# Stardew Valley changelog > You've inherited your grandfather's old farm plot in Stardew Valley. - Vendor: ConcernedApe - Category: Games - Official site: http://www.stardewvalley.net - Tracked by: What's New (https://whatsnew.fyi/product/stardew-valley) - Harvested from: Steam (app 413150) - Entries below: 25 of 30 (newest first; the rest are on https://whatsnew.fyi/product/stardew-valley) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Stardew Valley 1.6.15 Patch now available - Date: 2024-12-20 - Original notes: https://store.steampowered.com/news/app/413150/view/517448731263500640 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-517448731263500640 - **changed** — Legendary fish ponds now produce roe much more often and have a higher average daily value - **added** — Added the Junimo bundle button to fridge and mini-fridge UIs - **changed** — Performance optimizations - **fixed** — Fixed debris able to spread under giant crops - **fixed** — Fixed bad-word filtering added to some extra text boxes in 1.6 so those are now only filtered on platforms that require it - **fixed** — Fixed Krobus' shop not accessible on Fridays for Japanese players - **fixed** — Fixed some achievements not unlocked retroactively in some cases - **fixed** — Fixed some things being less random than intended - **fixed** — Fixed new-game data corruption issue where viewing the load screen before creating a new save in rare cases would incorrectly copy data from one of the load slots into the new save - **fixed** — Fixed some older items in the lost & found not correctly retrieveable - **fixed** — Fixed crash when collecting empty crab pots - **fixed** — Fixed crash when farm animals somehow end up in multiple locations - **fixed** — Fixed crash when failing to play/resume/pause/stop sound effects - **fixed** — Fixed crash in raccoon menu if you have a base flavored item in your inventory - **fixed** — Fixed crash if a shop somehow has a null item from a player to sell - **fixed** — Fixed rare crash in Calico Jack minigame - **fixed** — Fixed error loading pre-1.6 saves with case-sensitive stat key conflicts; conflicting stats are now merged - **fixed** — Fixed selected tool lost in some cases when obtaining a stardrop - **fixed** — Fixed some mail getting re-sent to farmhands every day - **fixed** — Fixed unable to join a server whose invite code contains a bad word Hello everyone, The 1.6.15 patch is now available. This fixes a few lingering issues in Stardew Valley, balances some things, and adds some quality of life improvements. To new and seasoned players alike, I hope you are enjoying Stardew Valley. (for people with mods, please be aware there are several "beta" branches available which can help you ease into the new update. For example, there is a previous_version branch which is set to 1.6.14, as well as a few other version targets.) 1.6.15 Patch Notes: ##### Balance changes - Legendary fish ponds now produce roe much more often and have a higher average daily value. ##### Quality of life changes - Performance optimizations. - Added the Junimo bundle button to fridge and mini-fridge UIs. - Fixed debris able to spread under giant crops. - Fixed bad-word filtering added to some extra text boxes in 1.6. Those are now only filtered on platforms that require it, as originally intended. ##### Gameplay fixes - Fixed Krobus' shop not accessible on Fridays for Japanese players. - Fixed some achievements not unlocked retroactively in some cases. - Fixed some things being less random than intended. - Fixed new-game data corruption issue, where viewing the load screen before creating a new save in rare cases would incorrectly copy data from one of the load slots into the new save. - Fixed some older items in the lost & found not correctly retrieveable. - Fixed crash when collecting empty crab pots. - Fixed crash when farm animals somehow end up in multiple locations. - Fixed crash when failing to play/resume/pause/stop sound effects. - Fixed crash in raccoon menu if you have a base flavored item in your inventory. - Fixed crash if a shop somehow has a null item from a player to sell. - Fixed rare crash in Calico Jack minigame. - Fixed error loading pre-1.6 saves with case-sensitive stat key conflicts; conflicting stats are now merged. - Fixed selected tool lost in some cases when obtaining a stardrop. ##### Multiplayer fixes - Fixed some mail getting re-sent to farmhands every day. - Fixed unable to join a server whose invite code contains a bad word. - Fixed issue where the host's mine levels could be frozen in time. - Fixed crash in WeGame version. - Fixed crash when a farmhand passes out while warping between locations. - Fixed `/unlinkPlayer` and other multiplayer chat commands sometimes using the first player instead of the intended one. - Fixed co-op menu scroll not reset when switching tab. ##### Display text and localization fixes - Improved Hungarian, Japanese, and Russian translations. - Fixed a missing period in the shears description. - Fixed some item tooltips on the collection tab in some languages showing a raw `{1}` token. - Fixed gray box behind Russian railroad sign. - Fixed Robin's start-construction message showing the general building name inconsistently. - Fixed a few translated dialogues with broken dialogue commands. ##### Cosmetic fixes - Fixed Alex's hand in one of his portraits. - Fixed butterflies spawned by statue of blessings glitching out in summer. ##### Changes for modded players - Fixed support for fridges with a larger capacity. - Fixed buildings visually matching the calendar season even if their location has a different season. - Fixed interior doors not working if you wake up in their location. - Fixed crash on powers tab hover if a mod added an entry with no display name. - Added logs to track game load timing. ##### Changes for mod authors See [mod author notes on the wiki](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6.9#1.6.15) Thanks for playing Stardew Valley! -Ape ːstardropː ### 1.6.14 Update - Date: 2024-11-12 - Original notes: https://store.steampowered.com/news/app/413150/view/4443457735847051443 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4443457735847051443 - **added** — Added a few extra spouse reactions when interacting with them without dialogue - **fixed** — You no longer lose a fish if you pass out while holding it, or pass out while fishing into a fish pond - **fixed** — Fixed animal products always harvesting with 0 quality - **changed** — Improved efficiency of playing sound effects - **fixed** — Fixed spouses being warped to 0,0 for farmhands - **fixed** — Fixed some cases where spouses would point the wrong direction after interactions - **fixed** — Prevent rare crash when updating Robin's construction animation - **fixed** — Prevent rare crash when obtaining Stardrops with stowed tools - **fixed** — Fix chimney duplication when creating a new 1.6.9+ save - **fixed** — Fix crash when homeless farmhands remain after deleting cabins - **fixed** — Fix players inside farm buildings mis-positioned on world map - **fixed** — Made geode menu more stable if you resize the window during geode opening - **fixed** — Fixed roommates requiring 2 house upgrades instead of 1 like marriage candidates - **changed** — Improvements to Russian translation - **fixed** — Fix crash when mods add too many streamed .ogg sound effects - **added** — Allow for multiple instances of the same streamed .ogg sound effect Changes for vanilla players: - Added a few extra spouse reactions when interacting with them without dialogue - You no longer lose a fish if you pass out while holding it, or pass out while fishing into a fish pond - Fixed animal products always harvesting with 0 quality - Improved efficiency of playing sound effects. - Fixed spouses being warped to 0,0 for farmhands. - Fixed some cases where spouses would point the wrong direction after interactions - Prevent rare crash when updating Robin's construction animation. - Prevent rare crash when obtaining Stardrops with stowed tools. - Fix chimney duplication when creating a new 1.6.9+ save. - Fix crash when homeless farmhands remain after deleting cabins. - Fix players inside farm buildings mis-positioned on world map - Made geode menu more stable if you resize the window during geode opening - Fixed roommates requiring 2 house upgrades instead of 1 like marriage candidates - Improvements to Russian translation Changes for modded players: - Fix crash when mods add too many streamed .ogg sound effects. Changes for mod authors: - Allow for multiple instances of the same streamed .ogg sound effect. ### Minor update 1.6.13 - Date: 2024-11-08 - Original notes: https://store.steampowered.com/news/app/413150/view/4443457735847051347 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4443457735847051347 - **fixed** — Legendary fish in fish ponds being more profitable than intended - **changed** — Signs placed on legendary fish ponds no longer show a "1" under the fish - **fixed** — NPCs not being able to walk over beach bridge - **fixed** — Controller rumble being disabled after 1.6.9 - **added** — Support for more controller types - **fixed** — All phone calls being redirected to Robin after 1.6.9.12 - **changed** — Updated SDL from 2.30.4 to 2.30.9 for input and windowing - **added** — Added tool.PlayUseSounds field to allow disabling sound effects for a particular tool A small update that fixes some bugs and adjusts a few things. Balance changes: - Fixed legendary fish in fish ponds being more profitable than intended. Visual Changes: - Signs placed on legendary fish ponds no longer show a "1" under the fish Bug fixes - Fixed NPC's not being able to walk over beach bridge - Fixed controller rumble being disabled after 1.6.9 - Added support for more controller types - Fixed all phone calls being redirected to Robin after 1.6.9.12 Technical changes - Updated SDL from 2.30.4 to 2.30.9 (used for input and windowing) Changes for mod authors: - Added tool.PlayUseSounds field, which allows disabling sound effects for a particular tool. ### 1.6.12 Update - Date: 2024-11-07 - Original notes: https://store.steampowered.com/news/app/413150/view/4443457735847051310 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4443457735847051310 - **changed** — Digging up special dirt spots, panning, harvesting ginger, and chopping twigs now grant foraging experience - **changed** — Chopping trees and stumps grant a little more foraging experience - **added** — Sandy now sells basic pants in her shop - **fixed** — Fixed bug where you could harvest unusual quantities of items from crab pots - **fixed** — Fixed secret gift recipient hint no longer showing up on Skills Tab - **fixed** — Fixed rare crash when making a call using the telephone - **fixed** — Fixed sound effects sounding different when using headphones after 1.6.11 - **fixed** — Fixed crash when trying to connect to an improperly formatted IP address - **fixed** — Fixed rare crash in LAN multiplayer when not connected to a server - **fixed** — Fixed some minor visual issues with Cyrillic characters - **fixed** — Fixed rare crash when streaming .ogg Vorbis sounds A small update which adjusts a few things and fixes some bugs. Gameplay Changes - Digging up special dirt spots, panning, harvesting ginger, and chopping twigs now grant foraging experience - Chopping trees and stumps grant a little more foraging experience - Sandy now sells basic pants in her shop Bug fixes - Fixed bug where you could harvest unusual quantities of items from crab pots - Fixed secret gift recipient hint no longer showing up on Skills Tab - Fixed rare crash when making a call using the telephone - Fixed sound effects sounding different when using headphones after 1.6.11 - Fixed crash when trying to connect to an improperly formatted IP address - Fixed rare crash in LAN multiplayer when not connected to a server - Fixed some minor visual issues with Cyrillic characters. Changes for modded players - Fixed rare crash when streaming .ogg Vorbis sounds NOTE: If you use mods that are not yet compatible with 1.6.9+, you can roll back to 1.6.8 by switching to "Legacy_1.6.8" in the betas tab. (Right click Stardew Valley in library > Properties > Betas) ### Update 1.6.11 - Date: 2024-11-06 - Original notes: https://store.steampowered.com/news/app/413150/view/4443457735847051273 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4443457735847051273 - **fixed** — Potentially fixed farm animals disappearing in rare cases - **fixed** — Fixed NPCs not responding the first time you talk to them - **fixed** — Fixed being unable to grab furniture from walls with a controller - **fixed** — Updated OpenAL to the latest version to fix a rare crash - **changed** — When you enter the /unlinkPlayer chat command, it'll now write technical info to the log - **changed** — Disabled 'light source ... already exists' warnings Minor bug fix patch: Bug fixes - Potentially fixed farm animals disappearing in rare cases. - Fixed NPCs not responding the first time you talk to them. - Fixed being unable to grab furniture from walls with a controller. - Updated OpenAL to the latest version to fix a rare crash. Changes for modded players - When you enter the /unlinkPlayer chat command, it'll now write technical info to the log. - Disabled 'light source ... already exists' warnings. ### 1.6.10 Bug Fix Patch - Date: 2024-11-05 - Original notes: https://store.steampowered.com/news/app/413150/view/4445708897933590775 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4445708897933590775 - **changed** — Improved some French and Russian translations - **fixed** — Fixed crash when the lost items shop sells Penny's 14-heart event items - **fixed** — Fixed chickens disappearing on newly created Meadowlands farms in 1.6.9 - **fixed** — Fixed rare crash when transitioning between mine locations in multiplayer - **changed** — Reverted changes to how map tilesheets are loaded in 1.6.9 to resolve mod issues - **fixed** — Fixed crash in some cases when creating furniture from an invalid item ID This patch fixes a few bugs from today's earlier 1.6.9 patch. **Bug fixess & Changes:** - Improved some French and Russian translations. - Fixed crash when the lost items shop sells Penny's 14-heart event items. - Fixed chickens disappearing on newly created Meadowlands farms in 1.6.9. - Fixed rare crash when transitioning between mine locations in multiplayer. _Fixes for mod authors:_ - Reverted changes to how map tilesheets are loaded in 1.6.9 to resolve mod issues. - Fixed crash in some cases when creating furniture from an invalid item ID. ### 1.6.9 Update Now Available - Date: 2024-11-04 - Original notes: https://store.steampowered.com/news/app/413150/view/4445708897933590757 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4445708897933590757 - **added** — A new NPC in the secret woods can restore lost items that can't be found again for a price - **added** — Legendary fish can now be placed in fish ponds, limited to one per pond, and produce legendary fish roe with unique water colors for each fish - **added** — Beds can now be placed and slept in inside any constructed buildings that allow furniture - **added** — Items dropped in water now float for a short time so you can collect them quickly or with a magnet ring - **added** — Sam and Shane now have work portraits while working at JojaMart - **added** — New Easter eggs added - **changed** — Blue grass no longer grows slower than normal grass - **changed** — Fruit tree growth is no longer blocked by grass and seed spots - **changed** — Pine trees now drop one extra wood when chopped down - **changed** — The initiation quest now counts wild slimes killed on the farm - **changed** — Thorns ring damage now stacks if you equip two of them, and monsters killed by a thorns ring now drop loot like regular kills - **changed** — With the Gatherer skill, the chance to double harvested forage now applies when using an iridium scythe too - **changed** — Son of Crimsonfish can now be caught during the night market - **changed** — Robin no longer constructs buildings during green rain in year 1 - **changed** — Passing trains are now more likely to happen multiple times in the same session, but can no longer appear on consecutive days - **changed** — Willy's shop now opens on spring 2 in the first year even if you didn't read his letter - **changed** — Added Rusty Sword, Femur, Elf Blade, Steel Smallsword, Crystal Dagger, Obsidian Edge, and Work Boots to Adventurer's Guild after reaching certain mine levels - **changed** — Added Cow Decal to Marnie's shop, Sports Cap to Hat mouse, and Advanced Iridium Rod to Willy's shop - **changed** — Fish ponds now show the number of roe or other output items to collect - **fixed** — Placing a bomb and then switching to a weapon no longer applies its enchantments to the bomb damage Hello everyone, Here is the latest Stardew Valley update for you. I hope you have been enjoying everything new in 1.6. Thanks for playing Stardew Valley! -Ape ːstardropː 1.6.9 Changelog: ###### New content & features * If you lost an item that can't be found again, a new friend appears in the secret woods who can get it back (for a price). * You can now put legendary fish in fish ponds. These are limited to one per pond and produce legendary fish roe. Each fish has a unique water color. * You can now place beds and sleep inside any constructed buildings that allow furniture. * Items dropped in water now float for a short time, so you can collect them if you're quick or have a magnet ring. * Sam and Shane now have work portraits while working at JojaMart. * Slightly tweaked some dialogues. * Added new Easter eggs. * Added [hidden cheat commands](https://stardewvalleywiki.com/Multiplayer#Cheat_commands) ###### Balance changes * Blue grass no longer grows slower than normal grass. * Fruit tree growth is no longer blocked by grass and seed spots. * Pine trees now drop one extra wood when chopped down. * The initiation quest now counts wild slimes killed on the farm. * Thorns ring damage now stacks if you equip two of them, and monsters killed by a thorns ring now drop loot like regular kills. * With the Gatherer skill, the chance to double harvested forage now applies when using an iridium scythe too. * Son of Crimsonfish can now be caught during the night market. * Robin no longer constructs buildings during green rain in year 1. * Placing a bomb and then switching to a weapon no longer applies its enchantments to the bomb damage. * Added some items to shops: * Adventurer's Guild: Rusty Sword, Femur, Elf Blade, Steel Smallsword, Crystal Dagger, Obsidian Edge, and Work Boots. These unlock after you reach a certain mine level, regardless of whether you found them in a mine chest. * Marnie's shop: Cow Decal. * Hat mouse: Sports Cap. * Willy's shop: Advanced Iridium Rod. * Passing trains are now more likely to happen multiple times in the same session, but can no longer appear on consecutive days. * Willy's shop now opens on spring 2 in the first year even if you didn't read his letter. * Fixed Queen of Sauce reruns being affected by the recipes needed by unclaimed farmhands in empty cabins. * Fixed being able to receive monster damage while jumping down a mine shaft before the screen fades to black. * Fixed spa not fully recovering energy when a max-energy buff is active. * Fixed sleeping late while exhausted not reducing stamina as intended. * Fixed the catalogue and Furniture Catalogue selling items from themed catalogues like Retro Catalogue. * Fixed exploit where a fish pond with a golden cracker could produce unlimited output. Fish pond output bonuses are now applied once when the output is created. * Fixed exploit where you could cancel cow milking and still get the friendship boost. * Fixed unintended extra chance of spontaneous green rain trees when loading a save in fall. * Fixed skill buffs affecting shop item requirements in 1.6. * Fixed sturdy ring no longer halving debuff times in 1.6. * Fixed lower chance of catching lava eels in caldera after 1.6. * Fixed forage crops harvested from garden pots always being low-quality and providing no XP. * Fixed iridium scythe with forage crops not giving XP or applying the forage level quality boost. * Fixed some weapons never dropping from crates when legacy randomization is enabled. ###### Quality of life changes * The game now recovers most saves automatically if they're broken, corrupted, or missing the `SaveGameInfo` file. * The game now resends most achievements, recipes, and important mail if you somehow missed them. For PlayStation/Xbox players, [missed trophies are readded when perform a specific action instead](https://stardewvalleywiki.com/Achievements#Retroactive_achievements). * Fish ponds now show the number of roe or other output items to collect. * The w _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/413150/view/4445708897933590757]_ ### 1.6.7 -- Fixes a bug in 1.6.6 - Date: 2024-04-28 - Original notes: https://store.steampowered.com/news/app/413150/view/4175475797747007861 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4175475797747007861 - **fixed** — Fixed a bug preventing players from giving Pierre the Missing Stock List - **fixed** — Fixed machines and desert festival logic not working for Linux/MacOS players using the compatibility branch - **fixed** — Fixed a crash when NPCs reach the island resort changing room 1.6.7 change notes: -Fixes a bug preventing players from giving Pierre the Missing Stock List -Fixed some machines and desert festival logic not working for Linux/MacOS players using the compatibility branch. EDIT: 1.6.8 out now which fixes a crash introduced in 1.6.7 (it would crash when