What’s New

Super Animal Royale

Games

Welcome to the coziest way to kill your friends.

Latest · by PixileWebsite

Changelog

Our buggiest update yet is here | Super Natural (v2.2)

Added
  • Museum of Super Natural History opened as a new point of interest where players can display their bug and fish collections and view friends' collections
  • Super Ants and Super Moths as the first playable Super Bugs, with four variants each unlockable in the Research Lab
  • Day-Night Cycle in the Social Hub with certain fish and bugs appearing only at specific times
  • 30+ new bugs and fish to catch across the island
  • Fish Food and Bug Detectors as new utility items purchasable with Carl Coins to help track and improve fishing
  • Functional aquarium tanks at Super Sea Land that display player fish collections
  • Bullpup burst rifle as a new rotating weapon in the lineup
  • Super Natural Pass with nature-themed cosmetics, Mini Elephant pet, and Shrug emote
  • New Chat Experience (Beta) on PC allowing direct messaging with Discord friends between the game and Discord with a redesigned in-game chat box
Changed
  • Uzis and Dualzis now permanently join the weapon pool
  • SAW vs. Rebellion receives a new Merc class, custom class helmets, and smarter bots
  • All come-back-tomorrow quests now reset with the next in-game morning instead of requiring a full real-world day wait
  • NPCs and Mini Animals now settle in for sleep after dark in the Social Hub, though players can still wake them up
  • Super Natural Pass discounted to 550 SAW Tickets

The first playable Super Bugs have joined the fight and the Museum of Super Natural History has opened its doors in the Super Natural Update!

Fishing and bug catching have received their biggest update yet, with the new museum for your bug collection, functional aquarium tanks at Super Sea Land, a day-night cycle in the Social Hub alongside new critters and catching tools.

And competition gets fiercer too with the new Bullpup burst rifle joining the rotating weapon lineup alongside SAW vs. Rebellion updates including a new Merc class and class helmets.

Highlights
  • The Museum of Super Natural History and functional aquarium tanks display your bug and fish collections

  • First-ever playable Super Bugs arrive: Super Moths & Ants

  • Day-Night Cycles arrive in the Social Hub, with certain fish and bugs appearing only at specific times

  • 30+ new bugs and fish to catch

  • Bug Detectors and Fish Food help you track down nearby bugs and improve fishing pools for everyone nearby

  • The Super Natural Pass brings cosmetics themed around bugs, fish and nature, while the Super Natural Starter Pack includes the Super Luna Moth and unlocks Super Moths early in the Research Lab

  • The Bullpup, a new burst rifle, joins the rotating weapon lineup with enough bark to match its bite

  • Uzis & Dualzis permanently join the weapon pool

  • SAW vs. Rebellion receives the new Merc class, custom class helmets, smarter bots, and more quality-of-life improvements

  • The New Chat Experience (Beta) on PC lets you message Discord friends directly between SAR and Discord, alongside a fully redesigned in-game chat box

There’s a lot packed into this update, and the trailer above gives you the quick tour. We also invited SAR Content Creators to explore it early, so you can watch their first reactions to everything new here:

Now, let’s stay a while and take a gander at everything in the Super Natural Update!

Museum of Super Natural History

The Museum of Super Natural History has finally opened its doors after months of beaver construction! This new point of interest is more than just a staging ground for your gunfights. Its exhibits let you show off your bug collection, and when you’re in a party, you can view your friends’ collections too!

But what about the fish?

Super Sea Land’s aquarium tanks are now fully functional, displaying your fish collection or the collections of your friends. We’ve wanted to bring these tanks to life ever since we first added Super Sea Land in the Sea Legs Update years ago, so we’re super excited to see them swimming with your very own fish at last!

Exterminators Beware: Super Bugs Are Here

The highly requested Super Moths and Super Ants have joined the fight as Super Animal Royale’s first playable Super Bugs!

Super Ants can be unlocked in the Research Lab at level 10:

  • Super Ant

  • Super Blue Ant

  • Super Fire Ant

  • Super Army Army Ant

Super Moths can be unlocked at level 70:

  • Super Moth

  • Super Red Moth

  • Super Grey Moth

  • Super Rosy Moth

Super Natural Pass

With such a nature-themed update, a nature-themed Animal Pass only made sense, naturally. The Super Natural Pass celebrates the arrival of Super Bugs and the grand opening of the Museum of Super Natural History with new cosmetics inspired by bugs, fish and nature, as well as the Mini Elephant pet and Shrug emote.

  • During this season, the Super Natural Pass will be available for a discounted price of 550 SAW Tickets.

  • As always, Animal Passes never expire, so you can continue working on passes you own from previous seasons on your second track, or purchase previous ones from The Archive for 750 SAW Tickets.

Super Natural Starter Pack

Like a moth to a lamppost, the Super Natural Starter Pack is here!

https://store.steampowered.com/app/4786190/Super_Animal_Royale_Super_Natural_Starter_Pack/

The Super Natural Starter Pack includes:

  • Luna Moth Dress

  • Lamppost Melee

  • Super Luna Moth

  • Bonus: Super Moth instant unlock (get it before reaching level 70)

  • 600 SAW Tickets

The Bright Future Starter Pack and Alien Overlord Starter Pack will also remain available for one more week before going into the vault.

https://store.steampowered.com/app/4439730/Super_Animal_Royale_Bright_Future_Starter_Pack/ https://store.steampowered.com/app/4610650/Super_Animal_Royale_Alien_Overlord_Starter_Pack/

Fishing & Bug Catching Upgrades

The Social Hub and collecting are getting a lot of quality of life additions this update!

Day-Night Cycle

The Social Hub now has a (Super) natural Day-Night Cycle! Along with bringing new ambience to the island, certain fish and bugs only appear during the day or at night. Many NPCs and Mini Animals will even settle in for some sleep after dark, but you can still wake NPCs up to chat or continue their quests. All “come back tomorrow” quests now reset with the next in-game morning too, rather than making you wait a full real-world day!

You might be wondering: will this come to other game modes? The short answer is that we’re not sure yet, but it’s possible, and we’d love to hear what you think after trying it in the Social Hub. For now, matches will still be set during either the day or night from the beginning of each round, but let us know if you’d like us to explore bringing the full cycle to matches in the future!

30+ New Bugs & Fish to Catch

We’ve added 30+ new bugs and fish to discover across the island, with some only available during day or night! Good luck tracking them all down. Thankfully, the Museum staff have some new tools to help with completing your collections...

Fish Food & Bug Detectors

Introducing Fish Food and Bug Detectors! These new utility items can be purchased with Carl Coins from Museum staff members stationed around the Social Hub and carried in a new utility slot in your inventory.

  • Fish Food can be thrown into fish pools to make fish bite and respawn faster for everyone fishing there.

  • Bug Detectors reveal nearby rare-or-higher bugs, show how far away they are and how much longer they’ll be available. Indicators are shared with everyone in your party too!

Both tools make collecting with friends more active and engaging, while helping everyone fill out their collections!

To learn more about how the new tools work, visit Tantalus the Super Moth at the Museum of Super Natural History and Berryessa the Super Raccoon at Super Sea Land to start their new quests. Accomplished collectors will also find additional new quests from Wild Bull Hickok and Nibbles.

New Weapon: Bullpup Rifle

Thomas Sledison has been working on the long-requested burst rifle and is proud to unveil the Bullpup, a gun with enough bite to match its bark! He wanted to call it the DAUG, but the SAW higher-ups decided that was one pun too far.

The Bullpup fires in three-round bursts, making it ideal for mid to long-range combat, and holds 21 rounds per clip. Scoping in using the creep button also provides a small zoom.

The Bullpup can be found in Common, Uncommon, and Rare versions across all game modes, with an epic tier exclusive to the Tier 2 Merc class in SvR, and will take over the daily weapon rotation slot until Tuesday, July 21st.

Uzis & Dualzis Become Permanent

Uzis & Dualzis are graduating into the permanent weapon pool! They were among our best-received rotating weapons, so they now have kill tracking and a full set of milestone skins alongside some balance adjustments (detailed below) to better define their role in the full lineup.

Weapon Balancing

We’ve made several balance changes to better define each weapon’s role, with a particular focus on our rotating weapons. As the weapon roster continues to grow, we’ll keep looking for more ways to expand their availability.

  • The range of Uzis and Dualzis has been reduced by approximately 22%, positioning them more clearly between shotguns and the SMG.

  • X-Ray Cannon now uses 3 Superite ammo per shot and no longer breaks armor, but still deals damage through it.

  • Blunderbuss reload time has been reduced from 1.8s to 1.5s.

  • Bwoking Launcher ammo capacity has been increased to 6, and time between shots reduced from 0.50s to 0.45s.

SAW vs. Rebellion Improvements

SAW vs. Rebellion has received new additions and improvements thanks to all the (https://store.steampowered.com/news/app/843380/view/499478556610396881) you shared when we asked what you’d like to see next! We received more great ideas than we could fit into one update, including some that would need more time and a larger SvR refresh, so we’re keeping those in mind for the future and you can keep the feedback coming.

