# Supermarket Together Products: Dried Fruits + Produce V - Product: Supermarket Together (https://whatsnew.fyi/product/supermarket-together) - Vendor: DeadDevsTellNoLies - Date: 2025-07-09 - Original notes: https://store.steampowered.com/news/app/2709570/view/516339785321681320 - Permalink: https://whatsnew.fyi/product/supermarket-together/releases/2025-07-09-products-dried-fruits-produce-v What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Implemented 14 new products: garlic, mushrooms, bell peppers, lettuce, coconut, cauliflowers, peanuts, almonds, hazelnuts, pistachoes, raisins, cashew nuts, shelled walnuts, and coconut chips - **added** — Added interface buttons to close Order Packaging tables - **changed** — Optimized and merged textures from products number 32 to 86 - **changed** — Toilet paper and paper towel now feature a new experimental model iteration with no transparencies - **fixed** — Fixed an issue in which an employee's order would remain on a table and could not be accepted if taken while a player was choosing one - **fixed** — Fixed a localization error in the button for globally assigning the packaging role for every employee - **fixed** — Corrected material number 6: WoodPanelWall had a slight change of tone when loading the game versus when recently placed - **fixed** — Fixed an issue in which the Packaging employee would sometimes freeze in a spot when taking a product - **deprecated** — Disabled the manufacturing role button for now Hello! It’s been a while since the latest product implementation, here's a few more. Changelog: - Implemented 14 new products split in two new groups: Produce V and Sweets and Snacks VII. *New produce: garlic, mushrooms, bell peppers, lettuce, coconut and cauliflowers. *New snacks (dried fruits): peanuts, almonds, hazelnuts, pistachoes, raisins, cashew nuts, shelled walnuts and coconut chips. - Optimized and merged textures from products nº32 to 86. - Toilet paper and paper towel now feature a new experimental model iteration with no transparencies. All products will eventually drop all transparencies for better shader performance, especially some meat products with bugged visuals depending on point of view. - Fixed an issue in which if an employee would take an order while a player was choosing one on a table, the employee’s order would remain there and could not be accepted. It should update correctly now. - Added interface buttons to close Order Packaging tables so players don’t have to press escape or any assigned button to do it manually. - Fixed a localization error in the button for globally assigning the packaging role for every employee. Also disabled the manufacturing role button for now. - Corrected material nº 6: WoodPanelWall. It had a slight change of tone when loading the game versus when recently placed. - Fixed an issue in which the new Packaging employee would sometimes freeze in a spot when taking a product and had to be restarted via the employee's board in order to work again. [ ](https://discord.gg/deaddevstellnolies)