# Splatoon 3 8.0.0 — Ver. 8.0.0 - Product: Splatoon 3 (https://whatsnew.fyi/product/splatoon-3) - Vendor: Nintendo - Date: 2024-05-30 - Version: 8.0.0 - Original notes: https://en-americas-support.nintendo.com/app/answers/detail/a_id/61257/~/splatoon-3-update-history - Permalink: https://whatsnew.fyi/product/splatoon-3/releases/8.0.0 - Labels: Platforms: Switch What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Increased the reliability of the damage-dealing effects of Reefslider - **changed** — Slightly decreased the impact of the inking due to Reefslider's explosion - **changed** — Made Ink Vac easier to use by alleviating a phenomenon where the ground or walls were not inked depending on the impact position for the ink shot - **changed** — Shortened the time for opponents to deal with Super Chump decoys to make it easier to combine with follow-up attacks using main weapons - **changed** — Slightly extended the time required to charge for Kraken Royale to create differentiation between the use of charge attacks and jump attacks - **changed** — Made changes to get the damage efficiency toward the Big Bubbler closer to that of other special weapons for Trizooka and Inkjet - **changed** — Changed to prevent unintended signals from being sent in certain situations - **changed** — Alleviated the issue of scattered weapons and gear blocking sight - **changed** — Stabilized the display when an opponent is at the edge of a height difference - **fixed** — Fixed an issue that sometimes caused a brella's canopy to not break if it took damage equal to its remaining durability and was closed at the same time - **fixed** — Fixed an issue where players would be slowed down when performing a dualie Dodge Roll or a splatana charge-swipe lunge into their team's Splash Wall - **fixed** — Fixed an issue where the action of being bounced off sometimes would not be displayed when viewed by other players after performing a dualie Dodge Roll or a splatana charge-swipe lunge immediately after contact with an opponent's Splash Wall or other object - **fixed** — Fixed an issue where the activation of the charge swipe would be delayed as if lunging when equipping a splatana, holding down the ZR Button, tilting the Left Stick forward while jumping and releasing the ZR Button at the same time - **fixed** — Fixed an issue where the reticle would switch to the crosshairs for a horizontal slash before the charge swipe was actually initiated when performing a charge swipe with a splatana - **fixed** — Fixed an issue where sometimes slopes were not inked when using Reefslider and extending a rail toward certain slopes - **fixed** — Fixed an issue in Clam Blitz mode in poor wireless environments where the power clam would sometimes appear on top of the goal when created as the goal closes - **fixed** — Fixed an issue in Museum d'Alfonsino that prevented players from swimming at certain locations even when the locations were inked - **fixed** — Fixed an issue in Flounder Heights in Tower Control mode and Clam Blitz mode that sometimes caused players to clip into terrain after the effect for the Zipcaster finishes - **fixed** — Fixed an issue in Robo ROM-en in Rainmaker mode where there were places where DON'T RETREAT! did not display even when a player lingered while holding the Rainmaker Among the special weapons, while we have made changes to increase the reliability of the damage-dealing effects of Reefslider, we have slightly decreased the impact of the inking due to its explosion. For that reason, this is an upgrade when used to defeat enemies, but it will make it slightly more difficult to use it to instantly ink territory again and again. For the Ink Vac, we have made it easier to use by alleviating a phenomenon where the ground or walls were not inked depending on the impact position for the ink shot. For Super Chump, we have made it easier to combine with follow-up attacks using main weapons by shortening the time for opponents to deal with the decoys. For Kraken Royale, by slightly extending the time required to charge, we have created differentiation between the use of charge attacks and jump attacks. For the Trizooka and Inkjet, we made changes to get the damage efficiency toward the Big Bubbler closer to that of other special weapons. Beyond that, we have made other changes to improve gameplay comfort, including changes to prevent unintended signals from being sent in certain situations, changes to alleviate the issue of scattered weapons and gear blocking sight, and changes to stabilize the display when an opponent is at the edge of a height difference. We plan on releasing the next update at the end of the current season. In that update, we will make changes to multiplayer balance, including lowering the abilities of select weapons. Fixed an issue that sometimes caused a brella's canopy to not break if it took damage equal to its remaining durability and was closed at the same time. Fixed an issue where players would be slowed down when performing a dualie Dodge Roll or a splatana charge-swipe lunge into their team's Splash Wall. Fixed an issue in which, when performing a dualie Dodge Roll or a splatana charge-swipe lunge immediately after coming into contact with an opponent's Splash Wall or other object and being bounced off, the action of being bounced off sometimes would not be displayed when viewed by other players. Fixed an issue in which, when equipping a splatana and holding down the ZR Button, then tilting the Left Stick forward while jumping and releasing the ZR Button at the same time, the activation of the charge swipe would be delayed as if you were lunging, even though you don't actually lunge forward. Fixed an issue where, when performing a charge swipe with a splatana, the reticle would switch to the crosshairs for a horizontal slash before the charge swipe was actually initiated. Fixed an issue where sometimes slopes were not inked when using Reefslider and extending a rail toward certain slopes. Fixed an issue in Clam Blitz mode in poor wireless environments where, when the power clam is created as the goal closes, the power clam would sometimes appear on top of the goal. Fixed an issue in Museum d'Alfonsino that prevented players from swimming at certain locations even when the locations were inked. Fixed an issue in Flounder Heights in Tower Control mode and Clam Blitz mode that sometimes caused players to clip into terrain after the effect for the Zipcaster finishes when used at certain locations. Fixed an issue in Robo ROM-en in Rainmaker mode where there were places where "DON'T RETREAT!" did not display even when a player lingered while holding the Rainmaker in places that are difficult for opponent players to get into. Fixed an issue in Lemuria Hub where, when performing a Super Jump to specific points near moving terrain, players sometimes went through the terrain and fell off the stage. Fixed an issue where, when you Squid Spawn in Lemuria Hub, players could select the edge of the stage. Fixed an issue in Lemuria Hub in Tower Control mode where players who used Triple Splashdown in certain spots were sometimes able to clip into terrain. For Turf War in Scorch Gorge, adjusted part of the terrain to fix an issue where using Squid Surge on certain terrain could allow playe