What’s New

Space Engineers — Space Engineers: Prosperity Update & Pack Live Now!

Space Engineers: Prosperity Update & Pack Live Now!

Added
  • Add new Factorum Global Encounter with Prototech O2/H2 Generator block
  • Add Ping Grid button to track grid locations from the Info screen
  • Add small grid Flat Collector block
  • Add option for player stores to opt out of Item Search
Changed
  • Improve Services Terminal feedback to explain why grids cannot be stored or deployed
  • Improve grid retrieval to allow server owners to control distance restrictions and timing
  • Allow Precision Mode marker to be set to current character position
  • Tighten grid repair, salvage, and storage rules to prevent bypassing hacking or ownership restrictions with hostile blocks
  • Modernize Space Respawn Ship with improved visibility of systems and better survival readiness
  • Improve projector movement and rotation consistency and unlock previously locked settings for manipulation at any time
  • Improve wording around Store Blocks and Market Search for easier understanding of listings and search behavior
  • Add new modding options for enabling repair and salvage services on player-made grids

Hello, Engineers!

The Prosperity Update makes Space Engineers feel more alive, useful, and rewarding: better economy services, safer grid recovery, and more ways to build the kind of base, station, or ship that feels great.

Explore a new Factorum encounter and hunt down the new Prototech O2/H2 Generator, track missing ships with the new Ping Grid button, and enjoy improvements to Projector, Contracts, the Services Terminal and economy systems. We’ve also added a small grid Flat Collector - a handy new block for all the farmers among you.

https://store.steampowered.com/app/4835530/Space_Engineers__Prosperity_Pack/

If you own Space Engineers, everything below is yours - no extra purchase needed.

New Factorum Encounter

Apparently, the Factorum have not shown us everything they have been hiding. New rumors are spreading through the void: strange signals and valuable Prototech waiting for any engineer bold enough to go after it. Of course, that means some of you are already plotting the fastest way in - and the most explosive way out.

A new Factorum Global Encounter has been added into your worlds. Track it down, break through their defenses, and see what secrets you can bring back in one piece. As always, getting your hands on it will not be as simple as grinding down a few blocks and flying home.

Services Terminal & Economy Improvements

Economy 2 added new ways to store, repair, recover, and salvage grids. With this update, we focused on making those systems clearer, safer, and more predictable in normal gameplay.

Services Terminals now give you better feedback about what is happening with your stored grids. If a grid cannot be stored or deployed yet, the terminal should do a better job explaining why - for example, if the grid is moving, recently damaged, or otherwise not ready. This should make grid storage feel less like a black box and more like a proper station service.

We’ve also improved how grid retrieval works. Server owners can now control whether stored grids can be pulled from very distant locations, and retrieval timing can take distance into account. For players, this means Economy 2 servers can be tuned for different playstyles - from convenient ship storage to more grounded logistics where location matters.

Precision deployment is getting a useful improvement too. You can now set the Precision Mode marker to your current character position, making it much easier to bring a stored grid back exactly where you need it. Less guessing, less nudging, fewer “almost perfect” deployments.

Repair, salvage, and storage rules have also been tightened up. Grids with hostile blocks attached are now handled more carefully, helping prevent cases where players could bypass hacking or ownership rules through station services. Modders and scenario creators also get more flexibility, including new options for enabling repair and salvage services on player-made grids.

Player stores also have a new option to opt out of Item Search. This gives shop owners more control over how their listings appear, especially if they want to run a more private store, keep certain offers local, or avoid cluttering global search results. Your store can still exist and function normally - it just does not have to advertise every listing to everyone through Item Search.

We’ve also improved some of the wording around Store Blocks and Market Search, making listings and search behavior easier to understand.

Overall, these changes should make Economy 2 feel more reliable in day-to-day play - whether you are storing a hauler, recovering a damaged ship, running a server, or building a custom scenario.

Projector Functionality Improvements

We’ve cleaned up several projector controls and UI behaviors. Movement and rotation directions should feel more consistent, sliders should behave more predictably, and projector settings that were previously locked at various stages can now be manipulated at any time.. The goal is simple: less fighting the interface, more building the grid you actually wanted to build - especially when working with complex blueprints or finishing repairs after a rough encounter.

Ping Button for Lost Grids

Lost your ship again? It happens. Space is big, GPS management is a lifestyle, and sometimes your favorite grid ends up somewhere you definitely meant to remember.

The new Ping Grid button helps with that. From the Info screen, you can now generate a GPS point for one of your grids, making it much easier to track down ships, rovers, stations, and other creations you may have misplaced during your adventures.

The GPS point marks the grid’s current location and stays available until you remove it, so you can find your way back later. It’s a simple improvement, but for anyone who has ever lost a mining ship, scout rover, or “temporary” construction platform - this one should save some headaches.

