# Subnautica Subnautica 2025 Patch - Product: Subnautica (https://whatsnew.fyi/product/subnautica) - Vendor: Unknown Worlds Entertainment - Date: 2025-08-12 - Original notes: https://store.steampowered.com/news/app/264710/view/500580991657575795 - Permalink: https://whatsnew.fyi/product/subnautica/releases/2025-08-12-subnautica-2025-patch What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add a pop-up newsfeed for one-time-only announcements - **fixed** — Fix PRAWN suit stats like oxygen and hunger freezing when exiting the suit after passing through Alien Arch portals - **fixed** — Fix PRAWN suit sometimes falling through the map or getting stuck when returning from an Alien Arch portal - **fixed** — Fix Leviathans having a tendency to fly above the ocean surface when grabbing the Seamoth or PRAWN suit - **fixed** — Fix permanent player view rotation offset upon respawning if the player died while piloting the Scanner Room Camera Drone - **fixed** — Fix game freezing if a SeaBase piece is constructed inside the Cyclops by recognizing it as an obstacle for base building - **fixed** — Fix Repulsion Cannon displacing objects built inside the Cyclops causing them to fall outside or disappear into the sea floor - **changed** — Change from legacy Unity input to the new com.unity.inputsystem to accommodate controller improvements - **fixed** — Fix a bunch of controller related issues - **changed** — Rework input options - **fixed** — Apply various InputSystem related fixes and performance optimizations - **changed** — Add proper support for Xbox 360, Xbox Series, PS4, PS5, PS5 Edge, and Nintendo Switch Pro controllers in both wired and wireless modes - **changed** — Change to the new Unity Sprite Atlas packer - **changed** — Change from baked InputSymbols.ttf to SDF sprites for displaying inline control icons in text - **changed** — Update control icons - **fixed** — Fix game falling back to text representation of controls instead of control icons for some input bindings when no controller is connected - **fixed** — Fix navigation icons in PDA and Builder Menu not updating bindings dynamically when they change - **fixed** — Fix user inability to toggle the auto move setting to On while cycling through Cyclops cameras - **changed** — Make Cyclops steering wheel animations gamepad-friendly We’re excited today to release a new patch for Subnautica! Thanks to some of the incredible development done on the mobile version of Subnautica, we were able to port that work across to other versions of the game. This update will roll out worldwide and might take some time to appear across the globe. **Change Log** _PC & Console_ - Added a pop-up newsfeed that can be used for one-time-only announcements. - Fixed an issue where passing through the Alien Arch portals (e.g. in the Primary Containment Facility) in your PRAWN suit freezes stats like oxygen or hunger, if you exited the suit. - Fixed the PRAWN suit sometimes falling through the map or getting stuck when the player returns from an Alien Arch portal. - Fixed Leviathans having a tendency to fly above the ocean surface when grabbing the Seamoth or PRAWN suit in certain cases. - Fixed having a permanent player view rotation offset upon respawning, if the player died while piloting the Scanner Room Camera Drone. - Fixed the game freezing if a player managed to construct a SeaBase piece inside of the Cyclops. It is now recognized as an obstacle for base building. - Fixed a bug where the Repulsion Cannon could displace objects built inside the Cyclops, causing them to fall outside of it and sometimes disappearing into the sea floor. _PC Only (Excluding Windows Store)_ - Changed from legacy Unity input to the new “com.unity.inputsystem” to accommodate controller improvements. - Fixed a bunch of controller related issues. - Reworked input options. - Various InputSystem related fixes and performance optimizations. - The game now properly supports the following controllers in both wired and wireless modes: Xbox 360, Xbox Series, PS4, PS5, PS5 Edge, Nintendo Switch Pro. - Changed to the new Unity Sprite Atlas packer (backport from Below Zero). - Changed from baked InputSymbols.ttf to SDF sprites for displaying inline control icons in text. - Updated control icons. - Fixed game falling back to text representation of controls instead of control icons for some input bindings when no controller is connected. - Fixed navigation icons in PDA and Builder Menu not updating bindings dynamically when they change (e.g. when controller type changes). - Fixed an issue where the user cannot toggle the 'auto move' setting to On while cycling through Cyclops' cameras. - Made Cyclops steering wheel animations gamepad-friendly.