# Squad 44 HOTFIX - Changelog V1.4.1 - Product: Squad 44 (https://whatsnew.fyi/product/squad-44) - Vendor: Offworld - Date: 2024-08-28 - Original notes: https://store.steampowered.com/news/app/736220/view/4603329177906198463 - Permalink: https://whatsnew.fyi/product/squad-44/releases/2024-08-28-hotfix-changelog-v1.4.1 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Set all attacker tickets to 300 on frontline layers - **fixed** — Ensured all tickets are correct way round - **fixed** — Ensured correct Mechanized and Specialist decks added to each frontline layer - **fixed** — Fixed Velmolen spawn points at game start - **changed** — Refined first cap spawn points on various frontline layers - **changed** — Extended time period of paradrops on SME to 30mins - **changed** — Updated Frontline objectives destruction VFX - **fixed** — Fixed Frontline objectives being deleted without showing the destroyed UI - **fixed** — Fixed Arnhem Material Issue - **fixed** — Fixed Arnhem border at Train Tracks, now Mine Field Posts - **removed** — Removed random bunker on Utah Invasion 02 - **fixed** — Fixed Black Blood - **fixed** — Fixed Driel Offensive 03 trenches flag being offset to the capture zone - **fixed** — Temporary fix for Team endscreen stats - **fixed** — Small minimap UI fps reduction - **fixed** — Fixed G7100 and Opel Blitz logi not being damaged by small arms - **fixed** — Fixed Maginot skirmish wrong gamemode title - **fixed** — Fixed Korean and Japanese names not showing correctly in game - **fixed** — Fixed RAAS impossible to place any radios - **fixed** — Fixed red zones on RAAS, Invasion and Skirmish Latest hotfix is now live! **Hotfix V1.4.1 - August 28th, 2024** - Set all attacker tickets to 300 on frontline layers - Ensured all tickets are correct way round - Ensured correct Mechanized and Specialist decks added to each frontline layer - Fixed Velmolen spawn points at game start - Refined first cap spawn points on various frontline layers - Extended time period of paradrops on SME to 30mins - Updated Frontline objectives destruction VFX - Fixed Frontline objectives being deleted without showing the "destroyed" UI - Fixed Arnhem Material Issue - Fixed Arnhem border at Train Tracks, now Mine Field Posts - Removed random bunker on Utah Invasion 02 - Fixed Black Blood - Fixed Driel Offensive 03 trenches flag being offset to the capture zone - Temporary fix for Team endscreen stats - Small minimap UI fps reduction - Fixed G7100 and Opel Blitz logi not being damaged by small arms - Fixed Maginot skirmish wrong gamemode title - Fixed Korean and Japanese names not showing correctly in game - Updated server config files - Fixed RAAS impossible to place any radios - Fixed red zones on RAAS, Invasion and Skirmish - Fixed Portuguese language causing crashes - Fixed Arnhem Frontline 01 QF6 flipping because staying wrong in the stating zone - Fixed some Carantan level design bugs - Set BP_Wire to not tick on SME - Reworked SME Offensive 01 to use the full map and not overlap redzones into the next caps - Fixed an error on the player widget that spammed error messages - Fixed a potential game crashing bug - Fixed old redzones from previous games will not be shown on supremacy - Updated US Parachute camo pattern to be more realistic - Re-animated main menu