# Squad 44 2.0 UPDATE - The Pacific Front: Iwo Jima - Product: Squad 44 (https://whatsnew.fyi/product/squad-44) - Vendor: Offworld - Date: 2025-02-19 - Original notes: https://store.steampowered.com/news/app/736220/view/550105003912594129 - Permalink: https://whatsnew.fyi/product/squad-44/releases/2025-02-19-2.0-update-the-pacific-front-iwo-jima What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Iwo Jima map with 3 seeding layers, 2 frontline layers, and 6 offensive layers - **added** — 5th Marine Division (USMC) and Imperial Japanese Army (IJA) as playable factions on Iwo Jima - **added** — Winchester M1912 Shotgun and M2-2 Flamethrower for USMC - **added** — Marine-modified Sherman tanks and LVT Amphibious Vehicles for USMC - **added** — Type 38 and Type 99 Arisaka rifles and Type 95 Shin-Gunto sword for IJA - **added** — Ha-Go and Chi-Ha tanks for IJA - **added** — Attachable bayonet to RSC 1917 Semi-automatic Rifle - **added** — Correctly modelled Berthier M1916 Carbine bayonet - **added** — Type 97 81mm deployable mortar for Japanese - **added** — WW1-era M1918 BAR with 500rpm fire rate and semi-automatic firing mode - **added** — No68 AT Rifle Grenade for ANZAC Grenadier - **added** — ADS depth of field for Mannlicher 1903 Rifle - **added** — Ping-ring sound on bolting/tactical reloading for K98k, G98, Lee Enfields, P14s and Springfields - **added** — Type 95 Kurogane Car with transport and command car variants for Japanese - **added** — Extra Satchel Charge explosives to attacking Rifleman class on all Frontline layers - **added** — Seeding layers to Grave, Hagenau, Heelsum, Oosterbeek, Maleme, and Rethymno - **added** — New MSP/Inf Logi/Cdr car spawners on Best and Carentan - **added** — Fuel tank weak spots to M20 Armoured Car - **changed** — Improved bolting and reload animations for K98k, G98 and K88 rifles with slightly increased bolting speed - **changed** — Shortened M4A3E2 Jumbo reload time to 5 seconds from 7.8 - **changed** — Increased top speed of Jagdpanzer IV L48 from 30 kph to 40 kph and L70 variant to 35 kph - **changed** — Increased M18 Hellcat health to 1500 from 1000 - **changed** — Increased 128mm/120mm AP rounds hull damage to 1750 from 500 - **changed** — Increased 128mm HIGr39C HEAT rounds hull damage to 1750 from 1000 - **changed** — Increased stabbing speed on carbine and SMG bayonets by 30% - **changed** — Increased reload speed slightly for Berthier M1916 Carbine - **changed** — Increased reload speed slightly for M1928 Thompson SMG with Drum Magazine - **changed** — Modified Reichs Revolver firing animation to behave like a single-action revolver - **changed** — Replaced C96 pistol with its Beyond the Wire counterpart and increased recoil slightly - **changed** — Updated Hangar to show more AT weapons on display - **changed** — Refined zeroing of K98k - **changed** — Refined textures of Mle. 1873 Revolver so it is less shiny - **changed** — Refined textures of Berthier M1907/15 - **changed** — Refined AEC Armoured Car armour values to real-world values - **changed** — Adjusted engine starting and stopping times of tanks to better match their audio cues - **changed** — Engine audio tweaks for multiple tank models - **changed** — Set all light vehicles to use smaller attenuation engine sound radius compared to tanks - **changed** — Increased health values of armoured half-tracks to be more survivable against AT weapons - **changed** — Reduced raw damage output on AT Rifle Grenades to place larger emphasis on hitting components versus just the hull - **removed** — Removed +1 round for K98k scoped variant - **removed** — ADS blur on Type 14 Nambu and Luger pistols - **fixed** — Fixed MP40 bolt snapping into different positions when firing - **fixed** — Fixed missing explosion impact effects to German AT rifle grenades on some surfaces - **fixed** — Improved bolting animations for Enfield 1917 Rifle - **fixed** — Improved bolting animations for Berthier M1907/15 Rifle - **fixed** — Improved animations for Reichs Revolver and M1911 - **fixed** — Improved base grip poses for Enfield Mk2 pistol and Mle1873 Revolver - **fixed** — Re-added pistol to German 1940 MG08/15 Machine Gunner kit - **fixed** — Resized Sherman M4A3 fuel tanks to fit under the armour collision mesh - **fixed** — Tweaked foley on M1 Carbine reloads - **fixed** — Updated firing