# Squad 44 HOTFIX - Changelog v1.5.2 - Product: Squad 44 (https://whatsnew.fyi/product/squad-44) - Vendor: Offworld - Date: 2024-12-18 - Original notes: https://store.steampowered.com/news/app/736220/view/515196772511907974 - Permalink: https://whatsnew.fyi/product/squad-44/releases/2024-12-18-hotfix-changelog-v1.5.2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Best seeding has way too dark light layer - **fixed** — Carentan seeding loads frontline - **fixed** — Foy offensive forward supplies are empty - **fixed** — Subway range RP says it can be time extended - **changed** — Optimised Arnhem/Subway range targets - **fixed** — Subway Range targets not respawning after being destroyed - **changed** — Increased damage effectiveness of the Lunge Mine - **fixed** — Lunge Mine not killing the user when hitting a target from certain angles - **fixed** — Crashing local play bug with Lunge mine - **fixed** — Texture error on the M1912 Shotgun, Type 1 TB Smoke Grenade and Type 100 Late war variant - **changed** — Updated textures on the Type 4 Ceramic Grenade and Kaenbin Petrol Bomb - **fixed** — Type 97 Fragmentation round on the Knee Mortar not dealing damage - **added** — Hissing sound to the Type 97 frag grenade when thrown - **changed** — Updated animations on the Shin Gunto sword - **fixed** — Greek Knife growing huge on equip and unequip - **added** — Sparks and blood impacts for the bayonet and knife thrusting - **fixed** — Sten Mk V bayonet dealing no damage - **fixed** — FG42 Bayonet dealing no damage - **added** — Pattern 1907 bayonet as a melee weapon for the ANZACs - **added** — Bayonet to the Type 100 Grenade Launchers - **added** — More unique foley for the bayonet and knives - **changed** — Lowered volume of the Bayonet charge screaming voices - **fixed** — Sight alignment on higher zero settings on the Arisaka Type 44 Carbine - **changed** — Set K98k to use the animations from the K98AZ - **added** — Plus 1 in the Chamber for the G41, K98 and K98 Scoped - **added** — Berthier M1907/15 as a rifleman option for the French 1940 - **changed** — Replaced Lebel with the older Berthier M1907/15 rifle on the French 1940 recruit kit - **changed** — Toned down ping noise from the Knee Mortar firing sound - **added** — Shovels to German Machine Gunners - **added** — Knives to German, US and UK Machine Gunners, removed 1911 sidearms from BAR Gunners - **changed** — Set type 11, Type 96, Type 99 LMGs, MP40 and STG44 to not have overlapping burst fire audio on single shots while on Auto fire mode - **changed** — Reduced cost of M3 AT Gun and Type 1 AT guns to 500 from 800 - **changed** — Reduced cost of MG42 Bunker to 250 to keep it in line with the other MG bunkers - **fixed** — Type 92 HMG Heavy Bunker variant not being enterable - **changed** — Cleaned up damage settings on the Type 10, Type 88 and Type 96 world emplacements so that they can be destroyed in the same way standard deployables can be destroyed - **added** — Unique cannon firing audio for 37mm, 40mm, 90mm and 128mm cannon ammunition - **fixed** — British Sherman V tank playing American voice overs - **added** — More unique engine sounds for Tractor, Sturer Emil, Panzer 38t (and derived vehicles), B1 Bis, Jagdtiger, King Tiger, Nashorn, Matilda, Vickers MkVI, Valentine, Type 94 Truck, Tetrarch, Pershing, M10 Tank Destroyer, LVTs, Ha Go, Chiha, Challenger, Jagdpanzer IV, Comet, Sdkfz 222 and AEC Armoured Car - **added** — New mechanical foley for reloading and switching ammo on tank guns - **fixed** — Wreck meshes on the LVTs - **fixed** — Puma driver not being able to be killed when the driver hatch is open - **fixed** — Weak tank coaxial MGs - **fixed** — Chi Ha Kai Late War variant crashing on commander seat - **fixed** — French Infantry Logi passenger seat clipping through the back of the vehicle - **fixed** — Melee hitting targets behind the first victim - **changed** — Updated focus time when ADSing and added focus bar - **fixed** — Players screaming multiple times at the same time, forcing the audio to overlap - **fixed** — Teleportation bug when using the bipod on the small pontoon assets in Operation Market Garden maps - **fixed** — Admin Cam stuck in Manage menu - **fixed** — Spelling mistake on kit change crate from Armys to Armies - **fixed** — Dead soldier outline