# Squad 44 changelog > Team up and join the frontline in Squad 44, the most authentic tactical WW2 shooter. - Vendor: Offworld - Category: Games - Official site: http://joinsquad44.com - Tracked by: What's New (https://whatsnew.fyi/product/squad-44) - Harvested from: Steam (app 736220) - Entries below: 21 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Hotfix v2.6.1 - Changelog - Date: 2026-02-18 - Original notes: https://store.steampowered.com/news/app/736220/view/535501649492312462 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-535501649492312462 2.6.1 Hotfix - Changelog - Fixed airplane bombs not displaying impact VFX against snow and brick - Fixed forested landscape layer in Foy not having impact VFX. - Making sure projectiles do not reference Squad legacy Leaf physmat, switching them to the PS version where needed. Assigned proper grass physmat to Foy wet grass landscape material layer. - Fixed new radioman roles have missing equipment + FR MG - Fixed radial menus having big and small icons + radial weapon text overlaps each other - Fixed Arnhem range deployables can only be tested by one team - Fixed Pak 36, LG-40 and some IJA AT deployables have a "global limit reached" bug - Fixed Utah EntryMap is too loud - Possible fix for vehicle creating ton of errors if getting radial damaged by fire etc - Fixed invasion gamemode to work again - SMDM RO lighting swap - Colmar redzone tweak - Veghel RO main base tweak again - Grave sewers fixed - Oosterbeek RO staging tweaked - Veghel small lighting change - Guadal lowered water pain volumes a bit - Multiple SMDM fixes - Added the HEAT round back to Chi Ha Late - Removed Chi Ha Early from Iwo Jima tank deck - Added B1 to all Ch2 Heavy tank decks ### Update 2.6 - Changelog - Date: 2026-02-04 - Original notes: https://store.steampowered.com/news/app/736220/view/540003980950896641 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-540003980950896641 Happy New Year, Recruits! Thanks for everyone's feedback on the Random Offensive gamemode! With this update, we've made some adjustments, as well as some general bug fixes and level design tweaks. Full changelog down below: - Reduced 'Regrouping phase' between caps on RO from 3 minutes to 2 minutes - FOB Spawn tent operates like a rally and can no longer be placed inside cap zones - Increased starting time on Random Offensive from 30 mins to 45 mins - Added Flak36 to Werhmacht 1940 for Ch2 maps - Removed Matilda II from French tank decks - The Logistic AT placement global limit is now correctly working (4 per Team) - Changed Flak 36 global limit to 2 per teams - Add second radioman role for US with M1 Garand - Add second Radioman role for 1st Airborne with Lee Enfield - Removed Matilda MKII from CH2 maps. - Removed HEAT round from Chi-Ha. - Switched IJA 2nd Div sappers SMG for a rifle. - Added Johnson rifle option for 1st Div USMC radioman - Replaced P38s in Guadalcanal with Wildcats, added a bomb strafe version (2 bombs only) to balance against Betty. - Veghel RO US main base moved back - Veghel amendment for new US main base - Improved steering on the M3 Light Tank, M2A4, M5 Stuart and German Halftracks to resolve 'sliding' issues - Fix for animation being broken on revive - Fixed missing fading in audio on small arms weapons - Fixed on Kettenkrad, Sdkfz, KoHi and M3 Halftrack that on Track Mesh Updates there will be a cast fired every 0.05 seconds - Added Lee Enfield No4 as the primary weapon option for UK radioman - Fixed AT-gun global limit - Fixed that vehicle wrecks don't spawn after HE explosions - Fixed that some vehicles don't get correctly deleted from the server after being destroyed - Fixed values for the HE throwables being inconsistent, like Geballte Granate does more damage than 3kg of TNT - Fixed the Hellcat commander position being offset and dropped under the map - Fixed on Kettenkrad, Sdkfz, KoHi and M3 Halftrack Track Mesh Updates is too slow and did a performance update - Fixed misconfigured mortar explosion sounds (2inch/3inch/4inch). Fixed Cannon firing audio not having its distance delay, resulting in cannons fired 700m away would play instantly instead of a delayed arrival due to distance. - Fixed issues with Jagdpanzer IV engine sounds. - Fixed some simple Chinese translations - Further handling improvements for: Kettenkrad, Sdkfz 7 & 232, Panzer 3 - G (added requested 6th gear), M20 Utility Vehicle, M3 Halftrack, Daimler, VickersMkVI, Tetrarch, M8 Greyhound, Sherman Firefly and LVTA4/2. - Fixed missing weapon sound fading on some 3p sound cues - Fixed missing weapon fading settings on small arms weapons - Fixed armour sections now showing on Utah and some other maps - Fixed the incoming bomb sound being delayed and playing after a bomb hit. - Fixed Bombs not playing effects upon direct armour hits. Fixed Corsair Rocket sound looping for a minute after rocket impact. - Fixed some LSM walls missing impact effects or having incorrect physmats. - Fixed on SME a pond that kills the player directly - Fixed on US 101st that tank SL is not picked automatically by opening the section - Add a fix for "verylongplayer" name if a player enters a tank/vehicle + fixed some errors with a valid check - Fixed blocking volume on Citadel for Dinant RO - Geo fixes on Arnhem, Colmar, Dinant. Grave, Haguenau, Heelsum and SMDM - Fixed missing cap name on Rethymno RO - Fixed redzone covering Pirgos cap on Maleme RO - Amendments to staging zones on all RO layers aside from Iwo Jima RO (Defenders can no longer main camp from the start) - Geo bugfixes on multiple maps (more to come in next builds) - Some capzone layouts tweaked on some RO layers that were too close together - Velmolen RO Allies logi spawners relocated from floating - LSM: various Geo fixes, evening lighting amendment (shadows were really dark) - LSM RO2 added _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/736220/view/540003980950896641]_ ### Hotfix v2.5.1 - Changelog - Date: 2025-12-19 - Original notes: https://store.steampowered.com/news/app/736220/view/490459945940026500 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-490459945940026500 Hey Recruits, a hotfix has just been released - please update at your earliest convenience! Full changelog below: ##### Bug Fixes - Text messages now remain in the chat window for at least 3 minutes before disappearing - Fixed Gear and Weapons UI disappearing - Scoreboard now functions as it did prior to the update - Minimap now functions as it did prior to the update ##### Adjustments All Random Offensive layers now start with: - 300 Attacker tickets - 700 Defender tickets - Defender staging zones and walls moved further away from Attacker main ##### Known Issues - Stonne RO lighting layer is broken - Arnhem and Driel RO objectives missing names (state shows Rename_Me) - Missing Armoured Sections on: - Allies on Utah RO 01 - Allies on Maleme RO 01 - Allies on Rethymno Frontline / RO 01 - Allies on Iwo Jima RO 01 / RO 02 - Velmolen RO Allied HQ logistic spawner floating in the air - Dinant piano endscreen is broken ### Update 2.5 - Changelog - Date: 2025-12-17 - Original notes: https://store.steampowered.com/news/app/736220/view/657092583901629587 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-657092583901629587 ##### **Recruits!