audio for buildable 4-inch mortar to be a much more powerful sound - **fixed** — Raised stabbing angle on Lee Enfields, RSC and Lebel bayonets so they do not stab downwards when charging - **fixed** — Increased interactable area for M2 .50 cal AA emplacement - **added** — Allow AT rocket launchers to be fired when prone, but not reloadable when prone Folks, It’s finally here. Today, on the 80th anniversary of the Battle of Iwo Jima, is the first update for the Pacific Front. Let’s go over the first Pacific Front update and the first new map, Iwo Jima! ##### What’s New ##### The Pacific Front - Iwo Jima This update brings the battle to the island of Iwo Jima, with the Imperial Japanese Army defending its territory against the invading United States Forces. The in-game map size is a faithful recreation of the southern half of the island, in a 1:1 scale, including Mt Suribachi’s height of 169m above sea level. In addition to battling across the expansive topography, there is also an extensive tunnel network through Mt. Suribachi, which opens up more intense close-combat and strategic scenarios. It was our goal to make this the most faithful representation of Iwo Jima in a game created to date, and utilized countless maps, photos and aerial images to ensure this. ##### New Factions - 5th Marine Division and the Imperial Japanese Army The USMC and IJA are the two playable factions available on the Iwo Jima map. A lot of work has been done to ensure that representations are authentic, with unique weapons, utilities, and animations. The USMC come prepared with unique weapons, including the Winchester M1912 Shotgun and the M2-2 Flamethrower. They also have new vehicles, including marine-modified Shermans, and LVT Amphibious Vehicles. The IJA have a wide variety of weapons at their disposal, including the Type 38 and Type 99 Arisaka and the Type 95 Shin-Gunto sword. Armour is limited, with vehicles such as the Ha-Go and Chi-Ha tanks, but the IJA have a large number of anti-tank weapons, including the Lunge Mine, for balance. Check out the full changelog below for complete update details: ##### Changelog - Update 2.0 Please clear the cache before entering a server! **Level Design** - Added Iwo Jima Map - 3x Seeding Layers - 2x Frontline layers - 6x Offensive Layers - Updated Hangar to show more AT weapons on display - Added new MSP/Inf Logi/Cdr car spawners on Best, Carentan, - Added seeding layers to Grave, Hagenau, Heelsum, Oosterbeek, Maleme, Rethymno **Gamemodes** - Added extra Satchel Charge explosives to attacking Rifleman class on all Frontline layers **Weapons** - Added attachable bayonet to RSC 1917 Semi-automatic Rifle - Added correctly modelled Berthier M1916 Carbine bayonet - Added M2-2 Flamethrower (USMC) - Added Type 97 81mm deployable mortar (Japanese) - Added WW1-era M1918 BAR, set fire rate to 500rpm, and includes a semi-automatic firing mode. - Added No68 AT Rifle Grenade (ANZAC Grenadier) - Improved bolting and reload animations for the K98k, G98 and K88 rifles and increased bolting speed slightly - Refined zeroing of K98k - Removed +1 round for K98k scoped variant - Increased reload speed slightly for the Berthier M1916 Carbine - Increased reload speed slightly for the M1928 Thompson SMG with Drum Magazine - Increased stabbing speed on carbine and SMG bayonets by 30% - Raised stabbing angle on Lee Enfields, RSC and Lebel bayonets so that they don’t stab downwards when charging - Added ADS depth of field for Mannlicher 1903 Rifle - Improved bolting animations for the Enfield 1917 Rifle - Improved bolting animations for the Berthier M1907/15 Rifle - Improved animations for the Reichs Revolver and M1911 - Modified Reichs Revolver firing animation so it behaves like a single-action revolver - Improved base grip poses for the Enfield Mk2 pistol and Mle1873 Revolver - Re-added pistol to German 1940 MG08/15 Machine Gunner kit - Fixed MP40 bolt snapping into different positions when firing - Refined textures of the Mle. 1873 Revolver so it’s less shiny - Refined textures of the Berthier M1907/15 - Replaced C96 pistol with its Beyond the Wire counterpart and increased recoil slightly - Removed ADS blur on Type 14 Nambu and Luger pistols - Fixed missing explosion impact effects to German _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/736220/view/550105003912594129]_