# Squad 44 Hotfix v2.6.1 - Changelog - Product: Squad 44 (https://whatsnew.fyi/product/squad-44) - Vendor: Offworld - Date: 2026-02-18 - Original notes: https://store.steampowered.com/news/app/736220/view/535501649492312462 - Permalink: https://whatsnew.fyi/product/squad-44/releases/2026-02-18-hotfix-v2.6.1-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Airplane bombs not displaying impact VFX against snow and brick - **fixed** — Forested landscape layer in Foy not having impact VFX - **changed** — Switch projectiles from Squad legacy Leaf physmat to PS version where needed and assign proper grass physmat to Foy wet grass landscape material layer - **fixed** — New radioman roles have missing equipment and FR MG - **fixed** — Radial menus having big and small icons and radial weapon text overlapping each other - **fixed** — Arnhem range deployables can only be tested by one team - **fixed** — Pak 36, LG-40 and some IJA AT deployables have a global limit reached bug - **fixed** — Utah EntryMap is too loud - **fixed** — Possible fix for vehicle creating errors if getting radial damaged by fire - **fixed** — Invasion gamemode to work again - **changed** — SMDM RO lighting swap - **changed** — Colmar redzone tweak - **changed** — Veghel RO main base tweak again - **fixed** — Grave sewers fixed - **changed** — Oosterbeek RO staging tweaked - **changed** — Veghel small lighting change - **changed** — Guadal lowered water pain volumes a bit - **changed** — Multiple SMDM fixes - **added** — HEAT round back to Chi Ha Late - **removed** — Chi Ha Early from Iwo Jima tank deck - **added** — B1 to all Ch2 Heavy tank decks 2.6.1 Hotfix - Changelog - Fixed airplane bombs not displaying impact VFX against snow and brick - Fixed forested landscape layer in Foy not having impact VFX. - Making sure projectiles do not reference Squad legacy Leaf physmat, switching them to the PS version where needed. Assigned proper grass physmat to Foy wet grass landscape material layer. - Fixed new radioman roles have missing equipment + FR MG - Fixed radial menus having big and small icons + radial weapon text overlaps each other - Fixed Arnhem range deployables can only be tested by one team - Fixed Pak 36, LG-40 and some IJA AT deployables have a "global limit reached" bug - Fixed Utah EntryMap is too loud - Possible fix for vehicle creating ton of errors if getting radial damaged by fire etc - Fixed invasion gamemode to work again - SMDM RO lighting swap - Colmar redzone tweak - Veghel RO main base tweak again - Grave sewers fixed - Oosterbeek RO staging tweaked - Veghel small lighting change - Guadal lowered water pain volumes a bit - Multiple SMDM fixes - Added the HEAT round back to Chi Ha Late - Removed Chi Ha Early from Iwo Jima tank deck - Added B1 to all Ch2 Heavy tank decks