** **Update v2.5 ** is now available for download. This update brings the Offensive Gamemode Rework, the St. Marie Du Mont and Longes-sur-Mer maps, general fixes, and more! **Before deploying, remember to clear your cache before joining a server for a smooth operation. **Stay sharp out there! - Possible fix for the flag spawn/move-in crashing bug - For all Offensive Random layers the random lights should be setup - Fixed bug that RO redzones sometimes not correctly displayed - Boys AT-Rifle slightly buffed - Fixed that attackers sees all RO flags - Add "What is SQ44" to be played manually in main menu again - Fixed that tank section numbers are always 3 displayed - Fixed wrong MSP icon on vehicle spawners - Fixed player cone not visible on minimap - Fixed some crashes - Multiple layer fixes - Alot of missing physmats fixed on SME/Stone/SMDM - Frontline fixes - SMDM Ambient noise fixes - Fixed LSM physmat SFX/VFX - Fixed tank engines to not be always on - Fixed broken staging zone on Guadalcanal RO - Fixed broken light on LSM RO - Fixed tank markers are doublicated - Fixed Glider is active in redzones - Dinant random light fixed - Fixed movie intro - Level design fixes from PT feedback - You can see on minimap which section number latest had an vehicle, so you can maybe ask to take it. - Deployable changes: - Less costs as seen in testing - Big Logistic guns can be placed without radio - If the radio goes down only spawntent, ammocrate, repair station and smaller weapons get destroyed. The rest will stay until a redzone moves over it, then it gets destroyed - The aim zoom stamina got doubled - Level design: - Iwo Jima beach got cover meshes added on RO - Removed ca. 200k collision from rocks on Maleme and Rethymno - Bugfixed a lot of levels - Added random light on multiple levels - Random offensive update - Correct new flag safezone added - Increased minimap player refresh rate again - Added the help UI to show again - Vehicle spawner, add logo to show without translation which vehicles spawn there - Main menu background changed to display the multiple chapters we have - Added Random Lighting on all RO Layers - Added at least 1 Random Offensive Version per Map - Flamethrowers now only produce a flame when firing ### Update 2.4.1 - Changelog - Date: 2025-11-04 - Original notes: https://store.steampowered.com/news/app/736220/view/686362177252099551 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-686362177252099551 ##### **Recruits!** **Update v2.4.1 **will be available to download today. This update is a small hotfix to our main Update 2.4. **Before deploying, remember to clear your cache before joining a server for a smooth operation. **Stay sharp out there! If you haven't and want to chat with fellow soldiers about Update v2.4.1 please join the [**Squad 44 Discord**](https://discord.gg/vqGf8yFp2x)! - Sprint speed has gotten slightly increased by approximately. 9%. - Increased canteen count up to 4 per soldier. - Possible fix for blinking ammo count on player HUD. - Fixed a deployable based server crash bug. - Fixed the Flak36 having a low resolution unbuilt mesh. - Fixed the .50 cal playing AP explosion effects against metal. ### Update 2.4: The Dead Keep Marching - Changelog - Date: 2025-10-24 - Original notes: https://store.steampowered.com/news/app/736220/view/537742665301625203 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-537742665301625203 ##### **Recruits!** **Update v2.4 **will be available to download on **October 27th**. This update brings further optimization improvements, new additions and fixes to the zombies game mode, movement changes, and more! **Before deploying, remember to clear your cache before joining a server for a smooth operation. **Stay sharp out there! If you haven't and want to chat with fellow soldiers about Update v2.4 please join the **[Squad 44 Discord](https://discord.gg/vqGf8yFp2x)**! - Added/Reworked 9 Zombie gameplay layers. - Rework of 2 Survivor factions. - UK/German - USMC - Zombie Design Reworked. - Reworked German Zombie faction. - Added new Imperial Japanese Army Zombie faction. - Added 3 new Zombie Roles (Grunt, Runner, Brawler). - Rework and bug fixing of the zombie game mode. - New Zombie mode layers. - Iwo Jima - Guadalcanal - New AI Zombie test layer for Best. This can be activated as server-owner (checkout the new **CustomOptions.cfg**) Updated player movement by reducing wild strafing and bunny hop by adding more "weight" to the character: - Sprint speed has been slightly reduced by approx. 18%. - Stamina usage has been slightly increased by approx. 10%. - Player weight to reduce speed on wild (strafe) movement has been increased by approx. 80%. - Player friction to the ground has been increased by 40%. - Fixed the "Take Documents" display spelling error. - Fixed an issue that caused the "Hold F" UI bar for rally tent destroy to disappear. - Reduced offset bug on multiple UI elements (not fully fixed yet). - Fixed deployables that are tracked in FOB to not soft-lock. - Example: Spawn Tent not recognized as destroyed after invalid placement and can't be placed again (Placement limit reached). - Fixed an issue that caused the nearest supply point to a radio to be used first if multiple supply crates/vehicles are in FOB range. - Fixed an issue that caused Tank commander to always visible on Infantry CMD roles. - Fixed the French shovel unequipped time to not be over 2 seconds. - Fixed bandage exploit that allowed players to bandage while still shooting. - Fixed an issue that caused destroyed big weapon deployables, like Flak 38, to be able to rebuild inside the wreck. - Multiple performance improvements on UI elements. - Multiple performance improvements on tanks with MG mounted. - Performance improvements on Panzerwerfer and StuH. - Performance improvements for some spawn icons. - Performance improvements on some deployables and tripod weapons. - Fixed server crash on a AP projectile error. - Reduced and streamlined all vehicle timers: - Light vehicles: Enter Driver 1s + Switch seat 1,5s. - Tracked/Armored vehicles: Enter Driver 2s + Switch seat 2,5s. - Fixed the doubled spawn wrecks for multiple vehicles. - Fixed an issue that caused deployables to not be destroyed correctly leading to a second stage gun on the wreck. - Fixed multiple vehicles to have the main gunner on F2 instead of other keybinds (F3-F10). ##### **Conquest** - Spawn point performance improvements and bug fixes. - Fixed that the available role numbers are shown correctly. - Added Conquest Legend Info on team switch menu. - Fixed an issue showing all sections as green. - Updated intro movie to a new "What is Squad 44" video. - Removed the doubled vehicles on the Arnhem Range deck. ### Update 2.3.2 - Changelog - Date: 2025-10-01 - Original notes: https://store.steampowered.com/news/app/736220/view/542243728060843330 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-542243728060843330 ##### **Recruits!