Supermarket Kart
- The alien event is back and can be activated by placing the Suspicious Looking Antenna from the devices tab, with aliens appearing at 18pm and having a chance to drop tokens from past events
- Implemented a new special broom called 'The Entropy Broom' that spawns from aliens when dealt the final blow with a salt firework and generates a persistent effect around the player
- Mini transport vehicle can now circle around vertically on the spot
- Transport vehicle automatically collects boxes by driving over them and releases all boxes with a button press
- Interface added to the vehicle's panel showing which slots are occupied with a box
- Mini transport vehicle can now be moved via the builder if stuck, with a distance limit and cooldown
- Implemented 10 different tree planters and grass garden tiles with paintable non-grass parts
- Implemented 8 different hedges and 33 big trees for exterior decoration, with hedges being traversable by players but not NPCs
- Added a new builder tab category called 'Decoration: Trees'
- Added a new button in invoices tab to optionally clear an existing debt entirely
- Mini transport vehicle controls now feature more responsive handling
- Modified how Youtube is autolinked between players in the ingame browser, with ads still causing issues being investigated
- Fixed New Game menu error disclaimer being behind the background
- Optimized certain paintables references for slightly less memory consumption
No, it’s not a new game… but the mini transport vehicle has been reworked and might be finally useful. Also, it seems some visitors from outer space are back so if you want a chance to retrieve all 30 previous broom skins now’s your chance!
Changelog:
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The alien event is back. In order to activate it, the Suspicious Looking Antenna must be placed anywhere from the devices tab and then wait for 18pm. They have a chance to drop every token from the past’s events so far.
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Implemented a new special broom for the event called ‘The Entropy Broom’. In order to have a chance to be spawned from an alien, the final coup de grace must be dealt with a salt firework. (Read Mini Transport controls below). It is unique in the sense that it generates a small effect around the player that persists for some time even after dropped off.
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Mini transport Vehicle now features more responsive controls, also allowing to circle around vertically on the spot. Still may have some minor issues but it should have improved greatly. Will be further tweaked depending on feedback.
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Transport vehicle automatically gets a box by driving over it and releases all boxes with the press of a button. Right or left side must have the required space to fit those boxes or otherwise it won’t work.
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Interface has been added in the vehicle’s panel that shows which slots are occupied with a box.
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Mini transport vehicle now can be moved via the builder in case of getting stuck but not above a certain distance and has a small cooldown.
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Implemented 10 different tree planters/grass garden tiles. Non grass part is paintable. Note not all materials may look good in this kind of furniture, matter of testing. Also, to apply materials and to delete these modules players must aim at the sides’ lower part. Recommended to use grid mode to snap them.
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Implemented 8 different hedges and 33 big trees to populate your exteriors with. Hedges are traversable by players but not for NPCs. In order to remove hedges, aim at their bottom. A reminder that abusing vegetation can introduce performance issues depending on the system.
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Added a new builder tab category for the previous elements called 'Decoration: Trees'.
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Added a new button in invoices tab to optionally clear an existing debt entirely.
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Fixed New Game menu error disclaimer being behind the background.
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Optimized certain paintables references for slightly less memory consumption.
Mini transport controls by default are:
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WADS [Movement keys]-> Move forward, backward and rotate around.
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E -> Mount / Dismount
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F [Drop Item] -> Honking
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Space -> Dropping every loaded box on
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Small easter egg: if having a box of salt loaded, pressing [Main Action] on mouse will launch a salt propelled firework forward. Affects other players, NPCs and transports being ridden by other players. Consumes salt.
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Made some changes to how Youtube is autolinked between players in the ingame browser. All videos work but ads seem to break it in the client side, fixes are being considered to identify when ads happen and let the other players catch up...