# Squad Squad 10.5 Patch Notes - Product: Squad (https://whatsnew.fyi/product/squad) - Vendor: Offworld - Date: 2026-06-15 - Original notes: https://store.steampowered.com/news/app/393380/view/704396144568960474 - Permalink: https://whatsnew.fyi/product/squad/releases/2026-06-15-squad-10.5-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Language Selector is now available in the Settings under 'General' - **added** — Four new Fireteam Supporter Pack missions: Blow to Morale, Gun Line, Sneaky, and Council Decapitation - **added** — Squad Leader Air Support feature added to some Fireteam missions - **added** — Sliva weapon skin and Field Rest emote DLC Pack with plum-coloured furniture for AK family weapons across multiple factions - **added** — New scripting architecture for handling Fireteam objectives called the Task System with modular task blueprints - **added** — Optional toggle to Fireteam mission rulesets to only display objective UI to current squad leaders - **changed** — SquidBots will now take cover behind parked vehicles and SquidBot driven vehicles will drive around parked vehicles rather than piling up - **changed** — AFU Raider now has an AK-74 with Extended Mag variant without the foregrip - **changed** — RPK-74M, AK-74M, and AKS-74u have brand new models - **changed** — Replaced the 'Current Objective' text on all map screens in Fireteam with the standard Squad game timer and player coordinates - **changed** — Woodland weapon skins will now show on Woodland and Snow maps - **changed** — Updated Fireteam missions to use the new objective system and updated Back Alley Backstab with new optional objective - **changed** — Updated Poseidon's Trident mission with semi-random objective locations and new outro phase objectives - **fixed** — Fixed an issue where players are unable to join a server if tags or rules are defined in Server.cfg - **fixed** — Fixed warning error of missing plugin dependency of 'BlockoutToolsPlugin' in the SDK - **fixed** — Fixed a crash if a modded layer asset was misconfigured - **fixed** — Fixed a crash if a modded vehicle asset was misconfigured - **fixed** — Fixed A-10 gun run impacts not playing properly for the listen server host - **fixed** — Fixed mission projectile spawners desyncing between client and server - **fixed** — Fixed an issue where Mission Objective texts sometimes fail to appear - **removed** — Fireteam Founders Pack has been retired and is no longer purchasable - **removed** — The Sphere Mission has been removed from Update 10.5 for assessment ##### **Hello Squaddies!** ##### **Welcome to Update 10.5!** This update introduces new content for Squad: Fireteam while also retiring the Founders Pack, along with a variety of bug fixes and improvements. We’re also introducing the Sliva Weapon Pack, bringing the iconic plum-coloured furniture to the AK family of weapons. Players can also make use of the new Field Rest Emote. For our modding community, the **Mod SDK has been updated to 10.5**. As a result, all existing mods will require a recook before they become compatible with the latest version. If you encounter an infinite loading loop after updating, please **unsubscribe** from Workshop mods until their creators have updated and recooked them for 10.5 compatibility. We would like to thank all Squaddies for their continued bug reports, feedback and support as we continue the development of Squad. Looking to connect with fellow Squadmates, share feedback or stay up to date with the latest Squad news? Join the [**Squad Community Discord**](https://discord.gg/9AXHa5f2tY)! ##### **UX/UI** - A Language Selector is now available in the Settings under ‘General’. ##### **Founders Pack** - The Fireteam Founders Pack has been **retired **and will no longer be purchasable. ##### **Supporter Pack** - Four new missions have been added. - Blow to Morale - Gun Line - Sneaky - Council Decapitation - The Sphere Mission has been removed from Update 10.5 for assessment. - Added Squad Leader Air Support feature to some missions. - Updated missions to use the new objective system put in for Update 10.5. - Updated Back Alley Backstab mission with new optional objective. - Updated Poseidon's Trident mission with semi-random objective locations and new outro phase objectives. - Replaced the 'Current Objective’ text on all map screens in Fireteam with the standard Squad game timer and player coordinates. ##### **Squidbots** - SquidBots will now take cover behind parked vehicles, and SquidBot driven vehicles will now drive around parked vehicles rather than forming a pile up. - AFU Raider now has a AK-74 + Extended Mag variant without the foregrip. - The RPK-74M, AK-74M, and AKS-74u have brand new models. ##### **Weapon Skins and Emotes** - Added the Sliva weapon skin & emote DLC Pack. - This pack includes the Field Rest emote and the Sliva weapon skin, the iconic plum furniture for AK-Family weapons across multiple factions: - AK-74 & AKS-74: AFU, IMF, MEI, VDV - AKM & AKMS: GFI, IMF, MEI - AK-74M: IMF, RGF - AKS-74U: AFU, IMF, MEI, RGF, VDV - RPK: AFU, GFI, IMF, MEI - RPK-74: AFU, IMF, VDV - RPK-74M: RGF, VDV - When equipped the Sliva weapon skin will show on all maps. - Woodland weapon skins will now show on Woodland and Snow maps. - We have upped the mod version number for Update 10.5. - All mods will need to be **RECOOKED **to be compatible with Update 10.5. - Added a new scripting architecture for handling Fireteam objectives, the Task System - Significantly reduces the difficulty of creating missions with multiple stages or many simultaneous objectives. - Makes Fireteam mission rulesets more modular and reduces duplication of blueprint across them. - Automatically handles updating players' objective UI when objectives change state. - Converted most commonly used blueprint chains in missions into modular Tasks accessible via the CoopTaskManager: - Revive/Respawn All Players - Squad Has Role/Kit - Enter/Leave Radius - Enter/Leave Volume - Cross Frontline - Eliminate Squad/Vehicle - Place Deployable - Destroy Deployables - Destroy Destructibles - Attack/Defend Capzone - Occupy Vehicles - Protect Vehicles - Added optional toggle to Fireteam mission rulesets to only display the objective UI to current squad leaders. - Depreciated several functions related to the old Fireteam mission workflow. - Missions using the old system are still supported and playable, however the "Current Objective" text on the minimap is no longer shown to playe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/393380/view/704396144568960474]_