# Squad Squad 10.4 Patch Notes - Product: Squad (https://whatsnew.fyi/product/squad) - Vendor: Offworld - Date: 2026-04-30 - Original notes: https://store.steampowered.com/news/app/393380/view/653727478219538875 - Permalink: https://whatsnew.fyi/product/squad/releases/2026-04-30-squad-10.4-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Update game engine from Unreal Engine 5.5 to Unreal Engine 5.7 - **changed** — Update DLSS to version 4.5 - **fixed** — GPU crash fixes from previous engine versions - **changed** — Adjust aim-down-sights transition timing of all infantry weapons to be faster and snappier, especially for scoped weapons and heavy weapons - **changed** — Rework recoil on all infantry weapons to allow for more control during single, burst, and full auto fire - **changed** — Rework sway on all infantry weapons to be slower, more predictable, and less frustrating - **changed** — Increase stamina and decrease standing sprint stamina burn rate by 30% - **fixed** — Improve vehicle wheel initial overlap hit detection to prevent wheels from sinking into ground and causing vehicles to slow down or get stuck - **changed** — Improve tracked and wheeled vehicle climbing over objects and various slopes - **changed** — Improve tracked vehicle handling to be more controllable and tighter with less oversteer - **changed** — Adjust previous community layers on Harju and Sanxian to have MEDIUM units - **added** — Add Gorodok Invasion v4 community layer - **added** — Add Harju Invasion v3 community layer - **added** — Add Al Basrah RAAS v3 layer - **added** — Add Fallujah Invasion v3 layer - **changed** — Update IMF Kits roles with former weaponry including FN FAL rifles, M4 Classic, and M16A2 variants - **changed** — Update vehicle turrets to have rotation audio for the gunner seats and soldiers outside vehicles for better immersion and situational awareness - **fixed** — Fix BAF NLAW AT PLOS mode to track launcher movement only on horizontal plane with projectile path including vertical motion - **fixed** — Fix PLOS mode Lock-on indicator not showing up on PiP scope - **fixed** — Fix PLOS mode Lock-on indicator not disappearing when switching to Direct Attack mode after acquiring a lock - **changed** — Return keybind settings to default and disable import of settings from previous saved files due to keybind system changes ##### _**Hello Squaddies! Welcome to Update 10.4**_ There is a lot to get through today, including extensive bug fixes, but we will try to keep everything as digestible as possible, with the main changes up here at the top! With this update, something that everyone should be aware of, is that we are working on changing how our keybinds work. This means that we had to return all your settings to default, and this time around, you cannot import your settings from previous saved files. A warning was sent out in the official Discord yesterday in order to help you all save images of your keybinds to redo them this time around. --- ##### **Unreal Engine Update 5.7** In Update 10.4, we’ve moved our core game engine from Unreal Engine 5.5 to Unreal Engine 5.7. You can take a look at the video (https://www.youtube.com/watch?v=A4VHMaEUASA) about the engine update. We’ve also updated DLSS to version 4.5. This engine upgrade also included some GPU Crash fixes present in previous engine versions, and some players will notice performance improvements. We will continue to monitor feedback, so please let us know if you run into any issues. --- ##### **Community Development Team Updates** In Update 10.4, we’ve done a major overhaul of gunplay. These changes are not the end of gunplay iterations but more of a start on community feedback changes that we will be updating as we move forward in this direction. We wanted to reduce the frustration that the community feels from a variety of areas, specifically the gunplay and stamina being more authentically accessible to veterans and blueberries alike. ##### **Infantry changes** **ADS Times** - Gunplay - ADS Timing Adjustments - Adjusted aim-down-sights transition timing of all infantry weapons to be faster and snappier, especially for scoped weapons and heavy weapons.The adjustments were the results of the playtest feedback forms results from the community where ADS times felt very sluggish across the majority of weapons. **Recoil Adjustments** - v10.4 Gunplay - Reworked recoil (horizontal and vertical) on all infantry weapons as per the community playtest feedback form results to allow for more control during single / burst and full auto removing the frustration many players have been experiencing for some time where recoil was too high and pulled far to the left and right far too much. **Sway Adjustments ** - Reworked sway on all infantry weapons. Sway has been slowed and made more predictable and less frustrating as per the community playtest feedback. **Stamina Burn** - Increased stamina. - Decreased standing sprint stamina burn rate by **30%**. ##### **Vehicle Updates** **Slope and Terrain / Object Traversal / Tracked Vehicle Handling** - Improved Vehicle Wheel initial overlap hit detection - this was causing wheels to sink into ground and get the vehicles slowing down / stuck. **Vehicle Tuning 10.4 - Slope Tracked / Wheeled vehicles** - Vehicle improvements to climbing objects and various slopes for tracked and wheeled. - Tracked Vehicles object traversal improvements allow for tracked vehicles to be able to climb over lower objects better (i.e. fences, rocks etc…). - Tracked vehicle handling as a result of these changes have also been improved to be more controllable and tighter with less oversteer. ##### **Community & CDT Map Layers** EDIT - The previous two Community Layers on Harju and Sanxian have been adjusted to have MEDIUM units! This update should make these layers even more enjoyable. We have 2 new community layers from Community member and modder, Jaster: - **Gorodok Invasion v4** - Contributed by Jaster. - **Harju Invasion v3** - Contributed by Jaster. We also have a new experimental layer twist to Al Basrah, and a new layer for Fallujah. - **Al Basrah RAAS v3.** - **Fallujah Invasion v3.** ##### **General CDT Updates** - Updated various IMF Kits roles with some former weaponry: Grenadier 03, LAT 03, Rifleman 06, Rifleman 07, SL 04: - Added back _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/393380/view/653727478219538875]_