** **Update v2.3.2 **should be available to download **now. ** This is a minor hotfix update. **Before deploying, remember to clear your cache before joining a server for a smooth operation. **Thank you, recruits! If you're looking for other fellow recruits to fight alongside, we suggest joining the[ ](https://discord.gg/joinsquad44)**[Squad 44 Community Discord](https://discord.gg/joinsquad44)!** - SQDeployable Bound mod crash fixed. - Local Voice Volume and 3D Position fixes and improvements. - EOS server crash fix. ### Update 2.3.1 - Changelog - Date: 2025-07-31 - Original notes: https://store.steampowered.com/news/app/736220/view/515217056009814271 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-515217056009814271 ##### **Recruits!** **Update v2.3.1 **is now available for download. This hotfix includes polishing for the conquest gamemode, further performance enhancements, and also a fix for the issue previously preventing players from joining a server that had the game installed on an HDD or an external SSD. **Before deploying, remember to clear your cache before joining a server for a smooth operation. **Thank you, recruits! If you're looking for other fellow recruits to fight alongside, we suggest joining the[ **Squad 44 Community Discord**](https://discord.gg/joinsquad44)**!** - Fixed hidden UI spam causing FPS drops. - Fixed some VFX issues, e.g., Smoke particles spawning too often. - Fixed HDD server loading times through EOS/EAC amendment. - Various HLOD fixes. - Removed collision from the top of some vehicle spawners to prevent vehicles from getting stuck on reset. - Best, Grave, Velmolen, and Heelsum geo fixes. - Fixed broken ammocrate on SME Conquest. - Conquest - Players no longer spawn within 45 degrees in front of the Squad Lead; they will spawn behind and to the side to reduce the potential of friendly fire. - Squad Leader spawns will go inactive when enemies are within 20m (red colour). - When enemy players outnumber friendly players on a capture point, the capture point spawn becomes inactive (red colour). - Capture point spawns give players 2 seconds of spawn protection and offer more variety in where players spawn within the area to reduce the potential of spawn camping. - Players can now spawn up to **5 Mechanised** or **Specialised** vehicles (up from 3). - Ticket bleed is now visually shown in the UI. - Set capture point ammo crates not to take damage. - Removed Spawn Tents from Conquest. - Set the Conquest player controller to vanilla. - Improved spawn UI on the spawn menu to denote types of spawn. - Adjusted various conquest player roles and limits. - Reduced AT mine to 1 for all conquest Sapper kits. - Added frag grenades to the UK medic role. - Set the medic limit to 8. - Made the MG temperature VFX less opaque to be less blinding on firing. - Fixed Flammwagen Pzkfw. B-2 740(f) Flamethrower Tank magazines. - Fixed double-sided armour plating on Flammwagen Pzkfw. B-2 740(f). - Added fuel component to the rear of Flammwagen Pzkfw. B-2 740(f). - Fixed Churchill Crocodile Flamethrower Tank magazines. - Removed trailer from Churchill Crocodile physics asset to improve tank handling up hill. - Fixed misaligned hatch open driver camera on Churchill Crocodile. - Both new tanks were added to Arnhem Range. - Fixed double armour plating behind MG port on Churchill MkIV and VII. - Fixed bleed-out circular progress bar. ### Update 2.3 - Changelog - Date: 2025-07-29 - Original notes: https://store.steampowered.com/news/app/736220/view/515216422280897884 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-515216422280897884 ##### **Recruits!** **Update v2.3 **will be available to download on **July 29th at 11 AM PT**. This update brings further optimization improvements, a new gamemode, two new infantry weapons, two new flamethrower tanks, and several significant bug fixes! We have implemented a temporary fix for the HDD loading bug. However, we continue to advise players to install Squad 44 on an SSD instead of an HDD to achieve better performance while we wait for EAC support. **Before deploying, remember to clear your cache before joining a server for a smooth operation. **Stay sharp out there! If you haven't and want to chat with fellow players about Update v2.3 please join the [**Squad 44 Discord**](https://discord.gg/vqGf8yFp2x)! - New tanks are missing from the Arnhem Range. - New tanks have excess flamethrower magazines. - Vehicles driven out of bounds don't die in conquest (players do). - Possible FPS bleed fix (Please see wood/concrete shockwave emitter fix in "General Fixes" for more info). - Possible memory leak fix related to revive and heal icons. - Further work on limb and helmet physics for gore. - Added new HLODs to multiple maps. - Added Conquest Game Mode - Five initial maps (**Oosterbeek, Arnhem, Grave, Haguenau** & **St Mere Eglise**) - Smaller gameplay arenas pushing you immediately into the heat of battle. - Spawn on SL mechanic and spawn on captured flag mechanic. - Multiple active flags with ticket bleed mechanics. - Multiple map geometry fixes. - Removed vehicle collision on multiple hedges/bushes across various maps. - Replaced broken Oosterbeek Frontline Objective. - Corrected pre-placed supplies on Oosterbeek Offensive 02. - Deployables can now be rotated using the Q and E keys when placing. - Updated 2D floating objective markers (flags and more). - Attack/Defence Information. - Objective timer. - Fade in/out over distance. - Updated the ANZAC medic emblem to be green. - Added custom server options configuration for seeding gamemode. - Changes to shadow quality to fix flickering. - Added new USMC 1st Raider Battalion Weapons. - M1941 Johnson Rifle. - M1941 Johnson Machine Gun. - Added Flammwagen Pzkfw. B-2 740(f) Flamethrower Tank for the German Army (Chapter 1 maps). - Added Churchill Crocodile Flamethrower Tank for the British Army (Chapter 1 maps). - Both new tanks were added to the Tank School. - Fixed APHE's poor penetration and shatter on impacting the tank crew (APHE is now significantly more lethal). - Fixed flamethrowers killing the tank crew inside the turret. - Fixed buildable/vehicle-mounted MG/AT Gun jitter. - Fixed spawns displaying twice on the spawn menu. - Fixed radio bleedout indicator. - Fixed issue with shockwaves against wood and concrete, creating an eternal emitter, resulting in significant FPS degradation over time. - Fixed issue with Gammon grenade and Gebalte Ladung causing unnecessary shockwave traces upon detonation, causing FPS hitches. - Fixed elongated fuel component explosion flames. - Fixed markers not getting grayed out if a flag is no longer capturable (top right, minimap, and 2D floating UI). - Fixed tanks being flipped by strafing runs. - Fixed Guadalcanal water killing players when not submerged. - Cromwell Hull mesh rear double armour fixed. - Sherman Hull mesh double armour fixed. ### Update 2.2.1 - Changelog - Date: 2025-07-07 - Original notes: https://store.steampowered.com/news/app/736220/view/515213885413789367 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-515213885413789367 ##### **Recruits!