New Class: Merc

A new class has entered the rotation: Merc! You’ll spawn with a randomized loadout drawn from rotating weapons and others that don’t normally appear in SvR, with possibilities including the Bullpup, Dualzis, Bwoking Launcher, X-Ray Cannon, and Blunderbuss. With so many different combinations, you’ll need to adapt your strategy to whatever equipment you’re dealt!

Class Helmets

Each class now has its own helmet, making them easier to identify at a glance. The helmets are also shown on the class selection screen, alongside how many of your teammates are playing as each class.

Bot Improvements

Bot improvements were one of the most popular requests, so we’ve adjusted how they rotate between and defend flags:

  • Bots stick around flags while a teammate is capturing them.

  • Bots that capture a flag will remain there and defend it for a short time.

  • Some bots will visit team-owned flags more often and hold their position there briefly.

Save Multiple Tier 2 Upgrades

Changing classes no longer resets your progress toward tier 2, so you can switch more freely and even have tier 2 upgrades ready to activate across multiple classes at once. Each upgrade can still only be activated once before you’ll need to earn it again.

New Chat Experience (Beta) on PC

The chat box on PC/Mac has been redesigned to make it easier to keep up with your squad and team, and, for the first time, chat with your Discord friends without leaving the game!

To enable Discord DMs and friend invites, open BananOS, select the Social button in the top right, and sign into Discord from the Discord tab. You’ll then be able to message Discord friends directly from SAR and receive their replies in dedicated in-game DM tabs.

  • New Chat Feed and DM tabs make it easier to switch between All, Squad, and direct messages, with more messages visible at once and cleaner formatting

  • DM conversations are remembered throughout your play session and can be closed individually with a mouse or controller

  • New tags identify Discord messages, developers, moderators, and Founders Edition owners, with clearer team colors for squads, SvR, and Bwoking Dead

  • The quest tracker now fades when the chat box overlaps it to give the chat box more room

  • SvR flag captures no longer clutter the chat feed

  • Once Discord is linked, DMs from all your Discord friends appear in SAR chat by default. In Settings, you can limit incoming Discord DMs to conversations started from SAR or Discord friends you’ve messaged during that session, keeping unrelated conversations hidden.

  • If you'd like to prevent all Discord DMs from appearing in SAR while keeping Discord friend invites enabled, open the Discord app and go to Content & Social > Connected Games.

New in SAW Shop

For those looking to relax on the island, or look extremely cozy while eliminating the competition, the Cottage Bundle has arrived!

The Cottage Bundle includes:

  • Cottage Hat

  • Cottage Dress

  • Cottage Glasses

To match the island’s new, and totally natural, day-night cycle, the Moon Weapons Bundle and Sun Weapons Bundle have also landed in the shop!

The Moon Weapons Bundle includes:

  • Moon Shotgun

  • Moon Bow & Sparrow

  • Moon Dualzis

  • Moon Silenced Pistol

The Sun Weapons Bundle includes:

  • Sun SMG

  • Dogna’s Sun Dartfly Gun

  • Sun Uzi

  • Sun M16

The SAW Shop is also stocked with a new emote, a sharp new melee weapon, and the strongest apron around:

  • Sleepy Emote

  • Vegetation Scythe melee

  • Abs Apron

Mini Mart has also welcomed two new Mini Animals:

  • Mini Pigeon

  • Mini Hyena

New in Carl’s Cart

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Carl has stocked his Cart with an assortment of new items for the buggy new season, including a few that pair nicely with cosmetics from previous Animal Passes.

  • Potted Plant Gravestone

  • Cockroach Antennae

  • Ladybug Cap

  • Ladybug Antennae

  • Butterfly Antennae

Code LOVE Update & Super Plush Shark

Two new rainbow cosmetics have arrived! Redeem code LOVE2026 to get your paws on the Rainbow Sunglasses and Rainbow Scarf before they move into Carl’s Cart at the end of July.

The SAW Lab Labs have also created the Super Plush Shark, now available permanently in the Research Lab!

Twitch Drops: Explore the Wilderness in Style!

With all the time you’ll spend exploring the island for new creepy crawlies and fish, you’ll need an outfit fit for the expedition! Earn the Scout Set by linking your Super Animal and Twitch accounts on the SAR Drops website and watching Drops-enabled SAR streamers on (https://www.twitch.tv/directory/category/super-animal-royale):

  • Scout Outfit

  • Scout Dress

  • Scout Cap

The campaign runs until Friday, July 31st!

Updates, Improvements & Bug Fixes

While we’re welcoming plenty of new bugs to the island, we’ve also been squashing some old ones and making improvements to performance, quality of life, and more! A few changes arrive on PC first, and will be ported later to consoles.

Quality of Life & Other Improvements
  • Added a setting to use default weapon sounds for your own weapon skins

  • Mini Animal pets now remain idle and quiet while you’re fishing to avoid spooking the fish

  • Servers will now make additional attempts to find a non-ocean gas circle in Animal Royale

  • Reduced the volume of the Legendary Fish sparkle sound

  • Updated the style of the Museum NPC indicator icon

  • Bwoking Dead and SvR matchmaking in the South American region will now use North American servers to reduce mode splitting. This may result in higher ping for players in the region, but should help create fuller matches

  • PC ONLY: Added a setting to mute audio while the game is alt-tabbed

  • PC ONLY: The Low VFX Quality setting now also disables UI blur effects, which may improve performance on lower-end devices

  • PC ONLY: Increased some party matchmaking time limits to help reduce errors on the ferry scene

  • PC ONLY: Added icons to each Settings category button

Performance & Optimization
  • Updated the Spine SDK to v4.2 and changed some animation file imports from JSON to Bytes for faster loading

  • Reworked floor textures in SAW Research Buildings 1 and 3 and the Health Juice Factory to use smaller tiles and stamps, reducing memory usage with minimal visual differences

  • Several game objects are now reused between scenes to reduce memory allocations and fragmentation, including environment objects, roofs, ground textures, and zip-lines

  • Reduced memory allocations during map loading

  • Adjusted several audio import settings to reduce memory usage during gameplay

Bug Fixes
  • Fixed a missing wall on the right side of Crocodile Club

  • Fixed a long-standing issue where changing direction while rolling could cause some incoming shots not to register

  • Hopefully fixed a rare throwable desync issue that could occur after using bananafied weapons

  • Fixed glasses not appearing on the Preview FX screen

  • Fixed grenades sometimes leaving behind a shadow when client simulation finished after the server

  • Fixed respawn serum disappearing in private matches

  • Fixed some dialogue buttons using the game language instead of the selected story language

  • Fixed typos in NPC dialogue

  • Fixed an error that could occur when loading in near a player who was emoting

  • Fixed overly bright lighting while freely moving in Ghost Mode

  • Fixed players being able to drink Health Juice while using a respawn tank

  • PC ONLY: Fixed Social menu not opening on Steam Deck

  • PC ONLY: Fixed equipped weapon skins sometimes not carrying over into the next match

  • PC ONLY: The minimap no longer fades due to phantom mouse input when playing with a controller or on Steam Deck

What’s next?

Super Summer Royale kicks off next week on Tuesday, July 7th with new challenges, cosmetics, and Super Animal breeds to unlock!

After that, we’ll be working on another small midseason update for later in the summer, followed by our next major update and new season, v2.3, in the fall. Now that we’ve ticked off most of the items from January’s roadmap, we’re planning to put together another one, so keep your eyes peeled for that!

And that’s everything new in our Super Natural Update! Subscribe to our ​​(https://animalroyale.com/#sign-up) to keep up with the summer event and upcoming updates, and follow us on:

{STEAM_CLAN_IMAGE}/33586940/22168f726a0235ca6d03957c23a9b00f091a

Alien Overlord & 9 New Breeds | Bright Future Midseason

Added
  • Added Alien Overlord Starter Pack featuring Super Alien Wolf, Alien Overlord Robe, Alien Overlord Crown, 600 SAW Tickets, and bonus Super Wolf early unlock
  • Added 9 new Super Animal breeds: Super Maine Coon, Super Black and Tan Shiba Inu, Super Black Poodle, Super Canada Goose, Super Siamese Mouse, Super Squirrel Monkey, Super Alien Raven, Super Wolverine, and Super Peahen
  • Added Discord integration for Steam version allowing players to view Discord friends list in-game and send crossplay party invites through Discord client
  • Added cosmetic previews in SAW Shop to preview item sounds and visual effects before purchasing
  • Added tutorial skip option for new players to skip Super Animal World intro sequence
  • Added ambient music for Hamsterball Stadium
Changed
  • Updated game engine from Unity 2019 to Unity 2021
  • Updated Mac version to Intel and Apple silicon build
  • Updated 50+ existing SAW Shop cosmetics with new and improved sounds
  • Updated friends in Social screen to show platform icon on right side
  • Renamed Additional Info in settings to Extras
  • Updated floor grid design under character on some BananOS screens

Incoming transmission: the Bright Future Midseason Update has landed!

Our midseason updates often include a new Super Animal breed or two, but this time the Lab Labs may have gone a bit overboard. The update includes a new Starter Pack, 9 new Super Animal breeds, Discord integration, cosmetic previews, shop items, fixes, and more.

