# Starfield Starfield Update 1.11.36 - May 15, 2024 - Product: Starfield (https://whatsnew.fyi/product/starfield) - Vendor: Bethesda Game Studios - Date: 2024-05-01 - Original notes: https://store.steampowered.com/news/app/1716740/view/4199120329626374157 - Permalink: https://whatsnew.fyi/product/starfield/releases/2024-05-01-starfield-update-1.11.36-may-15-2024 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Improved surface maps to help players navigate more easily - **added** — New gameplay options in Settings menu to customize difficulty for individual combat types - **added** — Ship Decoration mode for interiors, allowing decoration of ships like Outposts - **added** — Tabs to Container menus to make inventory management easier - **added** — Ability to change Traits and appearance after entering the Unity - **added** — Dialogue camera toggle in Settings - **added** — Display settings for Xbox Series X to prioritize Visuals or Performance, adjust Frame Rate Target, and toggle VSync - **fixed** — General Stability and Performance improvements - **changed** — General improvements for Character fleeing, avoidance and pathfinding - **fixed** — Various issues with object placement - **changed** — Adjusted balance of Extreme difficulty to increase multiplier for enemy damage - **fixed** — Issue that could cause a ship's maximum shield capacity to appear decreased after loading a save with certain assigned crew - **fixed** — Issue where invisibility could persist on a companion's weapon after invisibility effect ended - **changed** — Scanning flora/fauna XP is now also awarded via harvesting/killing - **fixed** — Issue with unintended harvest items appearing in flora from blended biomes - **fixed** — Issue that prevented repeated docking with a previously commandeered ship - **fixed** — Issue with Class C flight behavior after entering targeting mode while boosting - **fixed** — Issue that could occur when attempting to dock with a ship as it grav jumps away - **fixed** — Ship scanner issue that could occasionally display incorrect hostility or crew count Starfield’s latest update is here and it’s bringing several new features with it! - Improved surface maps - We’ve heard your feedback, and we’ve made some big improvements to surface maps, so you’ll always know just where to go and no longer “get lost” on the way to your parents’ place (and they weren’t buying that excuse anyway, you should really go visit them). - New gameplay options - For those of you who like a bit of an extra challenge or want to make some aspects of the game easier, you can customize your experience with brand new options in the Settings menu. Want to make ground combat harder but ship combat easier? You can do just that! - Added Ship Decoration mode to the interior of Ships – now you can decorate your ships just like you can with Outposts! - Added Tabs to Container menus to make managing your inventory easier. - Added the ability to change Traits and appearance after entering the Unity. - Added Dialogue camera toggle in the Settings. - Added Display settings for Xbox Series X to prioritize Visuals or Performance, adjust Frame Rate Target, and toggle VSync. (Series X) That’s just the tip of the iceberg. Read on for a full list of fixes and improvements! **(PLEASE NOTE: This update is currently in Steam Beta before going live for all players. We don’t anticipate much to change from this update but will let you know when it’s available and any adjustments we make to the notes below. Thank you!)** ##### Xbox Series X Display Settings We’ve heard from many that you’d like to have more control over the graphic fidelity and performance on Xbox, similar to how PC players can customize their experience. We’re now enabling that on Xbox Series X with a few options that you can use to find the best fit for your playstyle and display. For each of these, we highly recommend a Variable Refresh Rate (VRR) Display running at 120hz, and to verify your Xbox is setup to use it. If you have it setup this way, Starfield will now default to a frame rate target of 40, while keeping the priority for full visuals. - **Frame Rate Target:** You can now choose between **30, 40, 60 or an Uncapped** frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display. - **Prioritize:** You can now prioritize between **Visuals and Performance** while trying to maintain the frame rate target. If you’re choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode. - **VSync:** You can now toggle between VSync off or on. Choosing off will separate the game frames from the monitor's refresh rate, and may result in screen tearing. Toggling On will synchronize the frame rate to the monitor's refresh rate avoiding screen tearing but limiting number of frames. ##### BUG FIXES ##### General - General Stability and Performance improvements. - General improvements for Character fleeing, avoidance and pathfinding. - Fixed various issues with object placement. - Adjusted balance of Extreme difficulty to increase multiplier for enemy damage. ##### Gameplay - Fixed an issue that could cause a ship's maximum shield capacity to appear decreased after loading a save with certain assigned crew. - Fixed an issue where invisibility could persist on a companion’s weapon after invisibility effect ended. - Scanning flora/fauna XP is now also awarded via harvesting/killing. - Resolved an issue with unintended harvest items appearing i _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1716740/view/4199120329626374157]_