** **Update v2.2.1 **will be available to download at **11AM PT**. Work continues behind the scenes to bring out another hotfix for HDD loading. We have determined that the EAC update caused this issue. We will work with EAC to rectify this issue for players as a priority. In the meantime, we **highly suggest** players install Squad 44 on an **SSD** instead of an **HDD** to prevent long loading times and server timeouts. **Before deploying, remember to clear your cache before joining a server for a smooth operation. **Thank you, recruits! If you're looking for other fellow recruits to fight alongside, we suggest joining the **[Squad 44 Community Discord](https://discord.gg/joinsquad44)!** - Optimized Kaenbin explosion light component. - Added the correct Japanese satchel charge. - Set the 2nd Div IJA recruit class to use Type 38 rifles and Type 97 grenades. - Tweaked the base non-ads origin position of the M18895 revolver. - Updated Type 97 AT gun textures. - Amendments have been made to the damage modifier of vehicles. - Refined turn handling on M3 Halftracks. - Updated the Pz.38t reticle. - Set the Panther cannon sight to a higher zero point by default. - Set fuel tanks on light skin vehicles to have a 50/50 chance of damage on health reaching 0. - Reduced Flamethrower effectiveness on tank crews. (**Work-In-Progress**) - Added a get custom server setting to assist server hosts. - The sound menu now includes left (**L**) and Right (**R**) for headset audio splitting options. - Updated map list for server hosts. - Updates made to anti-cheat logging to provide more info. - Fixed Renault FT tanks causing FPS issues and crashes. - Fixed active capzone marker widget to no longer be greyed out when active. - Fixed the duplication of spawn points in the respawn menu. - Fixed a stutter while running through some bushes on Guadalcanal. - Fixed Japanese flamethrower pipe. - Fixed tracks not appearing on some mechanized vehicles. - Fixed radio bleed-out sound replicating to all players. - Fixed missing texture on the Japanese radioman's radio. - Fixed always on UI for 2D compass. - Fixed Vickers, Pz3, Pz.38t, and Pz.4H tracer offset on MGs. - Fixed N-wheel vehicles having the incorrect fuel component destroy FX. - Fixed the crashed plane site wreck interior. - Fixed wrong display name for some German AT/AA guns. - Fixed Heelsum terrain (**exception FOV 120**). - Fixed swamp tree fire not visible on daylight layers. - Implementing a potential fix for M3 gun replication on Guadalcanal. ### Update 2.2 - Changelog - Date: 2025-06-24 - Original notes: https://store.steampowered.com/news/app/736220/view/515213251425861937 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-515213251425861937 ##### **Recruits!** **Update v2.2 **will be available for download **June 24th at** **10:00 AM PT**. This update brings a new map of Guadalcanal and various additions to the related factions! We highly suggest players play Squad 44 on an SSD instead of an HDD to curb long loading times. **Before deploying, be sure to clear your cache before joining a server for smooth operation. **Stay sharp out there! (We'd like to thank community playtesters Russo13 and Spiderdanny0 for taking photos of Guadalcanal and the M4A3R3 “Ronson” Sherman!) - Unable to join servers if the game is installed on an HDD. - Halftrack vehicle handling requires further work. - Small-calibre rounds no longer kill on a headshot. - Preplaced AT guns on Guadalcanal may be replicated. - Stage 1 Optimization of animation graph - Removed some nodes. - Set "Do not evaluate" animations when dead. - Optimised Niagara effect setup for bullet ribbon. - Set all vehicle wheels/tracks to collide with a simple collision, in place of complex. - Added HLODs and new LODs across various maps. - Various LOD range adjustments. - Various texture size adjustments. - Optimised bones on Churchill IV and VII LODs. - Optimised ATR muzzle FX - Optimised IJA character meshes. - Updated gore materials and VFX. - Added 1st Battalion USMC Raiders. - Added 1st USMC Division. - Added the 2nd Japanese “Sendai” Division. - Reworked Frontline gamemode - Players can now activate/deactivate timed explosives on objectives. - Removed remaining satchels from riflemen. - Added some new frontline objectives. - Made amendments to multiple Frontline layers - more objective sets are now also tied to a capture point. - Added Guadalcanal Map (Henderson Field/Edson’s Ridge/Guadalcanal) - 3 Seeding Layers - Edson Ridge Seeding 01 - Henderson Field Seeding 01 - Guadalcanal Seeding 01 - 6 Frontline layers (with different time of day variances) - Edson Ridge Frontline 01 - Edson Ridge Frontline 02 - Edson Ridge Frontline 03 - Henderson Field Frontline 01 - Henderson Field Frontline 02 - Henderson Field Frontline 03 - 8 Offensive Layers - Edson Ridge Offensive 01 - Edson Ridge Offensive 02 - Henderson Field Offensive 01 - Henderson Field Offensive 02 - Guadalcanal Offensive 01 - Guadalcanal Offensive 02 - Guadalcanal Offensive 03 - Guadalcanal Offensive 04 - Updated Arnhem Range, Subway Range, and Armour School with new weapons/vehicles. - Fixed Heelsum terrain LOD/FOV issue. - Lowered all bushes slightly on Colmar to prevent gaps underneath. - Various level design geo fixes on all maps and layers. - Various level design red zone amendments on multiple maps and layers. - Removed vehicle collision on thousands of fences across all maps. - Added new physmat for leaves. - Gave all Commanders a shovel and the ability to place infantry deployables. - Gave all Infantry Squad Leads a shovel. - Infantry can now dump supplies, not just the Squad Leads. - The supply dump now shows the amount of supplies when you look at it. - Allowed Radiomen to place markers. - Changed the smoke artillery call-in mark to be different from HE artillery. - Added new Commander call-ins - Mitsubishi Zero and G4M1 Tactical Bomber for