# Stormgate changelog > Stormgate is a free-to-play real-time strategy game with a full single-player campaign, 3-player co-op, and PvP versus modes on… - Vendor: Frost Giant Studios - Category: Games - Official site: http://playstormgate.com/ - Tracked by: What's New (https://whatsnew.fyi/product/stormgate) - Harvested from: Steam (app 2012510) - Entries below: 25 of 30 (newest first; the rest are on https://whatsnew.fyi/product/stormgate) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Transitioning Offline, with QOL and Performance improvements - Date: 2026-05-01 - Original notes: https://store.steampowered.com/news/app/2012510/view/492721888204690411 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-492721888204690411 - **removed** — Online game modes (Versus and Coop) have been disabled - **added** — Campaign and AI Skirmish modes now support offline play without requiring a server connection - **added** — User progress in Campaign and AI Skirmish now persists locally - **removed** — Dependency on Hathora and Pragma platforms has been removed - **removed** — Startup splashes and early access dialog have been removed - **changed** — Performance has been improved by approximately 30% through optimization of expensive systems that scaled poorly with large unit counts and better limiting of off-screen component updates - **added** — Units issued an ability command now gain temporary push priority to increase spellcasting reliability - **changed** — Prepare, Cast and channel stages of all abilities are now uninterruptible to avoid accidental cancels - **changed** — Atlas and Hedgehog Targeted Deployment and Reposition are now uninterruptible by normal move and attack commands while en-route and display their hologram on the target location - **changed** — Fog of war now visually fades in and out quicker - **changed** — Camera zooms are now smoothed and height changes over terrain are much smoother - **changed** — Celestial Luminite harvest rates have been adjusted to match the 10/10 saturation of Vanguard and Infernal - **changed** — Collection Array harvest period changed from 1.7 seconds to 1.515 seconds - **changed** — Prism recharge time increased from 20 seconds to 21 seconds - **changed** — All HQ and charge-producing structures queue slots reduced from 5 slots to 1 slot - **changed** — All units produced by charges have their build time reduced from 0.2 seconds to 0.05 seconds - **added** — New editor toggle added for uninterruptable_ignores_stop to control whether the Stop command can cancel uninterruptable orders - **fixed** — Brute upgrade tooltip now correctly references the amount of HP and armor given - **changed** — Carnivex trait updated from Vitals Leech to Shikari Venom with a description of the new slow poison effect - **changed** — Fiend health increased from 60 to 75 and damage reduced from 10 to 8 Hi all, this update is a bit of a mixed bag with our transition away from live service and some nice QOL & game updates from the community team. ## Offline Transition As a first step towards de-coupling from Stormgate's existing server infrastructure, this patch disables live service Versus and Co-op modes, and adds offline support to the Campaign, AI Skrimish, and Custom game modes to prepare for the Hathora server shutdown. A few of us have been hard at work adding Steam peer to peer support to the game, but the netcode is not quite ready yet -- this means that this update disables multiplayer modes for a time. We hope to deliver proper steam-powered P2P support with UGC map downloading as soon as the code is ready. UGC map makers will be able to develop and test your maps offline-only until that update. Once peer to peer is squared away it may be possible to bring back an improved version of the versus/coop ladders but no confirmed plans yet. - Online game modes have been disabled (Versus, Coop). - Campaign and AI Skirmish no longer require a server connection to play and persist user progress locally. - STUB online services peer to peer implementation... Attempting to join another player's peer to peer game will result in a placeholder error. - Removed dependency on Hathora and Pragma platforms. - Removed startup splashes and early access dialog. ##### Game Updates ##### Performance has been improved by about **30%.** We've optimized some expensive systems that were scaling poorly with large unit counts, and are better limiting updates from off-screen components and calculations. So FPS better reflects what's actively on screen and is improved overall into the late game. These improvements are entirely unrelated to the offline transition, and are a result of optimized gameplay systems. ##### New QOL Feature: Ability push priority. Now, when a unit that has been issued an ability command is on its way, it will gain temporary push priority to increase spellcasting reliability. ## On the left, Hexens get pushed around by the army, delay their casts, and one input does not complete. On the right, Hexens take pathing priority momentarily in order to cast, so their abilities fire immediately and reliably. ## New QOL Feature: Ability Non-Interrupt In conjunction with the above, the Prepare, Cast and channel stages of all abilities have been set to uninterruptible to avoid accidental cancels. Pressing Stop on individual units, for most abilities, will still force a cancel if desired. Atlas & Hedgehog Targeted Deployment and Reposition are now uninterruptible by normal move/attack commands while they're en-route, making it easier to set 'em and forget 'em. They also now display their hologram on the target location.** ** ##### ** General** - Fog of war now visually fades in and out quicker. This doesn't affect gameplay, only visuals. - Previously, there was a long fade time as units gained or lost vision, which made things visually smoother, but didn't as accurately represent where current vision exists. - Camera zooms are now smoothed! And height changes over terrain are now much smoother. **ECONOMY** - Celestial Luminite harvest rates have been adjusted to match the 10/10 saturation of Vanguard and Infernal. - Collection Array harvest period changed reduced from 1.7 seconds to 1.515 seconds - Recharge time for Prisms increased from 20 seconds to 21 seconds. **PRODUCTION** - All HQ's and structures that use charges to produce units have had their queue slots reduced from 5 slots, to 1 slot - All units produced by charges have had their build time reduced from 0.2 seconds to 0.05 seconds **EDITOR** - New toggle added for uninterruptable stages: uninterruptable_ignores_stop. - Setting this to false will allow the Stop command to cancel an "uninterruptable order", while regular move commands will not. Certain abilities like Return to Hangar are intended to not be cancelable by the player, so this fla _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2012510/view/492721888204690411]_ ### PTR Update 04/03/2026 - Date: 2026-04-03 - Original notes: https://store.steampowered.com/news/app/2012510/view/529875497931245012 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-529875497931245012 Over the past two weeks, there have been some experimental and incremental PTR updates. Playable in today's patch, these are the recent highlights: - Performance/FPS has been improved by about **30%.