# Squad changelog > Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and realistic combat. - Vendor: Offworld - Category: Games - Official site: http://joinsquad.com - Tracked by: What's New (https://whatsnew.fyi/product/squad) - Harvested from: Steam (app 393380) - Entries below: 20 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Squad 10.5.1 Hotfix Patch Notes - Date: 2026-06-18 - Original notes: https://store.steampowered.com/news/app/393380/view/681879414933293511 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-681879414933293511 - **fixed** — an issue where some mods would cause a crash at client start - **fixed** — an issue with AKS-74U Iron Sight Rifle ranging being ranged incorrectly at 100m - **fixed** — an issue with RPK74M Iron Sights ranging being ranged incorrectly at 100m - **fixed** — an issue where Fireteam servers would crash with some mods - **fixed** — the issue where the Fortress Skin for the AFU RPK-74 weapon was not displaying correctly - **fixed** — a crash when using Intel AI Boost - **fixed** — a crash caused by a vehicle getting out of bounds ##### **Hello Squaddies,** We've released **Hotfix 10.5.1**. This is a **client-side and server-side update **to tackle some bugs, crashes and other issues Squaddies are facing, As well as an issue causing mods to crash repeatedly. We would like to thank all Squaddies for their continued bug reports, feedback and support as we continue the development of Squad. - Fixed an issue where some mods would cause a crash at client start. - Fixed an issue with AKS-74U Iron Sight Rifle ranging being ranged incorrectly at 100m. - Fixed an issue with RPK74M Iron Sights ranging being ranged incorrectly at 100m. - Fixed an issue where Fireteam servers would crash with some mods. - Fixed the issue where the Fortress Skin for the AFU RPK-74 weapon was not displaying correctly. - Fixed a crash when using Intel AI Boost. - Fixed a crash caused by a vehicle getting out of bounds. Please continue to leave us your feedback and any bugs you find in the **[Squad Community Discord](https://discord.gg/squad).** ##### **Offworld Out!** ### Squad 10.5 Patch Notes - Date: 2026-06-15 - Original notes: https://store.steampowered.com/news/app/393380/view/704396144568960474 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-704396144568960474 - **added** — Language Selector is now available in the Settings under 'General' - **added** — Four new Fireteam Supporter Pack missions: Blow to Morale, Gun Line, Sneaky, and Council Decapitation - **added** — Squad Leader Air Support feature added to some Fireteam missions - **added** — Sliva weapon skin and Field Rest emote DLC Pack with plum-coloured furniture for AK family weapons across multiple factions - **added** — New scripting architecture for handling Fireteam objectives called the Task System with modular task blueprints - **added** — Optional toggle to Fireteam mission rulesets to only display objective UI to current squad leaders - **changed** — SquidBots will now take cover behind parked vehicles and SquidBot driven vehicles will drive around parked vehicles rather than piling up - **changed** — AFU Raider now has an AK-74 with Extended Mag variant without the foregrip - **changed** — RPK-74M, AK-74M, and AKS-74u have brand new models - **changed** — Replaced the 'Current Objective' text on all map screens in Fireteam with the standard Squad game timer and player coordinates - **changed** — Woodland weapon skins will now show on Woodland and Snow maps - **changed** — Updated Fireteam missions to use the new objective system and updated Back Alley Backstab with new optional objective - **changed** — Updated Poseidon's Trident mission with semi-random objective locations and new outro phase objectives - **fixed** — Fixed an issue where players are unable to join a server if tags or rules are defined in Server.cfg - **fixed** — Fixed warning error of missing plugin dependency of 'BlockoutToolsPlugin' in the SDK - **fixed** — Fixed a crash if a modded layer asset was misconfigured - **fixed** — Fixed a crash if a modded vehicle asset was misconfigured - **fixed** — Fixed A-10 gun run impacts not playing properly for the listen server host - **fixed** — Fixed mission projectile spawners desyncing between client and server - **fixed** — Fixed an issue where Mission Objective texts sometimes fail to appear - **removed** — Fireteam Founders Pack has been retired and is no longer purchasable - **removed** — The Sphere Mission has been removed from Update 10.5 for assessment ##### **Hello Squaddies!** ##### **Welcome to Update 10.5!** This update introduces new content for Squad: Fireteam while also retiring the Founders Pack, along with a variety of bug fixes and improvements. We’re also introducing the Sliva Weapon Pack, bringing the iconic plum-coloured furniture to the AK family of weapons. Players can also make use of the new Field Rest Emote. For our modding community, the **Mod SDK has been updated to 10.5**. As a result, all existing mods will require a recook before they become compatible with the latest version. If you encounter an infinite loading loop after updating, please **unsubscribe** from Workshop mods until their creators have updated and recooked them for 10.5 compatibility. We would like to thank all Squaddies for their continued bug reports, feedback and support as we continue the development of Squad. Looking to connect with fellow Squadmates, share feedback or stay up to date with the latest Squad news? Join the [**Squad Community Discord**](https://discord.gg/9AXHa5f2tY)! ##### **UX/UI** - A Language Selector is now available in the Settings under ‘General’. ##### **Founders Pack** - The Fireteam Founders Pack has been **retired **and will no longer be purchasable. ##### **Supporter Pack** - Four new missions have been added. - Blow to Morale - Gun Line - Sneaky - Council Decapitation - The Sphere Mission has been removed from Update 10.5 for assessment. - Added Squad Leader Air Support feature to some missions. - Updated missions to use the new objective system put in for Update 10.5. - Updated Back Alley Backstab mission with new optional objective. - Updated Poseidon's Trident mission with semi-random objective locations and new outro phase objectives. - Replaced the 'Current Objective’ text on all map screens in Fireteam with the standard Squad game timer and player coordinates. ##### **Squidbots** - SquidBots will now take cover behind parked vehicles, and SquidBot driven vehicles will now drive around parked vehicles rather than forming a pile up. - AFU Raider now has a AK-74 + Extended Mag variant without the foregrip. - The