visible after leaving admin cam - **changed** — Tweaked naming of some roles to be more historically accurate - **fixed** — Colour grading slider resetting to 0.5 at times - **changed** — Tessellation distance slider set to 15-50, default set to 15 - **changed** — Lowered camera shake on turret/emplaced MGs - **added** — New player tooltip system Hey folks, here's a quick hotfix for you! This fix addresses the short ADS time, colour grading and other fixes; please read the full changelog for complete information! Cheers! ##### Changelog ##### Please clear the cache before entering a server! **Level Design** - Fixed Best seeding has way too dark light layer - Fixed Carentan seeding loads frontline - Fixed Foy offensive forward supplies are empty - Fixed subway range RP says it can be time extended - Optimised Arnhem/Subway range targets - Fixed Subway Range targets not respawning after being destroyed. **Weapons** - Increased damage effectiveness of the Lunge Mine, it should do more catastrophic damage to the vehicle and it's components. - Fixed Lunge Mine not killing the user when hitting a target from certain angles. - Fixed crashing local play bug with Lunge mine - Fixed texture error on the M1912 Shotgun, Type 1 TB Smoke Grenade and Type 100 Late war variant. - Updated textures on the Type 4 Ceramic Grenade and Kaenbin Petrol Bomb. - Fixed Type 97 Fragmentation round on the Knee Mortar not dealing damage - Added a hissing sound to the Type 97 frag grenade when thrown. - Updated animations on the Shin Gunto sword. - Fixed Greek Knife growing huge on equip and unequip - Added sparks and blood impacts for the bayonet and knife thrusting. - Fixed Sten Mk V bayonet dealing no damage - Fixed FG42 Bayonet dealing no damage. - Added Pattern 1907 bayonet as a melee weapon for the ANZACs - Attached a bayonet to the Type 100 Grenade Launchers. - Added more unique foley for the bayonet and knives. - Lowered volume of the Bayonet charge screaming voices. - Fixed sight alignment on higher zero settings on the Arisaka Type 44 Carbine. - Set K98k to use the animations from the K98AZ - Added +1 in the Chamber for the G41, K98 and K98 Scoped - Added Berthier M1907/15 as a rifleman option for the French 1940 - Replaced Lebel with the older Berthier M1907/15 rifle on the French 1940 recruit kit - Toned down ping noise from the Knee Mortar firing sound - Added shovels to German Machine Gunners - Added knives to German, US and UK Machine Gunners, removed 1911 sidearms from BAR Gunners - Set type 11, Type 96, Type 99 LMGs, MP40 and STG44 to not have overlapping burst fire audio on single shots while on Auto fire mode **Vehicles** - Reduced cost of M3 AT Gun and Type 1 AT guns to 500 from 800 - Reduced cost of MG42 Bunker to 250 to keep it in line with the other MG bunkers. - Fixed Type 92 HMG Heavy Bunker variant not being enterable - Cleaned up damage settings on the Type 10, Type 88 and Type 96 world emplacements so that they can be destroyed in the same way standard deployables can be destroyed - Added unique cannon firing audio for 37mm, 40mm, 90mm and 128mm cannon ammunition. - Fixed British Sherman V tank playing American voice overs. - Added more unique engine sounds for Tractor, Sturer Emil, Panzer 38t (and derived vehicles), B1 Bis, Jagdtiger, King - Tiger, Nashorn, Matilda, Vickers MkVI, Valentine, Type 94 Truck, Tetrarch, Pershing, M10 Tank Destroyer, LVTs, Ha - Go, Chiha, Challenger, Jagdpanzer IV, Comet, Sdkfz 222 and AEC Armoured Car. - Added new mechanical foley for reloading and switching ammo on tank guns. - Fixed wreck meshes on the LVTs. - Fixed Puma driver not being able to be killed when the driver hatch is open. - Attempted fix for weak tank coaxial MGs - Fixed Chi Ha Kai Late War variant crashing on commander seat - Fixed French Infantry Logi passenger seat clipping through the back of the vehicle **Game Mechanics** - Fixed melee hitting targets behind the first victim. - Updated focus time when ADSing + added focus bar - Fixed players screaming multiple times at the same time, forcing the audio to overlap. - Fixed teleportation bug when using the bipod on the small pontoon assets in Operation Market Garden maps. - Fixed Admin Cam stuck in Manage menu - Fixed s _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/736220/view/515196772511907974]_