier management of food items and consumables.
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New and improved inventory tooltips and icons for specialized and filtered inventory spaces.
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Added seed shuffling to empty survival worlds, changing the locations of asteroids and procedural spawns on new playthroughs.
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Added production output readings to the control panel of O2/H2 Generators and Irrigation Systems.
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Improvements to Proximity Respawn system, spawning characters who died while offline to the correct location. Causes of death have also been added to server logs so admins can troubleshoot easier.
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Updated icons for various blocks and items.
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New loading screens and background videos featuring content from the Fieldwork and Apex Survival updates.
Stability
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Fixed a crash when blocks with animator components tried to update/stop updating during split/merge logic of the grid
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Fixed a crash when a mod tried to draw a transparent sphere while a game does as well
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Fixed a crash when a mod tried to increment the current buff levels beyond existing definitions
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Fixed a crash when a projector tried to project a light emitting block which somehow failed loading its component
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Fixed a crash when accessing the terminal of a specific grid which used AI Basic Increase/Decrease Follow distance as a toolbar action
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Fixed a crash when attempting to place a blueprint containing modded plants from modded seeds in a farm plot into a vanilla world
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Fixed a crash when interacting with a modded Custom Turret Controller
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Fixed a crash when interacting with a Sound block which had invalid settings
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Fixed possibly a set of crashes when blocks with use objects (interactive visual hatches/hinged doors) were added/removed to/from the resulting grid through split/merge logic
Functional
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Fixed an issue with armor blocks not automerging to the same grid when using local alignment mode
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Fixed an issue with blocks with Control feature not being controllable after server save/restart
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Fixed an issue with Box collision shapes being slightly tighter fit than necessary
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Fixed an issue with Bridge Helm and other open seated cockpits not protecting the player characters from Solar radiation properly
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Fixed an issue with Broadcast Controller's bound toolbar actions tracking their linked blocks through localised names, losing functionality on language switch
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Fixed an issue with camera being obstructed by smaller docked ships; Connected ships which could fit into the bounding box of the controlled ship in their current orientation, will not obstruct 3rd person camera
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Fixed an issue with character stats maximizing on Character model change from wolf/sabiroid back to astronaut
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Fixed an issue with Continue Button appearing in Main menu even if the last world session wasn't saved and moved out of the Content folder, allowing for overwriting game data through such continuation
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Fixed an issue with CTC turret targeting after it was split off of a larger grid
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Fixed an issue with Damage effects lingering on blocks which were ground to const. stages
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Fixed an issue with Farm plot missing settable toolbar actions for the Light component
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Fixed an issue with a Floating object attached/detached to/from a landing gear falling/not falling down on interaction. (Detached now falls down, attached stays up)
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Fixed an issue with Food/consumable tooltip and Survival buff tooltip localisations containing hard-coded values
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Fixed an issue with GPS creation through /gps command which allowed for longer than allowed GPS names
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Fixed an issue with invalid Light settings not being sanitised and causing visual artifacts
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Fixed an issue with IsShapePenetrating() when used with an ignore argument where it would ignore only the first entity of that type and incorrectly report the rest as collisions in case there were multiple
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Fixed an issue with Jetpack movement being limited when placing blocks in Line and Plane mode
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Fixed an issue with Left/Right versions of modifiers not being recognized as separate for keybind purposes; To bind a side agnostic keybind, hold both left and right versions at the same time
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Fixed an issue with Meteor Showers happening more frequently than intended; Pre 208 world saves will be cleaned once from existing Meteor events upon resave onto 208 version
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Fixed an issue with modified Asteroids being generated/synchronised and remaining visible to players at ~100 Km or more depending on its voxel map dimensions; Now generation and visibility of modified asteroids is at ~10km with slight variance depending on angle of approach.
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Fixed an issue with Players being put to spectator on respawn if their character died while remotely controlling a block or grid
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Fixed an issue with publishing of newly created Blueprints when the resulting included thumbnail was over the limit of 1MB in size due to higher display resolution or scene complexity; Old thumbnails oversized thumbnails need to be resaved to pass the check
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Fixed an issue with Ship Drill not affecting voxel when controlled through a CTC
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Fixed an issue with Ship Welders and Grinders not having Computers set as critical components
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Fixed an issue with Stone_01 voxel material appearing blurry on Medium and Low Graphics settings
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Fixed an issue with Turret idle movement on DS where they refused to move in survival away from 0,0,0 and without ammo
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Fixed an issue with