# Stormgate Incremental PTR Update - Product: Stormgate (https://whatsnew.fyi/product/stormgate) - Vendor: Frost Giant Studios - Date: 2025-12-23 - Original notes: https://store.steampowered.com/news/app/2012510/view/514103843981625722 - Permalink: https://whatsnew.fyi/product/stormgate/releases/2025-12-23-incremental-ptr-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fix editor crash on right-click - **fixed** — Fix to reduce frequency of camera scroll getting stuck - **fixed** — Fix concealment grasses not appearing when placed in the IGE - **changed** — Normalized announcer sound levels by reducing their volume slightly - **changed** — Changed announcer game sound ducking behavior so all announcements reduce game sound volume by 25% for a brief moment instead of 50% for stormgate announcements only - **removed** — Removed the ambient sound and music volume ducking when a unit plays its On Move VO - **changed** — Lowered fog levels from weather lighting presets, particularly snow - **changed** — Increased brightness at night for all TOD lighting setups to help readability PTR 4.2.2 update (Build 107138) - Fix editor crash on right-click. - A fix to reduce frequency of camera scroll getting stuck. We have a repro and may be able to squash this one for good! - Fix concealment grasses not appearing when placed in the IGE. - Normalized announcer sound levels by reducing their volume slightly. Stormgate announcement volume was very loud, and was brought in line with other announcement levels. - Changed announcer game sound ducking behavior. Previously, when a stormgate announcement played, all other game volume was reduced by 50% during this time. Normal announcements (base is under attack) previously did not duck sounds. Now, all announcements will reduce game sound volume by 25% for a brief moment. This helps us keep announcement volume lower, without being so obnoxious, but still audible even if there's a lot of action. Please provide feedback if you think this goes too far making announcements quieter! - Removed the ~30% ambient sound and music volume ducking when a unit plays its On Move VO. Units are frequently playing VO so this felt awkward and is unnecessary. - Lowered fog levels from weather lighting presets, particularly snow. - Increased brightness at night for all TOD lighting setups to help readability.