# Squad 44 Update 2.2 - Changelog - Product: Squad 44 (https://whatsnew.fyi/product/squad-44) - Vendor: Offworld - Date: 2025-06-24 - Original notes: https://store.steampowered.com/news/app/736220/view/515213251425861937 - Permalink: https://whatsnew.fyi/product/squad-44/releases/2025-06-24-update-2.2-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Guadalcanal map with Henderson Field, Edson's Ridge, and Guadalcanal variants including 3 Seeding layers, 6 Frontline layers, and 8 Offensive layers - **added** — Added 1st Battalion USMC Raiders faction - **added** — Added 1st USMC Division faction - **added** — Added 2nd Japanese Sendai Division faction - **added** — Players can now activate and deactivate timed explosives on objectives - **added** — Added new Imperial Japanese Army weapons including Type 26 Revolver, Type BE Sig 1920 SMG, Type 97 AT Rifle, Type 100 Flamethrower, and Japanese Satchel Charge - **added** — Added new USMC weapons including Raider Stiletto Knife, M1918 Trench Knife, M1919A4 Browning, M1 Flamethrower, and P1941 Canteen - **added** — Added new Imperial Japanese Army field guns including Type 92 Heavy Machine Gun AA, Type 93 13.2mm Gun, Type 98 20mm Gun, Type 94 37mm AT Gun, and Type 92 70mm Battalion Gun - **added** — Added new USMC field guns M1917A1 and M1919 Standing variant - **added** — Added new Commander call-ins for Mitsubishi Zero, G4M1 Tactical Bomber, P-38 Lightning, and Scout Bomber Douglas SBD-3 - **added** — Added Commanders a shovel and the ability to place infantry deployables - **added** — Added Infantry Squad Leads a shovel - **added** — Infantry can now dump supplies in addition to Squad Leads - **added** — Added ability for Radiomen to place markers - **added** — Added test microphone option to sound settings menu - **added** — Added ability for players to choose which ear various comms channels come out of - **added** — Added voice-over volume sliders for various sound effects in settings menu - **added** — Added toggle sprint option in settings - **added** — Added toggleable map and HUD markers for objectives - **changed** — Reworked Frontline gamemode with new objectives and amendments to multiple layers - **changed** — Changed smoke artillery call-in mark to be different from HE artillery - **changed** — Increased range of M2 flamethrower to 40 meters and increased damage output by 50 percent - **changed** — Made flame weapons call projectile chaining for more reliable hit registration - **changed** — Flamethrower fire now causes death rather than wounding - **changed** — Increased damage on Type 38 rifle, Type 96 LMG, and Type 11 LMG - **changed** — Increased velocity of shotgun rounds to use a flatter trajectory - **changed** — Supply dump now shows the amount of supplies when you look at it - **changed** — Stage 1 optimization of animation graph including removing nodes and setting animations not to evaluate when dead - **changed** — Added HLODs and new LODs across various maps with various LOD range and texture size adjustments - **changed** — Optimized various elements including Niagara effect setup for bullet ribbon, vehicle wheels and tracks collision, Churchill IV and VII LODs, ATR muzzle FX, and IJA character meshes - **changed** — Updated gore materials and VFX - **changed** — Introduced default tooltips for tanks and vehicles - **changed** — Removed auto head movement rotation in vehicles - **changed** — Added correct sounds for F4U flyby and call-in - **changed** — Boosted bullet impact and fly-by volume - **changed** — Increased concurrency of settings on bullet hits by double - **changed** — Slightly boosted footsteps volume - **changed** — Added leaves and wood target materials to impact sound effects settings for all projectiles - **changed** — Added slight delay between shots for Enfield and Nagant revolvers consistent with other revolvers - **changed** — Updated Arnhem Range, Subway Range, and Armour School with new weapons and vehicles - **changed** — Updated Main Menu splash screens and tutorial menu videos - **fixed** — Small-calibre rounds no longer kill on a headshot - **fixed** — Fixed Heelsum terrain LOD and FOV issue - **fixed** — Lowered all bushes slightly on Colmar to prevent gaps underneath - **fixed** — Various level design geometry fixes on all maps and layers - **fixed** — Various level design red zone amendments on multiple maps and layers - **fixed** — Prevented ladder glitch - **fixed** — Centred spectator and admin camera pivot - **fixed** — Flamethrowers can now damage spawn tents and various other flammable buildables - **removed** — Removed remaining satchels from riflemen - **removed** — Removed vehicle collision on thousands of fences across all maps - **removed** — Removed auto head movement rotation in vehicles - **security** — Temporarily disabled FSR due to clash with DLSS ##### **Recruits!