# Stormgate PTR Update 2026-02-18 - Product: Stormgate (https://whatsnew.fyi/product/stormgate) - Vendor: Frost Giant Studios - Date: 2026-02-19 - Original notes: https://store.steampowered.com/news/app/2012510/view/595173810516263723 - Permalink: https://whatsnew.fyi/product/stormgate/releases/2026-02-19-ptr-update-2026-02-18 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added new maps: Big Gate Hunters, Voidlife Heroes RPG, Storm Scourges RPG, AutoGate Co-op, Winter Triangle Tower Defense, Obelisk Offensive, YinYang (2v2), and Split Ends (2v2) - **changed** — Updated team colors with distinct colors for each player in 1v1, 2v2, 3v3, 4v4, FFA (up to 8 players), 2v2v2, and 2v2v2v2 multiplayer modes - **changed** — Vanguard and Infernal workers on Luminite now saturate more intelligently, preferring 3 per far node with linear income falloff from 8 to 12 workers, and automatically redistribute after returning cargo - **changed** — Suggested worker count over Therium reduced from 8 to 5 to match Therium replenish rate - **added** — Frost Giant Data and Trigger editors are now available for everyone by default - **added** — Implemented initial support for playing the campaign offline through the map editor - **changed** — Hotkey for changing player colors changed to shift+ctrl+alt+C to avoid conflict with auto-cast toggle on C - **changed** — Observer music changed to a Co-op music track blending all three faction themes - **changed** — Argent, Seraphim and Animancer team colors re-painted for readability - **changed** — Powerstone health gained changed from 200HP + 25% HP to 250HP + 10% HP - **changed** — Vanguard Overcharge duration decreased from 45s to 40s - **changed** — Vanguard Overcharge upgrade movement speed bonus reduced from 50% to 25% - **changed** — Vanguard Scrapyard cost decreased from 100 luminite to 50 luminite - **changed** — Vanguard Servo outer radius reverted from 0.6 to 0.45 - **changed** — Vanguard Atlas mobile range increased from 4 to 5 - **changed** — Vanguard Plasma Arc Infusion now requires Central Command instead of High Command and research time increased from 60s to 90s - **changed** — Vanguard Hedgehog Reposition ability added in deployed mode - **added** — Vanguard Hurricane Bombers new upgrade Covert Bombers that grants Stealth and 20 health and 5 armor per Veterancy level, costs 100/100, research time 60s - **changed** — Vanguard Prometheus Engine now requires Covert Bombers upgrade, costs 100/100, research time decreased from 120s to 60s, and Bombing Run cooldown increased from 15s to 25s - **changed** — Infernal Shadowfall vision reduction duration decreased from 30s to 15s - **changed** — Infernal Imp outer radius reverted from 0.6 to 0.45 and added +3 damage vs structure - **changed** — Infernal Enflamed Imp damage increased from 50 + 30 vs heavy to 80 + 30 vs heavy ##### PTR Update 2026-02-16 It's been a few weeks since a PTR update, while we fixed some build errors and a UI crash that was causing delays. Meanwhile, balance refinement and localizing tooltips has been underway. ##### New Maps: - \ Big Gate Hunters - \ Voidlife Heroes RPG - \ Storm Scourges RPG - \ AutoGate Co-op - \ Winter Triangle Tower Defense - \ Obelisk Offensive - [2v2] YinYang - [2v2] Split Ends - Some existing maps have also been updated based on player feedback. ##### General - We've updated the spectrum of team colors and expanded support for different player configurations. We now have distinct colors for each player in the following multiplayer modes: - 1v1, 2v2, 3v3, 4v4, FFA (up to 8 players), 2v2v2, and 2v2v2v2. - It's possible to create and play other configurations like a 16 player FFA, but colors will start to repeat. In these scenarios, the friend vs foe color scheme is also an option. - A long time coming, Vanguard & Infernal workers on Luminite now saturate more intelligently. They will prefer to populate 3 on each far node, so there is a more linear income falloff starting from 8 workers up to 12. Additionally, workers always search for the best of the 4 available Luminite nodes now after returning cargo each time. So if you pull 6 workers off one side, the rest will automatically redistribute. - The suggested worker count over Therium was reduced from 8 to 5, as that is the number of workers needed to match the Therium replenish rate. No mining speed changes were made, this simply will help guide players to more efficiently distribute their workers. - Frost Giant Data and Trigger editors are now available for everyone by default. No more Easter egg clicking the Yeti required! - We've implemented initial support for playing the campaign offline through the map editor. Players should be able to load and customize official FG maps through the editor. - The hotkey for changing player colors was changed to shift+ctrl+alt+C in order to not conflict with toggling auto-cast on abilities set to C - Observer music changed to a Co-op music track which mashes up all three faction themes into one song. - Argent, Seraphim and Animancer have had their team colors re-painted for readability. ##### **General** - **Powerstone** - Health gained changed from 200HP + 25% HP to 250HP + 10% HP. **Vanguard** - **Overcharge** - Overcharge duration decreased from 45s to 40s - This was to ensure that Overcharge expired for any Sentry Post rush on almost all rush maps. Recent changes to Royal Gardens and Holodeck have had rush distance increases to ensure the buff expires on time. - Overcharge upgrade movement speed bonus reduced from 50% to 25% - **Scrapyard** - Cost decreased from 100 luminite to 50 luminite. - **Servo** - Outer radius reverted from 0.6 to 0.45 - **Atlas** - Mobile Atlas range increased from 4 to 5 - Plasma Arc Infusion requires Central Command instead of High Command - Plasma Arc Infusion research time increase from 60s to 90s - **Evac** - Skysprint Retrofit upgrade now requires High Command instead of Central Command - **Hedgehog** - Reposition added in deployed mode - **Hurricane** - Hurricane Bombers require Covert Bombers for Veterancy. - New Upgrade: Covert Bombers - Bombers gain Stealth and 20 health and 5 armor for each level of Veterancy. - Costs 100/100 - Research time 60s - Prometheus Engine: - Now requires Covert Bombers upgrade - Cost 100/100 - Research time decreased from 120s to 60s - Bombing Run cooldown increased from 15s to 25s **Infernal** - **Shadowfall** - Duration of vision reduction decreased from 30s to 15s. - **Imp** - Outer radius reverted from 0.6 to 0.45 - Added +3 damage vs structure -** Enflamed Imp** - Damage increased from 50 + 30 vs heavy to 80 + 30 vs heavy - **Hexen** - Cost increased from 75/75 to 75/100 - **Magmadon** - Trample damage from 125 (+50 vs Light) to 150. - **Dominari** - Death March - Energy co _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2012510/view/595173810516263723]_