# Stormgate PTR Update 2026-01-29 - Product: Stormgate (https://whatsnew.fyi/product/stormgate) - Vendor: Frost Giant Studios - Date: 2026-01-29 - Original notes: https://store.steampowered.com/news/app/2012510/view/526492547790406106 - Permalink: https://whatsnew.fyi/product/stormgate/releases/2026-01-29-ptr-update-2026-01-29 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Prism health increased from 75 to 85 - **fixed** — Skull of Shedda can no longer enter stealth - **changed** — Observer camera max zoom distance reduced from 10,000 to 9,000 - **fixed** — Visual issue where shroud fog elements would pop out around map edges at max observer zoom levels - **changed** — Shroud visual radius math and edge thickness adjusted to better align with map grid and gameplay radius values for easier Effigy placement - **fixed** — Visual issue where shadows would pop out at wider zoom levels, with smaller entity shadows disappearing sooner than larger shadows - **fixed** — Visual issue with the Phantom's tail FX going white when clipping into terrain and map geometry - **added** — New re-worked version of Lost Hope map called Grave of Hope - **added** — New custom PvE Survival / FFA tree map called Tree For All beta ##### A quick hotfix for a few issues: - Prism - Health increased from 75 back up to 85 for now. Health was previously 85 before the most recent patch that reduced it to 75, but that created a potential balance issue ahead of an upcoming tournament finals. We'll re-evaluate this change soon. - Hexen - Skull of Shedda can no longer enter stealth. - Observer camera max zoom distance reduced from 10,000 to 9,000. For reference, normal game camera max zoom is 6,500. - Fixed a visual issue where shroud fog elements would pop out around map edges at max observer zoom levels. - Shroud visual radius math and edge thickness has been slightly adjusted so that it better lines up with the map grid and gameplay radius values. This makes it easier to correctly place an Effigy within shroud near the edges, whereas previously it was hard to see the real boundary. - Fixed a visual issue where shadows would pop out at wider zoom levels. Particularly smaller entity shadows would disappear sooner than other, larger shadows. Now, shadows should all consistently display through all zoom ranges. - Fixed a visual issue with the Phantom's tail FX going white when clipping into some terrain and map geometry. ##### Maps - Added a new, re-worked version of Lost Hope: Grave of Hope - Added a new custom PvE Survival / FFA tree map: Tree For All beta - Frostline Map updates