** - We've optimized some expensive systems that were scaling poorly with large unit counts, and are better limiting updates from off-screen components and calculations. So FPS better reflects what's actively on screen and is improved overall into the late game. - Co-op has been un-frozen and now inherits the latest game updates and improvements. - There are still some mode-specific overrides for us to correct, so it needs your battle testing to help us iron things out. - Co-op maps are now available in the map editor to modify and create your own scenarios. - Really nice QOL improvements to ability casting responsiveness and reliability. ##### Ability Non-interrupt and push priority. ## On the left, Hexens get pushed around by the army, delay their casts, and one input gets canceled. On the right, Hexens take pathing priority momentarily in order to cast, so their abilities fire immediately and reliably. After issuing a command, many abilities on approach now won't be interrupted by move/attack inputs unless all units in selection match, aka homogenous interruption. So controlling casters within a large army is easier. - Prepare, Cast and channel stages of all abiltiies have been set to uninterruptible to avoid accidental cancels. Pressing stop in a homogenous selection will still force a cancel if desired. - Atlas & Hedgehog Targeted Deployment and Reposition are now uninterruptible by normal move/attack commands while they're en-route, making it easier to set 'em and forget 'em. They also now display their hologram on the target location. ##### Bug Fixes - Archangel is now un-pushable by Magmadon Trample while Resilient in Avatar form. - Shift-queueing Meteor Slam no longer accidentally clears the ability splat indicator from under your mouse. ##### Balance Updates - **ECONOMY** - Celestial luminite harvest rates have been adjusted to match the 10/10 saturation of Vanguard and Infernal. - Collection Array harvest period changed reduced from 1.7 seconds to 1.515 seconds - Recharge time for Prisms increased from 20 seconds to 21 seconds **PRODUCTION** - All HQ's and structures that use charges to produce units have had their queue slots reduced from 5 slots, to 1 slot - All units produced by charges have had their build time reduced from 0.2 seconds to 0.0 seconds - **STORMGATE REWARDS** - Darkthrone reward has received a QoL improvement. - The 3 free workers provided from Darkthrone will now rally to whatever the placed HQ has decided to set its rally to. This will prefer Luminite over Therium for resources within nearby proximity of the newly spawned HQ. **INFERNAL** **Fiends** - Health increased from 60 to 75 - Damage reduced from 10 to 8 **CELESTIAL** **Collection Array** - Celestial luminite harvest rates have been adjusted to match the 10/10 saturation of Vanguard and Infernal. - Collection Array harvest period changed reduced from 1.7 seconds to 1.515 seconds **Prism** - Recharge time has been increased from 20 seconds to 21 seconds **Argents** - Cost increased from 100 luminite to 125 luminite - Build time increased from 24 seconds to 28 seconds - Heavenstep upgrade increases the max health from 145 to 165 - Heavenstep upgrade increases the energy restored from Harmonic Exchange from 1.0 to 1.5 - Longshot Module upgrade further increases the energy restored from Harmonic Exchange from 1.5 to 2.0 **Carnivex** - Base movement speed increased from 5.5 to 6.0 - Weapon attacks and Swipe apply a 30% movement speed slow for 3 seconds **Energizer Node** - Energy restoration increased from 2/sec to 3/sec ##### Announcement about our Servers Soon, the PTR branch will be used to test our standalone offline migration, and this means matchmaking won't be available on PTR. - Our game serve _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2012510/view/529875497931245012]_ ### Hotfix 2026-03-06 - Ladder Rankings Reset! - Date: 2026-03-06 - Original notes: https://store.steampowered.com/news/app/2012510/view/501725920699090549 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-501725920699090549 To coincide with the community update, we have started a new ranking season, so ladder rankings have been reset for 1v1 & 2v2. Who will rise to the top in each faction? Refreshed 1v1 leaderboards can be viewed on Untapped: [https://stormgate.untapped.gg/en/leaderboard](https://stormgate.untapped.gg/en/leaderboard) This hot fix also addresses: Fixed a balance-breaking bug that made Celestial's zenith scan cost zero energy. Added a match countdown for 2v2 matches. Fixed a visual issue with Hedgehog & Atlas redeploy previews not looking correct. ### Community Update - Now Live! - Date: 2026-03-03 - Original notes: https://store.steampowered.com/news/app/2012510/view/521991484783722774 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-521991484783722774 Hey everyone, We’re finally here. After four months of building, testing, iterating, and working side-by-side with an incredible group of community members, the _Stormgate Community Update_ has officially left the PTR and is now live for all players. This is the biggest update to Versus we’ve ever released—and it truly was built _with_ the community, and in many cases, _by_ the community. --- ##### **A Patch Built Together** From the beginning, this project has been a collaboration. Our community implementation team didn’t just give feedback—they helped directly implement many of the design and balance changes you’re playing today. Using the editor tools and rapid iteration in custom maps, they worked closely with us to prototype, refine, and land changes across nearly every unit in the game. Meanwhile, our team at Frost Giant focused on bringing those ideas fully into the game—handling engineering work, UI improvements, audio/visual polish, backend support, and making sure everything actually works in a live environment. The result is something that neither group could have achieved alone. --- ##### **What’s New** This update touches almost every part of Versus. If you’ve played on the PTR, you know how much has changed—but for everyone jumping in fresh, here’s a quick overview: - **4 new units** for the Infernal and Celestial factions - **Ranked 2v2 matchmaking** (go grab a teammate!) - **Over 40 new and updated maps**, designed by the community - **Full release of the Map Editor, Data Editor, and Trigger Editor** - **New Arcade-style experiences** created by community members - **Major balance pass** affecting nearly every unit - **Tech tree, economy, and upgrade changes** - **Visual improvements **such as more ragdoll effects, more weather presets, better unit animation blending.