NPC's reach the island resort changing room) ### Stardew Valley 1.6.6 Patch Notes - Date: 2024-04-26 - Original notes: https://store.steampowered.com/news/app/413150/view/4175475797742551480 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4175475797742551480 - **changed** — Bee houses now work with flowers in garden pots - **changed** — Minecart depot alternative layout now only appears in the upper or lava mine areas - **added** — You can now turn the gold clock on or off - **added** — Added coal to mahogany seed trade at raccoons - **fixed** — 50% mastery XP now only applies to farming, as originally intended - **fixed** — Fixed a case where Mr. raccoon could disappear during the raccoon cutscene in multiplayer - **fixed** — Fixed being able to trash Pierre's Missing Stocklist, or give it away at the Feast of the Winter Star - **fixed** — Fixed being able to give a wilted bouquet to your spouse - **fixed** — Fixed issue causing only 1 omni geode to be produced from the skull cavern chest - **fixed** — Fixed crash when a save contains some invalid animal home data - **fixed** — Fixed a crash when talking to Penny in French - **fixed** — Fixed a malformed Willy farm event in German - **fixed** — Fixed an incorrectly blocking map tile in the Forest Farm map - **fixed** — Fixed some machines and some desert festival logic not working for Linux/macOS players using the compatibility branch - **fixed** — Fixed a case where an area was inaccessible in the volcano dungeon - **fixed** — Fixed sewer event in German - **fixed** — Fixed cases where you'd see Mayor Lewis' giftbox note again when collecting 15 parsnips from a different chest - **fixed** — Fixed emily makeover event from being hard to skip - **fixed** — Fixed Calico Egg Rating prize edge cases for farmhands - **fixed** — Fixed prismatic hat effects not working in French Hello everyone, here's the latest update. There's nothing too big in terms of gameplay additions or changes, but there are some important bug fixes, and translation adjustments. Stardew Valley 1.6.6 Patch Notes Balance and Gameplay changes: -Bee houses now work with flowers in garden pots. -“Minecart depot” alternative layout now only appears in the upper or lava mine areas. -You can now turn the gold clock on or off -Added coal -> mahogany seed trade at raccoons -50% mastery XP now only applies to farming, as originally intended. Translation changes: -Reverted Chinese text to 1.6.3 -Reverted Chinese default font to the original -Added an option to use the smooth font introduced in 1.6.4 -Added a dialogue font size slider for Chinese -Added complete Russian translated movie & desert festival sprites -Added option for Russian to use the “old” font Bug fixes: -Fixed a case where Mr. raccoon could disappear during the raccoon cutscene in multiplayer -Fixed being able to trash Pierre’s Missing Stocklist, or give it away at the Feast of the Winter Star. -Fixed being able to give a wilted bouquet to your spouse. -Fixed issue causing only 1 omni geode to be produced from the skull cavern chest. -Fixed crash when a save contains some invalid animal home data. -Fixed a crash when talking to Penny in French. -Fixed a malformed Willy farm event in German. -Fixed an incorrectly blocking map tile in the Forest Farm map. -Fixed some machines and some desert festival logic not working for Linux/macOS players using the compatibility branch. -Fixed a case where an area was inaccessible in the volcano dungeon -Fixed sewer event in German -Fixed cases where you’d see Mayor Lewis’ giftbox note again when collecting 15 parsnips from a different chest. -Fixed emily makeover event from being hard to skip -Fixed Calico Egg Rating prize edge cases for farmhands -Fixed prismatic hat effects not working in French. -Fixed being able to “advance” the ready check menu by pressing Y, which lead to many issues. -Fixed island outfits not being loaded for farmhands -Minor optimizations. Fixes for modded players: -Fixed error showing non-flavored roe items. -Fixed error if a mod sets an NPC’s ‘friends and family’ data to null. -Fixed error loading a save containing enchanted weapons whose ID changed or data was removed. -Fixed soft lock when watching weather TV channel if tomorrow’s weather is custom. -Fixed temporary maps that aren’t part of a location not using seasonal tilesheets. -Fixed summit cutscene showing custom fish with wrong sprites. Changes for mod authors: -In Data/Objects, added two new fields: CanBeGivenAsGift and CanBeTrashed. Setting CanBeGivenAsGift: false adds the not_giftable context tag automatically. Thanks for playing Stardew Valley! -Ape ːstardropː ### 1.6.5 patch notes - Date: 2024-04-19 - Original notes: https://store.steampowered.com/news/app/413150/view/4176601063666391194 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4176601063666391194 - **fixed** — Fixed crash when loading dark mine levels in some cases - **fixed** — Broken villager NPCs are now deleted on load and will respawn when they are re-added to the data After quickly fixing a few issues with 1.6.4, we are now on 1.6.5. This one fixes a rare crash that could happen in the mines. It should also help with some people who use mods that were having trouble loading their saves after 1.6.4. Bug fixes: - Fixed crash when loading dark mine levels in some cases. - Broken villager NPCs (usually due to a removed mod) are now deleted on load. They'll respawn when they're re-added to the data. Thank you -Ape ːstardropː ### 1.6.4 hotfix 1 - Date: 2024-04-19 - Original notes: https://store.steampowered.com/news/app/413150/view/4176601063665061439 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4176601063665061439 - **fixed** — Fix issue when dropping a big chest into a small chest - **fixed** — Prevent quarry mine level from being an alternate layout - **fixed** — Prevent the player from running through barriers in certain transit cutscenes - **changed** — Mine levels 45 and 85 are now refreshed at the beginning of the year 1.6.4 hotfix #1 fixes a few bugs in 1.6.4: -Fixes issue when dropping a big chest into a small chest -Quarry mine level can no longer be an alternate layout -Prevents the player from running through barriers in certain transit cutscenes -Mine levels 45 and 85 are now also refreshed at the beginning of the year ### 1.6.4 Patch - Date: 2024-04-18 - Original notes: https://store.steampowered.com/news/app/413150/view/4176601063663111285 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4176601063663111285 - **added** — Added 20 new alternate mine layouts that can appear after reaching the bottom of the mines - **added** — Added 20 new volcano mines layouts that can appear after unlocking the shortcut between the caldera and volcano entrance - **added** — Added fish frenzies - **added** — Added a special cutscene after helping new neighbors grow their family to the max - **added** — Added 4 new fairy styles - **added** — You can now place 8 additional non-fish items into fish tanks - **added** — Raccoon shop now includes a trade for mystery boxes and golden mystery boxes - **added** — Vinegar can now be poured onto trees to stop them from ever growing moss - **changed** — Shaving enchantment now causes tree-specific drops: fern yields fiddlehead fern, mushroom yields red mushroom, mahogany yields hardwood - **changed** — When you load a save, you will now unlock missed Steam achievements if needed - **added** — Added mini-shipping bin as an expensive Qi gem shop purchase - **changed** — Added more variety and improvements to Skull Cave treasure chests - **changed** — Life elixirs now only restore health, and energy tonics now only restore energy - **changed** — Wild seed spots are now rarer but yield more seeds - **changed** — Doubled the Iridium Golem's chance to drop iridium - **changed** — Monsters in the volcano entry level are now randomized each day - **fixed** — Using a treasure totem indoors no longer works to prevent them from being wasted - **changed** — Going down a level in the mines now makes you invulnerable for 1 second - **changed** — Increased raccoon mystery box reward from 4 to 5 - **changed** — Farming experience now contributes to mastery experience at a 50% rate _hey bobo, hope you've been enjoying the update so far_ Here is the latest patch, which includes some new content, as well as a bunch of balance changes, quality of life features, translation improvements, and bug fixes. ##### Stardew Valley 1.6.4 **New content & features** – Added 20 new ‘alternate’ mine layouts, which can start appearing after reaching the bottom of the mines. – Added 20 new volcano mines layouts, which can appear after you’ve unlocked the shortcut between the caldera and the volcano entrance. – Added fish frenzies. – Added a special cutscene after you’ve helped your new neighbors grow their family to the max. – Added 4 new fairy styles. – You can now place 8 additional non-fish items into fish tanks. – Raccoon shop now includes a trade for mystery boxes and golden mystery boxes. – Vinegar can now be poured onto trees to stop them from ever growing moss. – Shaving enchantment now causes tree-specific drops: (fern → fiddlehead fern, mushroom → red mushroom, mahogany → hardwood) ** Translation changes** – Many edits and improvements to the Chinese version – Edits to the Russian, Portuguese, Hungarian, Turkish, and Korean translations. – Changed the Chinese fonts to make them more appealing and readable. – Changed Hungarian number spacing character from a comma to a period. – Some improvements to Russian font. **Balance changes** – When you load a save, you’ll now unlock missed Steam achievements if needed (e.g. achievements gained while playing offline). – Added mini-shipping bin as an expensive Qi gem shop purchase. – Added more variety, and improvements, to Skull Cave treasure chests. – Life elixirs now only restores health, and energy tonics now only restore energy. – Wild seed spots are now rarer, but yield more seeds. – Doubled the Iridium Golem’s chance to drop iridium. – The monsters in the volcano entry level are now randomized each day. – Using a treasure totem indoors no longer works. This prevents them from being wasted. – Going down a level in the mines now makes you invulnerable for 1 second. – Increased raccoon mystery box reward from 4 to 5. – Farming experience now contributes to mastery experience at a 50% rate. – Ice orb will no longer freeze a spider while it is in the air jumping. – Removed red snapper from winter fishing quest pool, and sardines from the summer quest pool. – You will no longer get calico rating points from going down the normal mines. – Golden mystery boxes now have a small chance to yield an auto petter. – Slightly reduced chance to find mystery boxes. – Mine barrels and coal carts will now “refresh” at the start of each year. – The order of mystery box rewards is