Japan. - P-38 Lightning and Scout Bomber Douglas (SBD-3) for USMC. - Updated Main Menu splash screens. - Updated tutorial menu videos. - New keybind system. - A "Test microphone" option was added to the sound settings menu. - The ability for players to choose which ear various comms channels come out of (local, squad, command comms) has been added. - Added voice-over volume sliders (E.g., Tank Reloaders) in the sound settings menu. - Added the toggle sprint option in settings. - Added toggleable map and HUD markers for objectives. - Introduced default tooltips for tanks and vehicles. - Removed auto head movement rotation in vehicles. - Prevented ladder glitch. - Volume tweaks of the master sound class level. - Added correct sounds for F _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/736220/view/515213251425861937]_ ### Update 2.1.1 - Changelog - Date: 2025-05-08 - Original notes: https://store.steampowered.com/news/app/736220/view/515208181997109869 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-515208181997109869 ##### **Recruits!** **Update v2.1.1** is now available for download. This update is a small set of fixes for problems players have been experiencing and a possible fix for stuttering on player connections. Before deploying, be sure to clear your cache before joining a server for a smooth operation. Stay sharp out there! - Deploying a possible fix for stutters on player connect. - Fixed friendly tanks blocking Spawn Tents and Rallys. - Fixed the animation of players exiting the AT gun. - Fixed British hand grenades exploding in players' hands when running forward. - Fixed the Radio Filter effect. - Made changes to Admin Warnings like Team Kills and other messages stand out more. ### Update 2.1 - Changelog - Date: 2025-03-26 - Original notes: https://store.steampowered.com/news/app/736220/view/515205188433215948 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-515205188433215948 ##### **Recruits!** **Update v2.1** is now available for download. This update brings support for Linux Systems, an Updated EAC and various optimizations and fixes. **Before deploying, be sure to clear your cache before joining a server for a smooth operation. **Stay sharp out there! - Implemented Linux Support. - Updated Easy Anti Cheat. - Optimized performance of our gore system. - Additional Flamethrower Optimizations. - Flamethrower UI update. - Enabled certain light mortars to deploy on surfaces when standing or crouched. - Fixed Japanese Commander mortar call-in name. - Fixed grenades not destroying rallies. - Fixed weapon sway affected by FPS. - Removed satchels from frontline riflemen. - Fixed an issue that would cause vehicles and passengers to be invincible. - Fixed AP tank rounds spalling at 90 degrees angle to the slope. - Fixed AP-HE phasing through vehicles. - Fixed tank MGs and rockets unable to rearm from repair cranes. - Fixed tanks shooting between reloads. - Fixed infinite autocannon ammunition. - Tweaked Ha-Go handling. - Fixed Ha-Go driver hatch. - Fixed Ha-Go MG gunner exiting under tank. - Fixed missing material on Ha-Go Late. - Fixed Chi-Ha Kai Late driver viewport. - Fixed US Cdr car spawner on Best. - Updates to the Minimap System. - Optimized minimap widgets - Amended Tunnel FX on Iwo Jima - Fixed USMC soldier hearing heartbeat after death. - Fixed a crash caused by the Soundnode connector. - Fixed a crash during local play. - Fixed a crash caused by ragdoll. - Fixed a crash that would occur during sound decompression. - Fixed a crash related to “Attempt Suppression”. - Fixed a crash related to “Invalid Index Access”. - Fixed a crash related to “Promoted to Leader”. - Fixed a crash related to “Demote Cdr” . - Fixed a crash related to “Access Violation”. - British WP grenades can explode in players hands when thrown while running forward. - Stuttering on new player connection. - Keybinds not working properly. - The New Map currently has the same keybind as the minimap. ### Update 2.0.1 - Hotfix Changelog - Date: 2025-03-11 - Original notes: https://store.steampowered.com/news/app/736220/view/500567043120039670 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-500567043120039670 ##### **Recruits!** **Update v2.0.1** is now available for download. This hotfix brings adjustments and fixes to Iwo Jima, smoke grenade effects, Commander call-in assets, and more. Before deploying, be sure to clear your cache before joining a server for a smooth operation. Stay sharp out there! We're actively investigating the following issues below. These fixes require more testing before they are released. We plan to include these fixes alongside our EAC upgrade in Update 2.1. - Optimization of dismembered limbs causing low FPS in the tunnels of Iwo Jima. - Fixing a SoundNode crash on Iwo Jima. - Possible fix for invalid index crash in vehicle resupply calls. - Possible fix for keybinds missing in different languages. - Fixed HLODs - Optimized and set Light Max Draw Distance to 15,000. - Optimized all Grenade explosions. - Optimized M2 Flamethrower. - Hard references clean-up. - Removed Shadow Casting from oil lamps. - Fixed DLSS crash when FSR is enabled. - Fixed scrollable scoreboard - Updated several rock collisions on Iwo Jima. - Updated tunnel collisions on Iwo Jima. - Amended Iwo Jima Frontline 2 objective placement. - Amended flags on Iwo Jima airfield to be faction alternating depending on layer. - Fixed LVT-4 passengers and gunners being resistant to small arms fire. - MG vision port was added to Japanese Chi-Ha tanks. - Fixed PzGr. 40 20mm APCR to use correct penetration and bounce curves. - Fixed wheel FX for Shermans, Ha-Go, and Chi-Ha tanks. - Fixed M26 Pershing side skirt armour. - Fixed repair tool not affecting tracked vehicles. - Possible fix for tank engine disabled sound playing across map. - Fixed all White Phosphorus smoke grenade effects. - Fixed and optimized Commander Call-in assets (Navy Smoke and HE Artillery). - Fixed Type 44 Kijū Carbine bayonet pose on item change. - Fixed mortar ranging. - Riflemen can no longer reload their own satchel charges on Frontline. - Corrected Frontline faction recruit roles. - Adjusted Frontline ticket counts. ### 2.0 UPDATE - The Pacific Front: Iwo Jima - Date: 2025-02-19 - Original notes: https://store.steampowered.com/news/app/736220/view/550105003912594129 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-550105003912594129 Folks, It’s finally here. Today, on the 80th anniversary of the Battle of Iwo Jima, is the first update for the Pacific Front. Let’s go over the first Pacific Front update and the first new map, Iwo Jima! ##### What’s New ##### The Pacific Front - Iwo Jima This update brings the battle to the island of Iwo Jima, with the Imperial Japanese Army defending its territory against the invading United States