** ** - **Sound improvements **like an SFX concurrency & volume mix overhaul. - **Quality-of-life improvements** - **A long list of bug fixes and polish changes** ** ** _GIF: More effects that cause ragdoll deaths, more ragdoll concurrency for extra carnage._ We’ve also made a lot of smaller improvements that add up in a big way—things like better worker behavior, smoother unit control, improved responsiveness, and clearer visual/audio feedback in fights. There are too many individual changes to fully list out here, but for a balance overview with all of the changes, here's a video by one of our collaborators **BandanaT:** ##### **Creation Tools Are Fully Open** ## One of the biggest milestones in this update is that the full **Map Editor, Data Editor, and Trigger Editor** are now available to everyone by default. Now there's no need for cheat codes or JSON wizardry to make wacky game modes, you can do it all in game, with our powerful UI tools. If you’ve been waiting to build something—maps, modes, weird experiments, full-on new games—you now have the same tools we’ve been using internally and alongside the community team. We’ve already started adding community-created experiences into the game, and we’re really excited to see what comes next. ##### **Watch the Sizzle Reel** ##### **Thank You** This update wouldn’t exist without the people who showed up, put in the time, and cared enough to help make _Stormgate_ better. To our community implementers, map makers, playtesters, tournament organizers, and everyone who gave feedback along the way—thank you. Seriously. This was a massive effort, and it shows. --- ##### **Jump In** If you’ve been waiting to try the Community Update, now’s the time. Queue up some games. Try out the new units. Grab a friend and hop into 2v2. Explore the new maps. Mess around in the editor. And as always—keep the feedback coming. See you in-game. **By Harrison “Gobsmack” King** ### 2026-03-02 PTR Update + Stormgate server maintenance. - Date: 2026-03-03 - Original notes: https://store.steampowered.com/news/app/2012510/view/521991484783723770 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-521991484783723770 The Stormgate main game may be periodically unavailable while we work to roll out an update. In the meantime, players can play on the PTR by right-clicking Stormgate > Properties > Game Versions & Betas and choosing community_patch_ptr. PTR is updated with a the following bug fixes: - Fixed a crash that happens when a player joints player slot 8 in a custom game with 8+ players. - Added support for \ custom map tags. - Fixed old hedgehog actor displaying when using targeted deployment or reposition abilities. Updated Atlas poses for its deployment preview meshes. ### PTR Update 2026-03-02 - Date: 2026-03-02 - Original notes: https://store.steampowered.com/news/app/2012510/view/521991484783723559 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-521991484783723559 PTR has been updated to build 107469. This is a release candidate for the community patch going live, We've been refining the localization process and making improvements with community design & map update workflow. This patch includes bug fixes and map updates. - Added TreeForAllbeta back into the game after fixing up a build issue - Added new 2v2 map: Cyclone. - Added player slots 3 & 4 to \ Furious Resolve & \ Lost Hope maps - **Arcship** - Movement speed reverted to 2.0 from 1.75 - Movement speed upgrade reverted to +1.5 from 1.75 - **Morph Core** - Movement speed reverted to 2.0 from 1.75 - Movement speed upgrade reverted to +1.5 from 1.75 - **Carnivex** - Deferred damage is now dispellable ### PTR Update 2026-02-21 - Date: 2026-02-22 - Original notes: https://store.steampowered.com/news/app/2012510/view/521990850610202926 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-521990850610202926 With this patch we've uploaded some localization files for updating tooltips in various languages. ### PTR Update 2026-02-18 - Date: 2026-02-19 - Original notes: https://store.steampowered.com/news/app/2012510/view/595173810516263723 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-595173810516263723 ##### PTR Update 2026-02-16 It's been a few weeks since a PTR update, while we fixed some build errors and a UI crash that was causing delays. Meanwhile, balance refinement and localizing tooltips has been underway. ##### New Maps: - \ Big Gate Hunters - \ Voidlife Heroes RPG - \ Storm Scourges RPG - \ AutoGate Co-op - \ Winter Triangle Tower Defense - \ Obelisk Offensive - [2v2] YinYang - [2v2] Split Ends - Some existing maps have also been updated based on player feedback. ##### General - We've updated the spectrum of team colors and expanded support for different player configurations. We now have distinct colors for each player in the following multiplayer modes: - 1v1, 2v2, 3v3, 4v4, FFA (up to 8 players), 2v2v2, and 2v2v2v2. - It's possible to create and play other configurations like a 16 player FFA, but colors will start to repeat. In these scenarios, the friend vs foe color scheme is also an option. - A long time coming, Vanguard & Infernal workers on Luminite now saturate more intelligently. They will prefer to populate 3 on each far node, so there is a more linear income falloff starting from 8 workers up to 12. Additionally, workers always search for the best of the 4 available Luminite nodes now after returning cargo each time. So if you pull 6 workers off one side, the rest will automatically redistribute. - The suggested worker count over Therium was reduced from 8 to 5, as that is the number of workers needed to match the Therium replenish rate. No mining speed changes were made, this simply will help guide players to more efficiently distribute their workers. - Frost Giant Data and Trigger editors are now available for everyone by default. No more Easter egg clicking the Yeti required! - We've implemented initial support for playing the campaign offline through the map editor. Players should be able to load and customize