now randomized per-player instead of per-save. **Visual improvements** – Qi club coins now show up in the shop menu. – Various map edits and fixes. – Removed Maru’s glasses from all beach portraits for consistency. – Improvements to signage in some non-english languages (i.e. Chinese, French, and Russian) **Quality of life changes** – Added a 1.2-second delay after dropping an item, before it’s picked back up by the same player. – Napalm rings are now non-destructive on the farm and inside the slime hutch (i.e. the explosion will only damage monsters). – Added ctrl + right-click as an alternate toolbar drop hotkey. – Receiving a “special notification” (e.g. first geode message) will no longer cancel out player actions such as eating or warping. – Flopping fish no longer fall back into fish ponds. – Crab pots now have a short time period after harvesting from them during which they can’t be removed (750ms). – The Junimo bundle menu now only highlights items that can actually be placed in the selected bundle. **Other changes** – Minor optimizations. – Added two inappropriate names to the list to exclude from the name generator. – You can no longer give gifts to NPC’s during green rain year 1 (prevents incongruous attitudes). This also prevents a portrait issue with Demetrius. **Gameplay fixes** – F _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/413150/view/4176601063663111285]_ ### Stardew Valley 1.6.3 Patch - Date: 2024-03-27 - Original notes: https://store.steampowered.com/news/app/413150/view/4206998459074597475 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4206998459074597475 - **added** — Access Clint's shop and geode service while tool is being upgraded - **added** — Mine cart shortcut to year 1 Spirit's Eve festival - **added** — New cabins to starter layouts for multiplayer - **added** — Ability to paint the new cabins at 3rd upgrade level - **added** — Catch-all case to start adopting pets from Marnie's if year 2 and player has no pet - **added** — Krobus portrait - **changed** — Increased raccoon bug meat and bat wing request amount - **changed** — Harvesting moss now grants 1 foraging exp per moss - **changed** — JunimoKart Qi Quest now rewards 20 Qi gems, up from 10 - **changed** — Adult mossy green rain trees boost the moss growth rate of nearby trees - **changed** — Adjustments to moss growth: grows slower on sunny summer days, recovers slower after harvest - **changed** — Reduced meteorite prismatic shard chance from 100% to 25% - **changed** — Made waterfall and other ambient positional sounds fade out more smoothly - **changed** — Made berry bush state consistent overnight and on load at 20% plus a small new random bonus chance - **changed** — Press Escape or menu button to go back on a shipping menu category page - **fixed** — Infinite Power achievement now more generous with activation, allowing pre-1.6 saves to trigger the achievement - **fixed** — Four Precious Stones Qi Quest now requires collecting, not just donating, the 4 prismatic shards - **fixed** — Starter cabins now appear in the actual order intended - **fixed** — Journal quest title layout: clock icon and text shift down if title is too wide - **fixed** — Visual error in the shop menu if an item's name was longer than the width of the menu - **fixed** — Large character sprites visual glitch such as bear, island frog, and clint hammering - **fixed** — Crash related to the new festival - **fixed** — Bug causing excess trash to be fished - **fixed** — Bug preventing Emily's 10 heart mail and event from triggering - **fixed** — Graphics issues with Shipping menu - **fixed** — Several spawn-out-of-bounds cases - **fixed** — Several translation errors and missing translations Hey everyone, The 1.6.3 update is here, which includes some "Quality of Life" changes, bug fixes, and balance adjustments. Patch notes below: -You can now access Clint's shop and geode service while your tool is being upgraded. -Increased raccoon bug meat and bat wing request amount -Harvesting moss now grants 1 foraging exp per moss -Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement -Adds mine cart shortcut to year 1 Spirit's Eve festival -You now have to collect (not just donate) the 4 prismatic shards for the "Four Precious Stones" Qi Quest -The JunimoKart Qi Quest now rewards 20 Qi gems (up from 10) -Adds new cabins to starter layouts for multiplayer. -Starter cabins now appear in the actual order intended. -Adult mossy green rain trees boost the moss growth rate of nearby trees -If a Journal quest title is too wide, the clock icon and the rest of the text will be shifted down to make room -You can now press the Escape or menu button to "go back" on a shipping menu category page -Adjustments to moss growth (grows slower on sunny summer days, recovers slower after harvest) -Reduced meteorite prismatic shard chance (100% -> 25%) -You can now paint the new cabins (at 3rd upgrade level) -Ancient seed packets excluded from sale at traveling cart -Made waterfall and other ambient positional sounds fade out more smoothly -Added a catch-all case: if it's year 2 and you don't have a pet (for any reason), you can start adoptinng them from Marnie's -Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance) -Minor graphical fixes -Fixes several translation errors and missing translations -Fixes large character sprites having a visual glitch (e.g. bear, island frog, clint hammering) -Fixed a visual error in the shop menu if an item's name was longer than the width of the menu -Fix a crash related to the new festival -Fix a bug that was causing excess trash to be fished -Fixed bug preventing Emily's 10 heart mail and event from triggering -Fixed some graphics issues with Shipping menu -Fixed several more spawn-out-of-bounds cases -Added Krobus portrait Thanks for playing! -Ape ːstardropː ### Patch 1.6.2 - Date: 2024-03-21 - Original notes: https://store.steampowered.com/news/app/413150/view/4143947429353685596 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4143947429353685596 - **fixed** — Fix an issue with Willy's rod - **fixed** — Fix for invisible tea sprites - **fixed** — Fix an error in the Luau event in Portuguese - **fixed** — Fix for pre-1.6 basic wines looking messed up - **fixed** — Fix for a soft lock if you charged a tool and then strafed to a warp spot, and released the tool while warping - **fixed** — Fix inedible ingredients being poisonous after turning into jelly or pickles - **added** — Add scaling edibility to juice, jellies, wine and pickles - **fixed** — Volcano dwarf bombs now match regular dwarf bombs - **changed** — Void egg is now poisonous - **changed** — Adjust adventure guild open hours on map - **fixed** — Various translation fixes Hey everyone, With these major Stardew Valley updates, it's typical that there are near-daily patches for a few days after launch. There's always a few weird bugs that are only discovered once the update is out and all of you are playing it. So here is the second post-launch patch for you. Change log: -Fixes an issue with Willy's rod -Fix for invisible tea sprites -Fixed an error in the Luau event in Portuguese -Fix for pre-1.6 basic wines looking messed up -Fix for a soft lock if you charged a tool and then strafed to a warp spot, and released the tool while warping -Fix inedible ingredients being poisonous after turning into jelly or pickles -Adds scaling edibility to juice, jellies, wine and pickles -Volcano dwarf bombs now match regular dwarf bombs -Void egg is now poisonous -Adjusted adventure guild open hours on map -Various translation fixes Wishing you all a fun time -Ape ːstardropː ### Patch 1.6.1 -- Bug fixes - Date: 2024-03-20 - Original notes: https://store.steampowered.com/news/app/413150/view/4143947429349868719 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4143947429349868719 - **fixed** — Fix botched German egg quest text for new players going forward - **fixed** — Prevent animal page from crashing when clicking on the scroll bar with a low number of animals - **fixed** — Fix Junimo harvester save crash - **fixed** — Fix Meadowlands farm quest persisting if the farm icon was selected but another farm was started - **fixed** — Fix telephone robin house upgrade question being malformed - **changed** — Improve cases where the quest title could go off the edge of the quest log - **fixed** — Fix eyebrow accessory looking weird when fishing - **fixed** — Prevent clipboard from being set to a null string - **fixed** — Fix crash when farmhand reconnects to town during green rain - **fixed** — Fix several map tile issues and places where forage could spawn out of bounds Hey everyone, hope you're enjoying the new update so far. Here is the first post-launch patch to fix a few bugs that weren't caught before release. Patch notes below: Patch 1.6.1 -Fixed botched German egg quest text (for new players going forward) -Prevent animal page from crashing when clicking on the scroll bar when there are a low number of animals -Fix Junimo harvester in save crash -Fix Meadowlands farm quest persisting if the farm icon was selected, but then another farm was started -Fixed the telephone robin house upgrade question being malformed -Improved cases where the quest title could go off the edge of the quest log -Fixed eyebrow accessory looking weird when fishing -Don't allow clipboard to be set to a null string -Fixed crash when farmhand re-connects to town during green rain (and potentially other related crashes) -Fixed several map tile issues and places where forage could spawn out of bounds Thanks for playing! -Ape ːstardropː ### Patch 1.6.1 -- Bug fixes - Date: 2024-03-20 - Original notes: https://store.steampowered.com/news/app/413150/view/4143947429349868713 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4143947429349868713 - **fixed** — Botched German egg quest text for new players - **fixed** — Animal page crashing when clicking on the scroll bar with a low number of animals - **fixed** — Junimo harvester in save crash - **fixed** — Meadowlands farm quest persisting if the farm icon was selected but another farm was started - **fixed** — Telephone robin house upgrade question being malformed - **changed** — Improved cases where the quest title could go off the edge of the quest log - **fixed** — Eyebrow accessory looking weird when fishing - **fixed** — Clipboard being set to a null string - **fixed** — Crash when farmhand reconnects to town during green rain and potentially other related crashes - **fixed** — Several map tile issues and places where forage could spawn out of bounds Hey everyone, hope you're enjoying the new update so far. Here is the first post-launch patch to fix a few bugs that weren't caught before release. Patch notes below: Patch 1.6.1 -Fixed botched German egg quest text (for new players going forward) -Prevent animal page from crashing