# Squad 44 Update 2.5 - Changelog - Product: Squad 44 (https://whatsnew.fyi/product/squad-44) - Vendor: Offworld - Date: 2025-12-17 - Original notes: https://store.steampowered.com/news/app/736220/view/657092583901629587 - Permalink: https://whatsnew.fyi/product/squad-44/releases/2025-12-17-update-2.5-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Possible fix for the flag spawn/move-in crashing bug - **fixed** — For all Offensive Random layers the random lights should be setup - **fixed** — Fixed bug that RO redzones sometimes not correctly displayed - **changed** — Boys AT-Rifle slightly buffed - **fixed** — Fixed that attackers sees all RO flags - **added** — Add What is SQ44 to be played manually in main menu again - **fixed** — Fixed that tank section numbers are always 3 displayed - **fixed** — Fixed wrong MSP icon on vehicle spawners - **fixed** — Fixed player cone not visible on minimap - **fixed** — Fixed some crashes - **fixed** — Alot of missing physmats fixed on SME/Stone/SMDM - **fixed** — SMDM Ambient noise fixes - **fixed** — Fixed LSM physmat SFX/VFX - **fixed** — Fixed tank engines to not be always on - **fixed** — Fixed broken staging zone on Guadalcanal RO - **fixed** — Fixed broken light on LSM RO - **fixed** — Fixed tank markers are doublicated - **fixed** — Fixed Glider is active in redzones - **fixed** — Dinant random light fixed - **changed** — The aim zoom stamina got doubled ##### **Recruits!** **Update v2.5 ** is now available for download. This update brings the Offensive Gamemode Rework, the St. Marie Du Mont and Longes-sur-Mer maps, general fixes, and more! **Before deploying, remember to clear your cache before joining a server for a smooth operation. **Stay sharp out there! - Possible fix for the flag spawn/move-in crashing bug - For all Offensive Random layers the random lights should be setup - Fixed bug that RO redzones sometimes not correctly displayed - Boys AT-Rifle slightly buffed - Fixed that attackers sees all RO flags - Add "What is SQ44" to be played manually in main menu again - Fixed that tank section numbers are always 3 displayed - Fixed wrong MSP icon on vehicle spawners - Fixed player cone not visible on minimap - Fixed some crashes - Multiple layer fixes - Alot of missing physmats fixed on SME/Stone/SMDM - Frontline fixes - SMDM Ambient noise fixes - Fixed LSM physmat SFX/VFX - Fixed tank engines to not be always on - Fixed broken staging zone on Guadalcanal RO - Fixed broken light on LSM RO - Fixed tank markers are doublicated - Fixed Glider is active in redzones - Dinant random light fixed - Fixed movie intro - Level design fixes from PT feedback - You can see on minimap which section number latest had an vehicle, so you can maybe ask to take it. - Deployable changes: - Less costs as seen in testing - Big Logistic guns can be placed without radio - If the radio goes down only spawntent, ammocrate, repair station and smaller weapons get destroyed. The rest will stay until a redzone moves over it, then it gets destroyed - The aim zoom stamina got doubled - Level design: - Iwo Jima beach got cover meshes added on RO - Removed ca. 200k collision from rocks on Maleme and Rethymno - Bugfixed a lot of levels - Added random light on multiple levels - Random offensive update - Correct new flag safezone added - Increased minimap player refresh rate again - Added the help UI to show again - Vehicle spawner, add logo to show without translation which vehicles spawn there - Main menu background changed to display the multiple chapters we have - Added Random Lighting on all RO Layers - Added at least 1 Random Offensive Version per Map - Flamethrowers now only produce a flame when firing