Highlights
  • The new Alien Overlord Starter Pack has arrived, featuring the Super Alien Wolf, the Alien Overlord Robe, Alien Overlord Crown, 600 SAW Tickets and a bonus early unlock of the Super Wolf if you don’t have it. Galactic conquest sold separately.

  • 9 new Super Animal breeds are now available in the Research Lab, including the Super Maine Coon, Super Alien Raven, Super Wolverine, and more.

  • You can now link Super Animal Royale with Discord in the Steam version of SAR to see your Discord friends list in-game and send them crossplay party invites straight to the Discord client.

  • The SAW Shop now has cosmetic previews, and we’ve updated 50+ existing cosmetics with new and improved sounds.

  • Tutorial skip: New players can now skip the Super Animal World intro sequence if they want to get into the action with friends faster (although we still recommend playing it).

  • More quality of life, additions and fixes.

You can check out the short video version of the highlights on YouTube, or keep reading below for the full supply drop.

Alien Overlord Starter Pack

For the first time in a midseason update, we’re releasing a new Starter Pack! The Super Alien Wolf is fresh out of the Research Lab and ready to conquer the entire galaxy, starting with Super Animal World. Definitely the galaxy eventually, though.

https://store.steampowered.com/app/4610650/Super_Animal_Royale_Alien_Overlord_Starter_Pack/

The Alien Overlord Starter Pack includes:

  • Super Alien Wolf

  • Alien Overlord Robe

  • Alien Overlord Crown

  • 600 SAW Tickets

  • Bonus: Super Wolf early unlock (if you don’t already own it)

The Alien Overlord Starter Pack will be available alongside the Bright Future Starter Pack for the rest of the Bright Future season.

We’re planning to make cosmetics from past Starter Packs available again in the future too, but Starter Packs will remain the best-value way to pick them up during their original run.

9 New Super Animal Breeds

The Super Alien Wolf wasn’t the only creature to escape the Labs this update: 9 new Super Animal breeds are now available to unlock!

  • Super Maine Coon (Super Cat - Level 1), suggested by cherry_lollipop

  • Super Black and Tan Shiba Inu (Super Dog - Level 1)

  • Super Black Poodle (Super Dog - Level 1)

  • Super Canada Goose (Super Duck - Level 10), suggested by Leon13639

  • Super Siamese Mouse (Super Rat - Level 20), suggested by Shaz

  • Super Squirrel Monkey (Super Monkey - Level 20)

  • Super Alien Raven (Super Raven - Level 40), suggested by ilovebts7752

  • Super Wolverine (Super Badger - Level 60)

  • Super Peahen (Super Peacock - Level 70)

A huge thanks to everyone in our Discord who shared breed suggestions, including the community members credited above. Also, if you saw the Super Wolverine briefly escape confinement earlier this month: no you didn’t, bub.

New Features
Discord Integration

The Steam version of Super Animal Royale can now be optionally linked with Discord! Once you sign in, you can view your Discord friends list in-game and send crossplay party invites through the Discord client.

Veteran Super Animals may remember we had a similar feature back in the day, so we’re excited to bring it back in a new form. We’re planning to keep building on this integration too, so let us know if you run into any issues or have feedback!

Note: Discord invites require activity status sharing to be enabled in the Discord client. If invites aren’t appearing, check your Discord Activity Privacy settings.

Cosmetic Previews + New Sounds

The SAW Shop now has cosmetic previews, so you can check out an item’s sounds and visual effects before purchasing it.

We’ve also added new custom sounds for 50+ existing SAW Shop cosmetics, giving many items you may already own a bit more character and personality. A lot of care went into these, so try out some old favorites and give them a listen!

Tutorial Skip

New players can now skip the Super Animal World intro sequence if they want to jump straight into the action. We still recommend experiencing it, since it’s more than just a tutorial: it introduces the world, characters, and storylines that future quests will build on. For anyone just looking to join their friends faster though, it’s now an option.

This feature is rolling out first on Steam for PC/Mac players, and will arrive on consoles in a later update.

Other Quality of Life Improvements

We’ve also made a fresh batch of quality of life improvements and behind the scenes updates:

  • Updated the game’s engine from Unity 2019 to Unity 2021. This under the hood upgrade helps support features like the new Discord integration, modernizes the game’s technical foundation, and may bring small stability or performance improvements in some cases. The game should otherwise feel the same!

  • The Mac version is now an Intel and Apple silicon build. Some users might find that their local settings have reset, so be sure to check if you use this version.

  • Ambient music has been added for the Hamsterball Stadium.

  • Friends in the Social screen now show the platform icon on the right side.

  • Renamed "Additional Info" in settings to "Extras."

  • Updated the floor grid design under the character on some BananOS screens.

  • After winning a match, your next Social Hub join will send you to Victory Island. If your next match is a loss, you’ll now be sent to the Welcome Center instead, but you can still return to Victory Island for the rest of the day between wins. This keeps Victory Island focused on celebrating wins, while the Welcome Center remains the main Social Hub gathering spot.

Changes rolling out today on PC/Mac first, with consoles to follow in a future patch:

  • Added a Super Animal unlock animation in MTN Research Labs, similar to the old main menu tanks.

  • Milestone category buttons now show markers when they contain unclaimed items.

  • Talking to Carl when visiting the shop now automatically scrolls to Carl’s Cart. Clicking shop categories also has a new animated transition between sections.

  • On the Customize and Emotes screens, the "None" option will now remain present while searching.

  • Hid the prompt on the HUD for Steam Deck.

New in the SAW Shop
Thomas’s Apprentice Bundle

Sledison is always looking for more helpers in his workshop! He seems to go through them pretty quickly for some reason, but the good news is that aspiring new apprentices now have plenty of gear in stock.

The bundle includes:

  • Thomas’s Apprentice Outfit

  • Thomas’s Apprentice Hat

  • Pliers

Cyber Weapons Bundle

Bring a sleek, high-tech edge to your loadout with the new Cyber Weapons Bundle.

The bundle includes:

  • Cyber Pistol

  • Cyber Hunting Rifle

  • Cyber AK

  • Cyber Shotgun

Bright Future Midseason Items

Ms. Macawsome has also stocked new cyber gear, retro sci-fi outfits, and the new Robot Dance emote:

  • Cyber Tactical Outfit

  • Cyber Glasses

  • Super Simian Space Outfit

  • Purple Galactic Dress

  • Blue Galactic Outfit

  • Robot Dance emote

New in Carl’s Cart
Super Space Simian Cosmetics

Carl has also stocked his cart with new retro-future styles, and these Super Apes have taken a suspiciously strong liking to them.

  • Tan Space Simian Outfit

  • Blue Space Simian Uniform

  • Green Space Simian Robe

  • Green Space Simian Uniform

Bug Fixes

And of course, we’ve been hard at work smashing bugs. Don’t worry, not the cute catchable kind. We would never.

  • Fixed skunk bombs from Banan Altars appearing with a white outline.

  • Fixed an issue where your status in SAR Friends would not load correctly, causing players set to invisible to appear online next session.

  • Fixed friend statuses not updating after reconnecting to SAR friends.

  • Fixed game mode music playing indefinitely after canceling auto-accept as a non-host.

  • Updated Rabbita's photo for "The Gift of Gab" quest to fix some continuity errors.

  • Fixed two broken bug spawns at Pete’s Swamp and the farm.

  • Fixed bananas thrown at Banan Altars causing invisible interactions for the Banana Forker.

  • Fixed players spawning outside of the end-of-world MTN station.

  • Fixed the "Grand Theft Emu" quest completing with just one player in Solos. To account for the extra difficulty, the allowed time for stealing has been increased.

  • Fixed a bug where being killed in the Bwoking Dead mid-zipline while infected would leave you downed as a zombie.

Fixes rolling out today on PC/Mac first, with consoles to follow in a future patch:

  • Fixed the Friends tab sometimes not showing the "JOIN SOCIAL HUB" button.

  • The racing end screen will now automatically hide when talking to an NPC.

  • Fixed an issue where buying and equipping shop or Animal Pass items would not play custom melee or gun skin sounds unless you swapped skins at the MTN.

  • Fixed a bug where unlocking multiple weapon skins would only show new item markers on one skin at a time in the Customize tab.

  • Fixed “new item” spam when installing SAR on a different device.

  • Fixed a bug where changing your Super Animal preset and then researching a new Super Animal would cause your previous preset outfit to be copied onto the current one.

  • Fixed a bug where canceling a Super Animal unlock in the Research Lab while using a controller would select the wrong Super Animal.

  • Fixed a bug where quests that track numbers with decimal points (such as “Walk 5km”) would incorrectly appear as completed on the HUD before they were actually completed.

  • Decreased the sorting order of bananas by 1 SAU, since they would sometimes appear over small walls like the ones at Hamsterball Stadium.

  • Cleaned up a few unused/old menus and images that were still in the game, saving a few MB on game size.

  • The Featured Weapon timer now switches from days and hours to hours and minutes when the remaining time is short.

What’s next?

We’re already hard at work on v2.2, including improvements shaped by your feedback from Super Animal World’s launch and the recent SAW vs Rebellion discussion here on Steam.

We’re not ready to share the full rundown just yet, but your comments have been genuinely helpful as we prioritize what comes next. Thanks as always for taking the time to let us know what’s working, what isn’t, and what you’d like to see next.