RPK-74M, AK-74M, and AKS-74u have brand new models. ##### **Weapon Skins and Emotes** - Added the Sliva weapon skin & emote DLC Pack. - This pack includes the Field Rest emote and the Sliva weapon skin, the iconic plum furniture for AK-Family weapons across multiple factions: - AK-74 & AKS-74: AFU, IMF, MEI, VDV - AKM & AKMS: GFI, IMF, MEI - AK-74M: IMF, RGF - AKS-74U: AFU, IMF, MEI, RGF, VDV - RPK: AFU, GFI, IMF, MEI - RPK-74: AFU, IMF, VDV - RPK-74M: RGF, VDV - When equipped the Sliva weapon skin will show on all maps. - Woodland weapon skins will now show on Woodland and Snow maps. - We have upped the mod version number for Update 10.5. - All mods will need to be **RECOOKED **to be compatible with Update 10.5. - Added a new scripting architecture for handling Fireteam objectives, the Task System - Significantly reduces the difficulty of creating missions with multiple stages or many simultaneous objectives. - Makes Fireteam mission rulesets more modular and reduces duplication of blueprint across them. - Automatically handles updating players' objective UI when objectives change state. - Converted most commonly used blueprint chains in missions into modular Tasks accessible via the CoopTaskManager: - Revive/Respawn All Players - Squad Has Role/Kit - Enter/Leave Radius - Enter/Leave Volume - Cross Frontline - Eliminate Squad/Vehicle - Place Deployable - Destroy Deployables - Destroy Destructibles - Attack/Defend Capzone - Occupy Vehicles - Protect Vehicles - Added optional toggle to Fireteam mission rulesets to only display the objective UI to current squad leaders. - Depreciated several functions related to the old Fireteam mission workflow. - Missions using the old system are still supported and playable, however the "Current Objective" text on the minimap is no longer shown to playe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/393380/view/704396144568960474]_ ### Squad 10.4.1 Hotfix 2 - Date: 2026-05-11 - Original notes: https://store.steampowered.com/news/app/393380/view/653728111564686163 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-653728111564686163 - **fixed** — Client stutter when using PiP scopes and Nvidia Frame Generation - **fixed** — Steam Rich Presence so players can now join and be invited into games - **fixed** — Skin textures not properly displaying on the USMC M4 - **fixed** — Helicopters not spawning on certain layers for Al Basrah - **fixed** — Client crash when using PiP scopes after changing upscalers - **fixed** — Client crash when exiting the game - **fixed** — Mouse input bug when the minimap was open - **fixed** — Audio vehicle bug where QJY88 could be heard across the map - **fixed** — Visual bug on Harju missing terrain near dirt road - **fixed** — Visual bug on Harju where grass textures were missing - **fixed** — SquidBots in turrets drifting away from their seats and becoming invisible - **fixed** — Bug on Kamdesh and Mutaha where physmats were not applying correctly, improving vehicle handling ##### **Hello Squaddies,** We've released **Hotfix 2** for **Update 10.4.1**. This is a **client-side and server-side update **to tackle some bugs, crashes and other issues Squaddies are facing, so please **RESTART **your client to receive the update, Server **MUST **update to the newest version. - Fixed client stutter when using PiP scopes and Nvidia Frame Generation. - Fixed Steam Rich Presence so players can now join and be invited into games. - Fixed skin textures not properly displaying on the USMC M4. - Fixed an issue where helicopters were not spawning on certain layers for Al Basrah. - Fixed a client crash when using PiP scopes after changing upscalers. - Fixed a client crash when exiting the game. - Fixed a mouse input bug when the minimap was open. - Fixed an audio vehicle bug where QJY88 could be heard across the map. - Fixed a visual bug on Harju missing terrain near dirt road. - Fixed a visual bug on Harju where grass textures were missing. - Fixed SquidBots in turrets drifting away from their seats and becoming invisible. - Fixed a bug on Kamdesh and Mutaha where physmats were not applying correctly. Vehicles should have improved handling now. Please continue to leave us your feedback and any bugs you find in the **[Squad Community Discord](https://discord.gg/squad).** ##### **Offworld Out!** ### Squad 10.4 Hotfix 1 - Date: 2026-05-04 - Original notes: https://store.steampowered.com/news/app/393380/view/653727478219539554 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-653727478219539554 - **fixed** — Fixed crashes related to PiP scopes - **fixed** — Fixed a crash related to the server browser - **fixed** — Fixed missing skin textures for the WPMC and CRF M4 and M16 Wormpool rifles - **fixed** — Fixed a crash related to clearing the cache freezing the game ##### **Hello Squaddies,** We've released **Hotfix 1** for **Update 10.4**. This is a **client-side update **to tackle some crash errors Squaddies are facing and a weapon skin bug, so please **RESTART **your client to receive the update. - Fixed crashes related to PiP scopes. - Fixed a crash related to the server browser. - Fixed a bug that had missing skin textures for the WPMC and CRF M4 and M16 Wormpool rifles. - Fixed a crash related to clearing the cache would freeze the game. ##### **Known Issues** - Broken textures on the Desert M4 Skin for the USMC. - Client crash that occurs sometimes when exiting the game. - Client crash when using **TSR Upscaling** and have a **PiP scope.** Please continue to leave us your feedback and any bugs you find in the **[Squad Community Discord](https://discord.gg/squad).** ##### **Offworld Out!** ### Squad 10.4 Patch Notes - Date: 2026-04-30 - Original notes: https://store.steampowered.com/news/app/393380/view/653727478219538875 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-653727478219538875 - **changed** — Update game engine from Unreal Engine 5.5 to Unreal Engine 5.7 - **changed** — Update DLSS to version 4.5 - **fixed** — GPU crash fixes from previous engine versions - **changed** — Adjust aim-down-sights transition timing of all infantry weapons to be faster and snappier, especially for scoped weapons and heavy weapons - **changed** — Rework recoil on all infantry weapons to allow for more control during single, burst, and full auto fire - **changed** — Rework sway on all infantry weapons to be slower, more predictable, and less frustrating - **changed** — Increase stamina and decrease standing sprint stamina burn rate by 30% - **fixed** — Improve vehicle wheel initial overlap hit detection to prevent wheels from sinking into ground and causing vehicles to slow down or get stuck - **changed** — Improve tracked and wheeled vehicle climbing over objects and various slopes - **changed** — Improve tracked vehicle handling to be more controllable and tighter with less oversteer - **changed** — Adjust previous community layers on Harju and Sanxian to have MEDIUM units - **added** — Add Gorodok Invasion v4 community layer - **added** — Add Harju Invasion v3 community layer - **added** — Add Al Basrah RAAS v3 layer - **added** — Add Fallujah Invasion v3 layer - **changed** — Update IMF Kits roles with former weaponry including FN FAL rifles, M4 Classic, and M16A2 variants - **changed** — Update vehicle turrets to have rotation audio for the gunner seats and soldiers outside vehicles for better immersion and situational awareness - **fixed** — Fix BAF NLAW AT PLOS mode to track launcher movement only on horizontal plane with projectile path including vertical motion - **fixed** — Fix PLOS mode Lock-on indicator not showing up on PiP scope - **fixed** — Fix PLOS mode Lock-on indicator not disappearing when switching to Direct Attack mode after acquiring a lock - **changed** — Return keybind settings to default and disable import of settings from previous saved files due to keybind system changes ##### _**Hello Squaddies! Welcome to Update 10.4**_ There is a lot to get through today, including extensive bug fixes, but we will try to keep everything as digestible as possible, with the main changes up here at the top! With this update, something that everyone should be aware of, is that we are working on changing how our keybinds work. This means that we had to return all your settings to default, and this time around, you cannot import your settings from previous saved files. A warning was sent out in the official Discord yesterday in order to help you all save images of your keybinds to redo them this time around. --- ##### **Unreal Engine Update 5.7** In Update 10.4, we’ve moved our core game engine from Unreal Engine 5.5 to Unreal Engine 5.7. You can take a look at the video (https://www.youtube.com/watch?v=A4VHMaEUASA) about the engine update. We’ve also updated DLSS to version 4.5. This engine upgrade also included some GPU Crash fixes present in previous engine versions, and some players will notice performance improvements. We will continue to monitor feedback, so please let us know if you run into any issues. --- ##### **Community Development Team Updates** In Update 10.4, we’ve done a major overhaul of gunplay. These changes are not the end of gunplay iterations but more of a start on community feedback changes that we will be updating as we move forward in this direction. We wanted to reduce the frustration that the community feels from a variety of areas, specifically the gunplay and stamina being more authentically accessible to veterans and blueberries alike. ##### **Infantry changes** **ADS Times** - Gunplay - ADS Timing Adjustments - Adjusted aim-down-sights transition timing of all infantry weapons to be faster and snappier, especially for scoped weapons and heavy weapons.The adjustments were the results of the playtest feedback forms results from the community where ADS times felt very sluggish across the majority of weapons. **Recoil Adjustments** - v10.4 Gunplay - Reworked recoil (horizontal and vertical) on all infantry weapons as per the community playtest feedback form results to allow for more control during single / burst and full auto removing the frustration many players have been experiencing for some time where recoil was too high and pulled far to the left and right far too much. **Sway Adjustments ** - Reworked sway on all infantry weapons. Sway has been slowed and made more predictable and less frustrating as per the community playtest feedback. **Stamina Burn** - Increased stamina. - Decreased standing sprint stamina burn rate by **30%**. ##### **Vehicle Updates** **Slope and Terrain / Object Traversal / Tracked Vehicle Handling** - Improved Vehicle Wheel initial overlap hit detection - this was causing wheels to sink into ground and get the vehicles slowing down / stuck. **Vehicle Tuning 10.4 - Slope Tracked / Wheeled vehicles** - Vehicle improvements to climbing objects and various slopes for tracked and wheeled. - Tracked Vehicles object traversal improvements allow for tracked vehicles to be able to climb over lower objects better (i.e. fences, rocks etc…). - Tracked vehicle handling as a result of these changes have also been improved to be more controllable and tighter with less oversteer. ##### **Community & CDT Map Layers** EDIT - The previous two Community Layers on Harju and Sanxian have been adjusted to have MEDIUM units! This update should make these layers even more enjoyable. We have 2 new community layers from Community member and modder, Jaster: - **Gorodok Invasion v4** - Contributed by Jaster. - **Harju Invasion v3** - Contributed by Jaster. We also have a new experimental layer twist to Al Basrah, and a new layer for Fallujah. - **Al Basrah RAAS v3.** - **Fallujah Invasion v3.** ##### **General CDT Updates** - Updated various IMF Kits roles with some former weaponry: Grenadier 03, LAT 03, Rifleman 06, Rifleman 07, SL 04: - Added back _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/393380/view/653727478219538875]_ ### Squad 10.3 Hotfix 2 - Date: 2026-03-03 - Original notes: https://store.steampowered.com/news/app/393380/view/532124583945307117 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-532124583945307117 ##### Hello Squaddies, We've released our Hotfix patch 10.3.1. This is a **client-side and Server** **update**, so please restart your client to receive the update. - Vehicles no longer miss ground collision and sink into the ground causing vehicles to get stuck, especially at high speeds and through height terrain changes/driving over bridges etc... - Minsk vehicle wheels getting stuck in ground fixes on specific wheel colliders, handling changes for more control, friction changes for climbing terrain. - Quad Bike handling improvements for steering allowing players better control, friction changes for more nimble climbing improvements in addition to wheel sinking. - Fixed the bug where players exiting a vehicle and another getting in caused the vehicle to be stuck in neutral until the engine was turned off and on again. ##### Known Issues - We are monitoring Vehicles especially the Minsk for any residual handling issues. Please continue to leave us your feedback and any bugs you find in the [Squad Community Discord](https://discord.gg/squad). ##### Offworld out! ### Squad 10.3 Patch Notes - Date: 2026-02-17 - Original notes: https://store.steampowered.com/news/app/393380/view/598551508223524949 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-598551508223524949 ##### _**Hello Squaddies, and welcome to Patch 10.3**_ We have a slew of great stuff for you in this Patch! 