official FG maps through the editor. - The hotkey for changing player colors was changed to shift+ctrl+alt+C in order to not conflict with toggling auto-cast on abilities set to C - Observer music changed to a Co-op music track which mashes up all three faction themes into one song. - Argent, Seraphim and Animancer have had their team colors re-painted for readability. ##### **General** - **Powerstone** - Health gained changed from 200HP + 25% HP to 250HP + 10% HP. **Vanguard** - **Overcharge** - Overcharge duration decreased from 45s to 40s - This was to ensure that Overcharge expired for any Sentry Post rush on almost all rush maps. Recent changes to Royal Gardens and Holodeck have had rush distance increases to ensure the buff expires on time. - Overcharge upgrade movement speed bonus reduced from 50% to 25% - **Scrapyard** - Cost decreased from 100 luminite to 50 luminite. - **Servo** - Outer radius reverted from 0.6 to 0.45 - **Atlas** - Mobile Atlas range increased from 4 to 5 - Plasma Arc Infusion requires Central Command instead of High Command - Plasma Arc Infusion research time increase from 60s to 90s - **Evac** - Skysprint Retrofit upgrade now requires High Command instead of Central Command - **Hedgehog** - Reposition added in deployed mode - **Hurricane** - Hurricane Bombers require Covert Bombers for Veterancy. - New Upgrade: Covert Bombers - Bombers gain Stealth and 20 health and 5 armor for each level of Veterancy. - Costs 100/100 - Research time 60s - Prometheus Engine: - Now requires Covert Bombers upgrade - Cost 100/100 - Research time decreased from 120s to 60s - Bombing Run cooldown increased from 15s to 25s **Infernal** - **Shadowfall** - Duration of vision reduction decreased from 30s to 15s. - **Imp** - Outer radius reverted from 0.6 to 0.45 - Added +3 damage vs structure -** Enflamed Imp** - Damage increased from 50 + 30 vs heavy to 80 + 30 vs heavy - **Hexen** - Cost increased from 75/75 to 75/100 - **Magmadon** - Trample damage from 125 (+50 vs Light) to 150. - **Dominari** - Death March - Energy co _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2012510/view/595173810516263723]_ ### PTR Temporary Revert - Date: 2026-02-07 - Original notes: https://store.steampowered.com/news/app/2012510/view/526493182068786169 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-526493182068786169 We're everting the PTR back to the previous build (#107316) while we investigate a crash when accessing the versus menu. Hopefully this will be resolved soon. ### PTR Update 2026-02-06 - Date: 2026-02-07 - Original notes: https://store.steampowered.com/news/app/2012510/view/526493182068785944 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-526493182068785944 Updated to build 107334 ##### **Map Updates** - New custom map: AutoGate Coop - New custom map: Obelisk Offensive - New custom map: Storm Scourges RPG - New custom map: Voidlife Heroes RPG - Furious Resolve converted to FFA - Lost Hope converted to FFA - Temple of the Lost Gate FFA map updates. - New 1v1 map: Stellaris ##### **Visual Updates** - Hellborne: Inferno now has a burning effect on kill - Voidheart Shrine (blue): Now shows a healing effect if helaing and a purple effect if restoring energy. - Wellspring (green): Healing regeneration effect correctly changed from purple to green. - Tag overhead icon now properly fades out instead of popping out when expiring. ##### **General** - The full in-game editor is now enabled by default. No more clicking easter egg required. - Observer music no longer defaults to Infernal. Now plays a mashup track with vibes from all 3 factions. (The existing co-op music). - High Yield Luminite mine total resources reduced to 8000 from 16000 ##### **Vanguard** - Return To Hangar now accelerates over 2 seconds before reaching +100% movement speed. ##### **Celestial** - Arcship: - New Ability: Build Collection Array - Now can manually build collection arrays with a new ability that also has an autocast toggle. - If autocast is enabled, the function is exactly the same as it is currently. - Autocast can be toggled off, and is set to initially off as default for now. Feedback is welcome on this point. - If an arcship is landed and within 12 range of an array, Build Collection Array creaets an Array on a luminite mine and sets rally. - If an arcship is flying, it approaches 12 range of an mine and attempts to land. If there is space to land, it will land, Build Collection Array creaets an Array on a luminite mine and sets rally. If there is no space to land, it will stop here. No cooldown is wasted. - If an arcship is landed and outside 12 range of an mine, the Arcship lifts, flies toward the mine approaches 12 range of an array and attempts to land. If there is space to land, it will land, Build Collection Array creaets an Array on a luminite mine and sets rally. If there is no space to land, it will stop here. No cooldown is wasted. - Rallies no longer reset when lifting or landing an Arcship, or upgrading an Arcship. - Right clicking on a luminite mine while flying with an Arcship now issues a move command, instead of a rally command (necessary to fix the bug with rally reset) - New ability button: Rally Workers - Workers can be manually rallied with the V button while in grounded or flying mode. This is a work around to address rallying workers to mines while in flying arcship mode, but it also just gives greater control to the player in general. - Purify and Fate's End moved back to Z and X respectively. - Carnivex: - Carnivex no longer heals from attacking Stormgates - Scanner: - Fixed the issue where Scanner could perch on resources - Fixed the issue where mltiple scanners could perch on the same tree. - Fixed a destructible grass (DestructibleConcealment_Grass_Green) being perchable when it shouldn't be. - Navi: - Sovereign's Decree now correctly breaks range at 20 range (14 range + 6 range slop) instead of 18 range. - Prisms: - Prisms no longer attempt to mine luminite for other players when harvesting from allied or enemy Collection Arrays. - Prism will attack enemy Collection Arrays if right clicked. ### PTR Hotfix 2026-01-30 - Date: 2026-01-31 - Original notes: https://store.steampowered.com/news/app/2012510/view/526492547790406966 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-526492547790406966 We're testing and debugging a crash that happens when scanner casts tag. To avoid this crash, don't research tag or play against AI that might use it. It still likely is happening in this patch but we plan to send a fix shortly or revert to a working build from a couple days ago if this persists. ### PTR Update 2026-01-30 - Date: 2026-01-30 - Original notes: https://store.steampowered.com/news/app/2012510/view/526492547790406896 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-526492547790406896 - Reverted the shroud visual radius change, it had unexpected consequences in testing. - Fixed an AI behavior where they would sometimes prioritize Therium too much and not bank enough Luminite to expand. - Map updates to Mystic Peak **Scanner** - Fix bug with Tag autocast that prevented the Scanner's weapon from being able to attack. - Maximum charges decreased from 4 to 3 - Autocast no longer targets units of 0 supply - Cast duration decreased from 0.3 to 0.1 ### PTR Update 2026-01-29 - Date: 2026-01-29 - Original notes: https://store.steampowered.com/news/app/2012510/view/526492547790406106 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-526492547790406106 ##### A quick hotfix for a few issues: - Prism - Health increased from 75 back up to 85 for now. Health was previously 85 before the most recent patch that reduced it to 75, but that created a potential balance issue ahead of an upcoming tournament finals. We'll re-evaluate this change soon. - Hexen - Skull of Shedda can no longer enter stealth. - Observer camera max zoom distance reduced from 10,000 to 9,000. For reference, normal game camera max zoom is 6,500. - Fixed a visual issue where shroud fog elements would pop out around map edges at max observer zoom levels. - Shroud visual radius math and edge thickness has been slightly adjusted so that it better lines up with the map grid and gameplay radius values. This makes it easier to correctly place an Effigy within shroud near the edges, whereas previously it was hard to see the real boundary. - Fixed a visual issue where shadows would pop out at wider zoom levels. Particularly smaller entity shadows would disappear sooner than other, larger shadows. Now, shadows should all consistently display through all zoom ranges. - Fixed a visual issue with the Phantom's tail FX going white when clipping into some terrain and map geometry. ##### Maps - Added a new, re-worked version of Lost Hope: Grave of Hope - Added a new custom PvE Survival / FFA tree map: Tree For All beta - Frostline Map updates ### 2026-01-28 PTR Update - Date: 2026-01-28 - Original notes: https://store.steampowered.com/news/app/2012510/view/526492547790405669 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-526492547790405669 ##### **General** - **Wellspring, Voidheart Shrine** - heal increased from 2% per second to 2% plus +2 flat hp per second. - Hid their healthbars, in case the UI option to always display them is enabled. - Bug Fix: Celestial co-op heroes now have 300 supply for real. - Celestial AI improvements - Map updates to Holodeck & Mystic Peak - Observer UI now hides the energy resource amount for each player, which was previously tied to topbar energy and is mostly not relevant anymore. ##### **Vanguard** - **Hanger Bay** - Return to Hangar (bug fix): Heal now is removed if the source Hangar Bay no longer exists - Return To Hangar (bug fix): No longer works on in construction Hangar Bays - **Medtech** - MedTech (bug fix): Nanoswarm can no longer be wasted on Luminite mines and Therium generators - **Graven** - Model size decreased by 10% - **Evac** - Base speed increased from 6.5 to 7 (down 0.5) - Evac (bug fix): movement speed upgrade now correctly gives +25% movement of base speed, instead of 25% of 6.5 speed only ##### **Celestial** - **Scanner** - Tag cannot be cast on buildings - Scanner no longer has energy - Tag now has a 2 second cooldown - Tag now has 4 max charges. It starts with 2 charges and 1 is recharged every 20 seconds - **Cabal** - Debilitate reworked: - Energy cost increased from 15 to 25 - **New Unit: Navi** - _Hallowed Ground_ - bug fix: If you click hallowed ground on 5 navi 5 different times you will interupt the same individual navi trying to cast hallowed ground, and the other 4 won't do anything. - **Seraphim** - Hp increased from 165 to 180 - New ability: Windrun - Requires _Research Windrun_ - Reckoning removed - Upgrades: - _Research Windrun_ (Ascension Matrix, 60 sec build time, 100/100) ##### **Infernal** - **Shrine, Greater Shrine, Elder Shrine** - Lower supply provided to 12 from 15 (up from 10) - **Brute** - Bug fix: Fiends get a speed boost again when Sunder Soul is used. - **Dominari** - Movement speed: 6 (Decreased from 6.5) - Turn Period: 0.18 (Decreased from 0.3) - Damage: 15 (bonus to heavy removed) - Attack projectile speed: 25 (up from 11) - Abilities: - _Pandemonium_ (40 energy, 5 second cooldown) - Range decreased to 9 from 14 - _Dark Oblation_ (2 second cooldown, 8 range, 3 slop, cast duration decreased from 0.3 to 0.1, soul travel time faster, generally made more seamless to use) - Pandemonium is now cast in a line in a direction rather than at a point. - This means you can cast Pandemonium out of the Dominari's current range and rather than moving within range and casting, the ability will be casted on the spot as far as it can go. - Pandemonium's range indicator adjusted to 12 to approximately account for the maximum projectile range (10) plus the projectile's own impact radius. - Pandemonium cast times reduced from 3.0 to 1.333. - Pandemonium no longer has bonus damage vs Heavy targets. ##### **Stormgate Rewards** - **Soulforge** - Copies are permanent again - Functionality rework: - When used on a unit with 1 supply, 3 copies of the unit are created. - When used on a unit with 2 supply, 2 copies are still created. - When used on a unit with 3 supply or greater 1 copy is created. - **Sky Hunter** - Air weapon prioritized over ground weapon - **Feyren** - Healing per second reduced to 25HP/second from 30HP/second. ##### **Visual Updates** - Material updates to the Graven, Imp, Dominari, Creation Chamber, Guardian Nexus, and Aeon Gate. - Infernal Shroud made 10-15% more translucent in an attempt to help readability. - Light Forest tree grasses reduced slightly in size to help readability. ### PTR Update 2026-01-24 - Date: 2026-01-24 - Original notes: https://store.steampowered.com/news/app/2012510/view/507351614918495307 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-507351614918495307 - Improvements to Celestial AI expanding behavior - Increased co-op supply cap from 200 to 300. - Increase maximum concurrent ragdoll deaths. This is regulated by graphics settings: Low & Medium setting remains unchanged with ragdoll deaths disabled for performance reasons. - High has been increased from 2 to 5 - Epic has been increased from 6 to 15 - Fix a bug that allowed players to choose a team slot not defined in map settings. Now team lobby selection is limited