Keep letting us know your thoughts in the comments!

You can subscribe to our ​​(https://animalroyale.com/#sign-up) and follow us on:

You can also follow us on (https://facebook.com/animalroyale), (https://instagram.com/superanimalroyale), (https://reddit.com/r/animalroyale), (https://tiktok.com/@pixilestudios), and (https://threads.net/@superanimalroyale).

That’s all for the Bright Future Midseason Update! We hope you enjoy the new breeds, fresh cosmetics, and quality of life improvements. See you on the island, Super Animals!

Bright Future Update: A meteor strikes, shaking up Super Animal World

No need to keep counting down: the Bright Future Update has landed! A Banananite meteorite has crash-landed on the island, kicking off a new storyline with fresh quests, new weapons and mechanics, and a bunch of community-requested improvements. Here’s the quick rundown before we dive into the full patch notes:

Highlights:
  • A Banananite meteorite has landed in Super Animal World, bringing new NPCs, storylines, and quests

  • Banan Altars have popped up in Animal Royale, where offerings of bananas and Giant Emus can reward you... or punish you

  • The new X-Ray Cannon, Uzi, and dual-wieldable Dualzis arrive, along with a new featured weapon rotation system to keep matches feeling fresh

  • Hot Mode, Play Again, Auto-Accept Queue, and a Customize search bar are just some of this update’s community-requested improvements

  • The all-new Bright Future Pass and Bright Future Starter Pack bring the season’s retro-future sci-fi theme to life

  • Respawning Day returns with three weeks of eggs, challenges, rewards, and the new Super Cloud Skunk

  • New Super Gorilla, Super Chimpanzee, and “Alien” breeds are now available in the Research Lab

  • Four new Super Animals are also available for a limited time through Twitch Drops

  • Lots more is packed in too, including the new Swampwater Breezeway Hamsterball Racing track, Banana Crabs, shop updates, and plenty of updates to gameplay, Social Hub and UI (plus a Makeship plush tease)

If you’d rather watch the highlights, here’s our Developer Overview:

Now, let’s dive into everything packed into the Bright Future Update.

A Meteorite Has Landed in Super Animal World!

Northeast of SAW Labs, a huge meteorite has landed, and the island’s factions have very different ideas about what it means.

The meteorite contains a strange, vibrant new material called Banananite. Thomas Sledison is eager to mine as much of it as he can for weapons development in his workshop, convinced it could lead to all kinds of wonderful, dangerous new inventions. The Cult of Banan, meanwhile, believes the Banananite meteorite is something much more sacred, and the yellow, softly-curved shape of its fragments does seem to suggest there may be something to their devotion.

They’re not the only ones captivated by it. The Super Simian Space Society has sprung up in response, an earnest new space-enthusiast club founded by two Super Apes, Ham and Enos, who are convinced the meteor points toward a bright future for Super Animal-kind among the stars.

Embark on new NPC storylines and quests by talking to Ham & Enos, Thomas Sledison, and the Deacon of Banan. Whether you’re helping a would-be space society win official recognition, testing Sledison’s latest experiments, or uncovering the mysteries of Banananite itself, there’s plenty to dig into.

A-peel to a Higher Power: Banan Altars

Since the meteorite crashed down, mysterious Banan Altars have been reported popping up around the island. Built from fragments of sacred Banananite and awaiting tribute, they can be found during Animal Royale matches in solos, duos, and squads.

According to some, offerings of bananas and even Giant Emus may reward the faithful, though worshippers should also beware of punishments. Large offerings can reward powerful weapons, and those gifts come with a twist: bananafied weapons that send slippery bananas flying mid-fight. Praise Banan, but worship at your own risk.

The Bright Future Pass Has Landed

The Bright Future Pass celebrates the meteor’s arrival while bringing the update’s retro-future sci-fi theme to life, with the Mini Rhino, Moonwalk emote, and loads of cosmetics inspired by classic sci-fi.

  • During this season, the Bright Future Pass is available at a discounted price of 550 SAW Tickets.

  • As always, Animal Passes never expire. You can keep working on passes you already own on your second track, or pick up older ones from The Archive for 750 SAW Tickets.

Bright Future Starter Pack

Gleeb glob bop? Glorp gleebin bintos. Gleebo Bright Future Starter Pack borp gleebins!

https://store.steampowered.com/app/4439730/Super_Animal_Royale_Bright_Future_Starter_Pack/

(EXTRA TRANSMISSION RECEIVED. TRANSLATING) The Bright Future Starter Pack includes:

  • Super Alien Cat

  • Alien Spacesuit

  • Alien Specimen

  • 600 SAW Tickets

The Grand Opening Starter Pack that debuted alongside the Super Animal World expansion will only be available for one more week before going into the vault. We plan to bring back past season starter packs again in the future in a new format, but if you’ve been meaning to grab this one, now’s the time.

New Weapons: Uzi, Dualzis, and the X-Ray Cannon

Time to spray and pray: the Uzi has arrived as a faster, wilder, and more close-quarters version of the SMG! Plus, if you find two Uzis, you can dual wield them to make an extra-chaotic pair of Dualzis.

The Uzi and Dualzis are also part of a new featured weapon rotation. After Respawning Day, this featured slot will rotate daily between the Uzi and Dualzis, the Blunderbuss, and the Bwoking Launcher to keep gameplay fresh. As we add more limited-time weapons in the future, we expect that lineup to grow too.

The X-Ray Cannon has also arrived as our first limited-time Mole Crate weapon! It uses Superite ammo and deals 100 damage when fully charged, or 50 through armor. Shots can pierce up to 3 enemies, with damage falling off after each hit.

Sneaking while holding the X-Ray Cannon will enter x-ray vision mode, letting you see through walls and track down where other players are hiding. Be careful, though: x-ray vision slows you down and makes a distinct sound that nearby players can hear.

We’ll be keeping a close eye on how the X-Ray Cannon plays, so let us know what you think. Depending on the response, we may tweak it or bring it back again in the future!

Hot Mode and Community-Requested Improvements

Hot Mode is here! Every 24 hours, one game mode will be marked as the day’s Hot Mode. For the first 5 matches you play in that mode, you’ll get an extra 25% XP! And don’t worry too much if you get eliminated early; you’ll always get a minimum 100 XP from completing a Hot Mode match.

Our goal with Hot Mode is to encourage fuller lobbies in the featured mode each day with a small bonus, while still keeping it optional. It’s something we’ll be monitoring, and we’d love to hear your thoughts on how it’s working so far and any similar features you’d like to see in future updates.

More Featured Community Requests

We’ve also added some of the community-requested improvements we’ve been hearing about a lot from all of you, aimed at making both core modes and the Social Hub smoother to move between and easier to navigate.

  • Play Again lets party hosts requeue everyone automatically once the group returns to the hub so you can re-queue right away without opening the modes screen. You can also cancel it by opening the Game Modes screen. Note: the spectate button has moved to the bottom right of the endgame screen, and can still also be triggered with the escape key.

  • Auto-Accept Queue is here and enabled by default, with a 10-second cancel window to make it easy to finish up what you’re doing while avoiding a missed match. If you prefer the old manual queue flow, you can switch back to it in the Game Modes screen.

  • We’ve finally added a Search bar to Customize and Emotes at MTN stations! With over 2,000 cosmetic items in the game, this is a really nice and long-requested addition.

  • The BananOS Social screen now includes Recent and Nearby players to make it easier to add friends, report, or mute.

  • It’s now easier to join friends’ Social Hubs directly from their profile (it works bi-directionally, not just for party hosts).

There are plenty more improvements and new features listed below as well, and we still have lots more planned for BananOS in future releases. Keep the feedback coming and we’ll keep refining it!

New in the SAW Shop

The LED Bundle and LED Guns Bundle are here to help you light up the island in proper retro-future style. You can pick them up from Ms. Macawsome’s shop, no trip to cyberspace required.

The LED Bundle includes:

  • LED Helmet

  • LED Outfit

  • LED Sword

The LED Guns Bundle includes:

  • Dogna’s LED Dartfly Gun

  • LED M16

  • LED SMG

  • LED Silenced Pistol

Beyond the bundles, the SAW Shop has a great Spring 2026 collection to help you celebrate Bright Future and Respawning Day:

  • Atom Hat

  • Casual Dress

  • Neon Umbrella

  • Rainbow Emote

  • Sakura Bonsai Gravestone (thanks to zomzartisticz for the suggestion!)

  • Sakura Scythe (thanks to SAILORo7 for the suggestion!)

New in Carl’s Cart

Not to be outdone by Ms. Macawsome, Carl has stocked his cart with some new outfits if you’re looking to dress for the island’s latest space craze. Don’t worry, wearing the red one won’t get you killed first... probably.

Here’s what you can pick up from the Cart:

  • Red Space Commander Outfit

  • Yellow Space Commander Outfit

  • Green Space Commander Outfit

  • Blue Space Commander Outfit

Super Gorillas and Chimpanzees are Going Bananas

The Lab Labs have finally expanded the Research Lab’s simian lineup with Super Gorillas and a Super Chimpanzee breed! Turns out even the Lab Labs weren’t immune to the island’s space craze.

