# Stormgate PTR Update 2026-01-21 - Product: Stormgate (https://whatsnew.fyi/product/stormgate) - Vendor: Frost Giant Studios - Date: 2026-01-21 - Original notes: https://store.steampowered.com/news/app/2012510/view/247268204255121141 - Permalink: https://whatsnew.fyi/product/stormgate/releases/2026-01-21-ptr-update-2026-01-21 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Hornet has an enhanced anti-air attack FX and new SFX to better represent that it is more powerful than its ground attack - **added** — Added idle and work animations for celestial structures - **changed** — Increased emissive values on Celestial structure materials - **changed** — Therium generators increased in size from 2x2 to 3x3 with adjustments to selection volume for easier right-clicking and worker node finding - **fixed** — Fixed an issue preventing AI opponents from recognizing expansions correctly - **changed** — AI now uses pathing distance instead of straight-line distance when considering a location for expanding their base - **fixed** — Fixed an issue where many custom maps were referencing the wrong, darker, lighting preset - **changed** — ToggleInGameUI cheat now hides all of the replay UI as well - **fixed** — Fixed some bugs with Dominari's Death Mark - **fixed** — Hexen Venom Trap no longer targets air units - **fixed** — Hexen Venom Trap no longer triggers on buildings - **fixed** — Dominari Chaos mark now properly applies after Pandemonium damage impact - **changed** — Updated some tooltips - **changed** — Map updates for Stormwatch and Short Circuit ##### PTR 2026-01-20 Update - Hornet has an enhanced anti-air attack FX and new SFX to better represent the fact that it is more powerful than its ground attack. - Added some idle and work animations for celestial structures. We're in the process of iterating through these to add visual interest and polish. - Increased emissive values on Celestial structure materials. - Therium generators have been increased in size from 2x2 to 3x3, and had adjustments to their selection volume. Hopefully this makes it easier and more intuitive to simply right-click the center of a patch, and workers will find their own nodes. - Fixed an issue preventing AI opponents from recognizing expansions correctly. Vokurka, for example, was rarely expanding. - AI should now use pathing distance when considering a location for expanding their base. Previously, they would use straight, as-the-crow-flies distances when looking for an expansion location, leading to scenarios on some maps where AI would expand to an awkward base, or fail to expand at all. Now, AI should expand to the next closest pathable base. ##### Bug Fixes - Fixed an issue where many custom maps were referencing the wrong, darker, lighting preset. Overall the correct preset is brighter at night, brighter in the shadowed areas, and more consistent across maps. - ToggleInGameUI cheat now hides all of the replay UI as well. - Fixed some bugs with Dominari's Death Mark. - Hexen Venom Trap no longer targets air units. - Hexen Venom trap no longer triggers on buildings - Dominari: Chaos mark now properly applies after Pandemonium damage impact - Updated some tooltips. Map Updates for Stormwatch and Short Circuit.