10.3 introduces new content for the PLA factions including modernized infantry weapons and iconic PLA vehicles, a new emplacement, and a static landing ship. It also introduces our first installment of Community-made map layers and the removal of Faction Restrictions. Get ready to play way more factions on maps that you have never seen before! We have also added gestures usage inside vehicles and emotes usage out of main base. And as always a number of bug fixes. --- ##### **PLA Faction Additions** The PLA faction has been expanded to better represent modern Chinese combined arms warfare. This update introduces a new generation of PLA small arms, expanded mechanized and air assault capabilities, and full-scale amphibious operations. With modern infantry weapons, new armored and wheeled vehicles, utility helicopter, and a dedicated amphibious landing ship, PLA forces are now equipped to conduct rapid assaults across land, air, and sea. Distinct equipment sets further separate PLA, PLANMC, and PLAAGF, reinforcing their individual battlefield roles while strengthening the overall identity of China’s armed forces in Squad. ##### **Overview** - PLA now has access to new infantry weapons (QBZ-191 family) and new vehicles / emplacements. Support battlegroup are still using older infantry weapons. - PLAAGF retains use of the older infantry weapons (QBZ-95 family) - PLANMC now has access to new infantry weapons (QBZ-191 family). Support battlegroup are still using the older infantry weapons ##### **Weapons** - **QBZ-191 Rifle** - Multiple Variants including grip pod, suppressor, 3 types of optics - The centerpiece of the PLA’s "Integrated Soldier Combat System," the QBZ-191 replaces the bullpup legacy of the QBZ-95 with a conventional, modular design focused on superior ergonomics and rail-mounted versatility. Several variants including configurations with reflex sights, magnified scope, grip-pods, suppressor—it serves as the new standard-issue workhorse across all primary roles, from Squad Leaders to Medics. - **QBZ-192 Carbine** - Multiple Variants including grip pod, suppressor, 3 types of optics - The compact carbine variant of the QBZ-191 series, the QBZ-192 is engineered for maximum maneuverability in confined spaces without sacrificing the stopping power of the 5.8mm cartridge. With its shortened barrel and optimized ergonomics, it serves as the primary defensive weapon for vehicle crews and specialized support roles, offering a lightweight, high-performance solution for high-intensity, close-range engagements. - **QBU-191 Designated Marksman Rifle** - 2 Variants - Built on the same modular architecture as the QBZ-191, the QBU-191 DMR features a cold-hammer-forged long barrel and integrated bipod for sustained long-range precision. Equipped with the QMK-191 high-magnification optic, it provides the Marksman kit with a sophisticated tool for suppressing threats at extended distances. - **QCW-05 Sub Machine Gun** - 4 Variants - A compact, bullpup PDW (Personal Defense Weapon) optimized for high-capacity suppression and stealth operations. Featuring a unique 50-round quadruple-stack magazine and a high rate of fire, it provides exceptional firepower in close-quarters engagements. - **QJB-201 Light Machine Gun** - 2 Variants - Irons and Magnified Optic - A modern, belt-fed squad automatic weapon designed to replace the magazine-fed QBB-95, providing a significant increase in sustained suppressive fire. It features a dual-feed system and high-capacity 100-round belts, allowing Automatic Riflemen to maintain fire superiority during high-intensity engagements while utilizing the ergonomics and rail-mounting capabilities of the new weapon family. - **QJY-201 General Purpose Machine Gun** - 2 Variants - Irons and Magnified Optic - Chambered in the powerful 7.62x51mm NATO-equivalent cartridge, the QJY-201 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/393380/view/598551508223524949]_ ### Squad 10.2 Patch Notes - Date: 2026-01-19 - Original notes: https://store.steampowered.com/news/app/393380/view/637955472778857062 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-637955472778857062 Hello Squaddies! Welcome to Squad in 2026! Today we bring you Patch 10.2, containing multiple updates for Fireteam and a slew of bug fixes and optimizations for Squad overall. The Community Development team have been hard at work as well with a couple of gameplay changes including changes to Heli timers and more. Read on to find out more! ##### **General Optimizations** ** Mesh Streaming: **Memory use has been improved with an implementation of mesh streaming LODs for most static and skeletal meshes. This results in clients only keeping the minimum required quality level of meshes in memory and streaming in higher quality meshes as needed. - All vehicles now have LOD’s streamed on demand. - All soldiers now have LOD’s streamed on demand. - All weapons now have LOD’s streamed on demand ##### **Fireteam Missions & Experimental Missions** 10.2 brings new bug fixes, QoL updates and content for Fireteam! ##### **Quality of Life Features:** - The end-of-match screen will tell the non-host players that the host is picking the next mission, to discourage immediately clicking the Back To Main Menu button. - In missions that require all players to be revived before mission victory, a reminder popup will appear when victory is blocked by a downed player. - All missions have been renamed with distinct names, replacing the previous objective-type designations. _(In the future, we aspire to make all the missions feel unique and have more varied main and side objectives - distinct names reinforce this more than names based on the main objective)_ Please see this previous post for the full name list - ##### **Bug Fixes:** - Fixed the "FTL marker always visible" and "SL marker always visible" settings. - Fixed issue where ESC key does not close the Select Fireteam Pack screen. - Fixed issue where half of the squad did not have shadows - they are no longer vampires🧛 - The “Founder” tag in Fireteam server browser now reads as “Supporter”. - Fixed issue with free missions being unavailable when Epic Online Services has an outage. - Hid the “Close” button in the “New Round Screen” as it was redundant. - Fixed issue with the Fire Support Weapon Skin leading to nowhere in the store. - Fixed issue where hosting a new fireteam lobby from within a fireteam lobby led to a black screen - what a