You can unlock these Super Gorilla breeds in the Research Lab beginning at level 40:

  • Super Gorilla

  • Super White Gorilla

  • Super Brown Gorilla

  • Super Grape Gorilla

  • Super Chimpanzee

Bonus: Super Alien Breeds

The Lab Labs decided the island’s latest obsession with the stars could use a few more visitors, so they bio-engineered a whole invasion’s worth of new “Alien” Super Animal breeds.

Available now in the Research Lab (the required unlock level is listed beside each breed):

  • Super Alien Bat (Level 80)

  • Super Alien Chinchilla (Level 50)

  • Super Alien Cow (Level 40)

Respawning Day Is Back With 3 Weeks of Challenges

Rejoice and Respawn! The Respawning Day event has begun, our holiday celebrating spring, eggs, and the miracle of clone-based functional immortality. Plus, free eggs on the ground.

From now until Friday, April 24th, colorful Super Eggs are hidden around the island. You can pick them up for a small heal, and you’ll also earn them by completing matches in any mode. Fabergé Giant Emu Eggs have popped up too, and smashing or shooting them will get you the prizes inside.

New challenge sets will unlock each week, so check back here or on social media to see what’s new. Once they unlock, you’ll have until the end of the event to complete them all!

Respawning Day Week 1

Week 1 is live now, and here’s what you can unlock right away:

5 challenge rewards to earn
  • Easter Egg Pullover | Collect Super Eggs (1000)

  • 1500 XP | Smash Fabergé Giant Emu Eggs (7)

  • Eggshell Umbrella | Banana Slip an Enemy

  • 750 Carl Coins | Destroy Skunk Mushrooms (5)

  • Gestation Pod melee | Break Enemy Armor (50)

New Super Animal breed
  • Super Cloud Skunk (Available at Level 20)
Banana Crab Frenzy

For the first 48 hours of the update, Banana Crabs will be swarming the beaches in a slippery April Fools frenzy. Watch your step, because touching them will make you slip! After the frenzy ends, Banana Crabs will remain in the Social Hub as a permanent new catchable bug, but at a much rarer Legendary tier.

As always, new Super Animal breeds introduced during events stay permanently available in the Research Lab, so unlocking them isn’t time-sensitive. Happy egg hunting!

Gameplay Changes
  • Respawn Tank respawn timers have been adjusted. Respawning one teammate now takes 9 seconds, two teammates take 11 seconds, and three teammates take 13 seconds (previously, it always took 9 seconds regardless of how many players were being respawned).

  • Accordingly, the number of teammates respawned is now based on how many vials you’ve collected when you start the respawn. Picking up a new teammate vial during the respawn will not add that player to the current respawn, so you’ll need to cancel and restart it to include them, or find another Respawn Tank.

  • Respawn Tank cooldown has also been increased from 10s to 20s. These changes aim to make Respawn Tanks riskier when attempting larger comebacks and more difficult to use in rapid succession.

  • The first 5 shots after spinning up the Superite Laser now have no recoil, as suggested by Bloop on Discord. This makes it a more predictable burst weapon when fired in short bursts.

  • Respawn Tank icons now show on the map in duos and squads.

  • Loot now visually fades after a short delay when a player or placed banana is behind it. This helps prevent edge cases where certain emotes or Super Animal breeds let players hide too well in loot piles.

  • A new setting has been added to always show weapon skin effects, and it’s on by default. This lets everyone hear custom gun sounds like the Soil Revolver’s and see custom projectiles like the Cardinal Bow & Sparrow’s.

  • Reduced barrel explosion knockdown duration from 1.3 seconds to 1.2 seconds. Reduced the range of barrel explosions where knockdown occurs from 21 SAU to 16 SAU.

  • Increased movement tolerance slightly for picking up downed teammates.

  • Lightning effect brightness has been decreased by 50% and duration has been increased from 1.8s to 2 seconds.

  • Private matches can use /giant to spawn a Giant Sloth. Good luck.

  • Added /altars command for private matches to disable Banan Altars.

Social Hub Changes
  • New NPCs have been added at the Welcome Center and at the new meteorite site northeast of SAW Labs. New quest chains are available from these NPCs.

  • Fish will now bite much faster on your fishing line if you land your lure in front of their mouth. An effect and sound will play if you land an effective cast.

  • Added a 6th hamsterball racing track: Swampwater Breezeway.

  • Hamsterball racing start/finish lines now have the same glow and fade effect as checkpoints.

  • You can now choose all three of your tracked quests and toggle them on and off. We’ve also added a setting to toggle auto-tracking.

  • Pearls can now stack up to 20 in your inventory.

  • The Victory Island gardens have received a beautiful DNA-themed update with new flowers just in time for spring!

  • Added hit animations when smacking NPCs with your melee.

  • Added a radio in SAW Security that plays a song. Give it a listen if you’re paying the good dogs a visit!

  • Catfive now has looping music coming from his headphones.

  • Reduced some Super Dog and Beaver voice volumes.

  • Early tutorial dialogue has been tightened and trimmed.

  • Fixed several typos in various NPC and quest dialogue.

UI Changes
  • A coupon code screen has been added to BananOS, so you can redeem coupons while in-game in the Social Hub in addition to the main menu.

  • You can now see active hamsterball races on the map screen, and join them directly from the map!

  • Customize now defaults controller selection to the left category buttons, and backing out of the item grid goes back to the left buttons before exiting to the presets screen.

  • Charge-up weapons like the Bow & Sparrow will now show distance indicator dots similar to the BCG. There’s also a new setting available to disable these charge indicator dots if you prefer the regular recoil indicators. For controller users, disabling them will show the old static indicators instead.

  • Weapons that don't reload such as the Bow & Sparrow and X-Ray Cannon will now show a single ammo label on the UI. This makes it clear that they don't need to reload and fixes edge cases such as a “0” being displayed in the current ammo text.

  • Added hotkey icons for the middle mouse button, mouse 4, and mouse 5.

  • The keybinds screen now shows LMB, RMB, MMB, Mouse 4 and Mouse 5 (instead of the default text 'Mouse0,' etc).

  • The wait time on the ferry scene once the server connects has been reduced from 0.5 seconds to 0.25.

  • The BananOS challenges widget now displays progress as a whole number out of five (#/5), rather than a percentage.

  • Moved the "REMOVE FRIEND" button to the bottom of the player info card and colorized the text.

  • Direct messages received while in the main menu or ferry scene will display when you next join a hub or match.

  • Updated background art on player info cards with a prettier scene.

  • Updated "BACK TO HUB" on the end-game and in-match escape menus to "LEAVE MATCH".

  • Added a loading indicator and improved text clarity on the post-match respawn screen.

  • On the victory photo screen, the photo now remains displayed a bit longer after it’s taken to give you a chance to screenshot it. We’re planning to add a way to save these more easily in the future too!

  • If BananOS news is displaying a seasonal event, clicking it will take you to the event rather than to the news UI.

  • When reviving a teammate, you’ll now see the target player’s username in the interaction and reviving UI text.

  • A clearer, new popup now appears when editing a preset name in the Customize screen.

  • Fixed left side navigation buttons in BananOS shop not working correctly sometimes, and removed the dot indicators.

  • You can now scroll BananOS news with the mouse wheel.

  • Private matches: added true score column for '/getplayers' to give more accurate placement in team games.

Bug Fixes
  • Shooting gallery targets now have hitboxes that more closely resemble the player hitbox.

  • Improved memory usage and reduced memory pressure, especially for Switch users, by reusing world objects and large data structures between matches instead of recreating them each time.

  • Revised the JAG-7 reload sound to better match the actual reload time to avoid players cancelling it before it's done.

  • Fixed missing translations on Create Party and Exit

Super Animal World Is Here: A cozy new place to kill your friends

It’s finally here: Super Animal World, the massive free expansion to Super Animal Royale that turns the time between matches into a living world!

This has been the largest and most ambitious project our small team has taken on since SAR first launched in Early Access. After more than two years of work building an entirely new foundation for the game, we couldn’t be more excited to get it into your paws!

So what does Super Animal World include, and what comes next for SAR as a whole? Let’s start with what Super Animal World actually is.

What is Super Animal World?

Super Animal World is a reimagining of Super Animal Royale that turns the island into a relaxing space to make friends and enjoy cozy activities, all while you're queuing up to fight your new friends to the death.

We call this new loop the Circle of Super Life. You explore the new Social Hub, chat with characters, accept quests, and then matchmake straight into Super Animal Royale or our other competitive modes. When you die (or do the winner dance), you respawn back in the Hub to regroup, claim rewards, and head out again for your next battle.

The Social Hub was inspired by how wholesome and friendly this community has been over the years, and we wanted to create a larger space to support that. We’ve designed Super Animal World to make life between matches feel just as engaging as the battles themselves, with activities like fishing, bug catching, hamsterball racing, and more. In the sections below, we’ll walk through those new activities as well as BananOS, the new quest system, and everything else packed into the expansion.

Super Hamsters, Chinchillas, Emus

To celebrate the launch of Super Animal World, a whole trio of new Super Animal species has arrived in the Research Lab: Super Hamsters, Super Emus, and Super Chinchillas, each with their own set of breeds to unlock.