to what the map defines. ### PTR 2026-01-23 Update - Date: 2026-01-23 - Original notes: https://store.steampowered.com/news/app/2012510/view/507351614918494309 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-507351614918494309 ##### **1/23/26 PTR Update** ##### **Balance Changes** **Therium Generator** - Footprint decreased from 3x3 to 2x2 (reverting the change from a few days ago) **Command Post** - Supply granted increased from 10 to 12 **Sentry Post** - Build time decreased from 55 seconds to 50 seconds (note: there was a bug that was incorrectly setting the Sentry Post build time to 60 seconds that has also been addressed) **Lancer** - Kinetic Redirection upgrade build time decreased from 90 to 60 **Hedgehog** - Hp decreased from 215 to 205 - Armor Shred Missiles debuff max stacks decreased from 90 to 75 **Morph Core** - Value increased from 50 Luminite to 100 Luminite. This reduces the Luminite refunded when Matter Reallocation is used by 50 Luminite, and decreases the cost of structures when building from a Morph Core by 50 Luminite. **Carnivex** - Weapon Range increased from 0.25 to 0.5 - Chrono Shell deferred damage max damage over time rate increased from 20 to 40 **Navi** - Sovereign’s Decree range slop increased from 4 to 6 - Hallowed Ground is now a targeted ability that moves the Navi to the selected location to channel. - Sovereign’s Decree should not go on cooldown or cost energy if the target leaves range **Dominari** - Pandemonium width increased from 3 to 4 - _Research Dominari Adept Training_ (Death March) build time decreased from 60 seconds to 30 seconds - Death March radius increased from 3 to 4 - Chaos Mark debuff duration increased from 10 seconds to 15 seconds ##### **Visual Changes** - Ragdoll impact on kills have been added for: - Incarnate Rampaging Stomp - Incarnate weapon attack - Magmadon weapon attack - Brute weapon attack - Carnivex weapon attack - Vulcan Jump Jets - Vulcan weapon attack when minigun is at max damage - Seraphim ground attack receives a new visual effect and sound effect to better represent and differentiate it's higher damage attack. ##### **AI Changes** - The Celestial Bot shouldn’t spam Arcships without expanding as much. There is still work to do to improve their behavior - Bots now recognize Rich Luminite mines as viable expansions ##### **Map Changes** - Breach: fixed issue with missing Therium ##### **Bug fixes** - Fixed not seeing when other players change factions in a custom game lobby - Gracelight Node Tooltip correctly states heal is removed only when taking damage - Morph Cores were morphing directly into Judicator and Energizer Nodes rather than Gracelight Nodes first ### PTR Update 2026-01-21 - Date: 2026-01-21 - Original notes: https://store.steampowered.com/news/app/2012510/view/247268204255121141 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-247268204255121141 ##### PTR 2026-01-20 Update - Hornet has an enhanced anti-air attack FX and new SFX to better represent the fact that it is more powerful than its ground attack. - Added some idle and work animations for celestial structures. We're in the process of iterating through these to add visual interest and polish. - Increased emissive values on Celestial structure materials. - Therium generators have been increased in size from 2x2 to 3x3, and had adjustments to their selection volume. Hopefully this makes it easier and more intuitive to simply right-click the center of a patch, and workers will find their own nodes. - Fixed an issue preventing AI opponents from recognizing expansions correctly. Vokurka, for example, was rarely expanding. - AI should now use pathing distance when considering a location for expanding their base. Previously, they would use straight, as-the-crow-flies distances when looking for an expansion location, leading to scenarios on some maps where AI would expand to an awkward base, or fail to expand at all. Now, AI should expand to the next closest pathable base. ##### Bug Fixes - Fixed an issue where many custom maps were referencing the wrong, darker, lighting preset. Overall the correct preset is brighter at night, brighter in the shadowed areas, and more consistent across maps. - ToggleInGameUI cheat now hides all of the replay UI as well. - Fixed some bugs with Dominari's Death Mark. - Hexen Venom Trap no longer targets air units. - Hexen Venom trap no longer triggers on buildings - Dominari: Chaos mark now properly applies after Pandemonium damage impact - Updated some tooltips. Map Updates for Stormwatch and Short Circuit. ### 2026-01-16 PTR Balance Update - Date: 2026-01-16 - Original notes: https://store.steampowered.com/news/app/2012510/view/247268204255119039 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-247268204255119039 ##### PTR 2026-01-16 Balance update To start, we'd like to highlight a nice QOL update we've introduced for the Atlas and Hedgehog: Redeploy and Targeted Deployment. With these new commands, players can now tell these deployed units to deploy at a new location in a single command. They will run the sequence of: Un-deploy, move to new location, and deploy in place. Similarly a non-deployed unit can be given the command to deploy at a location. ##### **Vanguard** - **Lancer** - Kinetic Redirection research time reverted to 90 seconds - Turn Radius decreased from 0.35 to 0.2 - **Scout** - Turn Radius decreased from 0.25 to 0.1 - **Medtech** - Attack Projectile speed increased from 25 to 30 - **Hedgehog** - Hp decreased from 230 to 215 (up 15) - New Ability while Mobile: Targeted Deployment - Deploy at a target location. - New Ability while Deployed: Reposition - Mobilize, then deploy at a target location. - Armor Shredding Missiles can now stack up to 90 times, up from 30 - **Atlas** - New Ability while Mobile: Targeted Deployment - Deploy at a target location. - New Ability while Deployed: Reposition - Mobilize, then deploy at a target location. - **Evac** - Unload period decreased from 0.5 to 0.25 - Base speed increased from 6.5 to 7.5 - Veterancy movement speed reward decreased from 10% to 5% ##### **Celestial** - **Argent** - Attack Projectile speed increased from 20 to 28 - **Scanner** - Attack Projectile speed increased from 18 to 25 - **Cabal** - Cost reduced from 100/100 to 100/50 - Debilitate reworked: - 10 second cooldown (up from 5) - Reduce attack speed and attack damage of enemy units within in a 1.5 radius of a target unit 25% for 10 seconds. (Radius increased from 0.75, and duration increased by 5) - Autocast is set to OFF as the default setting (was default to on) - **New Unit: Carnivex** - Cost: 200/75 (up from 175/50) - New Upgrade: Chrono Shell - Requires Arcfortress, Guardian Nexus - 60 second research time. - Costs 100/100 - 50% of all damage taken is deferred. Deferred damage is dealt at a maximum rate of 20 damage per second and can be fatal. - **Vector** - Turn radius decreased from 0.3 to 0.15 - Swing time on ground weapon increased from 0.0 to 0.1 - Swing time on air weapon increased from 0.0 to 0.1 - **New Unit: Navi** - Radiant Mantle autocast defaults to off - **Seraphim** - Cost increased from 100/75 to 150/75 - Attack projectile speed increased from 15 to 22 - **Animancer** - HP decreased from 220 to 180 - Dark Prophecy range increased from 9 to 11 - Animus Redistribution range increased from 9 to 10 - Attack range increased from 8 to 10 - Attack projectile speed increased from 10 to 22 - Animus Redistribution heal on surrounding allies increased from 10 to 15. This is technically a bugfix since it was always supposed to be 50% of damage dealt (and it deals 30 damage) - **Archangel** - Traits: - Avatar _(Requires Research Avatar)_: - When Archangel uses Meteor Strike, Aether Slash, or Censure, It activates Avatar for 10 seconds. This duration is refreshed each time it uses an ability. (does not stack) - While Avatar is active, the Archangel gains 40 armor and resilience to enemy disables (in both air and ground). It’s attack becomes ranged and deals 40 damage in a line (while still dealing 120 damage to the primary target). - Attacks no longer slow while in avatar form - This does not consume energy. - Arbiter’s Respite trait removed - Flying mode abilities: - Aether Slash: - 30 energy cost, 8 second cooldown - Dashes towards a target location, dealing 20 damage to enemy air units in its path and slowing them by 40% for 5 seconds. - If _Avatar_ has been researched, activate it. - Reprieve removed - Avatar (ability) removed - Ground mode abilities: - New ability: Censure - 30 energy cost, 8 second cooldown, Autocastable (defaults to off) - Target an enemy unit in range, leap to that unit and stun it for 1 second. - If _Av _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2012510/view/247268204255119039]_ ### PTR Update 2026-01-14 - Date: 2026-01-14 - Original notes: https://store.steampowered.com/news/app/2012510/view/507350981098341963 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-507350981098341963 ##### PTR Update 2026-01-14 - Added two new community maps to the custom games list: - 1v1 Avant-Garde - Stormgate Battle Arena - a custom tug of war/MOBA-style game with a ton of customized hero characters. - Added the latest updates to existing community maps, including: - Holodeck - Frostline - Blackspire Station - Malice Depths - Short Circuit - Scarlet Isle - Cosmic Enigma - Desolate Temple - and a handful more - Stormgate Triggers updated so that the first Stormgate now spawns at 3:30 into the game. - Potential fix for an issue where a non-functioning top bar UI would appear in some games - Added a cheat to remove visible UI elements. Type the following (case sensitive): "ToggleInGameUI" - Enabled a random selection for AI faction when playing against the bots. ##### Art: - Aeon Gate - added floating particles around the structure. - Rotated some Celestial buildings ### PTR Update 7 January 2026 - Date: 2026-01-07 - Original notes: https://store.steampowered.com/news/app/2012510/view/514105746262065587 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-514105746262065587 ##### **7 January 2025 PTR Update** ##### **Patch Notes** ##### **Generic** - Destructible Sharp Rocks set to 5HP from 10HP. - Increased max zoom for the observer camera (Needs some shadow adjustments still, as they can clip out at max observer zoom currently) - Alert minimap target size increased. - Lighting on all TOD setups has been slightly brightened during day and night to help clarity a bit. - Skirmish Commanders can now be selected as the faction for AI players in Custom game lobbies. This is the beginning of us enabling players to skirmish vs Vokurka and Major Galt with their friends. Please try this out and report any issues you discover! (This change requires custom maps to be rebuilt.) ##### **Celestial** - Archangel - Reprieve is now transient - Arcship - Build cooldown for Collection Array reverted to 60s from 180s - Navi - Sovereign's Decree projectile now impacts on the target instead of the first target reached. ##### **AI** - Fixes to allow AI commanders to use the following abilities: Phase Shift, Sonar Disruption, and Trample ### PTR Update 2026-01-01 - Date: 2026-01-01 - Original notes: https://store.steampowered.com/news/app/2012510/view/514103843981626445 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-514103843981626445 ##### PTR Update 2026-01-01 Testing a bug fix for the in-game editor to fix unlocked player slots. This should allow mapmakers to create maps with dynamic team switching. The goal is that a single map can be authored and played as a 2v2, FFA, etc. and players can swap teams and places in the lobby based on how many players there are. Happy New Year! ### PTR Update 2025-12-30 - Date: 2025-12-30 - Original notes: https://store.steampowered.com/news/app/2012510/view/514103843981626218 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-514103843981626218 ##### PTR Update 2025-12-30 (Build 107172) - Added a secondary attack animation and FX when Carnivex swipes its AOE attack. - Animation support for Atlas turret animation to fire on the move. Needs a few design changes to be implemented before it will work. - Added a few Maps: Lava Labs (2v2), Gaia's Grove (2v2), Temple of the Lost Gate (FFA). - Brought back the original Boneyard Stormgate (1v1) map back into the custom games list. - Incremental updates to a handful of other maps. - Fixed an issue where system message would not appear in chat, such as a player leaving the game. ### PTR Update 2025-12-28 - Date: 2025-12-28 - Original notes: https://store.steampowered.com/news/app/2012510/view/514103843981626087 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-514103843981626087 - Fixed an editor crash when right clicking some things in the triggers window (We hope) - Added an observer chat channel - Fixed an issue where the incorrect player name could appear in chat. - Fixed some Templar Wall doodads that were flickering in Shroud. - Unified concealment grass material properties, there were some inconsistencies. - Returned destructible trees to be more uniform in size. ##### **Balance updates: Celestial** - Gracelight Node / Energizer Node/ Juduicator Node - Node cost increased to 150 luminite from 100 luminite. - Node power provided increased to 15 power from 10 power. - Node refund with Matter