# Squad Squad 10.2 Patch Notes - Product: Squad (https://whatsnew.fyi/product/squad) - Vendor: Offworld - Date: 2026-01-19 - Original notes: https://store.steampowered.com/news/app/393380/view/637955472778857062 - Permalink: https://whatsnew.fyi/product/squad/releases/2026-01-19-squad-10.2-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Memory use improved with mesh streaming LODs implementation for static and skeletal meshes, allowing clients to keep minimum required quality levels and stream higher quality as needed - **changed** — All vehicles now have LODs streamed on demand - **changed** — All soldiers now have LODs streamed on demand - **changed** — All weapons now have LODs streamed on demand - **added** — End-of-match screen now displays text informing non-host players that the host is picking the next mission - **added** — Reminder popup appears in missions requiring all players to be revived before mission victory when victory is blocked by a downed player - **changed** — All Fireteam missions renamed with distinct names replacing previous objective-type designations - **fixed** — Fixed the FTL marker always visible and SL marker always visible settings - **fixed** — Fixed issue where ESC key does not close the Select Fireteam Pack screen - **fixed** — Fixed issue where half of the squad did not have shadows - **changed** — Founder tag in Fireteam server browser now reads as Supporter - **fixed** — Fixed issue with free missions being unavailable when Epic Online Services has an outage - **fixed** — Fixed issue with Fire Support Weapon Skin leading to nowhere in the store - **fixed** — Fixed issue where hosting a new fireteam lobby from within a fireteam lobby led to a black screen - **fixed** — Fixed issue where players in Fireteam missions could switch to any kit using vehicles and ammo crates with insufficient ammo available for the requested kit - **added** — Added Fireteam free tier mission Raiders on the Storm on Al Basrah for 5 players - **added** — Added Fireteam paid tier mission Final Departure on Harju for 5 players - **added** — Added experimental mission Council Decapitation on Gorodok for 5 players - **added** — Added experimental mission High Noon on Fallujah for 5 players - **added** — Added experimental mission Superfob on Al Basrah for 5 players Hello Squaddies! Welcome to Squad in 2026! Today we bring you Patch 10.2, containing multiple updates for Fireteam and a slew of bug fixes and optimizations for Squad overall. The Community Development team have been hard at work as well with a couple of gameplay changes including changes to Heli timers and more. Read on to find out more! ##### **General Optimizations** ** Mesh Streaming: **Memory use has been improved with an implementation of mesh streaming LODs for most static and skeletal meshes. This results in clients only keeping the minimum required quality level of meshes in memory and streaming in higher quality meshes as needed. - All vehicles now have LOD’s streamed on demand. - All soldiers now have LOD’s streamed on demand. - All weapons now have LOD’s streamed on demand ##### **Fireteam Missions & Experimental Missions** 10.2 brings new bug fixes, QoL updates and content for Fireteam! ##### **Quality of Life Features:** - The end-of-match screen will tell the non-host players that the host is picking the next mission, to discourage immediately clicking the Back To Main Menu button. - In missions that require all players to be revived before mission victory, a reminder popup will appear when victory is blocked by a downed player. - All missions have been renamed with distinct names, replacing the previous objective-type designations. _(In the future, we aspire to make all the missions feel unique and have more varied main and side objectives - distinct names reinforce this more than names based on the main objective)_ Please see this previous post for the full name list - ##### **Bug Fixes:** - Fixed the "FTL marker always visible" and "SL marker always visible" settings. - Fixed issue where ESC key does not close the Select Fireteam Pack screen. - Fixed issue where half of the squad did not have shadows - they are no longer vampires🧛 - The “Founder” tag in Fireteam server browser now reads as “Supporter”. - Fixed issue with free missions being unavailable when Epic Online Services has an outage. - Hid the “Close” button in the “New Round Screen” as it was redundant. - Fixed issue with the Fire Support Weapon Skin leading to nowhere in the store. - Fixed issue where hosting a new fireteam lobby from within a fireteam lobby led to a black screen - what a weird one… - Fixed players in Fireteam missions being able to switch to any kit using vehicles and ammo crates with insufficient ammo available for the requested kit. ##### **New Missions:** - **Fireteam Free Tier Mission [+1 Mission]** - **Raiders on the Storm (Al Basrah) (5 players)** - Insurgents are stockpiling arms on a heavily defended island. With all the bridges blocked, your squad must conduct an insertion via boat and assault the target. - **Fireteam Paid Tier Mission [+1 Mission] ** - **Final Departure (Harju) (5 players)** - Left behind as friendly lines are crumbling, traverse your way through a deadly forest battlefield to reach the coast and catch the last ride off the mainland. ##### **Something New - Experimental Missions:** We will also be launching a few new missions with the tag **\**. These are missions we deem as “Experimental”, pushing the player experience in new and exciting directions, more so than other missions. We feel they are playable for a community release to gather additional feedback but not to release as “official missions”, and to see if we want to continue to develop and iterate on them going forward. These Experimental missions will be available to everyone for a limited time, and may or may not return in free or paid tiers in future. So jump in, Squad up, and give them a test! - **\ Council Decapitation (Gorodok) (5 players)** - Intel suggests that a high level gathering of a local militia commander and Russian forces is taking place within striking distance. Your objective is to crash the meeting, but available assets are limited to recently captured militia vehicles. _Marked as experimental _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/393380/view/637955472778857062]_