# Stormgate The Stormgate Community Update - Product: Stormgate (https://whatsnew.fyi/product/stormgate) - Vendor: Frost Giant Studios - Date: 2025-12-19 - Original notes: https://store.steampowered.com/news/app/2012510/view/514103843981624243 - Permalink: https://whatsnew.fyi/product/stormgate/releases/2025-12-19-the-stormgate-community-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — 2v2 matchmaking with a dedicated leaderboard - **added** — 30 new community maps including 1v1 and 2v2 variants with Stormgates - **added** — Dominari, an Infernal Tier 3 spellcaster unit - **added** — Incarnate, a massive Infernal Tier 3 melee fighter unit - **added** — Carnivex, a Celestial Tier 2 front-line tank with stealth - **added** — Navi, a Celestial Tier 3 spellcaster unit - **added** — Full data, trigger and map editor unlocked for map creation - **added** — New lighting and weather presets including Light Snow, Heavy Snow, Light Rain, Heavy Rain, and Infernal ash - **added** — Reverberation added to sounds and voices for a more immersive feel - **added** — Vector's temporal reflection with unique hologram art - **changed** — Increased sound effects concurrency and tuned concurrency behavior across the board to make battles feel fuller - **changed** — Established Announcer line priority sorting to fix inconsistencies in playback with hierarchy based on alert importance - **changed** — Sound effect volume adjustments made across the board with unit death VO screams increased in volume - **changed** — Completed animation blending pass throughout the game to make transitions between walking, idle, attack and abilities smoother - **changed** — Completed team color pass on all units for saturation and luminance consistency to improve readability in team games - **changed** — Environmental wetness and wind effects enhanced so assets look wet during rainy weather - **changed** — Exo and Guardsman attack sounds replaced with new sounds and increased sample variety - **changed** — Servo attack sound effects updated - **changed** — Archangel attack animation changed to faster swing with slower backswing and faster meteor slam get-up animation - **changed** — Imp increased in size by 15% with faster walk cycle and updated textures with brighter eye glow The Stormgate Community Update is here and is available to play on our Public Test Realm. This update is the result of a collaboration between members of Frost Giant and a passionate community of Stormgate fans over the last few months. You’ll have new units, upgrades and abilities at your disposal to play competitively on 30 new maps, along with lots of quality of life improvements and bug fixes. Our goal with the PTR is to create a place where we can iterate more rapidly and battle test new ideas before pushing it to the main Stormgate client. We welcome your input and feedback in this process. Here's how you can switch to the PTR: To read more about this community collab, check out the blog post here: [https://playstormgate.com/news/presenting-the-stormgate-community-update](https://playstormgate.com/news/presenting-the-stormgate-community-update) ##### Features Overview - 2v2 matchmaking is here – with a dedicated leaderboard. - A total of 30 new community maps are added. A mix of 1v1 and 2v2 – all battle tested and include Stormgates. - 4 new playable units have been added to fill out Celestial and Infernal factions: - Dominari – An Infernal Tier 3 spellcaster. - Incarnate – A massive Infernal Tier 3 melee fighter. - Carnivex – A Celestial Tier 2 front-line tank with stealth. - Navi – A Celestial Tier 3 spellcaster. - The full data, trigger and map editor is unlocked. - To access: open the editor, look to the top left and control+click the Yeti 10 times. That's really how you unlock it. - Art and visual effects updates, including new weather/lighting presets and battle legibility improvements. - A big change to sound effects concurrency, volume mixing and announcer line priority. ##### Audio - Increased sound effects concurrency and tuned concurrency behavior across the board to make battles feel fuller and more reliably connect sound to the visuals. - Previously in Stormgate, we favored the side of lower concurrency for a lot of unit sounds like attacks, deaths, abilities and so on. It’s a balance, because when 50 exos are firing, you don't want to hear all 50 gunshots every second they fire, or it's just terribly grating and poor for performance. But on the flipside, some concurrency values were just set too low so there would be situations where only 1 or 2 death sounds could play at a time, with many poor souls dying in silence. Or in the case of specific units like the Argent and Hedgehog, their attack and impact sounds were set very low. - Beyond just concurrency numbers, concurrency behavior was tuned for each sound to choose between behavior like preventing new sounds altogether, or interrupting the oldest or most distant sound effect so no new sound effect in that category goes unplayed. - Even the way these sound concurrencies are set up hierarchically can create problems as well. For example, the Weaver has a footsteps sound that plays as it walks. But it was sharing concurrency with Weaver attacks and its Lash ability sounds, so it really 'stepped on' a lot of its sounds. Hopefully you enjoy the improvements, and we welcome more feedback in this area. - Reverberation has been added to sounds and voices for a more immersive feel. - Established an Announcer line priority sorting to fix inconsistencies in playback. - Announcer lines are the voice lines that play during alerts for things like "Our base is under attack" and "We need more supply". These are all set to a concurrency of 1 to prevent overlapping voices. Previously however, if another announcer line was supposed to play around the same time, it would prevent every other announcement from playing until the first one was finished, with no queue, resulting in missed critical alerts like “Our forces are under attack!” Now, higher priority announcements will interrupt each other in this order: - Highest: Main map objectives, Stormgates, base & units under attack. - High: Hero died/resurrected. priority on player, then ally, then enem _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2012510/view/514103843981624243]_