Modernized Space Respawn Ship

The Space Respawn Ship has been modernized and rebuilt with survival in mind. Important systems are easier to see at a glance, so new and returning engineers can better understand what the ship has, what it needs, and how to keep it flying. It should serve as a better starting point - giving you exactly what you need to start your adventure out in the void.

New Blocks

[table noborder=1 equalcells=1]

**Prototech O2/H2 Generator** (1 block, L grid) - The latest Factorum innovation is here! Refill fuel and oxygen up to 10x faster, using less power than a standard generator.

**Flat Collector** (1 block, S grid) - Slim, sleek, and easy to fit into compact builds. Harvest crops like a pro with this space-saving collector!

**Structural Platform Conveyor** (1 block, L grid) - You asked, and we heard you! Hide conveyor lines inside your Structural Platform foundations for cleaner, smarter ship and station layouts.

**Short Stairs** (1 block, L grid) - Small space? No problem. These airtight stairs keep compact builds walkable, connected, and pressurized.

**Passage 2 Frame** (1 block, L grid) - A sleek, space-saving extension of the Passage 2 block. Use it to polish your interiors, create compact access points, or frame machinery and thrusters with style.
Additional Improvements
  • Added skins/suit variations to NPC characters on Trade Stations.

  • You can now find Story Datapads on Economy Stations

  • Laser Antenna UX Improvements

  • Wheel Indicators for better build orientation

  • DLC Badges for Purchased DLCs can now be used as Faction Icons

  • Improved lighting effects for Welder and Grinder particles (Softer light with lower flash intensity)

  • Rebalanced audio effects for many of the game’s louder sounds. There are many additional improvements and fixes in the Prosperity Update - you can explore everything included in the detailed Changelog.

What’s Next

Our next Space Engineers update, Warfare 3, is shaping up to be a big one! We aim to deliver it to you in November/December 2026.

Expect new weapon types, new combat systems, and changes designed to make battles, PvP, and ship-to-ship engagements more dynamic. This time, your weapons may not be aimed only at other players... There are new threats on the horizon.

Check out our new Roadmap!

We are always looking for ways to improve, and that includes adding value to prior releases. During this update, we are adding new content to Decorative Pack #2.

Those who already own Decorative Pack 2 will get this content for free, as part of the update.

[table noborder=1 equalcells=1]

**Triangular Grated Catwalks** (2 blocks, L grid)

https://store.steampowered.com/app/1167910/Space_Engineers__Decorative_Pack_2/

The Prosperity Pack adds over 50 new blocks - Sloped Cockpits, Bulky Hydrogen Tanks, Steep and Solid Stairs, Battery Banks, Square Railings, Decorative Server Racks, Cable Runs, Round and Square Lights. These are cosmetic and decorative blocks that don't affect gameplay balance.

If you enjoy Space Engineers and want to support its continued development, this is a great way to do it - and you'll get a lot of new building options in return.

[table noborder=1 equalcells=1]

**Sloped Cockpit** (2 blocks, S grid + 2 blocks, L grid) - A sleek, modern cockpit for both grid sizes, with open and closed variants to match your build, your role, and your style.

**Bulky Hydrogen Tank** (1 block, S grid + 1 block, L grid) - The bulky frame of this hydrogen tank houses four large fuel storage cylinders, giving industrial builds a fuller, heftier look.

**Steep Stairs** (6 blocks, L grid) - Steep, narrow stairs built for tight spaces, giving compact builds a clean way to move vertically when every block counts.

**Solid Stairs** (8 blocks, L grid) - Sleek solid stairs for clean, vertical transitions. Available in multiple variants with railed and railless options to fit more builds and interior styles.

**Battery Bank** (1 blocks, S grid + 2 block, L grid) - A compact battery bank made from smaller power modules, saving space while providing reliable power for smaller builds.

**Square Railings** (13 blocks, L grid) - A sturdy safety railing with a solid frame, perfect for adding structure, protection, and visual variety to walkways and platforms.

**Decorative Server Racks** (3 blocks, L grid) - Decorative server racks packed with hardware and details, perfect for building command rooms, data centers, and high-tech interiors.

**Cable Run** (7 blocks, L grid) - Thick industrial frames packed with large cables, perfect for exposed parts or technical detail to corridors, machinery rooms, and workspaces.

