# Squad 44 HOTFIX - Changelog V1.4.2 - Product: Squad 44 (https://whatsnew.fyi/product/squad-44) - Vendor: Offworld - Date: 2024-10-30 - Original notes: https://store.steampowered.com/news/app/736220/view/4468226896061005871 - Permalink: https://whatsnew.fyi/product/squad-44/releases/2024-10-30-hotfix-changelog-v1.4.2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Disabled multiple unused vehicle overlaps - **fixed** — Fixed ragdoll remaining active after dead player stops moving - **fixed** — Fixed animations still playing while client cannot see them - **changed** — Improved animation tick rates - **fixed** — Fixed wires always ticking for players while doing nothing - **fixed** — Fixed server crashing bug - **fixed** — Fixed possible client/server crash with external tank seats - **fixed** — Fixed game not fully closing/shutdown after exit - **fixed** — Possible fix for GeForce NOW problem - **fixed** — Possible fix for tanks disabling spawn tents - **fixed** — Fixed cap status info UI showing wrong flag or neutral flag on first capture - **fixed** — Possible first fix for key settings menu problems - **fixed** — Fixed buildings that players could shoot through - **added** — Added fail state to remove redzones before switching maps to avoid wrong redzone on next map - **removed** — Removed internal browser in main menu that caused mouse position and cursor issues - **fixed** — Fixed Colmar to have a damage zone in the middle of the map - **fixed** — Fixed wrong underwater effects on Utah - **fixed** — Fixed false underwater damage on Utah - **fixed** — Fixed false underwater damage on Stonne - **fixed** — Fixed false underwater damage on Doorwerth - **added** — Added new system to show cap status directly on minimap - **changed** — Updated Colmar minimap - **changed** — Updated Foy minimap - **changed** — Updated Hagenau minimap Hey folks! We have a small hotfix coming your way! Check out the full changelog below: ##### Changelog - Hotfix 30 October 2024 **Bugfixes** - Multiple optimization changes to improve game stability and performance: - Disabled multiple unused vehicle overlaps - Fixed that ragdoll was still active after the dead player doesn't move at all anymore - Fixed that animations still play while the client can't see them - Improved some animations tick - Improved that some wires is always ticking for players while doing nothing - Fixed a server crashing bug - And some other small things - Fix of a possible client/server crash with the external tank seats - Fix that the game is not fully closing/shutdown after exit - Possible fix for the GeForce NOW problem - Possible fix that tanks disable Spawn tents - Fixed that the cap status info UI shows wrong flag or neutral flag on first cap - Possible first fix for problems with the key settings menu - Fixed some buildings you can shot through - Add a fail state to remove redzones before switching maps, to avoid a wrong redzone on next map - Removed internal browser in main menu that created some problems (wrong mouse positions and cursor, etc.) **Level design** - Fixed on Colmar to have a damage zone in the middle of the map - Fixed wrong underwater FX on Utah - Fixed false underwater damages on Utah - Fixed false underwater damages on Stonne - Fixed false underwater damages on Doorwerth **Newly added** - Add a new system to show the cap status directly on minimap - Updated Colmar minimap - Updated Foy minimap - Updated Hagenau minimap