Super Hamsters can finally claim their hamsterballs, Super Emus get to join the royale as full combatants instead of just noble steeds, and Super Chinchillas are here by popular demand, ready for their chance to scurry to the top of the food chain.

Super Hamster Breeds (Available at Level 20)
  • Super Hamster

  • Super Blonde Hamster

  • Super White Hamster

  • Super Red Hamster

Super Emu Breeds (Available at Level 30)
  • Super Emu

  • Super Chonk Emu

  • Super Speedy Emu

  • Super Battle Emu

Super Chinchilla Breeds (Available at Level 50)
  • Super Chinchilla

  • Super White Chinchilla

  • Super Black Chinchilla

Grand Opening Pass

To celebrate Super Animal World’s release, Ms. Macawsome’s got a new Animal Pass for you: The Grand Opening Pass! This one’s all about the newest activities on the island, so there’s bound to be something for everyone (as long as you like fishing, bug catching, or racing hamsterballs).

We’re also really excited to debut the new Mini Emu pet in this pass! It may be too short to ride, but it makes emus the first species to exist as a complete set of Giant Animal, Super Animal, and Mini Animal.

  • During this season, the Grand Opening Pass is available for a discounted price of 550 SAW Tickets.

  • As always, Animal Passes never expire, so you can continue working on passes you own from previous seasons on your second track, or purchase previous ones from The Archive for 750 SAW Tickets.

Grand Opening Starter Pack

Feeling daring? The Grand Opening Starter Pack features a star-studded set of flashy daredevil cosmetics and the Super Stuntman Hamster! It’s the perfect look to rock while outspeeding the competition out on the raceways, just watch out for flights of stairs. Or don’t.

https://store.steampowered.com/app/4115440/Super_Animal_World_Grand_Opening_Starter_Pack/

The Grand Opening Starter Pack includes:

  • Stuntman Aviators

  • Stuntman Outfit

  • Super Stuntman Hamster

  • 600 SAW Tickets (enough to pick up the new Animal Pass or put toward items in the SAW Shop!)

Buying this Starter Pack will also unlock the base Super Hamster early, as a small bonus. This is the first time we’ve offered a non-starter Super Animal in a Starter Pack and we’d love to hear what you think!

SAW is Finally Here? It’s a CRISPRmas Miracle!

CRISPRmas is here! Candy canes have once again been scattered across the island to collect, and the first week’s challenges and rewards are ready to be unwrapped.

Be sure to head on over to the SAW Welcome Center in the Social Hub and have a chat with Santa Claws himself, in the fur! He’ll be around throughout the entire event, to meet all the nice (or naughty) Super Animals on the island.

Keep an eye out for candy canes during your matches. Eating them grants a small heal and helps you progress some of your weekly challenges. Smashing snowmen (snow animals?) around Thomas’s Tundra will score you even more candy canes, and you’ll also earn them just for completing matches!

5 challenge rewards to earn
  • Red Elf Hat | Collect Candy Canes (1000)

  • 1500 XP | Smash Snowmen (5)

  • Red Elf Outfit | Land on Ice

  • 750 Carl Coins | Chop Snow Grass (125)

  • Gingerbread Sword | Get Kills (12)

New Super Animal breed
  • Super Sock Monkey (Available at Level 20)

Week 2 and 3 CRISPRmas challenges and Super Animal breeds arrive on Tuesday, December 16th and Tuesday, December 23rd.

Social Hub Activities

Looking for an itinerary of things to do in Super Animal World? Here are some of the new activities you’ll unlock in the Social Hub as you progress along the Main Quest.

Fishing

Believe it or not, there are fish out there that don’t stand on two legs! Once you get a fishing rod, you can catch some of these so-called “water fish” in just about any body of, well, water. You can catch different fish depending on where you cast your line, so to complete the Museum of Super Natural History collection you’ll need to angle all around the island.

Bug Catching

Whether they’re skittering or buzzing or fluttering about, dozens of bug varieties call the island home, too! With a bug net, you can catch them to add to the museum’s collection (and never snack on, as tempting as it might be for some Super Animals). Just like fish, different bugs can be caught in different locales, so be sure to search every nook and cranny on the island.

Hamsterball Racing

Dash, drift, and dodge your way through the island’s six hamsterball racing tracks! BananOS augmented reality turns stretches of the island’s existing landscape into exhilarating raceways to challenge your friends on, complete with dash pads, items to give yourself an edge, and all the spherical mayhem you could want.

The Island’s Inhabitants

The island’s never felt more alive, thanks to the massive new Quest System that’s been added, with tons of characters to chat with including familiar faces from our SAR Tonight animated series and plenty of debuting critters too! Every corner of the island has friendly (or not-so-friendly) faces to meet, many of whom will give you quests and rewards every day you return. Be sure to say hello to any and all Super Animals you meet out there while exploring. You never know who might need your help, or what you might get in return if you lend a hand. Or… paw. Or wing, or fin!

All in all, there are 350+ quests to complete and over 100 characters to chat with (200+ when including ambient NPCs, who all have unique dialogue). There’s a full novel’s worth of story here, with over 140,000 words of dialogue in total. For context, that’s roughly 1.5x longer than The Hobbit and about 4.7x longer than Animal Farm. It was a huge undertaking to add this many questlines to the game, and it’ll be an undertaking in its own right if you want to experience them all, so expect it to take multiple days if you’re dedicated enough to complete every quest.

Please be respectful of spoilers for everyone! There’s a lot of story reveals and new lore tidbits in this novel-length addition to the game, so if you’d like to discuss these things with others, we encourage you to check out our #lore-discussion channel in our Discord server.

We’re super excited to see everyone’s reactions to these additions! Super Animal World is a vibrant place with all sorts of colorful and often chaotic critters, and we hope getting to talk with them and help them out will be a fun way to enjoy the Social Hub and challenge yourselves.

BananOS

Seven years after its original Early Access release, Super Animal Royale has received a nearly top-to-bottom UI overhaul. At the heart of that overhaul is BananOS, a new augmented reality operating system that every Super Animal now runs as a brain-to-eye interface (...whether they opted into the install or not).

The big question we asked ourselves that led to BananOS and the new Social Hub was: what if instead of returning to a menu between matches, you can access everything you need while staying in-world the whole time?

BananOS overlays an AR interface onto every Super Animal’s vision so they can access apps, notifications, and matchmaking from anywhere in the Social Hub. Other systems that used to live in menus have also been brought in-world to physical locations, like MTN Stations where you can access customization and the Research Lab, and Photo Booths for snapping commemorative pics while you explore the island.

You can also use BananOS to queue up for any game mode straight from the Social Hub, and keep fishing, questing, or socializing while you wait for matchmaking.

Alongside Super Animal Royale, S.A.W. vs Rebellion and The Bwoking Dead are now permanently available to queue for instead of rotating weekly. Now that waiting for your next match is a whole game itself, we felt it was time to make these additional modes permanent, and we plan to keep evolving them and adding new competitive modes you can access right from the Hub.

For the first time, BananOS also introduces an in-game cross-platform friends list. You can add players you meet while you play, no matter what system they’re on, and that list lives alongside your Steam or console friends while staying shared across all platforms. Grouping up from BananOS’s Social tab is simple too, especially now that console players can use text chat in-game.

This is just the first version of BananOS and we already have new features planned, so we’d love to hear your feedback as you use it and see where you’d like it to go next. The best way to learn BananOS is to get your paws on it, so give it a try while you’re exploring the island.

And Everything Else!

We’ve also implemented tons of other changes that aren’t directly tied to the Social Hub itself. There’s more than two years worth of additions and quality of life improvements in this expansion, too many to list entirely here, but here are a few highlights:

Respawn Tanks

By popular request, Duos and Squads modes in Super Animal Royale now feature Respawn Tanks where you can revive fallen teammates, as long as you pick up their respawn vials first. You can finally bring a dead teammate back into the fight, or at least a new clone of them. Rejoice!

Intense Weather

The island’s weather patterns have gotten a bit superer! Stormy weather can occur at random, with new visual and audio effects to match. Be careful heading to the Tundra during these storms, since it also means there’s a blizzard in the snowy northern sections of the map.

Other Additions and Changes

There’s a lot more packed into this expansion so we can’t cover every single detail, but here are some final highlights from the changelist before this post itself becomes novel-length:

Competitive Modes

  • Emus can peck ammo, juice, tape, and throwables to loot them for their rider, making looting on the go much smoother.

  • Carl Coins rewarded per minute survived in Super Animal Royale have been increased from 5 to 7.2.

  • Explosive barrels have a new knock down animation for both competitive modes and Social Hub. In competitive modes this acts as a stun, even if the player has only lost part of their health.

  • The first Skunk Gas circle now takes longer to close, giving you more time for early-game looting and reducing the chance of being rushed or caught by the first circle.

  • Skunk Gas visuals have been adjusted so it’s easier to see the environment while you’re inside the gas.

  • A confirmation sound now plays when armor taping finishes successfully.

  • Fixed several spots where throwables would bounce incorrectly or through walls (such as around the Giant Emu pen and small research lab buildings).