Forces. The in-game map size is a faithful recreation of the southern half of the island, in a 1:1 scale, including Mt Suribachi’s height of 169m above sea level. In addition to battling across the expansive topography, there is also an extensive tunnel network through Mt. Suribachi, which opens up more intense close-combat and strategic scenarios. It was our goal to make this the most faithful representation of Iwo Jima in a game created to date, and utilized countless maps, photos and aerial images to ensure this. ##### New Factions - 5th Marine Division and the Imperial Japanese Army The USMC and IJA are the two playable factions available on the Iwo Jima map. A lot of work has been done to ensure that representations are authentic, with unique weapons, utilities, and animations. The USMC come prepared with unique weapons, including the Winchester M1912 Shotgun and the M2-2 Flamethrower. They also have new vehicles, including marine-modified Shermans, and LVT Amphibious Vehicles. The IJA have a wide variety of weapons at their disposal, including the Type 38 and Type 99 Arisaka and the Type 95 Shin-Gunto sword. Armour is limited, with vehicles such as the Ha-Go and Chi-Ha tanks, but the IJA have a large number of anti-tank weapons, including the Lunge Mine, for balance. Check out the full changelog below for complete update details: ##### Changelog - Update 2.0 Please clear the cache before entering a server! **Level Design** - Added Iwo Jima Map - 3x Seeding Layers - 2x Frontline layers - 6x Offensive Layers - Updated Hangar to show more AT weapons on display - Added new MSP/Inf Logi/Cdr car spawners on Best, Carentan, - Added seeding layers to Grave, Hagenau, Heelsum, Oosterbeek, Maleme, Rethymno **Gamemodes** - Added extra Satchel Charge explosives to attacking Rifleman class on all Frontline layers **Weapons** - Added attachable bayonet to RSC 1917 Semi-automatic Rifle - Added correctly modelled Berthier M1916 Carbine bayonet - Added M2-2 Flamethrower (USMC) - Added Type 97 81mm deployable mortar (Japanese) - Added WW1-era M1918 BAR, set fire rate to 500rpm, and includes a semi-automatic firing mode. - Added No68 AT Rifle Grenade (ANZAC Grenadier) - Improved bolting and reload animations for the K98k, G98 and K88 rifles and increased bolting speed slightly - Refined zeroing of K98k - Removed +1 round for K98k scoped variant - Increased reload speed slightly for the Berthier M1916 Carbine - Increased reload speed slightly for the M1928 Thompson SMG with Drum Magazine - Increased stabbing speed on carbine and SMG bayonets by 30% - Raised stabbing angle on Lee Enfields, RSC and Lebel bayonets so that they don’t stab downwards when charging - Added ADS depth of field for Mannlicher 1903 Rifle - Improved bolting animations for the Enfield 1917 Rifle - Improved bolting animations for the Berthier M1907/15 Rifle - Improved animations for the Reichs Revolver and M1911 - Modified Reichs Revolver firing animation so it behaves like a single-action revolver - Improved base grip poses for the Enfield Mk2 pistol and Mle1873 Revolver - Re-added pistol to German 1940 MG08/15 Machine Gunner kit - Fixed MP40 bolt snapping into different positions when firing - Refined textures of the Mle. 1873 Revolver so it’s less shiny - Refined textures of the Berthier M1907/15 - Replaced C96 pistol with its Beyond the Wire counterpart and increased recoil slightly - Removed ADS blur on Type 14 Nambu and Luger pistols - Fixed missing explosion impact effects to German _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/736220/view/550105003912594129]_ ### HOTFIX - Changelog v1.5.2 - Date: 2024-12-18 - Original notes: https://store.steampowered.com/news/app/736220/view/515196772511907974 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-515196772511907974 Hey folks, here's a quick hotfix for you! This fix addresses the short ADS time, colour grading and other fixes; please read the full changelog for complete information! Cheers! ##### Changelog ##### Please clear the cache before entering a server! **Level Design** - Fixed Best seeding has way too dark light layer - Fixed Carentan seeding loads frontline - Fixed Foy offensive forward supplies are empty - Fixed subway range RP says it can be time extended - Optimised Arnhem/Subway range targets - Fixed Subway Range targets not respawning after being destroyed. **Weapons** - Increased damage effectiveness of the Lunge Mine, it should do more catastrophic damage to the vehicle and it's components. - Fixed Lunge Mine not killing the user when hitting a target from certain angles. - Fixed crashing local play bug with Lunge mine - Fixed texture error on the M1912 Shotgun, Type 1 TB Smoke Grenade and Type 100 Late war variant. - Updated textures on the Type 4 Ceramic Grenade and Kaenbin Petrol Bomb. - Fixed Type 97 Fragmentation round on the Knee Mortar not dealing damage - Added a hissing sound to the Type 97 frag grenade when thrown. - Updated animations on the Shin Gunto sword. - Fixed Greek Knife growing huge on equip and unequip - Added sparks and blood impacts for the bayonet and knife thrusting. - Fixed Sten Mk V bayonet dealing no damage - Fixed FG42 Bayonet dealing no damage. - Added Pattern 1907 bayonet as a melee weapon for the ANZACs - Attached a bayonet to the Type 100 Grenade Launchers. - Added more unique foley for the bayonet and knives. - Lowered volume of the Bayonet charge screaming voices. - Fixed sight alignment on higher zero settings on the Arisaka Type 44 Carbine. - Set K98k to use the animations from the K98AZ - Added +1 in the Chamber for the G41, K98 and K98 Scoped - Added Berthier M1907/15 as a rifleman option for the French 1940 - Replaced Lebel with the older Berthier M1907/15 rifle on the French 1940 recruit kit - Toned down ping noise from the Knee Mortar firing sound - Added shovels to German Machine Gunners - Added knives to German, US and UK Machine Gunners, removed 1911 sidearms from BAR Gunners - Set type 11, Type 96, Type 99 LMGs, MP40 and STG44 to not have overlapping burst fire audio on single shots while on Auto fire mode **Vehicles** - Reduced cost of M3 AT Gun and Type 1 AT guns to 500 from 800 - Reduced cost of MG42 Bunker to 250 to keep it in line with the other MG bunkers. - Fixed Type 92 HMG Heavy Bunker variant not being enterable - Cleaned up damage settings on the Type 10, Type 88 and Type 96 world emplacements so that they can be destroyed in the same way standard deployables can be destroyed - Added unique cannon firing audio for 37mm, 40mm, 90mm and 128mm cannon ammunition. - Fixed British Sherman V tank playing American voice overs. - Added more unique engine sounds for Tractor, Sturer Emil, Panzer 38t (and derived vehicles), B1 Bis, Jagdtiger, King - Tiger, Nashorn, Matilda, Vickers MkVI, Valentine, Type 94 