when clicking on the scroll bar when there are a low number of animals -Fix Junimo harvester in save crash -Fix Meadowlands farm quest persisting if the farm icon was selected, but then another farm was started -Fixed the telephone robin house upgrade question being malformed -Improved cases where the quest title could go off the edge of the quest log -Fixed eyebrow accessory looking weird when fishing -Don't allow clipboard to be set to a null string -Fixed crash when farmhand re-connects to town during green rain (and potentially other related crashes) -Fixed several map tile issues and places where forage could spawn out of bounds Thanks for playing! -Ape ːstardropː ### Stardew Valley 1.6 Update Available now! - Date: 2024-03-19 - Original notes: https://store.steampowered.com/news/app/413150/view/7280704029871643310 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-7280704029871643310 - **added** — A new major festival - **added** — Two new mini festivals - **added** — A new environmental event - **added** — Hundreds of new lines of dialogue - **added** — A new end-game skill system - **added** — New crops, crafting items, furniture, and more - **added** — A new farm type: Meadowlands Farm - **added** — Multiple pets The Stardew Valley 1.6 update is here! I hope you all enjoy the update. This update adds new content to the game, focusing mainly on the valley, with additions and improvements to almost all areas of the game. There are also a ton of quality of life features, and bug fixes. Some of the changes: - A new major festival - Two new mini festivals - A new environmental event - Hundreds of new lines of dialogue - A new end-game skill system - New crops, crafting items, furniture, and more - A new farm type: Meadowlands Farm - Multiple pets - WAY MORE, I don't want to spoil everything Full patch notes (with spoilers) can be found (https://www.stardewvalley.net/stardew-valley-1-6-update-full-changelog/) and (https://stardewvalleywiki.com/Version_History#1.6) ### 1.5.6 -- Minor Update - Date: 2021-12-21 - Original notes: https://store.steampowered.com/news/app/413150/view/4451243368885879000 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4451243368885879000 - **added** — Game now remembers and restores on the last used monitor on multi-monitor setups - **fixed** — Potential fix for a random crash that could occur at the end of the night - **fixed** — Fixed a bug that prevented the various farm types' wallpapers and floorings from applying when starting a new game - **fixed** — Fixed a bug where pressing ESC to dismiss the level up screen would dismiss the menu without applying the level up, causing it to reappear every night - **fixed** — Hoed dirt no longer decays under forage items on the farm - **fixed** — Grass placed indoors no longer dies when seasons change to Winter - **fixed** — Fixed being unable to harvest Tea Saplings placed on Garden Pots on Ginger Island - **fixed** — Fixed an issue where the Z key would be unbindable after resetting controls to the default - **fixed** — Fixed map screenshots not functioning on Linux - **changed** — Updated Steamworks.NET to 20.0.0 - **fixed** — Fixed a crash when starting the game in Compatibility mode on MacOS - **fixed** — Fixed being unable to move the game window from one desktop to another in certain monitor configurations - **fixed** — Fixed an issue that prevented selecting a profession using a gamepad - **fixed** — Fixed garden pots automatically harvesting when moused over - **fixed** — Fixed Emily's patio decorations being one tile above where they should be - **fixed** — Fixed minor issues with player/horse placement after triggering an event on the farm on horseback - **fixed** — Fixed a minor typo where the text when being knocked out in the volcano was flipped between the Korean and English localizations - **fixed** — Fixed exclusive fullscreen mode being off-center/sized incorrectly when Windows zoom is not set to 100% on non-compatibility branch builds - **added** — Added a failsafe to the maximize/windowed toggle button on the title screen to clamp to the upper-right corner of the current display in fullscreen mode - **changed** — Removed the numerical hotkey displays along the top of the inventory screen menu when playing on a controller Hey everyone, 1.5.6 is out now. It's a small patch that fixes a few bugs, adds a "quality of life" feature for multi-monitor users, and addresses a few gameplay inconsistencies that have been around for a long time (i.e. the hoe dirt under mature forage crops de-spawning, and indoor grass dying in winter) - On multi-monitor setups, the game now remembers and restores on the last used monitor. - Potential fix for a random crash that could occur at the end of the night. - Fixed a bug that prevented the various farm types' wallpapers and floorings from applying when starting a new game. - Fixed a bug where pressing ESC to dismiss the level up screen would dismiss the menu without applying the level up, causing it to reappear every night. - Hoed dirt no longer decays under forage items on the farm. This ensures that dirt under freshly grown seasonal forage seeds can no longer disappear randomly. - Grass placed indoors no longer dies when seasons change to Winter. - Fixed being unable to harvest Tea Saplings placed on Garden Pots on Ginger Island. - Fixed an issue where the Z key would be unbindable after resetting controls to the default. - Fixed map screenshots not functioning on Linux. - Updated Steamworks.NET to 20.0.0. As always, thanks for playing Stardew Valley! -Ape Hotfix at 1:00PM PST 12/22: - Fixed a crash when starting the game in Compatibility mode on MacOS. - Fixed being unable to move the game window from one desktop to another in certain monitor configurations. - Fixed an issue that prevented selecting a profession using a gamepad. You should be able to re-select any missed professions the next day. - Fixed garden pots automatically harvesting when moused over. - Fixed Emily's patio decorations being one tile above where they should be. Very minor update 1/18/2022 3:00PM PST: - Some minor fixes to player/horse placement after triggering an event on the farm on horseback. This should solve an issue that could cause a farmhand to be stuck in a wall after viewing Leah's 6-heart event. - Fixed a minor typo where the text when being knocked out in the volcano was flipped between the Korean and English localizations. - Fixed exclusive fullscreen mode being off-center/sized incorrectly when Window's zoom is not set to 100% on non-compatibility branch builds. - Added a failsafe to the whe maximize/windowed toggle button on the title screen to clamp to the upper-right corner of the current display in fullscreen mode. - Hotfixes are now properly be reflected in the ingame version number. - Minor change to how the Stardew valley logo is scaled on the title screen for resolutions with lower screen heights. - Minor change to removed the numerical hotkey displays along the top of the inventory screen menu when playing on a controller. ### 1.5.5 update - Date: 2021-11-30 - Original notes: https://store.steampowered.com/news/app/413150/view/3121554202587262742 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-3121554202587262742 - **changed** — Migrated the game from XNA targeting .NET Framework 4.5.2 to MonoGame targeting .NET 5 - **changed** — Holding CTRL key in addition to shift now lets you purchase or craft stacks of 25 items at a time - **changed** — When starting a new save, many settings now default to what they were the last time you played the game - **added** — You can now build or move farm buildings onto artifact spots, which destroys the artifact spots - **added** — You can now nudge pets out of the way while building or moving a building by clicking on them - **added** — You can now buy back items accidentally sold in the same shopping session - **added** — The in-game time is now shown on the upper-right hand corner of the screen when playing Journey of the Prairie King in multiplayer - **fixed** — Grass placed using Grass Starter during Winter no longer disappears when the game is reloaded - **fixed** — Fixed Shane's 6-heart event soft-locking in the Hungarian translation - **fixed** — Fixed incorrect backslash characters in various events in the Hungarian localization - **fixed** — Fixed typos in the French localization - **fixed** — Fixed a typo in Livin' Off The Land that incorrectly states that Super Cucumber can be caught in Winter - **changed** — Added commas to the price display on the various building construction menus - **fixed** — Adjusted collisions in the Calico Desert to avoid a minor sorting issue on the top-left edge of the raised cliffside - **fixed** — Fixed issue where Sebastian's sprite would shift into an invalid position at 1:00 PM when he's working on his bike on the farm - **fixed** — After completing the Cryptic Note quest, subsequently reaching the 100th floor of the Skull Cavern will guarantee a loot chest - **fixed** — Fixed an issue where hard mode mines could become permanently enabled - **changed** — The Blacksmith profession now affects Radioactive Bars - **fixed** — Garden Pots no longer lose any applied fertilizers when they are harvested from - **fixed** — Fixed a memory leak related to sound effects Hey everyone, 1.5.5 just went live. It's a small update, which doesn't add new content, but has some important technical changes for modders, some quality of life changes, and some bug fixes: [Architectural changes] - Migrated the game from XNA (targeting .NET Framework 4.5.2) to MonoGame (targeting .NET 5). This futureproofs the game and allows mods to access more than 4 gigs of RAM. - Made various internal changes for mod authors. [Quality of life changes] - Holding the CTRL key in addition to shift now lets you purchase/craft stacks of 25 items at a time. - When starting a new save, many settings now default to what they were the last time you played the game. Some settings like zoom level, gamepad mode, and multiplayer server privacy aren't copied over. - You can now build or move farm buildings onto artifact spots. This destroys the artifact spots. - You can now nudge pets out of the way while building/moving a building by clicking on them. - You can now buy back items accidentally sold in the same shopping session. - The in-game time is now shown on the upper-right hand corner of the screen when playing Journey of the Prairie King in multiplayer. - Grass placed using Grass Starter during Winter no longer disappears when the game is reloaded (but it still won't grow or spread). [Localization fixes] - Fixed Shane's 6-heart event soft-locking in the Hungarian translation. - Fixed incorrect backslash characters in various events in the Hungarian localization. - Fixed typos in the French localization. - Fixed a typo in Livin' Off