weird one… - Fixed players in Fireteam missions being able to switch to any kit using vehicles and ammo crates with insufficient ammo available for the requested kit. ##### **New Missions:** - **Fireteam Free Tier Mission [+1 Mission]** - **Raiders on the Storm (Al Basrah) (5 players)** - Insurgents are stockpiling arms on a heavily defended island. With all the bridges blocked, your squad must conduct an insertion via boat and assault the target. - **Fireteam Paid Tier Mission [+1 Mission] ** - **Final Departure (Harju) (5 players)** - Left behind as friendly lines are crumbling, traverse your way through a deadly forest battlefield to reach the coast and catch the last ride off the mainland. ##### **Something New - Experimental Missions:** We will also be launching a few new missions with the tag **\**. These are missions we deem as “Experimental”, pushing the player experience in new and exciting directions, more so than other missions. We feel they are playable for a community release to gather additional feedback but not to release as “official missions”, and to see if we want to continue to develop and iterate on them going forward. These Experimental missions will be available to everyone for a limited time, and may or may not return in free or paid tiers in future. So jump in, Squad up, and give them a test! - **\ Council Decapitation (Gorodok) (5 players)** - Intel suggests that a high level gathering of a local militia commander and Russian forces is taking place within striking distance. Your objective is to crash the meeting, but available assets are limited to recently captured militia vehicles. _Marked as experimental _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/393380/view/637955472778857062]_ ### Squad 10.1 Hotfix 2 - Date: 2025-12-10 - Original notes: https://store.steampowered.com/news/app/393380/view/648085384362721282 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-648085384362721282 ##### Hello Squaddies, We've released Hotfix 2 patch for Update 10.1. This is a **client-side only** update, so please restart your client to receive the update. - **Further refinement to the server browser**: Hitches in the server browser should be significantly reduced, and the server list should populate a lot faster for most players. - **Fireteam**: Fixed mods in the create lobby menu appearing as "Unknown Mod". All installed mods will now appear in the create lobby menu - previously, only mods containing Fireteam missions would appear. ##### Known Issues - For some users, there still appears to be some sort of throttling issues when pinging many servers at once, which seems to be due to hardware or service-provider issues. These players will still see all servers, but with incorrectly increased pings, up to 9999. Maxing out the ping filter will allow those users to see all servers (and relatively quickly), but the ping displayed will not be reliable. - Some users may experience slowdowns using the Armory screen. If you are experiencing any issues, please restart your game client. This should help alleviate issues. Please continue to leave us your feedback and any bugs you find in the [Squad Community Discord](https://discord.gg/squad). ##### Offworld out! ### Squad 10.1 Hotfix 1 - Date: 2025-12-04 - Original notes: https://store.steampowered.com/news/app/393380/view/507347176534312102 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-507347176534312102 ##### Hello Squaddies, We've released Hotfix 1 patch for Update 10.1. This is a **client-side only** update, so please restart your client to receive the update. - Addressed slow loading times and hitches in both the Fireteam and regular Squad server browsers. With this hotfix, it may take a few seconds for the main server browser to fully populate. However, this should reduce the issues we had with the 10.1 Update. Please continue to leave us your feedback and any bugs you find in the [Squad Community Discord](https://discord.gg/squad). ##### Offworld out! ### Squad 10.1 Patch Notes - Fireteam - Date: 2025-12-01 - Original notes: https://store.steampowered.com/news/app/393380/view/507346541639369480 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-507346541639369480 ##### Welcome back Squaddies! This is a special update for Squad. Today, we are introducing our first foray into the PVE world of Squad with **FIRETEAM**! We also have some major changes to our Vehicle tuning, as well as an update to the AFU faction changing a lot of their sights and scopes. Read all the way to the end to catch up on this round of bug fixes and map fixes. But first of all, we wanted to list a couple of our game optimizations that we have been working on, in order to make your Squad experience a little smoother. We have more planned, so stay tuned! This update will be live on Wednesday December 3rd @ 11am PST! ##### OPTIMIZATIONS - **Decreased Texture VRAM usage.** - Fixed vulnerability allowing server licences to be spoofed for commendations - Black Coast - Instanced meshes along with Fortress, Sub Pen and Monastery as well for further asset fixes and optimisations - Lashkar - **Fixed missing **WPO Disable and Shadow Cache setup for further GPU optimisations ##### **Fireteam** We are proud to present our new co-op mode: Fireteam! A new co-operative experience. [Please visit our DevBlog / Announcement post for much more information on the mode.](https://store.steampowered.com/news/app/393380/view/631194263170842850?l=english) You can also wishlist Fireteam as well now ahead of launch on December 3, 2025: **Fireteam in 10.1** The experience the community will be getting in v10.1 is our first early offering of the potential that Fireteam holds—a mini “early access,” if you will. We will engage the community in the long-term development of this mode, but to accomplish our vision, we need your financial support. Given this, we will launch this mode with two paid tiers, in addition to the free one. All owners of Squad will get** free missions **upon release that we will add to with future updates, so that they can experience what Fireteam is all about, while the rest of the missions will be released as content inside the Supporter / Founders Pack. This approach will enable everyone to contribute feedback and help guide its development, while also providing us with the necessary support to make the investments we want to make. We will retire the Founders Pack within 6 months of its release. Players will still be able to purchase the missions after this, but without the exclusive content. [table equalcells="1" colwidth=",,"] **Fireteam Free Tier** **\** **Fireteam Supporter Pack** **$7.99 USD** **Fireteam