# Squad 44 Update 1.5 is now LIVE - Changelog V1.5 - Product: Squad 44 (https://whatsnew.fyi/product/squad-44) - Vendor: Offworld - Date: 2024-12-11 - Original notes: https://store.steampowered.com/news/app/736220/view/524203331331031047 - Permalink: https://whatsnew.fyi/product/squad-44/releases/2024-12-11-update-1.5-is-now-live-changelog-v1.5 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New Museum level featuring weapons, uniforms and equipment for each faction - **added** — New Seeding gamemode with all weapons and roles unlocked for small-scale matches that activates additional flags and tickets once 45 players join - **added** — Imperial Japanese Army weapons including Type 100 SMGs, Type 99 Arisaka rifles, Type 14 and Type 94 Nambu pistols, and various grenades and launchers - **added** — United States Marine Corps weapons including Ka-Bar fighting knife, M50 and M55 Reising carbines, M1903A1 Springfield, and Winchester M1912 shotgun - **added** — Imperial Japanese Army field guns including Type 92 heavy machine gun, Type 96 25mm AA guns, Type 1 47mm AT gun, Type 90 75mm field gun, Type 10 120mm naval gun, and Type 88 75mm AA gun - **added** — New admin tools allowing server admins in admin cam to teleport, move faster, jump to specific players, access player information, activate kill feed, and view in-depth game information - **added** — New Subway Range level - **added** — Nine new seeding layers on Arnhem, Best, Carentan, Colmar, Dinant, Doorwerth, Driel, Foy and Maginot - **added** — Player kill feed in Seeding gamemode - **added** — New full-screen map with mouse scroll wheel zoom functionality - **added** — Gamemode legend on spawn menu - **changed** — Stamina system reworked to be more forgiving and reduce dependency on canteen - **changed** — Player movement improved for more realistic feel - **changed** — Machine gun gameplay enhanced with overheating and barrel change feature - **changed** — Added new faction-specific sound effects for tank loader drills - **changed** — Added new faction-specific sound effects for death and wounded calls - **changed** — Added new weapon-specific sound effects for various grenades - **changed** — Animation pass completed to improve animations on a number of weapons - **changed** — Expanded Arnhem Range slightly and added Japanese weapons and vehicles to it - **fixed** — Collision issues on building in Grave - **removed** — Virtual Range level removed Hey folks! Our first update that preps us for the Pacific is out now! Make sure to read the changelog below for complete information, but here are the highlights: ##### Please note: Due to significant changes to the graphics settings in this patch, it is essential that players reset their cache in-game. Additionally, due to the vast number of changes in the graphics settings user interface, we strongly recommend that players have a look over this video from Moidawg, which helps give context to the new options. While not all of the squad graphics settings discussed in the video will be relevant to Squad 44, it is a 90% solution while we look to work with other content creators on dedicated graphics settings videos for SQ44. https://www.youtube.com/watch?v=YJt6w69Msr8 ##### Pacific Weapons and Vehicles The new weapons and vehicles for the IJA and USMC have been added, and can be accessed through the Arnhem Range, and new Museum. ##### The Museum With this update comes the Museum, a new level to check out all the weapons, uniforms and equipment for each of the factions. This small subway station bunker has lots of little things to explore, so check it out! ##### New seeding gamemode Seeding is a tailored game mode similar to a small-scale Advance and Secure match, with all weapons and roles unlocked and available to all. This allows players the opportunity to get to grips with a wider array of faction specific weapons than they would on any other game modes, often in much more closer engagements than they may be used to. Once 45 players are on the server, the seeding mode will unlock other flags and activate tickets and a game time. This game mode also features a player kill feed! Seeding layers are available on Arnhem, Best, Carentan, Colmar, Dinant, Doorwerth, Driel, Foy and Maginot. ##### New Admin Tools Server admins, while in admin cam, now have the ability to teleport and move faster around the maps, to jump to specific players and to readily access player information in order to manage players in game. Those with admin camera access can also activate a kill feed and see more in depth game information. ##### Improved Game Mechanics - The Stamina system has been reworked to be more forgiving and reduce the player’s dependency on the canteen. Equally, amends to the player's movement have been made to give the player a more realistic movement feel - An MG overheating and barrel change feature has been added to the game to increase the levels of immersion for MG players - New full-screen map allowing use of mouse scroll wheel to zoom in and out - New faction-specific sfx have been added to tanks to simulate loader drills - New faction-specific sfx have been added for death and wounded calls - New weapon-specific sfx have been added to various grenades - A fresh animation pass has taken place to improve the animations on a number of weapons in-game As always, check out the full changelog down below for complete update information! And, please let us know your feedback! ##### Changelog ##### **Please clear the cache before entering a server!** **Level Design** - Added new level: Subway Range - Expanded Arnhem Range slightly - Added Japanese weapons and vehicles to Arnhem Range - Removed Virtual Range - Added 9 new seeding levels (Arnhem, Best, Carentan, Colmar, Dinant, Doorwerth, Driel, Foy and Maginot) - Fixed collision on building on Grave - Fixed small Arnhem Range bug - Fixed broken spawners on Utah - Fixed repair bugged into spawner on Driel - Fixed empty supplies on Carenten, Fox, Hagenau and Doorwerth - Fixed pre-spawned gun stuck in building on St. Mere Eglise - Multiple small level bug fixes - Aligned first objective fixed spawn to staging time on all layers **Gamemodes** - Added gamemode legend on spawn menu - Added new gamemode: Seeding - Removed specialized redzone placement and redzone MSP check for non redzone dynamic gamemodes - Added radio/deploym _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/736220/view/524203331331031047]_