** **Update v2.2 **will be available for download **June 24th at** **10:00 AM PT**. This update brings a new map of Guadalcanal and various additions to the related factions! We highly suggest players play Squad 44 on an SSD instead of an HDD to curb long loading times. **Before deploying, be sure to clear your cache before joining a server for smooth operation. **Stay sharp out there! (We'd like to thank community playtesters Russo13 and Spiderdanny0 for taking photos of Guadalcanal and the M4A3R3 “Ronson” Sherman!) - Unable to join servers if the game is installed on an HDD. - Halftrack vehicle handling requires further work. - Small-calibre rounds no longer kill on a headshot. - Preplaced AT guns on Guadalcanal may be replicated. - Stage 1 Optimization of animation graph - Removed some nodes. - Set "Do not evaluate" animations when dead. - Optimised Niagara effect setup for bullet ribbon. - Set all vehicle wheels/tracks to collide with a simple collision, in place of complex. - Added HLODs and new LODs across various maps. - Various LOD range adjustments. - Various texture size adjustments. - Optimised bones on Churchill IV and VII LODs. - Optimised ATR muzzle FX - Optimised IJA character meshes. - Updated gore materials and VFX. - Added 1st Battalion USMC Raiders. - Added 1st USMC Division. - Added the 2nd Japanese “Sendai” Division. - Reworked Frontline gamemode - Players can now activate/deactivate timed explosives on objectives. - Removed remaining satchels from riflemen. - Added some new frontline objectives. - Made amendments to multiple Frontline layers - more objective sets are now also tied to a capture point. - Added Guadalcanal Map (Henderson Field/Edson’s Ridge/Guadalcanal) - 3 Seeding Layers - Edson Ridge Seeding 01 - Henderson Field Seeding 01 - Guadalcanal Seeding 01 - 6 Frontline layers (with different time of day variances) - Edson Ridge Frontline 01 - Edson Ridge Frontline 02 - Edson Ridge Frontline 03 - Henderson Field Frontline 01 - Henderson Field Frontline 02 - Henderson Field Frontline 03 - 8 Offensive Layers - Edson Ridge Offensive 01 - Edson Ridge Offensive 02 - Henderson Field Offensive 01 - Henderson Field Offensive 02 - Guadalcanal Offensive 01 - Guadalcanal Offensive 02 - Guadalcanal Offensive 03 - Guadalcanal Offensive 04 - Updated Arnhem Range, Subway Range, and Armour School with new weapons/vehicles. - Fixed Heelsum terrain LOD/FOV issue. - Lowered all bushes slightly on Colmar to prevent gaps underneath. - Various level design geo fixes on all maps and layers. - Various level design red zone amendments on multiple maps and layers. - Removed vehicle collision on thousands of fences across all maps. - Added new physmat for leaves. - Gave all Commanders a shovel and the ability to place infantry deployables. - Gave all Infantry Squad Leads a shovel. - Infantry can now dump supplies, not just the Squad Leads. - The supply dump now shows the amount of supplies when you look at it. - Allowed Radiomen to place markers. - Changed the smoke artillery call-in mark to be different from HE artillery. - Added new Commander call-ins - Mitsubishi Zero and G4M1 Tactical Bomber for Japan. - P-38 Lightning and Scout Bomber Douglas (SBD-3) for USMC. - Updated Main Menu splash screens. - Updated tutorial menu videos. - New keybind system. - A "Test microphone" option was added to the sound settings menu. - The ability for players to choose which ear various comms channels come out of (local, squad, command comms) has been added. - Added voice-over volume sliders (E.g., Tank Reloaders) in the sound settings menu. - Added the toggle sprint option in settings. - Added toggleable map and HUD markers for objectives. - Introduced default tooltips for tanks and vehicles. - Removed auto head movement rotation in vehicles. - Prevented ladder glitch. - Volume tweaks of the master sound class level. - Added correct sounds for F _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/736220/view/515213251425861937]_