**Round & Square Lights** (2 blocks, L grid + 2 block, S grid) - Round and Square light fixtures with large, visible emitters. Perfect for illuminating interiors, adding strong visible light sources to runways or landing pads, and keeping your builds bright.

https://store.steampowered.com/app/4835530/Space_Engineers__Prosperity_Pack/

  • Added a New Factorum Encounter

  • Modernized the Space Respawn Ship

  • Automatically Fill Bottles while Recharging

  • Added a Ping Button for Lost Grids

  • Automatic Subgrid Naming

  • Improved NPC spawning, navigation, and collision avoidance

  • Added an Option to Opt Out of Item Search

  • Improved lighting effects for Welder and Grinder particles (Softer light with lower flash intensity)

  • Reduced and adjusted sound volume levels on several loud sounds

  • Contracts Adjustments and Improvements (including better mod support)

  • Laser Antenna UX Improvements

  • Added Wheel Indicators for better build orientation

  • Improved language on store blocks and market search for clarity

  • Services Terminal Improvements

  • Precision Mode Marker’s location is now set to the player’s position

  • Adjustments to Retrieval Timers

  • Improved sorting of stored and active grids in the Services Terminal

  • Changes to Ownership Requirements for Grid Storage, Repair, and Salvage

  • Added Combat Delay, Grid Flag, and Status Report

  • Improvements to the Repair Service Blacklist

  • UI Improvements

  • Dedicated Server Option: Prevent Sending Grids to Distant Locations

  • Movement Restriction for deploying and storing grids

  • Added Salvage/Repair Entity Components for Non-Trade Grids (modders can enable salvage and repair services for player stations)

  • Projector Functionality Improvements

  • Improvements to Control Panel Slider Controls

  • “Keep Projections” can now be toggled at any time

  • Added O2/H2 Generator Pull Settings

  • Added more toolbar actions for Parachute Blocks

  • Removed "Help Others" terminal setting from ship welders

  • Admin Setting Improvements: Admins with Untargetable enabled are now ignored by sensors

  • Changed Default Settings/Values

  • Changed “Enable Toolshake” to false by default

  • Changed “Enable Scrap Drops” to false by default

  • DLC Badges for Purchased DLCs can now be used as Faction Icons

  • Added skins/suit variations to NPC characters on Trade Stations

  • You can now find Story Datapads at Economy Stations

  • Reduced glare on Narrow Viewports

  • Rebalanced Pirate Salvage Carrier drones

  • Improved memory usage and performance, including airtightness and model memory

  • Improved the Event Controller's Distance to Locked Target calculation for more consistent results.

  • Improved conveyor naming consistency

  • Improved G-menu categories and block names, including a dedicated Windows category

  • Improved Reputation tooltips

  • Improved the HUD indication when food consumption is paused

New Blocks

  • Prototech O2/H2 Generator (1xL)

  • Flat Collector (1 x S)

  • Structural Platform Conveyor (1xL)

  • Short Stairs (1 x L)

  • Passage 2 Frame (1 x L)

**Added Content to existing DLCs: **

  • Additions to Decorative Pack 2: Triangular Grated Catwalks (2 x L)

Prosperity Pack

  • Sloped Cockpit (2xS + 2L)

  • Bulky Hydrogen Tank (1xS + 1xL)

  • Steep Stairs (6xL)

  • Solid Stairs (8xL)

  • Battery Bank (1xS + 2xL)

  • Square Railings (13xL)

  • Decorative Server Racks (3xL)

  • Cable Run (7xL)

  • Round Light (1xS + 1xL)

  • Square Light (1xS + 1xL)

Wheel Propulsion Overrides have been adjusted for consistency: forward now means forward and backward now means backward across all wheels. Existing builds using Propulsion Override may need adjustment, but new builds should be easier to configure for desired results.

  • New flags in Services Terminal entity components allowing for player made variants. (EntityComponents.sbc)

  • Improved RepairService blacklist controls, moving irreparable blocks from the Repair entity component to the targeted block’s definition. This change should make it easier to avoid conflicts between mods. (See Cubeblocks_Prototech.sbc for example).

  • New flags and definition controls for item based Recovery Contracts, allowing for specific items to spawn inside specific spawn groups. For example: Smuggled Goods only appears inside Pirate Ships. This includes support for custom contract items. (ContractTypes.sbc / SessionComponents_Economy.sbc)

  • New entity component for pump style animations on blocks. (EntityComponents.sbc).

  • Added more controls for datapads and stories, allowing for economy elements (Station Name, GPS, etc) to be added to custom stories. (Stories.sbc)

  • New controls allowing for NPC characters to wear custom suit skins. (Factions.sbc and FactionTypes.sbc)

  • Null subtypes are now supported in EntityContainers.sbc, and no longer overwrite all blocks of that type if the subtype is null. This should fix issues where legacy blocks with null subtypes added their attributes to any modded block of the same block type. (EntityContainers.sbc).

Stability

  • Fixed a crash when ramming another grid, causing race condition during block removal

  • Fixed a crash when a block was deformed enough to be removed and then removed again through other damage

  • Fixed a crash related to 3D audio processing during combat

  • Fixed a crash when most contract strategy types are empty and defined earlier than a non-empty strategy type

  • Fixed a crash caused by incompatible contract and strategy types

  • Fixed a crash when all contract strategy types were empty

  • Fixed a crash when removing a control seat together with the character in it

  • Fixed a crash in the Monolith achievement after the block was removed

  • Fixed a crash when the ore detector calculated the world

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