The Land that incorrectly states that Super Cucumber can be caught in Winter. [Cosmetic fixes] - Added commas to the price display on the various building construction menus. - Adjusted collisions in the Calico Desert to avoid a minor sorting issue on the top-left edge of the raised cliffside. - Fixed issue where Sebastian's sprite would shift into an invalid position at 1:00 PM when he's working on his bike on the farm. [General fixes] - After completing the Cryptic Note quest, subsequently reaching the 100th floor of the Skull Cavern will guarantee a loot chest. - Fixed an issue where hard mode mines could become permanently enabled. - The Blacksmith profession now affects Radioactive Bars. - Garden Pots no longer lose any applied fertilizers when they are harvested from. - Fixed the explosion radius not being centered when dislodging flooring and certain other types of items. - When placing a Garden Pot on Ginger Island on a rainy day, it will now spawn with its dirt correctly watered. - Fixed an issue where moving a cabin with a cellar would cause the stairs to the cellar to warp the players out of bounds for the rest of the play session. - Fixed a case where entering the Farm from the south on horseback and triggering an event could cause the player to get stuck in a wall. - Fixed various invisible tiles preventing certain spots in the Mountain lake from spawning fish activity bubbles. - Fixed the tile holding the plant on Elliott's table not being passable from behind. - Fixed some tiles on the left side of the beach farm being unbuildable. If, for any reason, you want to play on the "legacy" 32-bit version, it's still available on Steam (right click Stardew > properties > betas > select "Compatibility" version). If you are a modder, please check out PathosChild's 1.5.5 migration guide, which goes into greater depth on some of the changes in this patch. A 1.5.6 update is also currently underway. We're working directly with PathosChild (creator of SMAPI, a very popular Stardew modding tool) to add even more modding support to the game, including some long requested "holy grail" changes which should make some aspects of modding much easier in the future. We've given PathosChild source code access to help us accomplish this task. There may be some new content in 1.5.6, too, but it's not going to be anything huge like 1.5. Thanks for playing Stardew Valley! -Ape Hotfix at 12/7/2021 4:35 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/413150/view/3121554202587262742]_ ### 1.5.4 Patch Out Now - Date: 2021-01-23 - Original notes: https://store.steampowered.com/news/app/413150/view/3041586785459645565 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-3041586785459645565 - **fixed** — Adjusted the logic for checking for Perfection so that it accounts for games where the farm switched to the Joja route partway through a Community Center playthrough - **fixed** — Lucky Rings no longer lose their luck bonus overnight - **fixed** — Fixed an issue where fishing with multiple rods in your inventory after catching a treasure could cause strange animations and softlocks when casting from a different rod - **fixed** — Pam no longer visits the Island Resort on Sandy's birthday - **fixed** — Fixed a rare crash that could occur when watching an event in multiplayer as the clock hits midnight or 1:00 AM - **fixed** — The sound of fiber crops being harvested can no longer be heard if you are in another area - **changed** — The Stardew Valley Fair shop no longer sells multiples of the randomly chosen items - **changed** — Tea Sapling has been replaced by Triple Shot Espresso in the Stardew Valley Fair shop - **fixed** — Qi Challenge and Special Order related items are now properly removed from Marlon's Item Recovery Service - **fixed** — Items requested to be recovered are now removed from the mailbox once the quest expires - **fixed** — Fixed an exploit where entering the Skull Caves would immediately unlock all 120 floors on the elevator - **fixed** — Fixed a rare instance where a charged Hoe could dislodge a non-empty chest and destroy its contents if it was placed in a specific configuration next to other chests - **fixed** — Fixed an issue where the buttons in the Calico Jack and Calico Spin minigames would not respond to controller input if the UI Scale setting did not match Zoom Level setting - **fixed** — Bombing certain floor tiles in the Quarry mine area no longer spawns items - **fixed** — You can no longer collect Golden Coconuts from Palm Trees in the Desert - **fixed** — You can no longer interact with objects while warping using the Scepter of Return - **fixed** — You can no longer place and retrieve certain wallpapers in chests to obtain a Lost Book - **fixed** — Trees no longer grow on top of placed furniture items - **fixed** — Fixed a minor graphical inconsistency with the quality indicator on procedurally-colored objects such as flowers - **fixed** — Fixed a formatting issue with Leo's first event in the Korean localization, preventing the event from completing Hi everyone, The 1.5.4 patch is now available. It fixes some more lingering issues from the 1.5 update, and makes some slight adjustments to the game. Hopefully this is the last bug fix patch necessary for 1.5. Below is a changelog: - Adjusted the logic for checking for Perfection so that it accounts for games where the farm switched to the Joja route partway through a Community Center playthrough. - Lucky Rings no longer lose their luck bonus overnight. - Fixed an issue where fishing with multiple rods in your inventory after catching a treasure could cause strange animations and softlocks when casting from a different rod. This was the cause of the infamous "fishing rod in head" bug that has existed in Stardew Valley since day 1. - Pam no longer visits the Island Resort on Sandy's birthday. - Fixed a rare crash that could occur when watching an event in multiplayer as the clock hits midnight/1:00 AM. - The sound of fiber crops being harvested can no longer be heard if you are in another area. - The Stardew Valley Fair shop no longer sells multiples of the randomly chosen items. Tea Sapling has also been replaced by Triple Shot Espresso. - Qi Challenge and Special Order related items are now properly removed from both Marlon's Item Recovery Service, and items requested to be recovered are now removed from the mailbox once the quest expires. - Fixed an exploit where entering the Skull Caves would immediately unlock all 120 floors on the elevator. - Fixed a rare instance where a charged Hoe could dislodge a non-empty chest and destroying its contents if it was placed in a specific configuration next to other chests. - Fixed an issue where the buttons in the Calico Jack and Calico Spin minigames wouldn't respond to controller input if the UI Scale setting didn't match Zoom Level setting. - Bombing certain floor tiles in the Quarry mine area no longer spawns items. - You can no longer collect Golden Coconuts from Palm Trees in the Desert. - You can no longer interact with objects while warping using the Scepter of Return. - You can no longer place and retrieve certain wallpapers in chests to obtain a Lost Book. - Trees no longer grow on top of placed furniture items. - Fixed a minor graphical inconsistency with the quality indicator on procedurally-colored objects such as flowers. - Fixed a formatting issue with Leo's first event in the Korean localization, preventing the event from completing. - The Special Order board is no longer invisible during summer in the Korean localization. - Various localization corrections. -Ape ːstardropː ### 1.5.3 Patch Out Now - Date: 2021-01-15 - Original notes: https://store.steampowered.com/news/app/413150/view/4474856839552704817 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-4474856839552704817 - **added** — Experimental change to allow the game to render correctly on ultra-wide displays - **added** — You can now catch Night Market fish using Magic Bait in the southwest corner of the Beach - **added** — The overnight Lost & Found tool check now also checks the Island Farmhouse fridge - **changed** — Made Prismatic Slimes more common (1/125 chance to 1/83 chance) and made daily luck slightly modify the chances of encountering it - **changed** — Made Stone Owl rarer and touched up the sprite - **changed** — Slight adjustments to Leo's gift tastes - **changed** — Removed a long delay after talking to the Gourmand when you've got the crop he's requested growing but not yet fully grown - **fixed** — Fix for various cases where the player could get stuck or soft-locked in an animation after using a tool - **fixed** — The Summit event now properly triggers if the player is married to another player character - **fixed** — Fixed rare issue where you could spawn onto the cliffs on the northwest corner of the map near the Ginger Island docks - **fixed** — Fix for post-6 heart Leo using the wrong schedule on Wednesdays - **fixed** — Crab Pots are now affected by the crab pot related professions of the farmer who refills the bait - **fixed** — Fixed an issue where the Quality Bobber was not applying its bonus - **fixed** — Fixed an issue where you could get soft-locked if you hooked a fish right as the Pirate cave event begins - **fixed** — Fixed data entry issues on Normal Bundles that also appear in Remixed Bundles (Animal Bundle requiring a Small Brown Egg instead of a Large White Egg, and normal Cheese not being an option in the Artisan bundle) - **fixed** — Fixed bug preventing Prismatic Slimes from dropping Prismatic Jelly in rare cases - **fixed** — Fixed bug where the Strange Capsule would leave a residual light glow - **fixed** — Penny's 14 heart event now places your existing bed in a chest rather than replacing it - **fixed** — Qi Beans and Fruit are now properly removed from any machines or craftables after the Qi Challenge expires - **fixed** — Fixed a crash that could occur if a Dust Spirit's stone-breaking move would cause a Qi Bean to spawn Hi everyone, The 1.5.3 patch is now available. It fixes some more lingering issues from the 1.5 update, makes some slight adjustments to the game, and adds better support for high-res displays. Below is a changelog: - Added an experimental change to allow the game to render correctly on ultra-wide displays. - Fix for various cases where the player could get stuck/soft-locked in an animation after using a tool. - If the player is flagged as having seen the Summit event but does not have its music marked as heard, they can re-trigger the event. The music will be marked as "heard" immediately. - The Summit event now properly triggers if the player is married to another player character. - Fixed rare issue where you could spawn onto the cliffs on the northwest corner of the map near the Ginger Island docks. - Fix for post-6 heart Leo using the wrong