# Stormgate PTR Update 04/03/2026 - Product: Stormgate (https://whatsnew.fyi/product/stormgate) - Vendor: Frost Giant Studios - Date: 2026-04-03 - Original notes: https://store.steampowered.com/news/app/2012510/view/529875497931245012 - Permalink: https://whatsnew.fyi/product/stormgate/releases/2026-04-03-ptr-update-04-03-2026 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Performance and FPS improved by approximately 30% through optimization of expensive systems scaling poorly with large unit counts and better limiting updates from off-screen components - **changed** — Co-op mode unfrozen and now inherits the latest game updates and improvements - **added** — Co-op maps are now available in the map editor to modify and create custom scenarios - **changed** — Ability casting responsiveness and reliability improved with quality of life enhancements - **changed** — Abilities on approach will no longer be interrupted by move or attack inputs unless all units in selection match, making it easier to control casters within a large army - **changed** — Prepare, Cast, and channel stages of all abilities set to uninterruptible to avoid accidental cancels - **changed** — Atlas and Hedgehog Targeted Deployment and Reposition are now uninterruptible by normal move or attack commands while en-route and display their hologram on the target location - **fixed** — Archangel is no longer pushable by Magmadon Trample while Resilient in Avatar form - **fixed** — Shift-queueing Meteor Slam no longer accidentally clears the ability splat indicator from under your mouse - **changed** — Celestial luminite harvest rates adjusted to match the 10 per 10 saturation of Vanguard and Infernal - **changed** — Collection Array harvest period reduced from 1.7 seconds to 1.515 seconds - **changed** — Prism recharge time increased from 20 seconds to 21 seconds - **changed** — All HQ's and structures using charges to produce units had their queue slots reduced from 5 to 1 - **changed** — All units produced by charges had their build time reduced from 0.2 seconds to 0.0 seconds - **changed** — The 3 free workers provided from Darkthrone reward will now rally to whatever the placed HQ has set its rally to, preferring Luminite over Therium for nearby resources - **changed** — Infernal Fiends health increased from 60 to 75 and damage reduced from 10 to 8 - **changed** — Celestial Argents cost increased from 100 luminite to 125 luminite and build time increased from 24 seconds to 28 seconds - **changed** — Celestial Argents Heavenstep upgrade increases max health from 145 to 165 and increases energy restored from Harmonic Exchange from 1.0 to 1.5 - **changed** — Celestial Argents Longshot Module upgrade further increases energy restored from Harmonic Exchange from 1.5 to 2.0 - **changed** — Celestial Carnivex base movement speed increased from 5.5 to 6.0 and weapon attacks and Swipe apply a 30% movement speed slow for 3 seconds Over the past two weeks, there have been some experimental and incremental PTR updates. Playable in today's patch, these are the recent highlights: - Performance/FPS has been improved by about **30%.** - We've optimized some expensive systems that were scaling poorly with large unit counts, and are better limiting updates from off-screen components and calculations. So FPS better reflects what's actively on screen and is improved overall into the late game. - Co-op has been un-frozen and now inherits the latest game updates and improvements. - There are still some mode-specific overrides for us to correct, so it needs your battle testing to help us iron things out. - Co-op maps are now available in the map editor to modify and create your own scenarios. - Really nice QOL improvements to ability casting responsiveness and reliability. ##### Ability Non-interrupt and push priority. ## On the left, Hexens get pushed around by the army, delay their casts, and one input gets canceled. On the right, Hexens take pathing priority momentarily in order to cast, so their abilities fire immediately and reliably. After issuing a command, many abilities on approach now won't be interrupted by move/attack inputs unless all units in selection match, aka homogenous interruption. So controlling casters within a large army is easier. - Prepare, Cast and channel stages of all abiltiies have been set to uninterruptible to avoid accidental cancels. Pressing stop in a homogenous selection will still force a cancel if desired. - Atlas & Hedgehog Targeted Deployment and Reposition are now uninterruptible by normal move/attack commands while they're en-route, making it easier to set 'em and forget 'em. They also now display their hologram on the target location. ##### Bug Fixes - Archangel is now un-pushable by Magmadon Trample while Resilient in Avatar form. - Shift-queueing Meteor Slam no longer accidentally clears the ability splat indicator from under your mouse. ##### Balance Updates - **ECONOMY** - Celestial luminite harvest rates have been adjusted to match the 10/10 saturation of Vanguard and Infernal. - Collection Array harvest period changed reduced from 1.7 seconds to 1.515 seconds - Recharge time for Prisms increased from 20 seconds to 21 seconds **PRODUCTION** - All HQ's and structures that use charges to produce units have had their queue slots reduced from 5 slots, to 1 slot - All units produced by charges have had their build time reduced from 0.2 seconds to 0.0 seconds - **STORMGATE REWARDS** - Darkthrone reward has received a QoL improvement. - The 3 free workers provided from Darkthrone will now rally to whatever the placed HQ has decided to set its rally to. This will prefer Luminite over Therium for resources within nearby proximity of the newly spawned HQ. **INFERNAL** **Fiends** - Health increased from 60 to 75 - Damage reduced from 10 to 8 **CELESTIAL** **Collection Array** - Celestial luminite harvest rates have been adjusted to match the 10/10 saturation of Vanguard and Infernal. - Collection Array harvest period changed reduced from 1.7 seconds to 1.515 seconds **Prism** - Recharge time has been increased from 20 seconds to 21 seconds **Argents** - Cost increased from 100 luminite to 125 luminite - Build time increased from 24 seconds to 28 seconds - Heavenstep upgrade increases the max health from 145 to 165 - Heavenstep upgrade increases the energy restored from Harmonic Exchange from 1.0 to 1.5 - Longshot Module upgrade further increases the energy restored from Harmonic Exchange from 1.5 to 2.0 **Carnivex** - Base movement speed increased from 5.5 to 6.0 - Weapon attacks and Swipe apply a 30% movement speed slow for 3 seconds **Energizer Node** - Energy restoration increased from 2/sec to 3/sec ##### Announcement about our Servers Soon, the PTR branch will be used to test our standalone offline migration, and this means matchmaking won't be available on PTR. - Our game serve _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2012510/view/529875497931245012]_