Reallocation increased to 100 luminite from 50 luminite. - Morph Core - Node cost from Morph Core increased to 100 luminite from 50 luminite. - Carnivex - Weapon swipe changed from a Search Quad to a Search Cone. - Navi - Sovereigns decree: - Energy cost decreased to 40 from 50 - Range increased by 2 to 14 from 12 - Range slop remains at 4. - Channel windup duration decreased to 2s from 3s. - Vision radius increased by 2 to 15 from 13. - Nodes - All nodes cost increased to **150** luminite. (Previously 100) - All nodes provide **15** power. (Previously 10) - Matter Reallocation for all nodes provides a refund of **100** luminite (previously 50) Morph Core - All nodes now cost **100** luminite. (Previously 50) Navi - "vision_radius": **15.0**. (Previously 13) [For context, hurricane has vision radius of 15] Sovereigns decree - "energy": **40.0**. (Previously 50) - "range_maximum": **14.0**. (Previously 12) - "range_slop": 4.0 - "duration": **2.0**. (Previously 3) ### PTR 4.2.3 Balance Update - Date: 2025-12-24 - Original notes: https://store.steampowered.com/news/app/2012510/view/514103843981625857 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-514103843981625857 ##### **4.2.3 Patch Notes** ##### ** General** - Fixed some tooltips to properly match ability effects. - Destructible Light trees now properly block larger units from pathing through them. - Destructible Light tree pathing movement considerably improved to feel more smooth. - Take note of the angle in which you move through light tree forests for optimal speed! - Feyren no longer boosts the target with an additional x1.5 healing received. ##### **Vanguard** ##### **Hurricane** - Upgrade research time increased to 120s from 60s ##### **Celestial** ##### **Argent** - Tier 3 range upgrade reverted to +2 from +3 ##### **Carnivex** - HP increased to 400HP from 350HP - Prowl Upgrade removed - Shikari Venom ability removed - Sapping Pounce ability reworked into Pounce trait - Pounce: new trait added - After 3 seconds being out of combat, this unit will pounce on its next attack. - This out of combat delay functions like Kri Roll Out. - On impact, the Pounce applies a 20% slow for 3 seconds. - Swipe: new trait added - On every third attack, the Carnivex cleaves units in front of it with the same damage. - Vitals Leech: new trait added - The Carnivex heals for 50% of all damage dealt. ##### **Navi** - Abilities Reworked - Radiant Mantle: updated - Teleport on fatal damage upgrade removed. - Reduce damage dealt to a target allied unit by 50% for 10 seconds. - Sovereign's Decree: new ability - Now unlocked with Navi Adept Training - Lock onto an enemy air unit, revealing it. After 3 seconds, deal 300 damage if the target remains in range. - Hallowed Ground: reworked - Now unlocked with Navi Master Training - Channel to bless the ground beneath the Navi (radius 4). While channeling, any allied ground unit inside this radius cannot go below 1 hp. - Upgrades: - Research Navi Adept Training (Ascension Matrix, Requires Arcfortress, build time 60 sec, 100/100) - Unlocks Sovereign’s Decree - Energy regen increased by 0.25 - Research Navi Master Training (Ascension Matrix, Requires Research Sovereign’s Decree, build time 60 sec, 100/100) - Unlocks Hallowed Ground - Energy regen increased by 0.25 ##### **Archangel:** - Avatar upgrade research time increased to 120s from 60s - Censure removed - Aether Slash removed - Skybreak (Angelic Ascent + damage) reverted to Angelic Ascent (all Archangels can fly together with no energy cost) - Angelic Descent added back to Archangel (all Archangels can land together with no energy cost) - Meteor Strike remains the same. - Avatar is now a button with an Autocast feature - When autocast is active, Avatar is triggered on melee attack or on impact of Meteor strike - Reprieve: - Unlocked alongside the Avatar upgrade. - Stun and armor buff removed - Heals 30% over 5 seconds - Cleanses all harmful buffs. - If Avatar is active, disable it. - Cooldown 20 seconds - New trait: Arbiter's Respite - If the Archangel has been out of combat for 5 seconds and Avatar is not active, gain 2 energy regeneration per second. ##### **Infernal** ##### **Iron Vault, Conclave, Twilight Spire** - Production charge times increased to 30s from 25s - Production building time decreased from 40s to 32s (5 seconds faster on shroud). ##### **Shrine:** - Cost increased from 300 to 350 ##### **Dominari** - Pandemonium energy cost set to 40 ##### **Spriggan** - Reverted to be close to Spriggan from Patch 0.3: - Now spawns a single Spriggan instead of a pair of Spriggans - Damage per projectile reduced to 3 (+3 vs Heavy) from 8 (+3 vs Heavy) - Spriggans attack with 3 projectiles per attack - Supply cost incrased to 3 from 1 - Health increased to 160HP from 80HP - Binding Saliva reduces attack speed, movement speed, and production speed by 2%. - Vengeful Expectoration upgraded removed - Salivary Overflow upgrade reverted (increase max stacks from 15 (30% slow) to 30 (60% slow)) ##### **Shadowflyer** - Dive Bomb now correctly affects melee and resilient units. ##### _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2012510/view/514103843981625857]_ ### Incremental PTR Update - Date: 2025-12-23 - Original notes: https://store.steampowered.com/news/app/2012510/view/514103843981625722 - Permalink: https://whatsnew.fyi/product/stormgate/releases/steam-514103843981625722 PTR 4.2.2 update (Build 107138) - Fix editor crash on right-click. - A fix to reduce frequency of camera scroll getting stuck. We have a repro and may be able to squash this one for good! - Fix concealment grasses not appearing when placed in the IGE. - Normalized announcer sound levels by reducing their volume slightly. Stormgate announcement volume was very loud, and was brought in line with other announcement levels. - Changed announcer game sound ducking behavior. Previously, when a stormgate announcement played, all other game volume was reduced by 50% during this time. Normal announcements (base is under attack) previously did not duck sounds. Now, all announcements will reduce game sound volume by 25% for a brief moment. This helps us keep announcement volume lower, without being so obnoxious, but still audible even if there's a lot of action. Please provide feedback if you think this goes too far making announcements quieter! - Removed the ~30% ambient sound and music volume ducking when a unit plays its On Move VO. Units are frequently playing VO so this felt awkward and is unnecessary. - Lowered fog levels from weather lighting presets, particularly snow. - Increased brightness at night for all TOD lighting setups to help readability.