schedule on Wednesdays. - Slight adjustments to Leo's gift tastes. - Crab Pots are now affected by the crab pot related professions of the farmer who refills the bait. This fixes a case in multiplayer where a player's profession (such as Mariner) would appear to not work because the Crab Pot was originally placed in the water by someone else. - Fixed an issue where the Quality Bobber was not applying its bonus. - You can now catch Night Market fish using Magic Bait in the southwest corner of the Beach. - Fixed an issue where you could get soft-locked if you hooked a fish right as the Pirate cave event begins. - Fixed some minor data entry issues on Normal Bundles that also appear in Remixed Bundles (Animal Bundle requiring a Small Brown Egg instead of a Large White Egg, and normal Cheese not being an option in the Artisan bundle) - Made Prismatic Slimes a little more common (1/125 chance to 1/83 chance) and also made daily luck slightly modify the chances of encountering it. - Fixed bug preventing Prismatic Slimes from not dropping Prismatic Jelly in rare cases. - The Strange Capsule now only spawns once per game. - Made Stone Owl rarer and touched up the sprite. - Fixed bug where the Strange Capsule would leave a residual light glow. - The overnight Lost & Found tool check now also checks the Island Farmhouse fridge. - Penny's 14 heart event now places your existing bed in a chest rather than replacing it. - Qi Beans/Fruit are now properly removed from any machines/craftables after the Qi Challenge expires. - You can no longer catch Qi Beans when fishing during festivals. - Fixed a crash that could occur if a Dust Spirit's stone-breaking move would cause a Qi Bean to spawn. - Removed a long delay after talking to the Gourmand when you've got the crop he's requested growing, but not yet fully grown. - Furniture is no longer visible/can no longer block movement during events that take place outside of the Farm. - The daytime music from Ginger Island can now properly be played on the Saloon jukebox. - Fix for a crash using a Warp Totem while the Mermaid Show is playing. - You can now properly go back to sleep immediately after waking up after passing out. - Fixed various item duplication glitches related to moving Rings around in certain menus. - Fixed certain gemstones appearing on the Daily Quest board before they are actually accessible ingame. - Fixed the menu backgrounds option displaying incorrectly when playing on splitscreen on a rainy day. - The Farmer no longer blinks while charging a tool. This was causing a minor visual issue. - Fixed incorrect button mapping shown on Local Coop Join screen. - Various localization fixes. - (Modding) Added an exception when specifying invalid items in randomized bundles. - (Modding) Fixed big craftables losing mod data when removed. - (Modding) Fixed an issue where going from one floor to another on horseback inside the Volcano could cause the player to be positioned incorrectly on the next floor. -Ape ːstardropː Hotfix #1 (1/16/2021 2:00AM PST): - Fixed an issue where you could get stuck from pulling in fish after getting a nibble on fishi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/413150/view/4474856839552704817]_ ### 1.5.2 Patch Out Now - Date: 2021-01-08 - Original notes: https://store.steampowered.com/news/app/413150/view/2940254525158006273 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-2940254525158006273 - **changed** — Qi Fruit can now be grown on the Farm during Winter - **changed** — Tools now track the previous two enchantments that were added to them and prevent those enchantments from being randomly selected - **changed** — Junimos will now harvest crops on the farm even if you spent the night on the Island and will properly harvest crops even if you are not physically present on the farm - **added** — You can now place Mini-Fridges inside the Island Farmhouse - **changed** — You can now collect Honey from Beehouses on the Island farm in Winter - **fixed** — Garden Pots on the Island farm no longer become watered on days it is raining in Stardew Valley - **fixed** — Forage crops no longer disappear overnight on the Island farm on Saturdays/Sundays - **added** — Added a failsafe preventing players from warping to the upper left corner of the southern Island map - **fixed** — Fixed an issue preventing Perfection in the Joja route - **fixed** — Fixed graphical issues with the post-Perfection event - **changed** — Coral and other aquatic forage items are now included for the Botanist profession - **changed** — Coral is now classified as a red item - **added** — Added Dark Cowboy Hat to Skull Cave chest loot table - **changed** — Hearts that are dropped during Qi's Hungry Challenge can always be collected even if inventory is full - **changed** — Qi Seasoning will no longer increase speed buffs and the duration of buffs granted by Qi Seasoned food/drinks has been increased by 50 percent - **fixed** — The Level Up screen's Ok button will never be positioned offscreen and you can dismiss the menu by pressing the ESC key - **changed** — The Key to the City now allows you to go into Pierre's Seed Shop even if you completed the game through the Joja route - **fixed** — Fixed an issue where large amounts of Beets placed in a Mill would not produce the proper amount of Sugar - **fixed** — Fixed gifting related Special Order objectives not correctly checking the minimum liked value of items gifted - **fixed** — You can no longer complete the Danger In The Deep Qi Challenge by visiting the Skull Caves Hi everyone, Hope you're having fun playing Stardew Valley. The 1.5.2 patch is now available. It fixes some lingering issues from the 1.5 update. Below is a changelog: - Qi Fruit can now be grown on the Farm during Winter. - Tools now track the previous two enchantments that were added to them and prevents those enchantments from being randomly selected. - Adjusted one of the Journal Scrap treasure map images to more accurately represent the in-game location. - Junimos will now harvest crops on the farm even if you spent the night on the Island. They will also properly harvest crops even if you are not physically present on the farm. - You can now place Mini-Fridges inside the Island Farmhouse. - You can now collect Honey from Beehouses on the Island farm in Winter. - Garden Pots on the Island farm no longer become watered on days it is raining in Stardew Valley. - Forage crops no longer disappear overnight on the Island farm on Saturdays/Sundays. - Added a failsafe preventing players from warping to the upper left corner of the southern Island map. - Fixed an issue preventing Perfection in the Joja route. - Fixed graphical issues with the post-Perfection event. - Coral and other aquatic forage items are now included for the "Botanist" profession. - Coral is now classified as a considered a "red" item. - Added Dark Cowboy Hat to Skull Cave chest loot table. - Hearts that are dropped during Qi's Hungry Challenge can always be collected in even if inventory is full. - Qi Seasoning will no longer increase speed buffs. The duration of buffs granted by Qi Seasoned food/drinks has been increased by 50%. - The "Level Up" screen's "Ok" button will never be positioned offscreen. You can also dismiss the menu by pressing the ESC key. - The Key to the City now allows you to go into Pierre's Seed Shop, even if you completed the game through the Joja route. - Fixed an issue where large amounts of Beets placed in a Mill would not produce the proper amount of Sugar. - Fixed gifting related Special Order objectives not correctly checking the minimum liked value of items gifted. - You can no longer complete the "Danger In The Deep" Qi Challenge by visiting the Skull Caves. - Special Order related items that are stashed in Junimo Chests are now properly removed once the Special Order expires. - Fruit tree saplings and seeds sold at Festivals now properly reduce their price according to the profit margins setting. - Fixed an issue where most minigames would appear misaligned in split screen. - Fixed a crash that could occur in the Mermaid Show in split screen. - When two split screen players select the same farmhand, one of them will no longer get stuck on a Loading screen. - Passing out in Qi's secret room no longer causes you to wake up on the mainland. - Fixed Sign items no longer showing their placement indicator once a Fish Pond had been built on the farm. - Combined Rings now properly display the stat buffs of all of their component rings instead of just the first. - Combined Rings now properly uses their localized name. - Fixed a Ring duplication glitch in the Dye Pot menu. - Fixed a crash and other issues related to obtaining the Iridium Krobus item. - Potential fix for a random crash that occurs when going to bed. - Potential fix for a crash in the mines. - Fishing from the pond on your farm using Magic Bait no longer crashes the game. - Fixed a crash when Crabpots are removed by a farmhand. - Ducks now sell for the appropriate price. - Reduced the sell price of Cookout Kits from 3000g to 80g. - Fixed a bug causing Cheese Cauliflower to not display in Collections tab. - Breaking open Geodes and Artifact Troves no longer erroneously count as 2 item collects on the Collections tab. - You can no longer sit on chairs if the game is currently pausing your character due to an animation (such as using a tool or kissing your spouse). - Fixed a crash that could occur when clicking in the scrollbar region of a shop menu when there are less than _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/413150/view/2940254525158006273]_ ### 1.5.1 Patch Out Now - Date: 2020-12-25 - Original notes: https://store.steampowered.com/news/app/413150/view/2926742382063004962 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-2926742382063004962 - **changed** — The Crystal Cave puzzle now gradually gets easier after repeated misses - **fixed** — The Spawn monsters on the farm advanced game option will no longer reset when selecting a different farm type after the setting has been modified - **fixed** — Spouses will no longer stand around looking at rug-type furniture items - **fixed** — Fixed a crash that could occur overnight if you placed the Auto-Petter anywhere that isn't a Coop or a Barn - **fixed** — When dismissing the Forge menu, items that can't fit in your inventory will now be dropped downwards instead of upwards - **fixed** — Stacks of items that can be redeemed at the Stardew Valley Fair now properly grant you the whole stack - **fixed** — Fixed various issues related to having a child named Leo or Kent - **fixed** — You can no longer place objects in some out-of-bounds areas in the Farmhouse - **fixed** — Pets no longer warp out of bounds in the Farmhouse - **fixed** — Fixed some cases where hairstyles would clip through hats - **fixed** — Fixed an