  • Existing NPCs in the royale are now client-side, so each player can complete related milestones if they find them in a match.

  • Zombie Joe bots and The Bwoking Dead have seen several improvements: bot melee range and attack speed have been slightly reduced, bot melee now breaks crates and other objects, the last survivor in Bwoking Dead now sees kill notifications correctly, and a rare issue where the on-screen kill notification would show 0 kills has been fixed.

  • Reworked the SvR “Top Players” showcase to consider multiple stats for players (while still only picking someone once), fixing cases where someone qualified for a stat but wouldn’t get featured.

  • Private match hosts have a suite of new tools, including commands to teleport (/tele), toggle the kill feed (/killfeed), spawn Lucky Cat Mines (/mine), spawn Skunk Bombs (/skunk), and enable or disable Respawn Tanks (/tanks).

  • Added keybind for private match admin leaderboard.

World & Social Hub

  • New Points of Interest: Hamsterball Stadium, Victory Island, and new details around the island including waterways and waterfalls. (Note: Victory Island is only accessible when exploring the Social Hub, and getting there will be up to you!)

  • Be sure to check out the exclusive shops at Victory Island and Mini Ranch for special items only found there!

  • SMoMA’s art collection has been updated with new works from the latest fanart contest.

  • New cinematics to see and photos to collect through the main questlines.

  • Tons of new music, including ambient location-sensitive tracks and new music when joining a lobby for a Super Animal Royale match.

  • New trails and boost visual effects for hamsterballs to make races feel even more satisfying.

  • Rebel Caches can now also be found around the Social Hub, awarding Carl Coins and with a rare chance to drop a cosmetic from the level-up item pool. An old bug in BR where they could not be opened after eating a mushroom or coconut has also been fixed.

  • Blue mushrooms have new run animation while you’re boosted. Their speed cap has been adjusted to +24s and they can be found and used in both competitive modes and Social Hub.

  • Giant Giant Clams can be opened in the Social Hub for a chance at pearls of different colors/rarities, which can be sold for Carl Coins and used in certain quests.

  • Carl Coins have a small chance to drop when cutting grass or breaking crates in the Social Hub.

  • Earporium has been renovated to become the new flagship SAW Shop location and MTN Station at the Welcome Center. Other areas around the island have also been renovated to make way for MTN Stations.

  • Added a squishable fly to the SAW side starting screen in SvR.

Systems & Quality of Life

  • You can now undo DNA Magnet choices at the MTN Station Research Lab if you change your mind about which Super Animal to target.

  • The game's HUD and notifications have been updated, including a larger minimap, improved text styling, and notifications moving to the right side of the screen.

  • Chat now supports Direct Messages. You can send DMs to a friend from their profile and use “/r” in the chat window to quickly reply to the last direct message you received.

  • All consoles now support text chat (via the Select button).

  • New emote wheel and quick chat design.

  • New dialogue/chat font for improved legibility and character support.

  • A Master Volume setting has been added to control all game audio at once, and more music (like SMoMA and Aquarium ambience) now respects the Music Volume slider.

  • Thanks to the new modular settings menu design, new settings have been added, including VFX quality and the ability to hide your armor locally. Existing options like “Toggle Recoil Indicators” and the old “/hidenames” chat command have also been moved into the settings menu. We plan to add more highly requested settings in the future so let us know what you want to see!

  • Various load-time optimizations have been made, including preloading more animations and speeding up map loading when joining servers.

  • Fixed a bug where ping-based hamsterball extrapolation of other players was not working correctly, improving how accurate the position of other players’ hamsterballs will look on your screen.

  • Social hubs restart daily at 10am Pacific Time, with matchmaking reopening shortly after. Server downtime will be 1-2min or less.

  • Weekly Challenges now refresh on Tuesdays at 10 am Pacific instead of Mondays to sync everything up to the same time.

Twitch Drops

A new Twitch Drops campaign is live from now until Friday, January 2nd! To start earning rewards, link your Super Animal and Twitch accounts on the SAR Drops website, and watch Drops-enabled SAR streamers on (https://www.twitch.tv/directory/category/super-animal-royale).

Here’s what you can earn by participating:

  • RGB Dress

  • RGB Oversized Hoodie

What's Next

Super Animal World is meant to give Super Animal Royale a whole new foundation to build on for years to come, and now that the pieces are in place, we can't wait to get back to regular Major Updates that continue building on it.

So what happens after launch? Here are a few of the things we’ll be focusing on that you can expect to hear more about in the new year

v1.9.4: By Popular Request Update

The Pixile team is still hard at work on the Super Animal World expansion, which we’re now aiming to release in winter (...or whenever it’s ready), but we have a big bundle of surprises to share with you today as thanks for your patience!

By popular request, today we’re dropping one more Animal Pass, inspired by community requests from over the years. The By Popular Request Pass is our way of saying thank you to all of you in our amazing community of more than twelve million players. And, because we’re now back to self-publishing and thus free to make dumb business decisions, we’re making it a proper thank you by making it completely FREE to claim until Super Animal World arrives.

We’ve also made a few quality of life improvements to the game, added new Super Animal breeds, and are kicking off an end of summer celebration in our first self-published patch since returning to full independence, so check out the video below or read on for all the details.

Highlights
  • The By Popular Request Pass is packed with cosmetics inspired by the community, and is FREE to claim throughout Season 11! Highlights of this pass include the Idol, Plague Doctor, and Trashcan Outfits, as well as the super-cute (and spiky) Mini Bearded Dragon pet and the Shy emote.

  • The new Super Animal World Supporter Pack DLC includes 3 unique Super Animal breeds, 12 cosmetics, and 750 tickets, and is available for those who want to support the expansion’s development and get a taste of Super Animal World themed items early.

  • Catch some final sun rays before fall during the Super End of Summer Royale event. It runs for three weeks and kicks off today with challenges, rewards, and fruity new Super Animal breeds each week!

  • Six additional new Super Animal breeds have been released from the Labs, with designs inspired or suggested by community members, just like the Animal Pass!

  • We’ve also made quality of life gameplay improvements and patched some bugs to improve player experience, including some significant changes to how the Zip-and-Go works.

  • Don’t miss the first sneak peek of Super Animal World gameplay in the video above too! We’re really proud of how fishing, bug catching and hamsterball racing are shaping up and we can’t wait to share more about the expansion in the coming months.

New FREE By Popular Request Pass

The SAR community is one of the most creative and passionate fanbases out there, so this season’s Animal Pass is a tribute to all the incredible designs and suggestions you’ve shared with us!

This Animal Pass is completely FREE to redeem until the Super Animal World expansion arrives (aka during Season 11), as a thank you for all of your support and patience during the Super Animal World expansion’s ongoing development. Next season, it’ll move into the Animal Pass Archive, but if you claim it anytime between now and then, you’ll be able to re-activate it from the Archive later like any other pass!

The pass includes some of our favorite cosmetic requests and ideas from you, as well as a few of our own to round out the pass (including a gravestone tribute to the retired Super Juicer blender). Some of the items were requested by many different players over the course of months and years, but others were directly inspired by art submitted in our (https://discord.gg/animalroyale). A huge thanks to community members who provided beautiful reference designs for items and provided their permission to base our official items on them:

  • Idol Set - Sunnyaan

  • Wild West Set - KaDi

  • Teddy Bear Set - fizzy.1

  • Trashcan Set - Traffickoun

  • Plague Doctor Set - com50c

  • Night Vision Goggles - kyryashayatravka

  • Hotdog and Superite Ties - N3on Assassin

  • Cardboard Shotgun - Metawastaken

  • Superite Sniper - posvxxxxxx

If you’d like to suggest cosmetics for the game, join our (discord.gg/animalroyale) and drop your suggestions in the cosmetics channel, leave us game feedback in the feedback channel, or start a discussion here on Steam! We’re constantly inspired by your passion for the game and would love to hear what you want to see added next. :)

Super Animal World Supporter Pack DLC

The Super Animal World expansion is the most ambitious project we’ve attempted since we first set out to build Super Animal Royale itself in Early Access, and we only felt confident tackling it because of the love and support from all of you over the years.

The Super Animal World Supporter Pack DLC is a way that you can directly support its development and bring a taste of Super Animal World into your game today with items inspired by the fishing, bug catching, and hamsterball racing minigames coming in the expansion. The pack also comes with three Super Animal breeds gorgeously designed by Erika, and the adorable Mini Dragon pet, who should NOT be allowed near anything flammable.

https://store.steampowered.com/app/3095340/Super_Animal_World_Supporter_Pack/

The Super Animal World Supporter Pack DLC includes:

3 new Super Animal breeds

(If you don’t have the base Super Animal for the breed, you’ll receive it upon purchase.)

  • Super Dawn Songbird

  • Super Dusk Raccoon

  • Super Midnight Deer

12 new cosmetics
  • Mini Dragon Pet

  • Race Start! emote

  • Fish Hook Piercing

  • Hamster Ball Hat

  • Racing Goggles

  • Hamster Ball Racing Suit

  • Checkered Flag melee

  • Caterpillar Antennae

  • Caterpillar Costume

  • Butterfly Bow

  • Butterfly Dress

  • Bug Box Gravestone

SAW Tickets
  • 750 SAW Tickets (the perfect amount for an archived Animal Pass!)