Truck, Tetrarch, Pershing, M10 Tank Destroyer, LVTs, Ha - Go, Chiha, Challenger, Jagdpanzer IV, Comet, Sdkfz 222 and AEC Armoured Car. - Added new mechanical foley for reloading and switching ammo on tank guns. - Fixed wreck meshes on the LVTs. - Fixed Puma driver not being able to be killed when the driver hatch is open. - Attempted fix for weak tank coaxial MGs - Fixed Chi Ha Kai Late War variant crashing on commander seat - Fixed French Infantry Logi passenger seat clipping through the back of the vehicle **Game Mechanics** - Fixed melee hitting targets behind the first victim. - Updated focus time when ADSing + added focus bar - Fixed players screaming multiple times at the same time, forcing the audio to overlap. - Fixed teleportation bug when using the bipod on the small pontoon assets in Operation Market Garden maps. - Fixed Admin Cam stuck in Manage menu - Fixed s _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/736220/view/515196772511907974]_ ### HOTFIX - Changelog v1.5.1 - Date: 2024-12-12 - Original notes: https://store.steampowered.com/news/app/736220/view/601890524829319334 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-601890524829319334 Hi folks, A quick hotfix has gone out to address some crashing issues that players have been seeing. We have more fixes coming down the line, so stay tuned. ##### Changelog v.1.5.1 - Mass disconnect issue fixed ### Update 1.5 is now LIVE - Changelog V1.5 - Date: 2024-12-11 - Original notes: https://store.steampowered.com/news/app/736220/view/524203331331031047 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-524203331331031047 Hey folks! Our first update that preps us for the Pacific is out now! Make sure to read the changelog below for complete information, but here are the highlights: ##### Please note: Due to significant changes to the graphics settings in this patch, it is essential that players reset their cache in-game. Additionally, due to the vast number of changes in the graphics settings user interface, we strongly recommend that players have a look over this video from Moidawg, which helps give context to the new options. While not all of the squad graphics settings discussed in the video will be relevant to Squad 44, it is a 90% solution while we look to work with other content creators on dedicated graphics settings videos for SQ44. https://www.youtube.com/watch?v=YJt6w69Msr8 ##### Pacific Weapons and Vehicles The new weapons and vehicles for the IJA and USMC have been added, and can be accessed through the Arnhem Range, and new Museum. ##### The Museum With this update comes the Museum, a new level to check out all the weapons, uniforms and equipment for each of the factions. This small subway station bunker has lots of little things to explore, so check it out! ##### New seeding gamemode Seeding is a tailored game mode similar to a small-scale Advance and Secure match, with all weapons and roles unlocked and available to all. This allows players the opportunity to get to grips with a wider array of faction specific weapons than they would on any other game modes, often in much more closer engagements than they may be used to. Once 45 players are on the server, the seeding mode will unlock other flags and activate tickets and a game time. This game mode also features a player kill feed! Seeding layers are available on Arnhem, Best, Carentan, Colmar, Dinant, Doorwerth, Driel, Foy and Maginot. ##### New Admin Tools Server admins, while in admin cam, now have the ability to teleport and move faster around the maps, to jump to specific players and to readily access player information in order to manage players in game. Those with admin camera access can also activate a kill feed and see more in depth game information. ##### Improved Game Mechanics - The Stamina system has been reworked to be more forgiving and reduce the player’s dependency on the canteen. Equally, amends to the player's movement have been made to give the player a more realistic movement feel - An MG overheating and barrel change feature has been added to the game to increase the levels of immersion for MG players - New full-screen map allowing use of mouse scroll wheel to zoom in and out - New faction-specific sfx have been added to tanks to simulate loader drills - New faction-specific sfx have been added for death and wounded calls - New weapon-specific sfx have been added to various grenades - A fresh animation pass has taken place to improve the animations on a number of weapons in-game As always, check out the full changelog down below for complete update information! And, please let us know your feedback! ##### Changelog ##### **Please clear the cache before entering a server!** **Level Design** - Added new level: Subway Range - Expanded Arnhem Range slightly - Added Japanese weapons and vehicles to Arnhem Range - Removed Virtual Range - Added 9 new seeding levels (Arnhem, Best, Carentan, Colmar, Dinant, Doorwerth, Driel, Foy and Maginot) - Fixed collision on building on Grave - Fixed small Arnhem Range bug - Fixed broken spawners on Utah - Fixed repair bugged into spawner on Driel - Fixed empty supplies on Carenten, Fox, Hagenau and Doorwerth - Fixed pre-spawned gun stuck in building on St. Mere Eglise - Multiple small level bug fixes - Aligned first objective fixed spawn to staging time on all layers **Gamemodes** - Added gamemode legend on spawn menu - Added new gamemode: Seeding - Removed specialized redzone placement and redzone MSP check for non redzone dynamic gamemodes - Added radio/deploym _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/736220/view/524203331331031047]_ ### HOTFIX - Changelog V1.4.2 - Date: 2024-10-30 - Original notes: https://store.steampowered.com/news/app/736220/view/4468226896061005871 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-4468226896061005871 Hey folks! We have a small hotfix coming your way! Check out the full changelog below: ##### Changelog - Hotfix 30 October 2024 **Bugfixes** - Multiple optimization changes to improve game stability and performance: - Disabled multiple unused vehicle overlaps - Fixed that ragdoll was still active after the dead player doesn't move at all anymore - Fixed that animations still play while the client can't see them - Improved some animations tick - Improved that some wires is always ticking for players while doing nothing - Fixed a server crashing bug - And some other small things - Fix of a possible client/server crash with the external tank seats - Fix that the game is not fully closing/shutdown after exit - Possible fix for the GeForce NOW problem - Possible fix that tanks disable Spawn tents - Fixed that the cap status info UI shows wrong flag or neutral flag on first cap - Possible first fix for problems with the key settings menu - Fixed some buildings you can shot