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A fast, extensible cross-platform code and text editor.

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Changelog

Sublime Text Build 4200 and Future Plugin Changes

.button-st4200 { display: inline-block; background-color: #407fbf; color: #fff !important; border-radius: 3px; padding: 8px 15px; text-decoration: none; transition: background-color 0.15s ease-in-out;…

Sublime Text 4 Build 4189

.button-st4189 { display: inline-block; background-color: #407fbf; color: #fff !important; border-radius: 3px; padding: 8px 15px; text-decoration: none; transition: background-color 0.15s ease-in-out;…

Sublime Text 4 Build 4180

.button-st4180 { display: inline-block; background-color: #407fbf; color: #fff !important; border-radius: 3px; padding: 8px 15px; text-decoration: none; transition: background-color 0.15s ease-in-out;…

Sublime Text 4 Build 4142

.button-st4142 { display: inline-block; background-color: #407fbf; color: #fff !important; border-radius: 3px; padding: 8px 15px; text-decoration: none; transition: background-color 0.15s ease-in-out;…

Sublime Text 4

p.caption-st4 { margin-top: 0.5em; color: #999; font-style: italic; } .button-st4 { display: inline-block; background-color: #407fbf; color: #fff !important; border-radius: 3px; padding: 8px 15px; tex…

Sublime Merge Tips - Creating and Updating Commits

Sublime Merge Tips is where we share our favourite tips to be productive with Git and Sublime Merge. In this entry we'll be exploring ways to create, update, and undo commits. Continue reading on the…

Faster Rendering Using Hardware Acceleration

th, td { padding: 5px 15px; border: 1px solid #737373; } td { font-weight: bold; } .table-wrap { overflow-x: auto; max-width: none; } At Sublime HQ we like to put in extra effort for performance, whic…

Changed
  • Rendering now uses hardware acceleration for improved performance

Sublime Merge Tips - Editing Git Commits

Here at Sublime HQ we use Sublime Merge every day to manage our Git repositories. As a result we've built lots of features to speed up our development. In this post we'll share some of the ways we've…