Founder Pack** **$14.99 USD** 4 Free Tier Missions 4 Free Tier Missions + 9 additional Missions (13 total) All Missions in Previous Tiers (13 Total) Exclusive Content: - Fist Bump Gesture - “Fire Support” Weapon Skin - M4 Carbine and M16 Rifle - Community Voted Weapon Skin (Coming in Feb 2026) **Fireteam Free Tier Missions [4 Missions]** - **Sumari Search and Destroy (3 players)** - Fight through hostile territory behind enemy lines to find and destroy key enemy targets before withdrawing to safety. - **Mutaha Combined Arms (5 players)** - Hunt down enemy mortar bases in a fortified city, coordinate between your squad's armoured vehicle and dismounted infantry to reach your objective. - **Fallujah Search and Destroy (5 players)** - With a convoy of light vehicles, break through enemy lines to reach and overrun a heavily defended ammunition depot. - **Narva Extraction (5 players)** - Shot down over hostile territory, your squad must fight to reach friendly lines before ammo runs out and enemy patrols close in. **Fireteam Paid Tier Missions [9 Missions] ** - **Narva Assault Compound (5 players)** - Coordinating with friendly forces, assault and breach an enemy compound to destroy AA emplacements. - **Harju Combined Arms (5 players)** - Hunt down enemy mortar bases around an occupied bay, coordinate between your squad's amphibious vehicle and dismounted infantry to reach your objective. - **Mutaha / Narva Search and Destroy (5 players)** - With a variety of vehicular assets, break thr _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/393380/view/507346541639369480]_ ### Squad 10.0.0 Hotfix 1 - Date: 2025-11-15 - Original notes: https://store.steampowered.com/news/app/393380/view/631194362656588078 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-631194362656588078 ##### Hello Squaddies, We've released Hotfix 1 patch for Update 10.0. This is a client-side only update, so please restart your client to receive the update. - Performance optimizations to reduce hitching during gameplay for systems with 8GB or less of VRAM. You may experience some textures and LODS taking longer to load in, it can take up to a minute for this to complete, but we decided this was better than the 'hitching' that players were experiencing before. We will continue to monitor the situation! Please continue to leave us your feedback and any bugs you find in the [Squad Community Discord](https://discord.gg/squad). ##### Offworld out! ### Squad 10.0 Patch notes - Trident Strike - Date: 2025-11-10 - Original notes: https://store.steampowered.com/news/app/393380/view/612053330276911079 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-612053330276911079 ##### Welcome back Squaddies! Our 10.0 update is just around the corner, releasing at 11:00AM PT (7:00PM GMT) this Wednesday 12th November! **The Trident Strike update** introduces the **Armed Forces of Ukraine (AFU) faction, bug fixes, systems and gameplay updates, **and **balancing,** as well as a **new pack of weapon skins, a new pack of emotes, **and **updates to the store and customization screens.** ##### Armed Forces of Ukraine (AFU) Faction The Armed Forces of Ukraine (AFU) are a conventional BLUFOR faction. With modern weapons and vehicles it has all the tools needed to take on conventional REDFOR and Independent factions in the game. Their equipment focuses on a mix of indigenously-produced Ukrainian and modernized Soviet-era equipment. ##### AFU Units: - 95th Air Assault Brigade (Air Assault) - The 95th air assault brigade is the Air Assault battlegroup for AFU. They focus on high mobility with access to three helicopters available immediately, and a variety of light vehicles. - 1st Tank Brigade (Armored) - The 1st Tank Brigade is the Armored battlegroup for AFU. They focus on firepower over speed, with access to tracked vehicles and two main battle tanks. - 11th Army Corps (Combined Arms) - The 11th Army Corps is the Combined Arms battlegroup for AFU. Jack of all trades, master of none, they have tools for every scenario but lack a focus in any one area. - 10th Mountain Assault Brigade (Light Infantry) - The 10th Mountain Assault Brigade is the Light Infantry Battlegroup for AFU. They focus on infantry combat and mobility with access to the AGS-17 grenade launcher emplacements, access to the 5.56 variants of the Malyuk, extra Heavy-Anti Tank role availability, and a variety of MRAPs and light vehicles. - 28th Mechanized Brigade (Mechanized) - The 28th Mechanized Brigade is the Mechanized Battlegroup for AFU. They focus on using tracked vehicles and IFVs, using firepower and protection to move infantry close to the enemy for intense assaults. - 58th Motorized Brigade (Motorized) - The 58th Motorized Brigade is the Motorized Battlegroup for AFU. They focus on wheeled vehicles and IFVs, making use of the BTR-4 to move mechanized infantry quickly around the battlefield. - 148th Artillery Brigade (Support) - The 148th Artillery Brigade is the Support Battlegroup for AFU. They focus on FOB construction with access to extra logistics vehicles, emplacements, as well as artillery - fielding the BM-21 Grad MLRS. ‍ - 35th Marine Brigade (Amphibious Assault) - The 35th Marine Brigade is the Amphibious Assault battlegroup for AFU. This battlegroup is only available on select amphibious assault invasion layers, focusing on amphibious vehicles and overwhelming firepower. ‍ ##### AFU Vehicles: ##### KrAZ-6322 Utility Truck _3 Variants - Logistics, Transport, BM-21 Grad Artillery_ The KrAZ-6322 is a rugged, multi-purpose Ukrainian military truck that serves as the backbone of logistics and mobility on the battlefield. In Squad, it fulfils multiple vital roles: ferrying infantry to the front lines, delivering construction and ammunition supplies to forward bases, and acting as the chassis for the fearsome BM-21 rocket artillery system. ‍ ##### Kozak-2M1 Open-Top Armored Car _2 Variants - NSV Heavy Machinegun, AGS-17 Auto Grenade Launcher_ The Kozak-2M1 is a Ukrainian MRAP designed for patrol, convoy escort, and protected troop transport across rough terrain. Seating 9 troops, in Squad it serves as a mobile, armored force multiplier—getting squads safely to objectives while offering immediate suppressive fire and light fire-support. We include two combat variants: one fitted with an NSV 12.7mm heavy machine gun for long-range suppression and light anti-material tasks, and a second armed with an AGS-17 automatic grenade launcher for area suppression and clearing cover. ‍ ##### BMP-1TS Tracked IFV The BMP-1TS is a modernized infantry fighting vehicle built from the classic BMP-1 chassis, upgraded for impr _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/393380/view/612053330276911079]_ ### Squad Hotfix 9.0.4b - Date: 2025-10-21 - Original notes: https://store.steampowered.com/news/app/393380/view/568141414092769538 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-568141414092769538 ##### Hello Squaddies, Today's 9.0.4b hotfix includes further adjustments to the Muzzle Smoke VFX attached to weapons by reducing Muzzle Smoke opacity across the board. We want to extend our thanks to the community for their help in identifying some of the underlying issues. While no changes have been made to impact effects and smoke grenades at this time, we will continue to investigate these issues. We'll be monitoring the impact of these changes to the Muzzle Smoke VFX, so please continue to provide us feedback on (https://discord.gg/myCCYzys). Thanks for your patience. ##### Offworld out! ### Squad Hotfix 9.0.4 - Date: 2025-10-17 - Original notes: https://store.steampowered.com/news/app/393380/view/568141414092767554 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-568141414092767554 ##### Hello Squaddies, Today's hotfix includes an adjustment to the Muzzle Smoke VFX attached to weapons. We have reduced the reflections that were appearing on the smoke, making it seem much more opaque than we initially intended. This iteration, depending on your feedback, will continue to receive adjustments. We are also aware that these smoke VFX affect some other aspects of Squad, including the thrown smoke grenades and terrain smoke. We are working on those issues as well, but we do not have a timeframe for resolutions just yet. Vehicle handling and physics are also very high up on our priority list. This system is quite complex and takes time to rework and make adjustments that feel valuable and authentic. We are working on a series of patches that will adjust vehicles in a phased approach as soon as possible. We will have more community updates on this soon! Thanks for your patience. ##### Offworld out! ### Squad Hotfix 9.0.3 - Date: 2025-09-24 - Original notes: https://store.steampowered.com/news/app/393380/view/520851629825589442 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-520851629825589442 ##### Hello Squaddies, Today, we have a short update for you for our 9.0.3 hotfix rolling out this morning. ## **Bug Fixes** - Fixed a crash that can happen mid-game after the player changes the settings. - Fixed a crash related to triggering emotes with an invalid player ID. - Fixed a crash in the world icon subsystem that happened more likely a bit after approaching instruction signs in tutorials. - Fixed the issue where players could place SZ-1 explosives on certain parts of the Scout's recon drone. ##### **Map Updates & Bug Fixes** **General** - Reduced memory usage on foliage-heavy maps. **Al Basrah** - Fixed missing orchards in the northeast corner of the map. **Goose Bay** - Fixed a bug that caused blue artefacts to appear on grass. **Gorodok** - Fixed various foliage assets blocking grenade and explosion damage. **Sanxian Islands** - Fixed missing wooden dock meshes at one of the Sanxian Main Bases. **Yehorivka** - Fixed a bug that caused a lake to float in mid-air. **Mod SDK Update** - 9.0.3. Mod SDK is now available on the Public Testing Branch. _Note that we will be archiving and sunsetting the latest UE4 Mod SDK next week, so please make sure to back-up your files._ ##### Offworld out! ### Squad Hotfix 9.0.2 version 2 - Date: 2025-09-11 - Original notes: https://store.steampowered.com/news/app/393380/view/500584162306032122 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-500584162306032122 Hello Squaddies! Another small Hofix for you today. This is a client side only hotfix, so servers will not be affected! **General Fixes** - Fixed a crash in the world icon subsystem that happened on map travel - Fixed a crash in the world icon subsystem that happened during regular gameplay That's it! See you out there! ### Squad Hotfix 9.0.2 - Date: 2025-09-10 - Original notes: https://store.steampowered.com/news/app/393380/view/500584162306031840 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-500584162306031840 ##### Hello Squaddies, Today we have a short update for you for our 9.0.2 hotfix **System & Gameplay Updates** - Added a pop-up that advises to update GPU driver when on a known unstable driver version **Bug Fixes** - Fixed a crash in the world icon subsystem that happened more likely a bit after approaching instruction signs in tutorials - Fixed a crash related to vehicle physics - Fixed TLF 4th Armored Brigade battlegroup having too many MBTs when on defense - Fixed several skirmish layers where too many vehicles were spawning in **Map Updates & Bug Fixes** Manicouagan - RAAS v2 - Fixed CRF not being available See you out there! ### Squad 9.0.1 - Patch Notes - Date: 2025-09-05 - Original notes: https://store.steampowered.com/news/app/393380/view/498331728096528196 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-498331728096528196 ##### Hello Squaddies, Today we have released the 9.0.1 Hotfix for Squad. Here are the issues that were addressed. We are aware that there are other issues ongoing, and we will continue to work towards resolving those as soon as we can. ##### **System & Gameplay Updates** - Adjusted some vehicle turrets' minimum depression angle, allowing them to aim farther downwards ##### **Bug Fixes** - Fixed missing movement sounds for new "jog/walk" left + right animations - Reworked AT launcher reloading to address reload bugs, please report any remaining issues - Fixed using the Second Tour Pack’s M4/M4A1 Field Mod skin on an M4/M4A1 with an M68 scope attached resulting in a ring in the scope while in ADS - Fixed the music player and Infantry Tutorial buttons missing from the Main Menu - Fixed unusable scope on CAF HAT's Carl Gustav when using HE rounds - Fixed a crash when switching to Low quality mode while using TSR for AA or upscaling - Fixed an “array out of bounds” client crash - Fixed Skirmish layers allowing players to vote for broken RGF and USA Light Infantry battlegroups - Fixed commendation rank increases not immediately showing up on round end scoreboard - an animation will not play to show the rank increase - Fixed the right tracks on the CAF M113A3 not animating - Fixed clipping into terrain after vaulting onto front tire of a Minsk bike - Fixed CRF M1151 wreck using the wrong texture - Fixed tracked vehicles playing "gravel" SFX at match start, and occasionally when stopped - Fixed AT mine placement ghost sometimes flickering red while trying to place mine - Fixed reflex sights being blurry / noisy when using upscaling - Fixed