# Starfield Starfield Update 1.9.51 Notes – January 30, 2024 - Product: Starfield (https://whatsnew.fyi/product/starfield) - Vendor: Bethesda Game Studios - Date: 2024-01-18 - Original notes: https://store.steampowered.com/news/app/1716740/view/5828287448654756776 - Permalink: https://whatsnew.fyi/product/starfield/releases/2024-01-18-starfield-update-1.9.51-notes-january-30-2024 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Player character's eyes no longer remain closed instead of blinking in third person view - **fixed** — Addressed rare cases where small animation pops could be seen in third person - **fixed** — Fixed incorrectly invisible creatures on some planets - **fixed** — Fixed an issue that could occur on some enemies causing them to stand instead of falling to the ground - **fixed** — Fixed crew members and companions positioning near the cockpit after fast traveling to the ship - **fixed** — Fixed a possible control-lock when talking to a companion without entering a dialogue while simultaneously trying to exit the ship - **fixed** — Addressed a crash that could occur when changing from Fullscreen to Windowed mode on PC - **fixed** — Fixed an issue that prevented Windows users saving if their username featured certain characters - **fixed** — Fixed rare save game corruptions on PC and Steam - **fixed** — Fixed an issue that could lead to a control lock or a crash after loading a quicksave while in targeting mode - **fixed** — Fixed player marker following the camera on the surface map - **fixed** — Fixed a rare issue that could prevent access to the main menu on Xbox when prompted to Press any button to Start - **fixed** — Body type no longer resets to default when loading a Starborn save from the main menu - **fixed** — Fixed flickering on Neon's Trade Tower elevator panel - **fixed** — Improved the appearance of the Ryujin Kiosk material during nighttime - **fixed** — Fixed rare issue with how Cydonia's panel could display the hours - **changed** — Added optimizations to cloud syncing of save games on MSS and Xbox - **changed** — Improved how crowds behave when desired target is reserved - **fixed** — Fixed an issue that could cause airlock doors to sometimes appear floating in sky when arriving at locations - **fixed** — Fixed unintended text appearing on the shipbuilder's UI Let there be LIGHT....ing improvements! Our latest update has moved out of Steam Beta and is now available for all Starfield players. The patch notes have remained the same as previously released during the beta except for a version number change and one additional PC crash fix noted below. We’re grateful for all the feedback we’ve seen and received and will continue to monitor and track your issues and critiques. As we noted last year, we’ll continue to have a steady stream of updates about every six weeks, so if you don’t see your issue addressed below, don’t lose faith! Keep sharing your feedback and issues so we can do our best to prioritize. Thank you again and see you in Starfield! ---- ##### FIXES AND IMPROVEMENTS ##### ANIMATION - Fixed player character’s eyes remaining closed instead of blinking in third person view. - Addressed rare cases where small animation pops could be seen in third person. ##### CREATURES AND ENEMIES - Fixed incorrectly invisible creatures on some planets. - Fixed an issue that could occur on some enemies causing them to stand instead of falling to the ground. ##### CREW AND COMPANIONS - Fixed crew members and companions positioning near the cockpit after fast traveling to the ship. - Companions: Fixed a possible control-lock when talking to a companion without entering a dialogue while simultaneously trying to exit the ship. ##### GENERAL - [ADDED TO 1.9.51] Addressed a crash that could occur when changing from Fullscreen to Windowed mode. (PC) - Fixed an issue that prevented Windows users saving if their username featured certain characters (PC). - Fixed rare save game corruptions on PC (MSS and Steam). - Fixed an issue that could lead to a control lock or a crash after loading a quicksave while in the targeting mode. - Fixed player marker following the camera on the surface map. - Fixed a rare issue that could prevent access to the main menu on when prompted to “Press any button to Start” (Xbox). - Body type should no longer reset to default when loading a Starborn save from the main menu. - Fixed flickering on Neon’s Trade Tower elevator panel. - Improved the appearance of the Ryujin Kiosk material during nighttime. - Fixed rare issue with how Cydonia’s panel could display the hours without incident. - Added Optimizations to cloud syncing of save games (MSS/Xbox). - Improved how crowds behave when desired target is reserved. - Fixed an issue that could cause airlock doors to sometimes appear floating in sky when arriving at locations. - Fixed unintended text appearing on the shipbuilder’s UI. - Fixed game session not properly resuming from shutdown in Energy Save mode (Xbox). - Various stability improvements. ##### GRAPHICS - Improved widescreen support (32:9, 21:9 and 16:10). - Added support for stars displaying sun disk geometry. - Shadows can now be seen on planet rings from planet surface. - Improved eyes and skin on crowd characters. - Improved reflection on water. - Improved contact shadows on character skin (Xbox and PC Medium/High/Ultra). - Improved contact shadows on character cloth (PC High/Ultra). - Improved contact shadows on first person (PC Ultra). - Improved lighting in character generation menu. - Reduced the appearance of some minor artifacts during cutscene camera transitions. - Fixed flickering on a number of VFX (Sandstorm, corrosive liquid pools, waterfall). - Fixed a rare issue where the camera would lock while in handscanner mode whenever watching flying fauna (Xbox). - Fixed potential control lock when opening a game menu a moment before triggering a dialogue with another character. - Addressed various shadow popping, flickering and artifact issues. - Improved the visibility of the sun’s lens flare during sunrise and sunset. - Fixed a rare issue where foam or grime would not show up. - Fixed rare flickering VFX that could occur in space (Xbox Series S). - Fixed rare hair flicker _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1716740/view/5828287448654756776]_