through - Add a fail state to remove redzones before switching maps, to avoid a wrong redzone on next map - Removed internal browser in main menu that created some problems (wrong mouse positions and cursor, etc.) **Level design** - Fixed on Colmar to have a damage zone in the middle of the map - Fixed wrong underwater FX on Utah - Fixed false underwater damages on Utah - Fixed false underwater damages on Stonne - Fixed false underwater damages on Doorwerth **Newly added** - Add a new system to show the cap status directly on minimap - Updated Colmar minimap - Updated Foy minimap - Updated Hagenau minimap ### HOTFIX - Changelog V1.4.1 - Date: 2024-08-28 - Original notes: https://store.steampowered.com/news/app/736220/view/4603329177906198463 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-4603329177906198463 Latest hotfix is now live! **Hotfix V1.4.1 - August 28th, 2024** - Set all attacker tickets to 300 on frontline layers - Ensured all tickets are correct way round - Ensured correct Mechanized and Specialist decks added to each frontline layer - Fixed Velmolen spawn points at game start - Refined first cap spawn points on various frontline layers - Extended time period of paradrops on SME to 30mins - Updated Frontline objectives destruction VFX - Fixed Frontline objectives being deleted without showing the "destroyed" UI - Fixed Arnhem Material Issue - Fixed Arnhem border at Train Tracks, now Mine Field Posts - Removed random bunker on Utah Invasion 02 - Fixed Black Blood - Fixed Driel Offensive 03 trenches flag being offset to the capture zone - Temporary fix for Team endscreen stats - Small minimap UI fps reduction - Fixed G7100 and Opel Blitz logi not being damaged by small arms - Fixed Maginot skirmish wrong gamemode title - Fixed Korean and Japanese names not showing correctly in game - Updated server config files - Fixed RAAS impossible to place any radios - Fixed red zones on RAAS, Invasion and Skirmish - Fixed Portuguese language causing crashes - Fixed Arnhem Frontline 01 QF6 flipping because staying wrong in the stating zone - Fixed some Carantan level design bugs - Set BP_Wire to not tick on SME - Reworked SME Offensive 01 to use the full map and not overlap redzones into the next caps - Fixed an error on the player widget that spammed error messages - Fixed a potential game crashing bug - Fixed old redzones from previous games will not be shown on supremacy - Updated US Parachute camo pattern to be more realistic - Re-animated main menu ### UPDATE: Squad 44 - Frontline Expanded is now LIVE - Date: 2024-08-15 - Original notes: https://store.steampowered.com/news/app/736220/view/4248669523804518095 - Permalink: https://whatsnew.fyi/product/squad-44/releases/steam-4248669523804518095 Hey there folks! The team has been working hard to bring you this latest update, which includes 100-player server functionality, Frontline mode added to more maps and layers, updated mines and explosives, bug fixes and more! Full changelog down below. **After this update, the team's main focus will be towards the Pacific, so regular updates will slow down. **During this time, we plan on showcasing what’s being worked on with livestreams, social posts, dev blogs, etc. Keep your eyes on socials for updates! ##### What’s New ##### 100-Player Server Functionality We have undertaken some UE4 replication optimisation using existing technology from our other Offworld title, Squad. This means servers should run significantly smoother and now allow for 100 players! Thanks to everyone who came out to our public playtest! ##### New Frontline Gamemode Layers Following the success of the new frontline gamemode, we have rolled it out across all maps in the game. This means players will be able to enjoy the frontline gamemode across all chapters, a total of 20 maps. Additionally, we have added several new objective types, such as document search, where players have several areas to search to find documents for their squad lead or commander to recover. We have also added a wider variety of objectives to destroy, such as weapon caches, vehicles, deployed mortars, etc. ##### Reign of Steel Tanks added to Armoured Gamemode We have added the new tanks from Reign of Steel into the armoured game mode. This will allow armoured players more opportunities to try out the tanks and compete against one another in all-out armoured combat. Commander observation cupolas have been overhauled to bring the periscopes much closer together. This makes them more usable for buttoned-up tank commanders by increasing their situational awareness. Armour-Piercing shells have received a tweak in their performance meaning that spalling from these shells is better scaled based on their caliber. The cone in which spalling projectiles occur has also been narrowed to better emphasize the importance of getting an accurate shot on a particular tank component. Depending on the type of armour-piercing ammunition, the amount of hull damage conferred will be different. In general, AP ammunition deals the most damage, but has the least amount of penetration potential. APCR, APCBC, APDS and HVAP ammunition types generally deal less damage but have higher penetration potential. We also increased the minimum bounce angle of HEAT-type ammunition by 50%, meaning that it’ll be much easier to score a hit with HEAT ammunition on an angled surface. We are also introducing 2 new vehicle variants in this update: the Cromwell Mk.VI ‘Close Support’ (CS) Tank, which sports a 95mm howitzer and lots of high-explosive ammunition, and the AEC Mk. III Armoured Car, which has a powerful QF 75mm gun. ##### Mine and explosives overhaul We have added in the smoke rocket to the US bazooka and have refined the behavior of mines to reflect their real life abilities. So the ‘Bouncing Betty’ mine (German S-Mines) will now “bounce” up and other mines of the various other factions will reflect their real world performance too. All mines are now placed individually rather than in clusters, and the amount of which you can place has been overall increased. A very noticeable click and delay before detonation also ratchets up the tension after stepping on a mine. Hand grenades as well now have been tweaked to reflect their real life counterparts. An example is the German stick grenade having a wider blast radius but higher damage falloff due to its lack of significant fragmentation, compared to the American Mk2 ‘Pineapple’ grenades or the British Mills Bomb. American and British fragmentation rifle grenades now also reflect their real life performance and are on a timed fuse rather than an impact detonated fuse. This will mean you’ll need to adjust the way you use these grenades and they will be a _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/736220/view/4248669523804518095]_