# Squad 44 Update 2.4: The Dead Keep Marching - Changelog - Product: Squad 44 (https://whatsnew.fyi/product/squad-44) - Vendor: Offworld - Date: 2025-10-24 - Original notes: https://store.steampowered.com/news/app/736220/view/537742665301625203 - Permalink: https://whatsnew.fyi/product/squad-44/releases/2025-10-24-update-2.4-the-dead-keep-marching-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added or reworked 9 Zombie gameplay layers - **added** — Added new Imperial Japanese Army Zombie faction - **added** — Added 3 new Zombie Roles (Grunt, Runner, Brawler) - **added** — Added new Zombie mode layers on Iwo Jima and Guadalcanal - **added** — Added new AI Zombie test layer for Best that can be activated by server owners via CustomOptions.cfg - **added** — Added Conquest Legend Info on team switch menu - **changed** — Reworked Survivor factions UK/German and USMC - **changed** — Reworked German Zombie faction - **changed** — Reworked Zombie Design - **changed** — Sprint speed has been reduced by approximately 18% - **changed** — Stamina usage has been increased by approximately 10% - **changed** — Player weight to reduce speed on wild strafe movement has been increased by approximately 80% - **changed** — Player friction to the ground has been increased by 40% - **changed** — Reduced and streamlined all vehicle timers with Light vehicles at Enter Driver 1s and Switch seat 1.5s, and Tracked/Armored vehicles at Enter Driver 2s and Switch seat 2.5s - **changed** — Updated intro movie to a new What is Squad 44 video - **fixed** — Fixed the Take Documents display spelling error - **fixed** — Fixed an issue that caused the Hold F UI bar for rally tent destroy to disappear - **fixed** — Reduced offset bug on multiple UI elements - **fixed** — Fixed deployables that are tracked in FOB to not soft-lock, such as Spawn Tent not being recognized as destroyed after invalid placement - **fixed** — Fixed an issue that caused the nearest supply point to a radio to be used first if multiple supply crates or vehicles are in FOB range ##### **Recruits!** **Update v2.4 **will be available to download on **October 27th**. This update brings further optimization improvements, new additions and fixes to the zombies game mode, movement changes, and more! **Before deploying, remember to clear your cache before joining a server for a smooth operation. **Stay sharp out there! If you haven't and want to chat with fellow soldiers about Update v2.4 please join the **[Squad 44 Discord](https://discord.gg/vqGf8yFp2x)**! - Added/Reworked 9 Zombie gameplay layers. - Rework of 2 Survivor factions. - UK/German - USMC - Zombie Design Reworked. - Reworked German Zombie faction. - Added new Imperial Japanese Army Zombie faction. - Added 3 new Zombie Roles (Grunt, Runner, Brawler). - Rework and bug fixing of the zombie game mode. - New Zombie mode layers. - Iwo Jima - Guadalcanal - New AI Zombie test layer for Best. This can be activated as server-owner (checkout the new **CustomOptions.cfg**) Updated player movement by reducing wild strafing and bunny hop by adding more "weight" to the character: - Sprint speed has been slightly reduced by approx. 18%. - Stamina usage has been slightly increased by approx. 10%. - Player weight to reduce speed on wild (strafe) movement has been increased by approx. 80%. - Player friction to the ground has been increased by 40%. - Fixed the "Take Documents" display spelling error. - Fixed an issue that caused the "Hold F" UI bar for rally tent destroy to disappear. - Reduced offset bug on multiple UI elements (not fully fixed yet). - Fixed deployables that are tracked in FOB to not soft-lock. - Example: Spawn Tent not recognized as destroyed after invalid placement and can't be placed again (Placement limit reached). - Fixed an issue that caused the nearest supply point to a radio to be used first if multiple supply crates/vehicles are in FOB range. - Fixed an issue that caused Tank commander to always visible on Infantry CMD roles. - Fixed the French shovel unequipped time to not be over 2 seconds. - Fixed bandage exploit that allowed players to bandage while still shooting. - Fixed an issue that caused destroyed big weapon deployables, like Flak 38, to be able to rebuild inside the wreck. - Multiple performance improvements on UI elements. - Multiple performance improvements on tanks with MG mounted. - Performance improvements on Panzerwerfer and StuH. - Performance improvements for some spawn icons. - Performance improvements on some deployables and tripod weapons. - Fixed server crash on a AP projectile error. - Reduced and streamlined all vehicle timers: - Light vehicles: Enter Driver 1s + Switch seat 1,5s. - Tracked/Armored vehicles: Enter Driver 2s + Switch seat 2,5s. - Fixed the doubled spawn wrecks for multiple vehicles. - Fixed an issue that caused deployables to not be destroyed correctly leading to a second stage gun on the wreck. - Fixed multiple vehicles to have the main gunner on F2 instead of other keybinds (F3-F10). ##### **Conquest** - Spawn point performance improvements and bug fixes. - Fixed that the available role numbers are shown correctly. - Added Conquest Legend Info on team switch menu. - Fixed an issue showing all sections as green. - Updated intro movie to a new "What is Squad 44" video. - Removed the doubled vehicles on the Arnhem Range deck.