issue where purchasing the Master Slingshot would give the player a normal Slingshot - **fixed** — You can now properly select the Beach Farm on the new game screen when playing with controller at minimum resolution - **fixed** — Leo is no longer available as a Feast Of The Winter Star gift recipient if he is not in town - **fixed** — Fixed a crash that occurs when demolishing Cabins - **fixed** — Fixed being able to place objects in certain tiles that block player movement such as the rockslide that blocks the path to the Mines - **fixed** — Fixed a bug where killing Big Slimes carrying hearts during Qi's Hungry Challenge while wearing the Burglar's Ring would cause the hearts to be collectable in the player's inventory - **fixed** — Maru no longer stands on the wrong tile outside the farm on Saturdays if you're married to her - **fixed** — Fixed Hair #56 accidentally being replaced - **fixed** — Birdie's item trade quest no longer removes all stacks of an item when they are given to their intended recipient - **fixed** — Fixed an exploit where you could regain stamina in bed in multiplayer even if the game was paused The 1.5.1 patch is now available. It fixes several bugs and issues that were discovered since the launch of 1.5 on Monday. Below is a changelog: ##### Changes: - The Crystal Cave puzzle now gradually gets easier after repeated misses. - The "Spawn monsters on the farm" advanced game option will no longer reset when selecting a different farm type after the setting has been modified. - Spouses will no longer stand around looking at rug-type furniture items. This fixes a case where a spouse might stare at a Floor Divider, which could cause them to block the player's way through a narrow hallway. ##### General Bug Fixes: - Fixed a crash that could occur overnight if you placed the Auto-Petter anywhere that isn't a Coop or a Barn. - When dismissing the Forge menu, items that can't fit in your inventory will now be dropped downwards instead of upwards, to avoid items being dropped into the lava. - Stacks of items that can be redeemed at the Stardew Valley Fair now properly grant you the whole stack, instead of just one of the item. - Fixed various issues related to having a child named Leo or Kent. Existing friendship points for these characters will be transferred over to your children. - You can longer place objects in some out-of-bounds areas in the Farmhouse. - Pets no longer warp out of bounds in the Farmhouse. - Fixed some cases where hairstyles would "clip" through hats. - Fixed an issue where purchasing the Master Slingshot would give the player a normal Slingshot. - You can now properly select the "Beach Farm" on the new game screen when playing with controller at minimum resolution. - Leo is no longer available as a Feast Of The Winter Star gift recipient if he is not in town. - Fixed a crash that occurs when demolishing Cabins. - Fixed being able to place objects in certain tiles that block player movement such as the rockslide that blocks the path to the Mines. - Fixed a bug where killing Big Slimes carrying hearts during Qi's Hungry Challenge, while wearing the Burglar's Ring, would cause the hearts to be collectable in the player's inventory. - Maru no longer stands on the wrong tile outside the farm on Saturdays if you're married to her. - Fixed Hair #56 accidentally being replaced. - Birdie's item trade quest no longer removes all stacks of an item when they are given to their intended recipient. - (Modding) Fixed the Return Scepter not returning to overwritten Farmhouse entry locations. ##### Localization Fixes: - Various localization fixes and changes. - Fixed a bug in the German localization preventing characters from completing Birdie's quest. - Fixed a bug in the Spanish localization preventing Birdie's introduction event from completing. - Fixed a crash when bombing the cave entrance next to the Field Office in the Spanish localization. - Fixed issues with Lewis's phone call in various localizations. ##### Multiplayer Fixes: - Fixed an exploit where you could regain stamina in bed in multiplayer, even if the game was paused. - Fixed a rare issue that would cause the game's host to warp to an invalid position if a farmhand had just completed a Community Center bundle. **Changes from Hotfix #3 (12/23/2020):** -Fix for shared events in multiplayer potentially putting players out of bounds. -Allow Local Multiplayer clients to play other players' characters. This fixes an issue with players continuing multiplayer farms in local multiplayer not being able to select their old farmers. -Fixed the am/pm display not displaying properly in non-English languages. -Various localization fixes and changes. **Changes from Hotfix #2 (12/22/2020):** -Hotfix for malformed item data causing the game to crash on the Turkish localization. **Changes from Hotfix #1 (12/21/2020):** -Hotfix for game crashing when interacting with the Junimo Notes in the Community center on non-English localizations. --- If you are still experiencing any issues with the update, the best place to report them is on th _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/413150/view/2926742382063004962]_ ### 1.5 Content Update -- Now Available! - Date: 2020-12-21 - Original notes: https://store.steampowered.com/news/app/413150/view/5364315219806928036 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-5364315219806928036 - **added** — Local split-screen co-op multiplayer - **added** — New end-game content after completing the Community Center - **added** — New NPCs to meet - **added** — New goals - **added** — Many new items - **added** — New quest type - **added** — Beach Farm layout - **added** — Remixed bundles option that randomizes Community Center bundles - **added** — New character events - **added** — New Community Upgrade - **added** — Home renovations after fully upgrading your house - **added** — Fish Tanks - **added** — New furniture types including wall sconces - **added** — Nine new music tracks - **changed** — Ducks can now swim - **changed** — You can now sit in chairs - **changed** — You can now move your bed - **fixed** — Fixed crash when opening Community Center bundle menus in non-English languages - **fixed** — Fixed crash when playing in Turkish - **fixed** — Fixed issue where Leo event in multiplayer could cause non-host players to warp into walls Hi everyone, Santa came early... Stardew Valley's 1.5 update is now available! As always, this update is completely free for anyone who owns Stardew Valley. 1.5 adds a big piece of new content to the "end-game" of Stardew Valley. Now, completing the Community Center is just the beginning... It's not all about end-game content, though... there's plenty of new stuff all throughout the game, as well as useful improvements and convenience features. This update also adds local (split-screen) co-op. I like to keep most of the big stuff secret, so that you'll be surprised when you encounter it in game. However, if you don't mind spoiling it, and want to know everything that's in the update, [here's a full changelog. ](https://www.stardewvalley.net/stardew-valley-1-5-update-full-changelog/) A no-spoiler list of some of the new features: - Local (split-screen) co-op - New people to meet - New goals - Many new items - A new type of quest - A new farm layout - New game options like "remixed" bundles (see below) - New character events - A new Community Upgrade - Home renovations (after you've fully upgraded your house) - Ducks can now swim - You can sit in chairs - You can move your bed - Fish Tanks - A bunch of new furniture items as well as new furniture types like wall sconces - New secrets - 9 new music tracks - And so much more... you'll just have to see, I can't bear to spoil it If you are starting a new farm for this update, make sure to check out the new farm layout (Beach Farm) and the advanced game options menu (click the wrench icon in the lower left of the character creation screen). Choosing "Remixed" bundles randomizes the Community Center bundles with some brand new ones, and variations of the classics. NOTE: To play split-screen mode, you'll need cabins on your farm to house the other players (Robin can build them, or If you're starting a new game, you can choose to start with cabins already placed on the farm via the advanced game options menu). Once the cabins are there, open your game menu, scroll down to multiplayer, and select "Start local co-op" . The other player can now press start on a controller to initiate split-screen. Well, please have fun with the new update, and as always, thanks for playing Stardew Valley! -ConcernedApe Edit: We're aware of a crash if you're playing in a non-english language and you open one of the Community Center bundle menus. A hotfix will be coming out soon (Update 5:00pm PST... the hotfix is live!) Edit 2 (TURKISH): we've released a hotfix for a crash that was happening when playing in Turkish (2:46AM PST) Edit 3: at 2:30PM PST we released a hotfix for the issue where seeing the Leo event in multiplayer could cause non-host players to warp into the walls. ### 1.4.5 Patch available now - Date: 2020-02-11 - Original notes: https://store.steampowered.com/news/app/413150/view/1696104690170178432 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/steam-1696104690170178432 - **fixed** — Fixed an issue on Windows where the game would initialize incorrectly and start without audio - **fixed** — Fixed an issue where passable objects such as torches could block you from attacking enemies that are standing nearby - **added** — You can now reclaim the Ancient Seed crafting recipe from Gunther if you donated an Ancient Seed artifact and collected only the seed and not the recipe - **fixed** — Fixed an issue that would allow animals to walk on certain water tiles alongside some bridges - **fixed** — Wallpapers can no longer be used in place of items to be processed into artisan goods - **fixed** — Fixed the Lewis statue letter not granting its reward in the Simplified Chinese localization Hey everyone, there's a small patch out now that fixes a few issues with Stardew Valley. The most notable is the "no audio" bug that was happening to some people. CHANGELOG: - Fixed an issue on Windows where the game would initialize incorrectly and start without audio. - Fixed an issue where passable objects, such as torches, could block you from attacking enemies that are standing nearby. - You can now reclaim the Ancient Seed crafting recipe from Gunther if you donated an Ancient Seed artifact and collected only the seed and not the recipe. - Fixed an issue that would allow animals to walk on certain water tiles alongside some bridges. - Wallpapers can no longer be used in place of items to be processed into artisan goods. - Fixed the Lewis statue letter not granting its reward in the Simplified Chinese localization. -Ape