What’s New

Supermarket Together — Fixes + Wall Planters

Fixes + Wall Planters

Hello! This week features just a small technical patch as work is being continued on the Order Packaging department update. This new department will hopefully arrive in the imminent weeks. Also note that this patch or incoming may have an increased size due to textures optimization or reorganization.

For player's reporting employees not appearing remember to pay your wages invoices and have at least a shelf and checkout in your store. For unsolved particular cases create a post in Steam forums.

Changelog:

  • Progress has been made on the Order Packaging department and certain visual changes can also be seen from the department’s door.

  • Implemented two simple experimental wall planters along with two similar panels to combine them with (sample usage image linked below). Suggestions on wall planters variations are welcomed.

  • Optimized the first 16 products in the game to use an unique merged texture and hence slightly reducing CPU/GPU’s load. The gain from this will be more noticeable as this is progressively done with all 300 products.

  • Implemented an option in the Load Store menu to override the light count limitation introduced in one of the latest patches. Players wishing to explore if their hardware and store can manage a high amount of lighting can now still continue to do so.

  • Improved the items tray so if it only contains one product’s type then it can be used to set that product on empty shelves like it’s currently done with a normal box.

  • Corrected an issue in which customers who took products on sale would be less prone to use self-checkout.

  • Supermarket’s name letters should now illuminate during nights (darkest colors are dimmer).

  • Fixed Large Planter B floating a bit above ground.

  • Fixed a small amount of light types blinking when looked at a steep angle for some clients.

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