# Squad 44 Update 2.3.1 - Changelog - Product: Squad 44 (https://whatsnew.fyi/product/squad-44) - Vendor: Offworld - Date: 2025-07-31 - Original notes: https://store.steampowered.com/news/app/736220/view/515217056009814271 - Permalink: https://whatsnew.fyi/product/squad-44/releases/2025-07-31-update-2.3.1-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Hidden UI spam causing FPS drops - **fixed** — VFX issues with smoke particles spawning too often - **fixed** — HDD server loading times through EOS/EAC amendment - **fixed** — Various HLOD issues - **removed** — Collision from the top of vehicle spawners to prevent vehicles from getting stuck on reset - **fixed** — Geo issues on Best, Grave, Velmolen, and Heelsum - **fixed** — Broken ammocrate on SME Conquest - **changed** — Players no longer spawn within 45 degrees in front of the Squad Lead; they spawn behind and to the side to reduce friendly fire - **changed** — Squad Leader spawns go inactive when enemies are within 20m - **changed** — Capture point spawns become inactive when enemy players outnumber friendly players - **changed** — Capture point spawns give players 2 seconds of spawn protection with more variety in spawn locations to reduce spawn camping - **changed** — Players can now spawn up to 5 Mechanised or Specialised vehicles, up from 3 - **added** — Ticket bleed is now visually shown in the UI - **changed** — Set capture point ammo crates not to take damage - **removed** — Spawn Tents from Conquest - **changed** — Set Conquest player controller to vanilla - **changed** — Improved spawn UI on the spawn menu to denote types of spawn - **changed** — Adjusted various Conquest player roles and limits - **changed** — Reduced AT mine to 1 for all Conquest Sapper kits - **added** — Frag grenades to the UK medic role ##### **Recruits!** **Update v2.3.1 **is now available for download. This hotfix includes polishing for the conquest gamemode, further performance enhancements, and also a fix for the issue previously preventing players from joining a server that had the game installed on an HDD or an external SSD. **Before deploying, remember to clear your cache before joining a server for a smooth operation. **Thank you, recruits! If you're looking for other fellow recruits to fight alongside, we suggest joining the[ **Squad 44 Community Discord**](https://discord.gg/joinsquad44)**!** - Fixed hidden UI spam causing FPS drops. - Fixed some VFX issues, e.g., Smoke particles spawning too often. - Fixed HDD server loading times through EOS/EAC amendment. - Various HLOD fixes. - Removed collision from the top of some vehicle spawners to prevent vehicles from getting stuck on reset. - Best, Grave, Velmolen, and Heelsum geo fixes. - Fixed broken ammocrate on SME Conquest. - Conquest - Players no longer spawn within 45 degrees in front of the Squad Lead; they will spawn behind and to the side to reduce the potential of friendly fire. - Squad Leader spawns will go inactive when enemies are within 20m (red colour). - When enemy players outnumber friendly players on a capture point, the capture point spawn becomes inactive (red colour). - Capture point spawns give players 2 seconds of spawn protection and offer more variety in where players spawn within the area to reduce the potential of spawn camping. - Players can now spawn up to **5 Mechanised** or **Specialised** vehicles (up from 3). - Ticket bleed is now visually shown in the UI. - Set capture point ammo crates not to take damage. - Removed Spawn Tents from Conquest. - Set the Conquest player controller to vanilla. - Improved spawn UI on the spawn menu to denote types of spawn. - Adjusted various conquest player roles and limits. - Reduced AT mine to 1 for all conquest Sapper kits. - Added frag grenades to the UK medic role. - Set the medic limit to 8. - Made the MG temperature VFX less opaque to be less blinding on firing. - Fixed Flammwagen Pzkfw. B-2 740(f) Flamethrower Tank magazines. - Fixed double-sided armour plating on Flammwagen Pzkfw. B-2 740(f). - Added fuel component to the rear of Flammwagen Pzkfw. B-2 740(f). - Fixed Churchill Crocodile Flamethrower Tank magazines. - Removed trailer from Churchill Crocodile physics asset to improve tank handling up hill. - Fixed misaligned hatch open driver camera on Churchill Crocodile. - Both new tanks were added to Arnhem Range. - Fixed double armour plating behind MG port on Churchill MkIV and VII. - Fixed bleed-out circular progress bar.