# Stardew Valley 1.6.9 Update Now Available - Product: Stardew Valley (https://whatsnew.fyi/product/stardew-valley) - Vendor: ConcernedApe - Date: 2024-11-04 - Original notes: https://store.steampowered.com/news/app/413150/view/4445708897933590757 - Permalink: https://whatsnew.fyi/product/stardew-valley/releases/2024-11-04-1.6.9-update-now-available What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — A new NPC in the secret woods can restore lost items that can't be found again for a price - **added** — Legendary fish can now be placed in fish ponds, limited to one per pond, and produce legendary fish roe with unique water colors for each fish - **added** — Beds can now be placed and slept in inside any constructed buildings that allow furniture - **added** — Items dropped in water now float for a short time so you can collect them quickly or with a magnet ring - **added** — Sam and Shane now have work portraits while working at JojaMart - **added** — New Easter eggs added - **changed** — Blue grass no longer grows slower than normal grass - **changed** — Fruit tree growth is no longer blocked by grass and seed spots - **changed** — Pine trees now drop one extra wood when chopped down - **changed** — The initiation quest now counts wild slimes killed on the farm - **changed** — Thorns ring damage now stacks if you equip two of them, and monsters killed by a thorns ring now drop loot like regular kills - **changed** — With the Gatherer skill, the chance to double harvested forage now applies when using an iridium scythe too - **changed** — Son of Crimsonfish can now be caught during the night market - **changed** — Robin no longer constructs buildings during green rain in year 1 - **changed** — Passing trains are now more likely to happen multiple times in the same session, but can no longer appear on consecutive days - **changed** — Willy's shop now opens on spring 2 in the first year even if you didn't read his letter - **changed** — Added Rusty Sword, Femur, Elf Blade, Steel Smallsword, Crystal Dagger, Obsidian Edge, and Work Boots to Adventurer's Guild after reaching certain mine levels - **changed** — Added Cow Decal to Marnie's shop, Sports Cap to Hat mouse, and Advanced Iridium Rod to Willy's shop - **changed** — Fish ponds now show the number of roe or other output items to collect - **fixed** — Placing a bomb and then switching to a weapon no longer applies its enchantments to the bomb damage Hello everyone, Here is the latest Stardew Valley update for you. I hope you have been enjoying everything new in 1.6. Thanks for playing Stardew Valley! -Ape ːstardropː 1.6.9 Changelog: ###### New content & features * If you lost an item that can't be found again, a new friend appears in the secret woods who can get it back (for a price). * You can now put legendary fish in fish ponds. These are limited to one per pond and produce legendary fish roe. Each fish has a unique water color. * You can now place beds and sleep inside any constructed buildings that allow furniture. * Items dropped in water now float for a short time, so you can collect them if you're quick or have a magnet ring. * Sam and Shane now have work portraits while working at JojaMart. * Slightly tweaked some dialogues. * Added new Easter eggs. * Added [hidden cheat commands](https://stardewvalleywiki.com/Multiplayer#Cheat_commands) ###### Balance changes * Blue grass no longer grows slower than normal grass. * Fruit tree growth is no longer blocked by grass and seed spots. * Pine trees now drop one extra wood when chopped down. * The initiation quest now counts wild slimes killed on the farm. * Thorns ring damage now stacks if you equip two of them, and monsters killed by a thorns ring now drop loot like regular kills. * With the Gatherer skill, the chance to double harvested forage now applies when using an iridium scythe too. * Son of Crimsonfish can now be caught during the night market. * Robin no longer constructs buildings during green rain in year 1. * Placing a bomb and then switching to a weapon no longer applies its enchantments to the bomb damage. * Added some items to shops: * Adventurer's Guild: Rusty Sword, Femur, Elf Blade, Steel Smallsword, Crystal Dagger, Obsidian Edge, and Work Boots. These unlock after you reach a certain mine level, regardless of whether you found them in a mine chest. * Marnie's shop: Cow Decal. * Hat mouse: Sports Cap. * Willy's shop: Advanced Iridium Rod. * Passing trains are now more likely to happen multiple times in the same session, but can no longer appear on consecutive days. * Willy's shop now opens on spring 2 in the first year even if you didn't read his letter. * Fixed Queen of Sauce reruns being affected by the recipes needed by unclaimed farmhands in empty cabins. * Fixed being able to receive monster damage while jumping down a mine shaft before the screen fades to black. * Fixed spa not fully recovering energy when a max-energy buff is active. * Fixed sleeping late while exhausted not reducing stamina as intended. * Fixed the catalogue and Furniture Catalogue selling items from themed catalogues like Retro Catalogue. * Fixed exploit where a fish pond with a golden cracker could produce unlimited output. Fish pond output bonuses are now applied once when the output is created. * Fixed exploit where you could cancel cow milking and still get the friendship boost. * Fixed unintended extra chance of spontaneous green rain trees when loading a save in fall. * Fixed skill buffs affecting shop item requirements in 1.6. * Fixed sturdy ring no longer halving debuff times in 1.6. * Fixed lower chance of catching lava eels in caldera after 1.6. * Fixed forage crops harvested from garden pots always being low-quality and providing no XP. * Fixed iridium scythe with forage crops not giving XP or applying the forage level quality boost. * Fixed some weapons never dropping from crates when legacy randomization is enabled. ###### Quality of life changes * The game now recovers most saves automatically if they're broken, corrupted, or missing the `SaveGameInfo` file. * The game now resends most achievements, recipes, and important mail if you somehow missed them. For PlayStation/Xbox players, [missed trophies are readded when perform a specific action instead](https://stardewvalleywiki.com/Achievements#Retroactive_achievements). * Fish ponds now show the number of roe or other output items to collect. * The w _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/413150/view/4445708897933590757]_