Our small indie team has grown to 15 people over the years, and it’s only because of all of you that we get to pour our hearts into this game and say it’s a career, so thank you from the bottom of our hearts to all of you who support us so much.

Super (End of) Summer Royale 2024

The island’s season manipulation tech was a bit out-of-sync this year (we’ll get Thomas on that), but the wait is over: the Super (End of) Summer Royale event is here! We’ve got three weeks of fun in the sun planned, with new Super Animals, challenges, and rewards each week, so you’d better put on some sunscreen. And don’t forget your ears!

Fruit baskets have been scattered around the island, which you can pick up to progress some of your weekly event challenges and restore a small bit of HP. You’ll also gain fruit by completing matches of any game mode.

Check back on Tuesday, October 1st and Tuesday, October 8th for a new Super Animal breed and Summer Royale challenges, with new cosmetic rewards!

Here’s this week’s challenge list:

5 challenge rewards to earn
  • Pineapple Glasses | Collect fruit (1000)

  • 1500 XP | Find and kick a beach ball in a match (5)

  • Watermelon Helmet | Deal damage with grenades and Lucky Cat Mines (250)

  • 750 Carl Coins | Throw Zip-And-Goes (5)

  • Seashell Necklace | Open clams (5)

New Super Animal breeds*
  • Super Tomato Frog (unlocked at lvl. 30)

  • Super Dragonfruit Dragon (unlocked at lvl. 80)

*As a reminder, all event breeds are permanent additions to the Research Lab. Don’t burn yourself out trying to grind for them!

New Super Animal Breeds

The Lab Labs have been hard at work, too: six new Super Animal breeds can now be unlocked in the Research Lab, including two new Super Bunny breeds suggested by community members Fendesal and Unflappedflea!

New Super Bunny breeds (unlocked at lvl. 20)

  • Super Sea Bunny

  • Super Dust Bunny

New Super Red Panda breed (unlocked at lvl. 60)

  • Super White Red Panda

New Salamander breed (unlocked at lvl. 70)

  • Super Black Axolotl

Super Dragon breeds (unlocked at lvl. 80)

  • Super Spirit Dragon

  • Super Lightning Dragon

New in the SAW Shop: The Fish Bundle!

Something’s fishy in the SAW Shop… and it’s not Ms. Macawsome’s tuna sandwich lunch this time.

The SAW Shop has new stock, including the Fish Bundle! It includes the following swimmingly swell swag:

  • Fish Beanie

  • Fish Costume

  • Fishing Lure melee

  • Fish Tie (also inspired by N3on Assassin)

You can also pick up the following items, now in the rotation:

  • FEATURED: Hot Coffee emote

  • Vintage Athletic Outfit

  • Shark Umbrella

  • Lava Lamp JAG-7

  • Coffee Cup

All of these items will be available for 48 hours in the SAW Shop starting tomorrow (September 25th) as Offers, with the exception of the Fish Bundle and Hot Coffee emote, which will be available all week as the Featured items!

They’ll be in the Shop’s rotation after that, so you’ll get additional chances to nab them later if you miss them this time.

New in Carl’s Cart

Carl’s got some new stock too, including 5 legacy items from past Summer Royale events. These items will rotate in on the days that new Summer Royale challenges unlock, so be sure to check the Cart when Weeks 2 and 3 of the event begin!

Here’s what’s new and rattling around in the Cart’s backseat:

  • Bubble Wand melee

  • Sunflower Bow

  • Red Panda Tie (also inspired by N3on Assassin)

The Bubble Wand melee, Sunflower Bow, and Red Panda Tie will be in the Cart tomorrow (September 25th), and will join the rest of the new additions in the rotation after their 48 hour run.

These legacy Summer Royale cosmetics have also been added to the Cart’s rotation (they’ll be guaranteed in the next few Cart inventory refreshes!):

  • Blue Striped Umbrella

  • Blue Beach Hat

  • Message in a Bottle melee

  • Beach Party Outfit

  • Vintage Floral Swimsuit

Pixile Plays

Join Catbaux, Kaity, Logan, and Michael for a special Pixile Plays tomorrow, Wednesday September 25th from 11am to 1pm PDT as they talk about the new update, Super Animal World, and answer your burning questions!

We typically stream every other week on Fridays at 11am PDT, so even if you can’t make it for this stream, you can follow the channel to get a notification when we go live in the future. With the By Popular Request Update out, we’re super excited to start sharing more about Super Animal World with everyone.

Quality of Life Changes & Bug Fixes
Zip-and-Go Revamp
  • When deploying a zip-line, you’ll immediately begin riding it at maximum speed, opening up new ways to use it for mobility. Max speed is also a whole lot faster!

  • You’ll also get a speed boost each time you hop between zip-line segments in a chain of existing Zip-and-Go lines.

  • Each boost adds to your overall momentum and five chained rides on average-length lines will bring you to maximum speed.

  • The Ninja Booties powerup still provides a speed boost while riding a zip-line, but the maximum speed has the same cap.

  • Holding a Zip-and-Go now provides a zoom-out effect of 15% to help with placing them vertically (and spot incoming enemies).

  • New visuals and sound effects have also been added when chain riding between zip-lines!

Gameplay Changes
  • The Super Juicer powerup has been removed (for now). Our philosophy for powerup design is for each powerup to have a clear niche that doesn’t overlap with others. It’s also important that powerups don’t have too many effects, and that those effects are reflected in their visual design. The Juicer just wasn’t carving out its own niche well enough, but you can still find a broken one in the Animal Pass as a gravestone! We’re planning to make further adjustments to the powerup system in the future too.

  • The Bandolier powerup now grants 10% faster reload speed in addition to its other effects. This includes the Hunting Rifle, which we feel should make for some exciting plays!

  • Lucky Cat Mines can no longer be set off by teammates (and they still do not damage teammates). This change should open up more strategic uses for mines, as well as just avoiding teammates mistakenly tripping them.

  • A new animation has been added for when Lucky Cat Mines are activated, making them more lively and visible before exploding, and fixing a visual issue when placed on conveyor belts.

  • SMOMA’s gallery has been updated with the pieces from the “Land, Sky, and Sea” Fanart Contest! You can view all of the amazing submissions on the fanart contest site: artcontest.animalroyale.com

  • Bots will de-prioritize targeting downed players, especially if other enemies are nearby to attack instead. This change only applies to human players though, so they’ll still thirst other bot teams. Those tryhards.

  • BCG egg projectiles are now affected by bullet speed modifiers (from private match commands or Mystery Mode).

  • Swapping your equipped weapon no longer cancels actions like healing, taping, reviving teammates, emoting, etc.

  • The snowy bridges in Thomas’ Tundra will now fade if a player is hiding behind them.

Other Changes
  • Removed Modus splash logo. We’re fully indie and self-publishing again!

  • Implemented better highlighting on text-fields and improved controller navigation to enter and exit typing. We published this change on PC in v1.9.3 but the change is now also reflected in the console versions.

  • We’ve made some behind-the-scenes changes on the backend for how Animal Pass items are claimed to support larger inventories. You shouldn’t notice anything from the change, but let us know if you have any issues when redeeming your items!

  • The Flamberge melee weapon was made a bit thicker.

  • Added /ziplines command for private matches to block access to ziplines.

  • Sub-admins in private matches can now open the leaderboard and type after death, which also allows them to use the /score command for leaderboard printout.

  • Sub-admins can no longer kick each other from games.

  • When sub-admins kick players in private matches, the main admin will now also be notified.

Bug Fixes
  • Fixed bots pathing through SAW Security HQ’s secret room walls.

  • Fixed hamster ball ping extrapolation not functioning. Other players were intended to be artificially extrapolated based on ping to counteract lag, which is now working.

  • Re-eating bananas with the Banana Forker is now allowed if there was a desync or error between the client and server. This prevents bananas from being stuck or blocked, and keeps delicious banana peels from going to waste.

  • Fixed ammo and other loot dropping far away when on Beaver Construction HQ bridges.

  • Fixed an issue which caused loot to spawn over walls when dropped (particularly in shipping containers).

  • Fixed a bug where the last zombie kill in the Bwoking Dead did not count towards XP gain.

Several character animation fixes:

  • Fixed Z-order glitch on Super Bat wings.

  • Reduced visual recoil while shooting the Superite Laser.

  • Improved torso/body textures turning with the Super Animal’s body.

  • Made a small update to VFX in the Hole in One emote.

  • Fixed Z-order of hands in the Banan Pew Pew emote.

  • Nudged hand position in aiming animations for Dogna’s Dart Gun, SMG, and Bow & Sparrow.

  • Fixed Z-order issue with hands in the juggling emote.

  • Matched the Blue Beanie’s position to match other colored beanies.

  • Improved arm bending in the SARturday Night Fever emote.

  • Added custom deformation to sleeves while parachuting to improve bending.

That’s all for the By Popular Request update! We hope you all have a ton of fun with the new content, and thank you so much again for all of your patience and support as the team works hard on the next big chapter of Super Animal Royale. We can’t wait to share more about the Super Animal World expansion with you as we continue development on it. See you on the island, Super Animals!

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