various visual issues with reflex sight lenses when looking at smoke, high contrast scenes, or dim scenes - Fixed some reflex sights being washed out and hard to see in bright conditions and overly bright in dark conditions - Fixed some issues with shadows in picture-in-picture (PiP) scopes - Fixed the M1126 M240 Woodland APC allowing weapons with lower penetration than Armor Penetrating rounds (such as autocannon Fragmentation rounds) to damage the vehicle - Improved auto exposure behaviour when entering / exiting ADS with a PiP scope - Fixed several CRF vehicles using the wrong wreck model / texture - Fixed USMC LAT/Medic/Rifleman weapon name not showing up in Deployment Screen - Fixed Mi-17 Helicopter becoming invisible when viewed from up close, from specific angles - Fixed Lee Enfield Iron Sight Bolt Action Rifle zeroing not being correct for 200m, 300m, 400m - Removed the Sapper role commendation. All Sapper commendations now count toward the Engineer - Fixed the GFI UH-1H Helicopter having the wrong wreck texture - Fixed GFI's M1151 variants showing the USA/USMC wreck when destroyed - Fixed GFI soldier berets, helmets and rally points showing the old MEA logo - Fixed BAF LPPV RWS + FV432 L37A2 RWS gunners missing some reticle elements when zoomed in - Fixed some hitbox issues on M1A1 and M1A2 MBT tracks - Fixed the GFI Combined Arms battlegroup having 2 BMP-2 spawns rather than 1, as intended - Fixed Minsk bikes being pushed too far when using the "push" functionality (under vehicle reset), and Quad bikes missing this functionality - Fixed vehicles that can fire multiple ATGMs as part of one “magazine” (eg. Spandrel, ZBL08) only being able to resupply their ATGM ammunition when all shots have been fired; can now resupply ATGM ammunition regardless of number of shots left - Fixed USMC Light Infantry SL having no weapon name on the deployment screen - Fixed a bug where the WPMC M1117, CPV, and modern technical showed broken textures when using 'dark black' vehicle paint - Fixed CAF LUV A1 Transport and Logi vehicles missing the “push” functionality - Fixed PLANMC Raider having the wrong weapon icon on Deployment Screen - Fixed CAF LAV C6 RWS Desert variant using wrong hull decoration - Fixed cables clipping windshield on the Simir car - Fixed commen _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/393380/view/498331728096528196]_ ### Squad 9.0 Patch Notes - Return to Al-Basrah - Date: 2025-09-02 - Original notes: https://store.steampowered.com/news/app/393380/view/498331094794371768 - Permalink: https://whatsnew.fyi/product/squad/releases/steam-498331094794371768 ##### **Hello Squaddies!** It’s been a while, but today we are bringing you our Squad 9.0 Patch Notes, with our engine migration to Unreal Engine 5. It has been a long time since we started work on this, and we would like to thank each and every one of you who joined us in that testing. We would not have been able to do this without you. And a very special thank you to our Community Server Owners who joined in along the way to lend us their server space and hardware. So let’s get down to business, shall we? ##### **Engine Upgrade** Squad has officially transitioned to Unreal Engine 5.5. This upgrade marks a major step forward, and while it was a significant undertaking, it was a necessary one. This change to the latest technology is what will allow us to ensure Squad can thrive for the next decade. Big ticket items we started to utilize are Nanite and some of the new frame generation technologies. All of these in combination will help us to achieve a more consistent visual look across different settings. We have also implemented Unreal 5’s new physics engine, Chaos Physics, and the new audio engine, Metasounds, helping us reach a new foundation level of these two systems, opening up a lot more opportunities for vehicles and au,dio in the future. UE5 has enabled us to fix some legacy UE4 issues (like bad frame pacing), and has also introduced better tooling for creation and optimization, allowing us to produce content like maps more quickly and at higher fidelity. We’ll continue to make the most of UE5 in future updates. ##### **Al Basrah Remake** We're thrilled to launch our newly designed Al-Basrah with 9.0. This is the first new level we've built from the ground up in UE5, and it’s been an amazing learning experience for the team as we explored the latest engine’s new rendering tech and worldbuilding tools. This new version is a reimagining of the classic Project Reality and Squad maps, featuring an expanded playable area with greater density and visual fidelity throughout the city. The airport has been overhauled and several other areas have received much-needed updates as well. Gameplay layers for Al Basrah included in 9.0 release: - AAS v1 - AAS v2 - RAAS v1 - RAAS v2 - Invasion v1 - Invasion v2 - Invasion v3 - Seed v1 - Seed v2 - Skirmish v1 - Skirmish v2 - Skirmish v3 ##### **General Worlds team Update** All maps have undergone a lighting overhaul. We're now using a new Global Illumination system that ensures greater consistency across all levels. This new lighting system lays the foundation for expanded lighting and weather features in the future, enabling us to create even more believable and immersive worlds. We've also made extensive updates to our existing maps to ensure compatibility with UE5 and improve performance. These changes include asset and material adjustments, as well as reworking foliage on several maps. Performance has been a major focus for us. Unfortunately, some of our older maps don’t fully align with these practices, as they were originally optimized for what worked best in the previous version of UE4. While we've worked hard to bring performance to an acceptable level across all maps, further improvements are planned in upcoming updates. Our goal is to deliver both higher visual quality and smooth gameplay, while maintaining enjoyable performance even on older or lower-end hardware. There are some more specific changes to Maps further down the Patch Notes. ##### **Commendations** A new **Commendation System** has been added to _Squad_, giving players a way to recognize and reward positive teamwork at the end of each round. Commendations can highlight strong leadership, helpful teaching, or solid role performance, and earning them will build up visible ranks over time. This system not only gives players a way to show their experience, but also helps newer players connect with those who have proven to be reliable squadmates. - Goals - Encourage communication, coope _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/393380/view/498331094794371768]_